• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

52 Games. 1 Year. 2025. [BacklogBeat]

Mhmmm 2077

Member
I'm sure I won't manage to do it, since I decided to tackle my backlog in a very specific way, which includes a lot of long games (asian stuff basically, lots of JRPGs and VNs, but let's say not limited to), but let's try anyway.

No.TitlePlatformDateNotes
01.Costume QuestSteam6th JanuaryI have beaten the DLC, thus 100%'ing the game.
02.Monter Boy and the Cursed KingdomSteamin progressso far a very nice metroidvania
03.
 

Barakov

Member
Probably won't manage it but I'll give it a go.

1. Amid Evil - Steam - 1/13/2025 - 9 Hours

2. Astebreed - Steam - 1/16/2025 - 1.5 Hours

3. Jurig Escape - Steam - 1/18/2025

4.
 
Last edited:
Game 3

Ape Escape - Caught every ape and collected every Specter Coin

908err3.jpg


I recently played Ape Escape 2 and 3, both were good games, though each had issues. I hadn't played the original since back when it first released on the Playstation. Here's the deal with Ape Escape, I became so frustrated playing it that at one point when Spike died and yelled out "Aw man, this bites", I yelled out "Damn right this bites!", then I swung my controller by the cord onto a very hard floor. The controller disappeared entirely leaving just the cord and a bit of the board behind. I don't think I ever found all the parts. I didn't break a controller this time, thanks in part to being able to remap the buttons. This is the best of the Ape Escape games, despite its flaws. The camera is terrible, the textures pulsate and swim, everything in the distance just vanishes, the default control layout is questionable at best, but the game is really fun. This was also the longest Ape Escape to complete 100%, possibly because I spent a lot of time falling off cliffs. While I did get frustrated a few times due to the frantic nature of the apes and the just as frantic nature of the camera, I found the levels much more memorable than in the sequels, perhaps due to the smaller size of each map. Despite the limitations of the Playstation, this game has a unique and charming style. The music, while not in the same league as your typical Mario title, always seemed to fit well with what was going on and again, added to the fun atmosphere. If you're going back through the Playstation Library this game should be on your list. There is a PSP remaster called Ape Escape: On the Loose which fixes all of the graphical issues I noted, better draw distance, better camera, texture correction, though the game is much softer/brighter, and the art is negatively affected with many missing details and effects.
 

Jooxed

Gold Member
Game 7 - Devotion - PC - 1/13/25 - Personal Rating 6/10 - Waited a while to play this game since they pulled it from steam, had a couple of great atmospheric set pieces but it fell a little short for me. Detention was a superior game in my opinion. Still enjoyed it enough to get through it in 3 hours.
 

Jooxed

Gold Member
Game 8 - Mouthwashing - PC - 1/14/25 - Personal Rating 7/10 - Wow, I have no idea what i just played. Some great subject matter and interesting art design, another short one (trying to clear my horror PC backlog before I move on to these long RPGS), I need to go think about this one for a little while

NrdtEpN.jpeg
 
I'm playing the following series as Campaign-only, because the user-creation side was shut down.

s-l400.jpg


(I'm going to come back and update this post as I play further entries)

2) Little Big Planet (Playstation 3)

Rating: C

3) Little Big Planet 2 (Playstation 3)

Rating: B-

4) Little Big Planet 3 (Playstation 5 Backwards Compatibility)

Rating: B+

+LBP 2 and 3's level design is wonderfully designed and a fun challenge, and they did a much better job of utilizing and showcasing the type of user creation elements you could potentially have used to build your own levels.
+LBP 3 has improved both the jumping and physics to feel much more responsive and modern. It doesn't quite reach New Super Mario 3D levels of tight gameplay, but it is much better to do many of the moves from part 1/2 including the new mechanics (like wall jumping) in this specific entry.
+LBP 3 has the best difficulty balancing/ramp including the final boss being a combination of everything you've learned with your new abilities.

-LBP 1's final boss has a couple of weak spots that were not telegraphed well enough, but the fight itself is nothing remarkable enough to really criticize.
-LBP 2's final boss is an atrociously large difficulty spike, for no apparent reason.
-The physics and jumping in LBP 1 and 2 feel...wrong or off or something. LBP 1 feels the worst in this regard. It gets better as you go up in entry.
-LBP 3's hub worlds are needlessly complicated just to reach the next level door. I prefer the level to level style of LBP 1 and 2 when it comes to this. The hub worlds felt like padding for the campaign's length.

The reason I'm going through this series is because, well, now that Astro Bot is the new PS Platforming Mascot I was curious to play the games of the previous one. I find Sony to be an interesting company that somehow continues to take chances to create new mascots and memorable characters in place of older ones, to the point where some mascots like Sackboy, mostly represent a single generation, like how every generation has it's top musicians, athletes, and actors.

It's fascinating to play all of this for the first time and think "This was their #1 platforming guy back then on all of their ads and billboards".
 

SpiceRacz

Member
#2 - Shadow of The Colossus Remake

I dabbled in the original back in the day. This is my first time finishing it though. Beautiful game from an artistic standpoint. I also appreciate that this giant open world is just mostly empty and isn’t bloated with bullshit. It lets you focus on the beauty of the landscape and structures. The sense of scale is really impressive and it’s kind of hard to believe this was a PS2 game. Most of the boss fights are enjoyable and there’s enough variety that it didn’t feel repetitive. My only gripe is the controls get in the way of the experience too much. Also, the camera is kinda fucked in different spots. It will constantly want to readjust and throw off your angle for jumps. If I didn’t have to wrestle with the controls and camera so much, this would be close to a perfect game. I’m going to try to get to The Last Guardian at some point soon.
 
Last edited:

Kacho

Gold Member
Guess I'll throw my hat in the ring. Seems fun. If anything it will keep me focused. Filling up my list with games I plan to start/finish, will modify as the months go by. Let's see how this goes.


Completed 0/15

#TitlePlatformTimeRatingComment
1.BalatroPC40 hours9/10Won with 12 decks + various Stakes. My overall progress in-game is 26%. Will likely take 1,000 hours to 100%.
2.Dynasty Warriors OriginsPCTBDTBDTBD
3.Deep Rock Galactic SurvivorPC28 hours9/10Rogue-lite. In progress.
4.Yet Another Zombie SurvivorsPC12 hours7/10Rogue-lite. In progress.
5.Rise of the Triad: Ludicrous EditionPCTBDTBDTBD
6.Dragon Quest 3 HDPC16 hours9/10Need to finish.
7.Clock Tower: RewindPCTBDTBDNeed to start. Bought during winter sale.
8.Mullet Mad JackPCTBDTBDNeed to start. Bought during winter sale.
9.Metal Slug 2PCTBD10/10Yearly playthrough + stat padding
10.Mass Effect Legendary EditionPC18 hours10/10Plan to finish ME1 and complete the rest.
11.Fatal Frame: Mask of the Lunar EclipsePCTBDTBDNeed to finish.
12.Fatal Frame: Maiden of Black WaterPC12 hoursTBDNeed to finish.
13.We Love Katamari REROLL+ Royal ReveriePCTBD10/10New playthrough on PC.
14.Castlevania Dominus CollectionPC4 hours10/10Plan to finish all 3 games.
15.Sniper Ghost Warrior ContractsPCTBDTBDTBD
 

Jooxed

Gold Member
Game 9 - Two Point Campus - PC - 1/17/25 - Personal Rating 8/10 - I have never played a two point game before.. SUPER FUN. Sat there for hours constructing my campus. Looking very much forward to Museum and I purchased Hospital also to give it a go. Great game.

ubqEuGr.jpeg
 
Games 4-8

I wanted to go through the main line Super Mario games this year. It's been decades since I've played through many of them. I started with the early 2D games, Super Mario Bros. and Super Mario World. Next will Be Super Mario 64, Sunshine galaxy and Galaxy 2. I might also give Odyssey another run depending on how this year goes.

OXkyNFU.jpg


Super Mario Bros. - Playthrough using no warps
It still blows my mind that this was the first console game I really played. For something this old it plays so well. The game is pretty barebones, a few secret warp areas, a couple powerups. Outside speedrunning there isn't a lot to do here outside blasting through stages. That said it set a solid foundation for a franchise that's still going to this day.

Super Mario Bros. 2 - Playthrough using no warps
This was one of my most-played games on the NES. The control is tighter than the first game, the music is great and so catchy people that I know who don't play video games recognize it when I whistle it, and the levels are much more complex with the lift/carry/throw mechanic, boss fights, super jumps, etc. Nintendo made a wise choice releasing this modified version of Doki Doki Panic in the west as Super Mario Bros. 2. It's been decades since I played this and I still remember every secret. Being able to use different characters was fun. Story time: As a kid my older brother and I had a combined birthday party since they're only days apart and we'd have more friends over at once. One of my brother's friends picked Princess Toadstool and another friend just ragged on him for picking a girl the entire time he was playing, just shit on the poor guy. Fast forward to his turn, he immediately picks Princess Toadstool. :pie_roffles:

Super Mario Bros. 3 - Playthrough completing all stages without P-wings
This is my favorite 2D Mario game, with Mario Wonder really close. The controls in this are among the tightest I've played in a 2D platformer, again with Wonder right behind it. The stages are bite-size but numerous and fun to explore. This really would have been a great portable game. Despite the number of stages, it never feels overwhelming, and I was always eager to jump into the next level. The powerups were a huge upgrade and each powerup feels significant and useful. Rare powerups like the tanooki suit have abilities players would have to experiment to discover. Being able to collect and save items for future use was one of the best additions to the game. For the really hard levels the P-Wing gave players a way to keep going if they got stuck, or the frog suit making a water stage easier to navigate. Again, the music is timeless, I still whistle this soundtrack almost daily. The visuals weren't much of an upgrade over 2, but the entire game had this film stage aesthetic to it that really pulled the entire presentation together.

Super Mario World - Unlocked all 96 exits
This was visually a massive jump from Super Mario Bros. 3 but for me it fell short in a couple areas. It looks great, the music is awesome, and it controls fantastically but it's less precise than SMB3. This game also has more play in the camera than SMB3 which while not a major issue took getting used to. The biggest issue with this game, and we're nitpicking here, is that the cape was often a means to just bypass levels entirely. Unlike the racoon leaf, the cape feather had no timer so after getting the hang of the controls for it, you could fly indefinitely. It wasn't all bad though, if you are good with the cape, you can unlock secrets before you're supposed to, and sequence breaking is always fun. This was one of the best launch titles ever released.

Super Mario World 2: Yoshi's Island - Completed all main levels and unlocked all 100s.
Visually this game still looks amazing. When it first released it was just bonkers. This game is just everything thrown into a platformer I think they could muster. The game showcased some really technical platforming making great use of all the new mechanics the game features. The relay system getting Mario to his brother was a fun excuse to give Yoshi the spotlight, at least until Mario gets knocked off your back. The crying is annoying (there's a Game Genie code for that, I used it) and the way many enemies just charge right for you can make some levels brutal to get the 100 in. If you're 10 minutes into trying to 100% a stage losing Mario could easily make you miss a Shy-Guy holding red coin and a dozen stars. The levels in this game are pretty long compared to earlier Super Mario games, often with branching paths and it becomes easy to lose track of what you've collected. I'll definitely keep trying to get 100 on the last few levels but for now I need a break from this one :messenger_grinning_sweat:
EDIT: I decided fuck it and went back for the last 100s. Brutal.
 
Last edited:

marcincz

Member
Game 3 - The Thaumaturge (PS5) - 22h 23m
Beat 19/01/2025 - my score: 8/10

I must admit this title is much better than I expected. Some persons (Yes Niedzic, you rock!) are superb. Story is very good and fresh (beginning of XX century, Poland).
My top3 games from 2024.
 
Top Bottom