Razgriz-Specter
Member
Not as crowded as Gilgamesh or Balmung, but still pretty substantial.
Thanks
Been over a year but Stormblood looks so good I want to try getting back into it.Same here. I haven't played in forever too. damn.
Not as crowded as Gilgamesh or Balmung, but still pretty substantial.
Been over a year but Stormblood looks so good I want to try getting back into it.Same here. I haven't played in forever too. damn.
Zenos' voice sucks assssss. Had to go through Pipin 3 times cause I didn't realize I could destroy the swords lol
I wanted to check, how many new job quests are there for each job from 60-70?
Perfect, thanks!Should be. Tags just in case.5; 60, 63, 65, 68, and 70. Only the last one gives a skill (+ i290 Weapon and left side sans belt)
Got a question about mining/botany collectibles. Just getting into them at lvl.56 Miner with lvl.55 full gear set and 600 GP.
I'm reading rotations for 600 GP and they all include like 3 uses of 200GP actions. The problem is that when doing a unspoiled node, the first action I have to do is the out of reach action which costs a whopping 300 GP so I only have 300 GP left after that to do a single 200 GP discerning eye action and that's not getting me to high enough quality for these 450 quality+ turn ins.
Am I missing something?
I just cleared the first dungeon. How were you supposed to avoid the last boss's charm?
I just cleared the first dungeon. How were you supposed to avoid the last boss's charm?
I just cleared the first dungeon. How were you supposed to avoid the last boss's charm?
Due to the changes I can't find a good Dragoon rotation guide online. I'm lv 54 and still doing Dragoon quests (on Sky's the Limit right now) so getting a current action setup has me all confused. Anyone know how I should be set up right now? Despite like 200+ hours on this game if not more much of this stuff still confuses me for the most part and I'm just trying to grasp it all.
Then the game introduced role actions to me and I don't know what that is either lol.
DRG's rotation seems infinitely more forgiving and therefore more fun. I know some people really enjoyed how obnoxiously long the rotation was and getting all of your timings and cooldowns right, but now I can actually focus on the fight rather than worrying about squeezing in one more Geirskogul.
This is why I use the JP audio. I mean, the Japanese Voice Cast has freaking Char Aznable. How do you top that?
I've just messed around with them on my own, and I'm a dummy so someone might come out later with something better later but these work fine for me:
50+60 rotations. Same as before just drop phel. You clip chaos thrust like a second early but eh. Can't really avoid it.
50: HT->Chaos Thrust Combo->True Thrust Combo x2-> Repeat. Put B4B before Chaos Thrust and the jumps wherever should be good.
60:Basically the same except you rotate right back into the beginning of the combo instead of doing True Thrust combo twice. Pop Blood of the Dragon right after disembowel and B4B after your first HT. Use every other damage ability on cooldown.
No clue about the 70 rotations TBH. I'm letting everyone else figure it out and it'll be there by the time I get to 70.
Got hit with the Cerberus Queue this afternoon. Friday and yesterday were absolutely fine, no queues to log in past the very first initial rush (which was only a few hundred at 10am Friday), no disconnects or anything. I didn't hit the Raubahn Roadblock because my main is/was SMN and I didn't like the changes so I decided to level SAM instead, but I had no problems with duty finder. It was fine this morning but I had to log out this afternoon and when I came back I got stuck waiting for 3 hours for a 3000+ person queue, got to <100 and was booted at which point it reset to 4000+. Don't think I'll be getting back on again tonight.
At least SAM and RDM are fun, I can definitely see RDM replacing SMN as my go-to caster. Just a shame everyone else in my group is way ahead of me now.
Just getting into this game and loving it so far. Quick question though: What is the point of keeping some classes locked behind level 50 and the main story quests? I really want to play the Astrologian, but the idea of leveling that high only to reset and level all the way up again is really bumming me out.
AST, DRK, and MCH start at level 30, so they get a headstart. SAM and RDM start at level 50. It's really not that much re-leveling as you get the armory bonus and have more options available to you to level.
Lol at people lvl 70 already, I've played loads and I'm still 62 :/
I assume they made it easier on purpose as an introduction and they'll ramp it up.First dungeon was nice visually, completely null of any challenge which is a shame.
Challenge level is what you'd expect I guess. Doing blind runs where nobody knows what happens makes it a little more challenging so at least there's that. First two bosses are whatever while the last one was fun enough.
Finally started doing the EXDR dungeons and it looks like grade VI materia drops there. Combat materia market should be basically dead long-term, depending on drop frequency. I got three in one run so it seems pretty high?