This time, I went through all the menus again, trying to figure out why the combat felt so bad. It turns out that the combat here is actually very simple. As someone else mentioned here (or somewhere), it's really just all about using your skills effectively. That is to say, rotating through your characters and never using the same skill two times in a row to build up a skill chain.
The combat loop works like this mostly:
- Use solo skills until you run out of SP.
- Remember to not use the same skill consecutively otherwise the skill chain multiplier will be interrupted. The skill chain multiplier gives you massive SP cost reduction. Try to keep it up at all times.
- Switch character, and rinse and repeat with the above.
- Blue attacks need to be dodged, that can be done by keeping the dodge button pressed. After the dodge phase is finished, you can perform counterattack with the attack button.
- Red attacks need to be parried, try to go for a perfect parry as that will increase the revenge multiplier by quite a lot. The timing of the parry is a few frames before you are hit, parry on hit does not work.
- Once the revenge multiplier is maxed out, unleash a duo skill. This is the only time you should use duo skills: duo skills without a decent revenge multipier are not that great.
- The other time you would like to stay in duo mode is when the situation is chaotic enough, so you can block the incoming attacks. Beware that the guard can be broken if you keep it up too long.
Tips:
- Perfect parries on red attacks can activate the QTE attack, at least once per fight, and those are cool as heck and do quite a bit of damage.
- While you are using a skill, you get MASSIVE damage reduction. So you really need to keep using skills. You are still susceptible to knockback though.
- You can charge a Mana Burst while performing skills with long animations. That is done by keeping the attack button pressed. Landing a Mana Burst gives you SP on hit.
- You can charge a Mana Burst while using Mana String.
- Smashing into enemies with the Mana Board does damage.
- Adol is the damage dealer, while Karja is the breaker. Maybe it's worth to keep one break skill on Adol and one damage skill on Karja, since you will be swapping them out constantly.
- Skills with short animation makes you more likely to perfect parry attacks, as you will not be stuck in the skill animation for too long. Mix and match short animation skills with long animation skills.
- You should basically never use the standard attacks... You can use them as a filler while the reserve character is getting some SP regen.
- Personally I wouldn't use potions if you are playing on Normal/Hard. You can retry bosses immediately anyway, so there is no point. I think it's more fun to learn the patterns and defeating bosses with a clean fight instead of face-tanking by using potions/food. Obviously your mileage may vary, do what is most fun for you in the end.
- If you are playing on PC, I would recommend using Steam Input to enable toggle on the run button. There is no reason to walk in this game. If you map run on the left stick, you can free one button for more important actions.
That's all I could find while playing. Maybe there are other techs/strategies I'm not aware of.