LiquidMetal14
hide your water-based mammals
My first run with the maxed settings
I think its RR not PT. RR also makes a lot of ground reflections look pretty bad, besides the obvious watercoloring effect.
watch at timestamp
The light bounce tho is so good... well I aint starting my third replay right now anyway, prolly after expansion hits. Maybe they'll sort out these bugs until then.
Run the same test@ quality settings in DLSS to compare 1:1 with our 4090's.
When I first selected overdrive and ran the benchmark it said some things were still off but I restarted the game after I selected overdrive and it says yes in everything that needs to be yes.
I'm curious what a better cpu with ddr5 and a 4090 would give in comparison to my older 9700k and ddr4.
Anyone able to screen shot a benchmark if you have said components?
I just posted mine a few posts back!Im waiting for more 4090 4k maxed out everything enabled to compare to my 85fps.
Ah....you are correct. No RR on the right....
Is all the ghosting with PT/RR normal? It looks great but that's pretty distracting, and I'm assuming it's worse at a lower fps (on a 3080 so can get 50-60fps on balanced dlss at best). The potential is undeniable though. Sometimes it looks truly incredible... just don't think the trade-offs are worth it yet if this is the experience across the board. They'll get the ghosting under control in a few months like they did with early DLSS iterations.
Edit: also confused as to why RR is toggleable with ray tracing completely turned off... surely that's not making any difference
Yes, most likely because they haven't done the model training for RT yet. The experimenting with integration and training for PT/RR is also obviously not complete, just like Nvidia and CDPR explained in the DF interview. This is definitely preview state. ..But overall I'm so impressed by how the tech is moving forward. What a time to be alive!It was mentioned earlier that currently RR is only tied to PT, I believe.
Aside from a bit more noise in those screenshots, which is a bit strange (did you happen to flick on film grain by any chance?) Pathtracing with RR looks way more correct with lighting and shadows. Especially noticable on the character models. RR also retains more details than non RR PT, which loses details compared to both normal RT and PT with RR.Here's another comparison. Ray Tracing looks cleanest, especially in motion.
RAY TRACING
PATH TRACING + RAY RECONSTRUCTION
PATH TRACING WITHOUT RAY RECONSTRUCTION
Yeah, it is indeed better or it will be when they get rid of the bugs. PT with RR corrects the shadows, especially those close contact ones around shoes, chair legs, papers, any object that's close or on the ground. It is subtle, but I think it makes it more grounded.Aside from a bit more noise in those screenshots, which is a bit strange (did you happen to flick on film grain by any chance?) Pathtracing with RR looks way more correct with lighting and shadows. Especially noticable on the character models. RR also retains more details than non RR PT, which loses details compared to both normal RT and PT with RR.
Guys, check the file versions you have in the folder. Seems like its a mess. Could explain why some have better stability than others.
I had the same thing and I did a google search for Framegen 3.5 DLSS and it showed the site to download them. I'm running the GOG version of the game.Yeah....this is what I'm seeing....
Where do we get the updated files?
Edit:
Get them here:
NVIDIA DLSS 3 Frame Generation DLL 3.7.10 Download
This download provides various versions of NVIDIA's DLSS 3 DLL for download. In this one file, which is bundled with all games that support DLSS 3www.techpowerup.comNVIDIA DLSS DLL 3.8.10 Download
This download provides various versions of NVIDIA's DLSS DLL for download. In this one file, which is bundled with all games that support NVIDIA'swww.techpowerup.com
I had the same thing and I did a google search for Framegen 3.5 DLSS and it showed the site to download them. I'm running the GOG version of the game.
Aside from a bit more noise in those screenshots, which is a bit strange (did you happen to flick on film grain by any chance?) Pathtracing with RR looks way more correct with lighting and shadows. Especially noticable on the character models. RR also retains more details than non RR PT, which loses details compared to both normal RT and PT with RR.
Film Grain was off. For some reason Path Tracing introduces graininess and aliasing to the image. Ray Tracing looks a lot cleaner. The image quality issues with Path Tracing are way too distracting for me. Think I'm going to stick to Ray Tracing until Path Tracing image quality is improved, even if the lighting is a lot more realistic.
Raster(High Preset):
Ray Tracing(RT Ultra Preset:
Path Tracing(RT Ultra Preset then PT):
Your not in overdrive mode in the screenshot you posted, RR only works in overdrive mode currently.I can't seem to enable it. The toggle is grayed out. I'm thinking a bug.
Your not in overdrive mode in the screenshot you posted, RR only works in overdrive mode currently.
sorry, I should have kept reading a few more pages before replying.Yeah.....figured it out. Thanks
sorry, I should have kept reading a few more pages before replying.
There are some circumstances that Path Tracing doesn't work correctly. It overly darkens the area compared to Raster or Ray Tracing. Here's an example:
For the overpass to be completely blacked out like that is unnatural, imo. There should be some illumination and surface detail there.Seems to be working as intended as you're underneath an overpass
Yeah, that come out wrong. I just don"t envy these perfectionist. Kudos to them to try to squeeze everything they can
Crazy, I'm leaving ~40 average FPS on the table pairing a 5800x with a 4090.
There's presets for pretty much anything you'd want, even Steam Deck. You can look at the official PC requirements sheet, or just try a few out with the ~1min. benchmark and you'll have a good idea of what to use.Wow... So much work just to play a game. I'll just play it at my console
They added an absoulute shit ton to the game with this 2.0, so much so you can have much more varied builds, feels more RPGish in that way. I think its worth a new play thru and if you have a beastly PC you can add the Path tracing graphics as a cherry on top.I played and beat the game on launch should I replay it now and then buy the dlc? or what?
Phantom Liberty Release Date:
September 26, 2023
Platforms:
PC | PlayStation 5 | Xbox Series X|S
2.0 Patch Notes
- PC - Sept 26,1 AM CEST
- PS5 and Xbox Series X - Sept 26, 12 AM local time
2.0 Patch
On September 21st, you can experience DLSS 3.5 and Ray Reconstruction in Cyberpunk 2077’s Ray Tracing: Overdrive Mode. DLSS 3.5 makes your games even more beautiful, immersive and realistic, and is available for all GeForce RTX users. And on September 26th, Cyberpunk 2077: Phantom Liberty will be available for you to jump back once more into Night City, with full ray tracing and DLSS 3.5.
A table of the system requirements to play Cyberpunk 2077 with and without ray tracing enabled.
Non ray tracing requirements:
Minimum: In-game graphics preset low. Resolution: 1080p. Expected FPS: 30. OS: 64-bit Windows 10. Processor: Core i7-6700 or Ryzen 5 1600. Graphics card: Geforce GTX 1060 6GB or Radeon RX 580 8GB or Arc A380. Vram: 6 GB. Ram: 12GB. Storage: 70 GB SSD.
Recommended: In-game graphics preset: high. Resolution: 1080p. Expected FPS: 60. OS 64-bit Windows 10. Processor: Core i7-12700 or Ryzen 7 7800X3D. Graphics card: Geforce RTX 2060 Super or Radeon RX 5700 XT or Arc A770. Vram: 8 GB. Ram: 16 GB. Storage: 70 GB SSD.
Ultra: In-game graphics preset: ultra. Resolution: 2160p. Expected FPS: 60. OS: 64-bit Windows 10. Processor: Core i9-12900 or Ryzen 9 7900X. Graphics card: Geforce RTX 3080 or Radeon RX 7900 XTX. Vram: 12 GB. Ram: 20 GB. Storage: 70 GB NVME.
Ray tracing requirements:
Ray tracing minimum: In-game graphics preset: ray tracing low. Resolution: 1080p. Expected FPS: 30. OS: 64-bit Windows 10. Processor: Core i7-9700 or Ryzen 5 5600. Graphics card: Geforce RTX 2060 or Radeon RX 6800 XT or Arc A750. Vram: 8 GB. Ram: 16 GB. Storage: 70 GB SSD.
Ray tracing recommended: In-game graphics preset: ray tracing ultra. Resolution: 1080p. Expected FPS: 60. OS: 64-bit Windows 10. Processor: Core i9-12900 or Ryzen 9 7900X. Graphics card: Geforce RTX 3080Ti or Radeon RX 7900 XTX. Vram: 12 GB. Ram: 20 GB. Storage: 70 GB NVME.
Ray tracing Overdrive: In-game graphics preset: ray tracing overdrive. Resolution: 2160p. Expected FPS: 60. OS: 64-bit Windows 10. Processor: Core i9-12900 or Ryzen 9 7900X. Graphics card: Geforce RTX 4080. Vram: 16 GB. Ram: 24 GB. Storage: 70 GB NVME.
Additional information:
Ray tracing Overdrive was measured with DLSS Frame Generation switched on.
PC Audio Solution containing Dolby Atmos required for a Dolby Atmos experience.
DRIVERS:
NVIDIA - 537.34 (09/20/2023)
AMD - 23.9.2 (09/20/2023)
INTEL- 31.0.101.4826 (09/21/2023)
SOURCE
Have a good cooler?
Yes. The game supports DLSS 3.5 with Ray tracing Reconstruction.Is the new Raytracing update from Nvidia out and the 2.0 update support it?
Alright I found out the problem , the people who make the settings menu was on drug or something .I just load into the game while its raining , the fence ,the pole , the trees was shimmering and fickling (a little bit) in the distance . I dont remember its being like this in 1.63 . Turn off dlss and its go away.
Its look terrible .