HeWhoWalks
Gold Member
Fix their shit before trying to update. I mean, I’m not understanding what you don’t get. If PSSR is an issue, you don’t then add said issue to your game and put it out.That's not an improvement to the pipeline.
Fix their shit before trying to update. I mean, I’m not understanding what you don’t get. If PSSR is an issue, you don’t then add said issue to your game and put it out.That's not an improvement to the pipeline.
I haven't said the opposite, just that there are people who are pointing the finger at the supposed incompetence of the developers and perhaps the main problem is PSSR itself.Neither point is completely wrong. Most of us agree that PSSR needs improvements. However, PSSR is ultimately a tool and the onus is on the developer to implement it or not. If they decide to use it and get shit results but ship the game anyway, it's on them.
Sony isn't forcing anyone to use PSSR. The guys who make Lords of The Fallen stuck with TSR and GG developed their own solution. You can blame a tool for not being good enough, but if you decide to use said tool anyway, you're the problem. PSSR doesn't just toggle itself in games and ruin them.
I think PSSR is nowhere where it should be at the moment and Sony needs to get to work ASAP, but I also think that developers should be smart over whether to use it or not.
The issue is NOT with their engine or development pipeline or whatever you want to call it. The issue is with the PSSR tech, especially when it comes to RT elements. That tech is exclusively Sony's domain. Devs do not have access to PSSR code. It's a plugin they use. The best they can do is feed it higher resolutions but PSSR is expensive and eats up most of the 40% GPU performance.Fix their shit before trying to update. I mean, I’m not understanding what you don’t get. If PSSR is an issue, you don’t then add said issue to your game and put it out.
Then. They. Shouldn’t. Try. To. Use. PSSR.The issue is NOT with their engine or development pipeline or whatever you want to call it. The issue is with the PSSR tech, especially when it comes to RT elements. That tech is exclusively Sony's domain. Devs do not have access to PSSR code. It's a plugin they use. The best they can do is feed it higher resolutions but PSSR is expensive and eats up most of the 40% GPU performance.
Sony is the one that needs to improve their development pipeline. And maybe train the AI upscaler on games that arent last gen games with no RT elements.
its not them, its lazy, shitty devsSony is doing a terrible job with that pro, that's baffling.
You did not get attacked. Someone argued with you.And I got attacked in another thread for saying that this upscaler is a mess. Well, the truth speaks for itself
of course. I just have an issue with you calling it an issue with the developer pipeline.Then. They. Shouldn’t. Try. To. Use. PSSR.
That’s the whole point here. Don’t add it and call foul later.
You can have that issue. Some engines and/or games connected to those engines could use improvement before implementing brand new tech.of course. I just have an issue with you calling it an issue with the developer pipeline.
Alts everywhere.Judging from the last messages of your post history, which are these, in order..
I doubt you would have come close to actually owning one.
Not this time. Like I asked you, name one thing that they couldve done to their engine to improve PSSR performance. You cant. Because there is literally nothing they can do other than increase resolution which is something Respawn did with Jedi Survivor and still couldnt eliminate PSSR shimmering.You can have that issue. Some engines and/or games connected to those engines could use improvement before implementing brand new tech.
That’s how it works.
Correct. I do not buy crappy hardwareJudging from the last messages of your post history, which are these, in order..
I doubt you would have come close to actually owning one.
or bothI’m beginning to think that they rushed the PS5 Pro out for before Christmas for the obvious reasons. Either that or some of the developers don’t know what they are doing.
The tech has good results in other games...Will people still be blaming the Devs instead of the tech?
Although I rarely talk about the S, does the Pro hold back other consoles because it is the lowest common denominator? That’s where a lot of the complaints come from.
PSSR’s fundamental issues aren’t on the devs and no one said that they were. That is on Sony. Devs needing to improve their code is Game Development 101. Not in just how it pertains to the Pro, but in general. Adding a needs improvement feature to your pipeline and releasing it without optimal results is the issue. That's on the dev. Plenty of examples of games releasing Pro updates without PSSR and not running into these sorts of problems.Not this time. Like I asked you, name one thing that they couldve done to their engine to improve PSSR performance. You cant. Because there is literally nothing they can do other than increase resolution which is something Respawn did with Jedi Survivor and still couldnt eliminate PSSR shimmering.
PSSR shimmering is on Sony to fix. Period.
You did not get attacked. Someone argued with you.
Stop being a snowflake
Damn, 800 dollars for a shitty hardware. I would be fuming if I had bought a Pro.
The quality control of console manufacturers has gone down the shitter over the last ten years or so. That final QA check done by Sony and MS is nothing but a formality. Or we wouldnt have gotten broken games like AC Unity, Mass Effect Andromeda, and more recently shit like Stalker.I am having hard time seeing Sony being exempt of accountability for problematic PSSR implementations. Who else can inforce/mandate better quality standards and refuse the update if it isn't up there yet? They are selling the system to the enthusiast crowd first, those kind of things will cost them sells until they finally get the message and react accordingly. Not that i wish any particular success for a mid-gen system, in my ideal world this concept would be completely shelved entirely to fully focus to unadulterated generations but i am i the very minority on that front.
Damn, 800 dollars for a shitty hardware. I would be fuming if I had bought a Pro.
Considering Thread is about Avatar and on a 4080 the game is literally night and day compared to how it looks on Pro, as are a mountain of others games.. you should have.I really should have just brought a fucking 4080.
IBuyPower PC's starting to look a bit tempting, eh ?
Correct. I do not buy crappy hardware
This is a failure on DF as much as Sony. Their one job is to review the product on day one. They made a long 2 hour video and failed to accurately summarize the console's shortcomings. Lots of giggles and dumb inside jokes at the expense of a well rounded opinion on the console.What !? I'm dead serious. I'm regretting my purchase by the day.
So when will this "Allowing" begin and end?
The better than dlss thread? Yeah. Just a bit.I’m starting to think @ChiefDada may have jumped the gun a bit with that thread
No need to spend time to take my previous messages. I have a PS5 and a Series X, and as i said, I play most of the time with Series X.Considering Thread is about Avatar and on a 4080 the game is literally night and day compared to how it looks on Pro, as are a mountain of others games.. you should have.
The wording, the emoji..
Bravo.
But you bough one that runs 30fps below the crappy hardware, with inferior resolution, IQ and RT effects..
Same. It seems like only a few games are actually taking full advantage of the system. At this point I'm just waiting to see what GTA6 (and any other games) do to take actual advantage of the stronger GPU and A.I. upscalerReally glad I've held off picking one up. So far the only games that seem to have gotten it right are Callisto, Rebirth and Stellar Blade and I don't feel like fully replaying any of them anytime soon.
For me, at this point GTAVI is the sole reason to grab one and that thing won't even have a legit release date for at least another year.
No need to spend time to take my previous messages. I have a PS5 and a Series X, and as i said, I play most of the time with Series X.
Still, the PS5 PRO, for its price, is a scam and a shitty hardware given its performances with so many games.
Just relax, the truth speaks for itself. Probably tools are coming
Exactly, meaning 4080 owners like Corporal.Hicks saying:No need to spend time to take my previous messages. I have a PS5 and a Series X, and as i said, I play most of the time with Series X.
Still, the PS5 PRO, for its price, is a scam and a shitty hardware given its performances with so many games.
Just relax, the truth speaks for itself. Probably tools are coming
The value in this console is just insane.
There's a pro, that keeps on calling mePS5 Hobo?
Sony and Microsoft used to be a lot more rigorous with their quality standards in the past according to people in the industry. I wish I could find the threads on reddit and beyond3d, but there were mandatory resolution targets for the Xbox 360 and the QA from them to get licensed was stricter. Nowadays, all they care about is that there aren't glaring security issues in the games and that they don't compromise the OS or crash the system. Otherwise, they provide feedback about performance metrics and whatnot, but they are just suggestions to be considered at the developer's discretion.I am having hard time seeing Sony being exempt of accountability for problematic PSSR implementations. Who else can inforce/mandate better quality standards and refuse the update if it isn't up there yet? They are selling the system to the enthusiast crowd first, those kind of things will cost them sells until they finally get the message and react accordingly. Not that i wish any particular success for a mid-gen system, in my ideal world this concept would be completely shelved entirely to fully focus to unadulterated generations but i am i the very minority on that front.
720P? Not even DLSS could pull off 720p upscaled to 4k without many sacrifices to motion quality. The games should at the very least be 1080p at their core.It's the usual RT AO flickering issues already seen and discussed to death, that @winjer could have found an explanation for.
But Sony needs to intervene immediately to at the very least prevent developers like Massive to FORCE on users this immature tech with no other choice, which is completely unacceptable for the kind of users that would be interested in this kind of product in the first place.
Darktide isnt using RT on consoles iirc. or specifically RTGI or RTAO. It has baked lighting.Why no one is talking about how good Darktide looks for example? Its using PSSR, looks and runs really good. Not every game fits for PSSR currently, but these issues are on the devs too. Use another method to harness the more powerful hw if PSSR looks shit on your game
Are we sure its not using RTGI on Pro? I played it on PC without RTGI and i remember it looking worse in terms of lightingDarktide isnt using RT on consoles iirc. or specifically RTGI or RTAO. It has baked lighting.
Space Marine 2's PSSR implementation should be great too. The tech works great in games like Demon Souls, Stellar Blade, TLOU2, FF7 Rebirth. All games without RT elements.
Sony should've waited another year for the PS5 Pro.
- They could've launched it alongside some of their big 2025 games, creating more demand for it
- They may have been able to bring the price down to something more attractive
- They would've had an extra year to allow PSSR to cook to avoid this whole mess
PS5 Pro sales are clearly going to be a fraction of what the PS4 Pro sales were. Same can be said about PSVR2 vs PSVR1.
Sony is really fucking up this generation outside of their base console hardware.
next year would probably have been too late.
it already took 1 year longer for it to release compared to the PS4 Pro.
I was gonna say huh but then realized that yeah that's correct.
PS4 - PS4 Pro was 2013 to 2016, 3 years.
PS5 - PS5 Pro is 2020 to 2024, 4 years.