Path tracing only become a transformative experience once you have at least 4090 performance, even then you are playing at ~40-50fps. 1440p internal resolution is the minimum I find the image quality to be ideal, that is with ray reconstruction, without it forget about it.
This is the perf at 4k quality upscaling, AMD is still pretty far behind.
PT is twice as demanding as standard RT, but thanks to DLSS features (DLSS performance + FGx2) I found PT games to be very playable on my 4080S. 80-110fps is good enough for me (especially on gamepad) and even DLSS performance still offers 4K like image quality. At 1440p I use DLSS "quality" instead of "performance" mode and get 110-170fps in PT games. I'm perfectly happy with my performance in PT games.
In raster the 9070XR is as fast as my RTX4080S, and sometimes even faster (in AMD sponsored games), but it seems AMD is still one or two generations behind in RT. In PT games my card is up to 233% faster (Indiana Jones), but also games with light RT (like GTA5) runs much better.
At 4K native TAA I get 62-75fps in the grassy areas, and around 75-100fps in the city area. The 9070XT in this video has 33-40fps in grassy areas. With DLSS (transformer "J" preset) on top of that sharpness improves very noticeably compared to TAA native and the game runs around 90fps in the grassy areas and 110-120fps in town. I suspect that grassy areas tank performance on the 9070XT because it doesn't support OMM. Without this feature, RT becomes extremely expensive in grassy areas.
The 9070XT has competitive raster performance, but people who want to play RT games should go for the Nvidia. The 5070ti is only $100-170 more expensive in my country and it will run indinana jones with PT at 200fps at 1440P instead of 30fps on the 9070XT.