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Eurogamer "Avatar: Frontiers of Pandora is another PS5 Pro patch that arguably looks worse than the standard PS5 version. What's going on?"

Darsxx82

Member
Neither point is completely wrong. Most of us agree that PSSR needs improvements. However, PSSR is ultimately a tool and the onus is on the developer to implement it or not. If they decide to use it and get shit results but ship the game anyway, it's on them.
I haven't said the opposite, just that there are people who are pointing the finger at the supposed incompetence of the developers and perhaps the main problem is PSSR itself.
Those are 2 different things. Here we are talking about the fact that there are people who are blaming the developers for not knowing how to correctly implement PSSR "because in other games the result is better."
I don't think that people like Massive, Epic, Remedy etc. can fall into the category of incompetent when it comes to making a certain technology work well.

Sony isn't forcing anyone to use PSSR. The guys who make Lords of The Fallen stuck with TSR and GG developed their own solution. You can blame a tool for not being good enough, but if you decide to use said tool anyway, you're the problem. PSSR doesn't just toggle itself in games and ruin them.
I think PSSR is nowhere where it should be at the moment and Sony needs to get to work ASAP, but I also think that developers should be smart over whether to use it or not.

As I said, you can blame a Studio for not evaluating the best decision regarding the patch. But perhaps the option of using the PS5 legacy mode was not an option either, and satisfactory results were not achieved in the eyes of the user who is looking for reasons to understand an investment of €800.

As you say, it's Sony's job to work to resolve PSSR issues and make things easy for developers and Studios. At the end of the day it is for their own interest because they are the ones who are selling the hardware. I don't think the message of "don't use PSSR if it doesn't work for you" is in Sony's best interest.
 

SlimySnake

Flashless at the Golden Globes
Fix their shit before trying to update. I mean, I’m not understanding what you don’t get. If PSSR is an issue, you don’t then add said issue to your game and put it out.
The issue is NOT with their engine or development pipeline or whatever you want to call it. The issue is with the PSSR tech, especially when it comes to RT elements. That tech is exclusively Sony's domain. Devs do not have access to PSSR code. It's a plugin they use. The best they can do is feed it higher resolutions but PSSR is expensive and eats up most of the 40% GPU performance.

Sony is the one that needs to improve their development pipeline. And maybe train the AI upscaler on games that arent last gen games with no RT elements.
 

HeWhoWalks

Gold Member
The issue is NOT with their engine or development pipeline or whatever you want to call it. The issue is with the PSSR tech, especially when it comes to RT elements. That tech is exclusively Sony's domain. Devs do not have access to PSSR code. It's a plugin they use. The best they can do is feed it higher resolutions but PSSR is expensive and eats up most of the 40% GPU performance.

Sony is the one that needs to improve their development pipeline. And maybe train the AI upscaler on games that arent last gen games with no RT elements.
Then. They. Shouldn’t. Try. To. Use. PSSR.

That’s the whole point here. Don’t add it and call foul later.

Edit: I’m not saying it doesn’t need to improve. That’s been the idea form the beginning and what you quoted. But devs are putting out games with it and it didn’t play nice with their tools. At that point, it’s on them, not Sony nor PSSR. Ignore it and try the hardware out in other ways. That doesn’t work? Wait for PSSR to improve.
 
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I’m beginning to think that they rushed the PS5 Pro out for before Christmas for the obvious reasons. Either that or some of the developers don’t know what they are doing.
 
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SlimySnake

Flashless at the Golden Globes
You can have that issue. Some engines and/or games connected to those engines could use improvement before implementing brand new tech.

That’s how it works.
Not this time. Like I asked you, name one thing that they couldve done to their engine to improve PSSR performance. You cant. Because there is literally nothing they can do other than increase resolution which is something Respawn did with Jedi Survivor and still couldnt eliminate PSSR shimmering.

PSSR shimmering is on Sony to fix. Period.
 

Lysandros

Member
I am having hard time seeing Sony being exempt of accountability for problematic PSSR implementations. Who else can inforce/mandate better quality standards and refuse the update if it isn't up there yet? They are selling the system to the enthusiast crowd first, those kind of things will cost them sells until they finally get the message and react accordingly. Not that i wish any particular success for a mid-gen system, in my ideal world this concept would be completely shelved entirely to fully focus to unadulterated generations but i am i the very minority on that front.
 
If the problem was PSSR all games would have problems and that is not the case, blaming technology is absurd, it is a problem that developers have to solve and Sony has to help them with it, if they see that PSSR does not work well with their engine then using the extra power on other things, forcing it in a quick patch is not going to work.
 

peek

Member
Oh thank god. More and more of what I hear bout these pro "upgrade" patches... the less and less i wana get it.

Like dude, why cant it just be like the ps4 pro where it just uncaps the fps to 60 and call it a day? I just want rock solid 60fps even at the cost of fidelity. Not these weird genai(?) filters they throw in there over the game.
 

twilo99

Member
Although I rarely talk about the S, does the Pro hold back other consoles because it is the lowest common denominator? That’s where a lot of the complaints come from.

Separate issue.

There was a lot of questions around how well are the devs optimizing games for it, since it needed special attention, similar to the pro.

Another parallel is that they tried to compensate for the weak hardware in there with software (FSR) , which didn’t work all that well since you need the base resolution to be high enough for this to make sense.

The lesson here is that developers are in charge of how well a given console performs, especially when you lean on software as much as the PS5 pro
 

HeWhoWalks

Gold Member
Not this time. Like I asked you, name one thing that they couldve done to their engine to improve PSSR performance. You cant. Because there is literally nothing they can do other than increase resolution which is something Respawn did with Jedi Survivor and still couldnt eliminate PSSR shimmering.

PSSR shimmering is on Sony to fix. Period.
PSSR’s fundamental issues aren’t on the devs and no one said that they were. That is on Sony. Devs needing to improve their code is Game Development 101. Not in just how it pertains to the Pro, but in general. Adding a needs improvement feature to your pipeline and releasing it without optimal results is the issue. That's on the dev. Plenty of examples of games releasing Pro updates without PSSR and not running into these sorts of problems.

twilo99 twilo99

That last sentence is correct.
 
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Gonzito

Gold Member
You did not get attacked. Someone argued with you.
Stop being a snowflake

981bdd854049725d3bf6afa45f061af9.gif
 

SlimySnake

Flashless at the Golden Globes
I am having hard time seeing Sony being exempt of accountability for problematic PSSR implementations. Who else can inforce/mandate better quality standards and refuse the update if it isn't up there yet? They are selling the system to the enthusiast crowd first, those kind of things will cost them sells until they finally get the message and react accordingly. Not that i wish any particular success for a mid-gen system, in my ideal world this concept would be completely shelved entirely to fully focus to unadulterated generations but i am i the very minority on that front.
The quality control of console manufacturers has gone down the shitter over the last ten years or so. That final QA check done by Sony and MS is nothing but a formality. Or we wouldnt have gotten broken games like AC Unity, Mass Effect Andromeda, and more recently shit like Stalker.

Sony QA shouldve taken one look at the shimmering in games like Silent Hill 2 and refused to release the patch.

Alex said that Nvidia would send their engineers to ensure DLSS implementations were optimized for each game during the early days back when DLSS was done on a game by game basis. Thats what Sony shouldve done.
 

Vick

Member
I really should have just brought a fucking 4080.
Considering Thread is about Avatar and on a 4080 the game is literally night and day compared to how it looks on Pro, as are a mountain of others games.. you should have.

IBuyPower PC's starting to look a bit tempting, eh ? :p
GIF by filmeditor


The wording, the emoji..

Jeff Goldblum Love GIF by Apartments.com


Bravo.

Correct. I do not buy crappy hardware
0JZTNGc.png


But you bough one that runs 30fps below the crappy hardware, with inferior resolution, IQ and RT effects..

zaFh86Y.png
 
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SlimySnake

Flashless at the Golden Globes
What !? I'm dead serious. I'm regretting my purchase by the day.
This is a failure on DF as much as Sony. Their one job is to review the product on day one. They made a long 2 hour video and failed to accurately summarize the console's shortcomings. Lots of giggles and dumb inside jokes at the expense of a well rounded opinion on the console.

The fact that nearly every single RTGI game is suffering from this shouldve been immediately flagged by DF. it took me 2 games to figure out what was going on. DF had access to all 6. Avatar just released but they had access to Alan Wake, outlaws, jedi survivor, dragon age, silent hill 2 and dragons dogma 2 from day one. 2.5 hour review and they couldnt flag this as an issue?

Now a month on, after the return period has expired, they are slowly covering these problematic games one video at a time. Too little too fucking late for people who forked over $700 after your glowing review.
 

Represent.

Represent(ative) of bad opinions
The cost of 60fps.

Enjoy :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:

We don’t have talented enough devs to deliver 60fps in a playable state. Get rid of it for good on console.

Make Games Look Great Again
 
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Considering Thread is about Avatar and on a 4080 the game is literally night and day compared to how it looks on Pro, as are a mountain of others games.. you should have.


GIF by filmeditor


The wording, the emoji..

Jeff Goldblum Love GIF by Apartments.com


Bravo.


0JZTNGc.png


But you bough one that runs 30fps below the crappy hardware, with inferior resolution, IQ and RT effects..

zaFh86Y.png
No need to spend time to take my previous messages. I have a PS5 and a Series X, and as i said, I play most of the time with Series X.

Still, the PS5 PRO, for its price, is a scam and a shitty hardware given its performances with so many games.

Just relax, the truth speaks for itself. Probably tools are coming 😜
 
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Gambit2483

Member
Really glad I've held off picking one up. So far the only games that seem to have gotten it right are Callisto, Rebirth and Stellar Blade and I don't feel like fully replaying any of them anytime soon.

For me, at this point GTAVI is the sole reason to grab one and that thing won't even have a legit release date for at least another year.
Same. It seems like only a few games are actually taking full advantage of the system. At this point I'm just waiting to see what GTA6 (and any other games) do to take actual advantage of the stronger GPU and A.I. upscaler
 

Topher

Identifies as young
No need to spend time to take my previous messages. I have a PS5 and a Series X, and as i said, I play most of the time with Series X.

Still, the PS5 PRO, for its price, is a scam and a shitty hardware given its performances with so many games.

Just relax, the truth speaks for itself. Probably tools are coming 😜

That is a bit hyperbolic my man. Upscaling growing pains is nothing new.
 

Vick

Member
No need to spend time to take my previous messages. I have a PS5 and a Series X, and as i said, I play most of the time with Series X.

Still, the PS5 PRO, for its price, is a scam and a shitty hardware given its performances with so many games.

Just relax, the truth speaks for itself. Probably tools are coming 😜
Exactly, meaning 4080 owners like Corporal.Hicks Corporal.Hicks saying:

The value in this console is just insane.



And on the other side warriors like yourself calling it a "scam" and "shitty hardware" because of issues with an optional, new upscaling algorithm with a number of gamers you can count on one hand.
 

DenchDeckard

Moderated wildly
Ps5 pro waiting for tge tools is not what I ever expected in 2024. But here we are. Straight in the pisser.

As others have said. Devs need to skip it until it is more mature.
 
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mitch1971

Member
PS5 Hobo?
There's a pro, that keeps on calling me
Cutting edge is where it wants to be
but every game I play, I'm becoming afraid
that pssr will once again not make the grade

Maybe tomorrow I'll get a patch that works
Maybe tomorrow a patch that doesn't hurt....
 
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Gaiff

SBI’s Resident Gaslighter
I am having hard time seeing Sony being exempt of accountability for problematic PSSR implementations. Who else can inforce/mandate better quality standards and refuse the update if it isn't up there yet? They are selling the system to the enthusiast crowd first, those kind of things will cost them sells until they finally get the message and react accordingly. Not that i wish any particular success for a mid-gen system, in my ideal world this concept would be completely shelved entirely to fully focus to unadulterated generations but i am i the very minority on that front.
Sony and Microsoft used to be a lot more rigorous with their quality standards in the past according to people in the industry. I wish I could find the threads on reddit and beyond3d, but there were mandatory resolution targets for the Xbox 360 and the QA from them to get licensed was stricter. Nowadays, all they care about is that there aren't glaring security issues in the games and that they don't compromise the OS or crash the system. Otherwise, they provide feedback about performance metrics and whatnot, but they are just suggestions to be considered at the developer's discretion.

Sony could in theory step in and tell devs that patches won't get certified if they don't meet their standards, but it's obvious that they won't. I think one of the big shifts was the indie revolution that caused quality standards to drop down a cliff. These days, you find a ton of shovelware on PS, Xbox, and even Nintendo, chiefly indie titles, whereas in the past, trash like Big Rigs: Over the Road Racing were limited to niche store fronts on PC.
 
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tkscz

Member
It's the usual RT AO flickering issues already seen and discussed to death, that @winjer could have found an explanation for.



But Sony needs to intervene immediately to at the very least prevent developers like Massive to FORCE on users this immature tech with no other choice, which is completely unacceptable for the kind of users that would be interested in this kind of product in the first place.
720P? Not even DLSS could pull off 720p upscaled to 4k without many sacrifices to motion quality. The games should at the very least be 1080p at their core.
 

Luipadre

Gold Member
Why no one is talking about how good Darktide looks for example? Its using PSSR, looks and runs really good. Not every game fits for PSSR currently, but these issues are on the devs too. Use another method to harness the more powerful hw if PSSR looks shit on your game
 

analog_future

Resident Crybaby
Sony should've waited another year for the PS5 Pro.
  • They could've launched it alongside some of their big 2025 games, creating more demand for it
  • They may have been able to bring the price down to something more attractive
  • They would've had an extra year to allow PSSR to cook to avoid this whole mess

PS5 Pro sales are clearly going to be a fraction of what the PS4 Pro sales were. Same can be said about PSVR2 vs PSVR1.


Sony is really fucking up this generation outside of their base console hardware.
 

SlimySnake

Flashless at the Golden Globes
Why no one is talking about how good Darktide looks for example? Its using PSSR, looks and runs really good. Not every game fits for PSSR currently, but these issues are on the devs too. Use another method to harness the more powerful hw if PSSR looks shit on your game
Darktide isnt using RT on consoles iirc. or specifically RTGI or RTAO. It has baked lighting.

Space Marine 2's PSSR implementation should be great too. The tech works great in games like Demon Souls, Stellar Blade, TLOU2, FF7 Rebirth. All games without RT elements.
 

Luipadre

Gold Member
Darktide isnt using RT on consoles iirc. or specifically RTGI or RTAO. It has baked lighting.

Space Marine 2's PSSR implementation should be great too. The tech works great in games like Demon Souls, Stellar Blade, TLOU2, FF7 Rebirth. All games without RT elements.
Are we sure its not using RTGI on Pro? I played it on PC without RTGI and i remember it looking worse in terms of lighting
 

kevboard

Member
Sony should've waited another year for the PS5 Pro.
  • They could've launched it alongside some of their big 2025 games, creating more demand for it
  • They may have been able to bring the price down to something more attractive
  • They would've had an extra year to allow PSSR to cook to avoid this whole mess

PS5 Pro sales are clearly going to be a fraction of what the PS4 Pro sales were. Same can be said about PSVR2 vs PSVR1.


Sony is really fucking up this generation outside of their base console hardware.

next year would probably have been too late.

it already took 1 year longer for it to release compared to the PS4 Pro.
 

adamsapple

Or is it just one of Phil's balls in my throat?
next year would probably have been too late.

it already took 1 year longer for it to release compared to the PS4 Pro.

I was gonna say huh but then realized that yeah that's correct.

PS4 - PS4 Pro was 2013 to 2016, 3 years.
PS5 - PS5 Pro is 2020 to 2024, 4 years.
 

kevboard

Member
I was gonna say huh but then realized that yeah that's correct.

PS4 - PS4 Pro was 2013 to 2016, 3 years.
PS5 - PS5 Pro is 2020 to 2024, 4 years.

it seemed longer for the PS4 I think, simply because the entire generation felt more substantial than the current one.

by the time the PS4 Pro released, gen8 already felt really stacked with releases.
gen9 still feels like it barely is a thing, mostly due to the cross gen period being massive this time, and due to the generational jump being smaller than ever.
 
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