That looks so good. Wish I had my GPU back. I don't even dare start the game with the 560ti I have to use for now.
Uh, this may get me back into F4.
Wish that the seasons were tied to game clock or something but I guess manually changing it isn't a huge dealbreaker.
Does it tank the framerate during winter as well or just the seasons with added foliage?
http://www.nexusmods.com/fallout4/mods/8273/?tab=3&selected_game=1151&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodimages%2F%3Fid%3D8273%26user%3D1%26gid%3D1151&pUp=1
I took some pictures of the Seasons mod in the image thread. It's pretty cool, tanks the framerate though.
http://www.neogaf.com/forum/showpost.php?p=192090381&postcount=541
http://www.neogaf.com/forum/showpost.php?p=192095280&postcount=546
I'll put one togetherDoes anyone have a good texture modding guide?
All the texture packs I've downloaded so far to peek at how they're doing it don't seem to include normal or specular maps.
Does it tank the framerate during winter as well or just the seasons with added foliage?
When are they going to release the mod tools?
New Features
Support for add-ons
Additional art customization added to Workshop:
Super Mutant clutter including meat totems, meat bags and meat cart
Raider clutter including raider poles, cages and tents
Abstract and portrait paintings
Variety of new signs
More metal and wood doors variants
Fixes
General stability and performance improvements
During "Getting a Clue" quest, Kellogg's desk will remain a working container
During "Rocket's Red Glare", resolved issue where companions could not be dismissed after completing the quest
Fixed an issue with "Kremvh's Tooth" quest item not spawning properly
Settlements under attack will now display an updated message with the results of the attack if player does not respond
Fixed an issue with screen effects not clearing away properly after using a scope
Fixed an issue with trying to sprint while in third person with a minigun equipped
Rank 4 of Demolition Expert perk now properly increases the area effect of explosives
The Scrounger perk now includes additional common ammo types
Fixed an issue where Calvin Whitaker would disappear in Vault 81
Fixed an issue where Ninja and Sandman perks combined would apply the incorrect damage bonus
Fixed an issue where Rank 3 of Grim Reaper's Sprint did not fill critical meter properly
Fixed an issue with key cards not spawning correctly in Vault 75
Fixed an issue where enemies would stop spawning during "Airship Down"
Being in first person while wearing power armor and quickly switching weapons will no longer cause the Pip-Boy to be stuck
Fixed an issue with the autosave counter getting incorrectly reset
Fixed issue that would cause the Pip-Boy menu to turn invisible while swimming
Fixed an issue where scrapping larger quantities of a single item would inadvertently scrap a legendary item
Fixed issue where exiting workbenches would cause third person to stop working properly
The Scribe can now be assigned consecutive settlements properly
Fixed issue with duplicating scraps shipments
Fixed issue with vendors not properly exchanging caps after several consecutive transactions in a row
Fixed issue with the quicksave and autosave message persisting through loading screens
Fixed an issue where updating to the latest patch would cause Options settings to reset back to default (Xbox One)
Fixed an issue with loading save with a placed object in water, not properly floating
Probably means both, as they are essentially using the same system. It's also one of the main reasons why patches "broke" the mods made with unofficial editors; it's wiser to make sure the mod/addon standards are finalized (as in the public editor is close to being shipped) before officially supporting any kind of mods as you are likely to end up with somewhat better modding implementation in the end.New Beta update for PC.
Not sure if it's just poor wording, but apparently it's got addon-support now.
Then again, could mean DLC now that I think about it.
Is there a mod where you can skip everything of the game start until you have left vault 111.
Ehi guys, is there any way to change the resolution without quitting the game?
Also I've noticed that there is shadow dithering on some object, especially on the penumbra. It's subtle but also annoying and I don't think the culprit are the mod that i've installed as there are only textures pack. I've already tried to disable everything, now i'm running out of ideas. It's an engine limitation?
You can only change the resolution in the launcher.
The dithering is an engine problem. Godrays on anything but Ultra makes it worse.
bBlurEnable=0
If I use a sweet fx mod, can I still use the in game AA? I think it's TSAA.
"When publishing a PS4 mod, your privacy level will be set to "Private".
Sony dictates a 24-hour waiting period before you will be allowed to activate this PS4 mod for the public.
Please return in 24-hours to activate your mod for public viewing."
This was new to me, lol what a bunch of crap. I guess Sony doesn't want mods.... Or at least making it even more difficult to do ... :/
I think it's called ' True Storms'.
http://www.nexusmods.com/fallout4/mods/4472/?
I'm also considering installing ' Darker Nighs'
https://youtu.be/3ooLzlsdFg4
High & Ultra:
-SSGI (Ultra has higher quality SSGI)
-Ultra has DoF
What is SSGI, I see it mentioned in a lot of mods.
Like in this mod.
http://www.nexusmods.com/fallout4/mods/176/?
Vivid weathers affects nights as well; I use it in conjunction with Darker Nights. I set the latter to one of the lighter options though.
Pip-Boy Flashlight transforms your Pip-Boy 3000 into a fully functional directional light source with a large emphasis on customization.
The default Pip-Boy light that has been in use since FO3 is an archaic tool. It emits a glow in all directions, including straight through your character. Similar games like S.T.A.L.K.E.R. and Metro 2033 use an actual flashlight beam. It really helps elevate the atmosphere, not only because it's more realistic, but also because your vision cone is limited, creating more suspenseful gameplay.
Or even better, the Tactical Flashlight mod.If you are using weather/night mods I highly recommend you also using Pip-boy Flashlight
As the mod description says:
It's a must-have.
While the Pip-Boy Flashlight mod is neat, I dislike how the light swing around as the hand is swinging. It's only good when we're aiming with the gun unsheated.
I N S T A L L A T I O N
(Evil Institute is recommended. ReShade Bloom is bright in Institute without this mod)
1) Go to ReShade.me and download ReShade Framework 2.0
2) Open the .zip file and place all files (except "ReShade32.dll" ) inside of the Fallout 4 directory
3) Rename ReShade64.dll to "dxgi.dll"
4) Download ENB v0.291
5) Place 'd3d11.dll' & 'd3dcompiler_46e.dll'from the ENB folder inside of the Fallout 4 directory
6) Choose a verison of Clean Light and place all of the files in your Fallout 4 game directory. "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4" and overwrite all files
7)Run game through a launcher