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Cyberpunk 2077 2.0: Phantom Liberty | PC/Console Performance|Screenshots

GHG

Member
Buggy Loop Buggy Loop GHG GHG Help me out here. Installed the 5800x3D, but not seeing much difference.

bLluXm3.jpg


adHNmWS.jpg

You got the latest bios for your motherboard installed? And what are your temps like?

Try running cinebench r23 and see if it's performing within margin of error with other results typical for a 5800x3d chip.
 

Topher

Identifies as young
Cyberpunk doesn't seem to care about 3D V-Cache. For this game, the performance diff is pretty much inline between 5600X and the 5800X3D. I don't think you'll see much without moving to AM5.



Yeah, that's what I'm finding out as well Buggy Loop Buggy Loop . Think I'm going to go back to my 5600x and wait a while for a big upgrade to motherboard, memory, cpu. Gaming at 4k puts most of the work on the CPU anyway. $300 is bit much for the returns I'm getting.
 
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sendit

Member
Yeah, that's what I'm finding out as well Buggy Loop Buggy Loop . Think I'm going to go back to my 5600x and wait a while for a big upgrade to motherboard, memory, cpu. Gaming at 4k puts most of the work on the CPU anyway. $300 is bit much for the returns I'm getting.
If you have headroom with your CPU thermals, you may see better performance gains by overclocking your CPU.
 
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Topher

Identifies as young
If you have headroom with your CPU thermals, you may see better performance gains by overclocking your CPU.

Yeah, I thought about that, but if I'm going to spend this kind of money, I really wait until I can see difference out of the box. I even fired up Starfield and walked around New Atlantis, which is supposedly the heavy CPU load area, and wasn't seeing any gains at all. I think right now I'm just pretty happy with 5600x.
 

Buggy Loop

Member
Yeah, that's what I'm finding out as well Buggy Loop Buggy Loop . Think I'm going to go back to my 5600x and wait a while for a big upgrade to motherboard, memory, cpu. Gaming at 4k puts most of the work on the CPU anyway. $300 is bit much for the returns I'm getting.

I simply don't understand your baseline performance though. Sorry if i got you into something with no return, i saw GHG's overdrive performance so.. 5800X3D i had noticed in sim and physic heavy games to be mind blowing mostly, i already had it when overdrive came so i wouldn't have known the difference.

But for the same rig, you have 20 fps difference with GHG GHG

Does not compute

Did you turn off your porn torrents?
 

Topher

Identifies as young
I simply don't understand your baseline performance though. Sorry if i got you into something with no return, i saw GHG's overdrive performance so.. 5800X3D i had noticed in sim and physic heavy games to be mind blowing mostly, i already had it when overdrive came so i wouldn't have known the difference.

But for the same rig, you have 20 fps difference with GHG GHG

Does not compute

Did you turn off your porn torrents?

I have a two week return so no harm at all bro. Yeah, I was kind of surprised myself. No worries at all. Not like I am having performance issues, but I'm expecting to upgrade at some point.

lol....my porn torrents are most definitely off. :messenger_tears_of_joy:
 

Madflavor

Member
S7mX329.png


My beloved 3080 is falling behind. I tested DLSS Quality on Auto afterward and my average jumped up to 64, so not a huge difference.

I suppose it's fine though considering how far I'm pushing it.
 

Alex11

Member
You know what's weird? How over in the "Graphical Fidelity" thread half the posts are people trying to convince others of how this game isn't the best looking game out there. Crazy. The number one reason they cite is how the assets are low poly compared to recent games.
Well, some are, nothing major, but this is normal in a big open world, no? IMO it is.

What's weirder it's calling CP a shit looking game or whatever, I mean it's great to have high expectations, but there's a thin line somewhere.
 
I know this is PC sperg central but check this

q4WB63A.jpg


Oh man look at that cringeworthy writing 🙄

The best I have seen in the corpo prologue is the web page for the protest on Rosalind Myers. Apparently she was once the ceo of Militech and a warmonger. She is also not yet the president of NUSA when we start the game. Those small details fly by in 2020 but now we know Phantom Liberty story hook its quite awesome the seeds that were planted.
 

egocrata

Banned
This game made me officially embrace the sub/60 fps life. It looks so pretty I don't care, as long as lows remain above 30 fps.

It is more than playable on those settings. I am not cutting a thing. Looks so pretty.
ZH4wU3v.jpg


(The game crashed right after I took that screenshot)
 
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DanielG165

Member
Since my AIO is on the fritz, I actively can’t play this game with 2.0. Time for a cooling upgrade, and one that doesn’t use liquid this time.
 

rofif

Can’t Git Gud
What is the screen space reflections quality PSCHO setting doing?
It's the only setting that's still set to ultra and not max when you select max (most right) preset in the top of settings menu
 

Xtib81

Member
So how does it run on the PS5? Solid 60fps in performance mode or what? Heading off to work so haven't had a chance to read the whole thread so apologies if already mentioned!

Definitely not rock solid 60. I'd say the framerate has gotten a bit worse. It is limited to some areas though but you can tell there are heavy dips. This could be due to increased density in NC, be it pedestrians or cars.
 

Kenpachii

Member
What is the screen space reflections quality PSCHO setting doing?
It's the only setting that's still set to ultra and not max when you select max (most right) preset in the top of settings menu

From what i recall from back in the day, it reflects lights far more. Looked a lot better but came at great cost. From what i notice now it doesn't do much anymore, but it was practically free to enable on my gpu. So i just kept it on. And yes it doesn't automatically select it when on max preset for some reason.
 
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Rayderism

Member
Played a bit on PS5 yesterday.....there's a weird menu bug where your weapons disappear from their quick-select slots. They're still in your inventory, but I have to keep putting them back in place, or just manually selecting them from my inventory to use them.

Sometimes when looking in the mirror, V is wearing different clothes than what is equipped.

This one isn't a bug so much as a kind of a lack of detail. I made a female V for this playthrough. For shits 'n' giggles I had her wearing nothing but a baseball cap and tennis shoes while wandering around the city (I.E. she was naked). No one in the game said a single thing about it or reacted to it in any way. Disappointing.

Anyway, other than that, the game runs very well compared to how it was at launch. Obviously.
 

rofif

Can’t Git Gud
From what i recall from back in the day, it reflects lights far more. Looked a lot better but came at great cost. From what i notice now it doesn't do much anymore, but it was practically free to enable on my gpu. So i just kept it on. And yes it doesn't automatically select it when on max preset for some reason.
That's strange. It really should be just greyed out with RT stuff. It shouldn't do anything
 

Xdrive05

Member
I've been getting north of 60fps (sometimes drops as low as high 40s) with Digital Foundry's older Ray Tracing optimized settings (NOT the new Path Tracing stuff) with this system:

ViewSonic G220f CRT monitor @ 1600x1200 85hz
RTX 3060 12GB DLSS on Quality
Ryzen 5600x @ stock
32GB DDR4 @ 3200Mhz

With the Path Tracing turned on, I can get nearly the same performance if I take DLSS down to Performance, and it actually still looks good because of this CRT! But then I'm also pretty happy with the standard Ray Tracing vs the Path Traced stuff, so I'm just undecided how I want to play it going forward (Path Tracing vs normal Ray Tracing).
 
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SF Kosmo

Al Jazeera Special Reporter
This game is crazy beautiful.
I've been getting north of 60fps (sometimes drops as low as high 40s) with Digital Foundry's older Ray Tracing optimized settings (NOT the new Path Tracing stuff) with this system:

ViewSonic G220f CRT monitor @ 1600x1200 85hz
RTX 3060 12GB DLSS on Quality
Ryzen 5600x @ stock
32GB DDR4 @ 3200Mhz

With the Path Tracing turned on, I can get nearly the same performance if I take DLSS down to Performance, and it actually still looks good because of this CRT! But then I'm also pretty happy with the standard Ray Tracing vs the Path Traced stuff, so I'm just undecided how I want to play it going forward (Path Tracing vs normal Ray Tracing).
I find the path tracing mode suffers a lot more from bumping down the internal resolution/DLSS setting. Maybe because it's using this sparse ray data or whatever, but it gets really rough at anything below balanced, and I have been keeping it in Quality.

On my old system I didn't have a problem playing in Performance mode but with Path Tracing and ray reconstruction it gets a little smeary and weird.
 

yamaci17

Member
This game made me officially embrace the sub/60 fps life. It looks so pretty I don't care, as long as lows remain above 30 fps.

It is more than playable on those settings. I am not cutting a thing. Looks so pretty.
ZH4wU3v.jpg


(The game crashed right after I took that screenshot)
its vrr + reflex, really

40 fps with vrr + reflex even at gpu bound scenario will be more responsive and snappy than a console game running at 60 hz locked 60 fps

only difference is that you will have the visual smoothness of 40 FPS but that is not so bad either. it is not juddery as much as 30 FPS, surely. anything 40+ FPS is fine for an FPS game in my book. just that you should stay away from Vsync and make sure running reflex and VRR
 

nikos

Member
I switched another 50 times between psycho and pt because they both have strong points...

I keep going back and forth as well. The degraded image quality ruins Path Tracing for me but every now and then I get curious about how a certain area will look and switch back to check it out.
 

GymWolf

Member
I keep going back and forth as well. The degraded image quality ruins Path Tracing for me but every now and then I get curious about how a certain area will look and switch back to check it out.
Same as me.

PT also feels choppy compared to psycho even if i manage to have similar framerates by playing with other settings.
 

Topher

Identifies as young
This game made me officially embrace the sub/60 fps life. It looks so pretty I don't care, as long as lows remain above 30 fps.

It is more than playable on those settings. I am not cutting a thing. Looks so pretty.
ZH4wU3v.jpg


(The game crashed right after I took that screenshot)

The game crashing after running the benchmark has been common for me.
 

GymWolf

Member
I had 2 crashes, one ingame and one when i closed the game.

The Cyberpunk flatlined alert got a good chuckle out of me.
 

SF Kosmo

Al Jazeera Special Reporter
I've had no crashes or anything serious. I have still found a little jank especially with NPC pathfinding. Characters clipping through a wall briefly or whatever. Nothing serious.

Path Tracing does create some shadowing bugs in spots, and also some flickering elements. Seems to happen regardless of DLSS or ray reconstruction so just working out the kinds. I think it looks incredible though so I am keeping it on. It especially makes characters feel more grounded in a scene in ways they didn't before.
 
Definitely not rock solid 60. I'd say the framerate has gotten a bit worse. It is limited to some areas though but you can tell there are heavy dips. This could be due to increased density in NC, be it pedestrians or cars.
That's disappointing. And they even lowered the dynamic resolution as well. Hope they can improve it somewhat over the coming months.
 

SJRB

Gold Member
Game looks fucking insane. Absolutely insane.

Played this for three years on a 2070 and it looked really great on that, but recently upgraded to a 4070 just for Phantom Liberty and man, what an amazing visual achievement. The ray tracing, the path tracing, frame generation, the whole shebang is just immaculate.

Design-wise it is second to none. Everywhere you go, everywhere you look.. The sheer density of the urban sprawl. It's just overwhelming.

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