user_nat said:You're now quoting negative things for an otherwise overwhelmingly positive review. Nice.
It is like reading a Joystiq Nega-Review.
user_nat said:You're now quoting negative things for an otherwise overwhelmingly positive review. Nice.
belvedere said:Why do people keep referencing this alternate universe where GT5 is complete?
Graphics are the "only" thing being compared because that's one of the only things anyone knows about GT5. But I see that's not stopping you from deciding here and now that FM3>GT5's community features.proposition said:In a sense, I think calling F3 the definitive racer of this gen makes a lot of sense. What is the defining feature of this generation, at least for the HD consoles? Networking and community. And that is F3's strong point.
Of course GT fans are trying to spin 'definitive' as 'best looking', so that they can say that obviously GT5 is the definitive sim, but that's only because GT5 is only better looking. There's nothing about the game or any info released so far that suggests that in any other sense it will be F3's competitor.
Forza 3 is Web 2.0 to GT5's Usenet.
cakefoo said:Graphics are the "only" thing being compared because that's one of the only things anyone knows about GT5. But I see that's not stopping you from deciding here and now that FM3>GT5's community features.
those were the most annoying first 10 minutes of any view review i've seen lately. particularly one which is supposedly targeted at car enthusiasts. nurburg-what?jakonovski said:GiantBomb has an awesome Forza3 Quick Look, and I dare anyone to hate the game after watching it: http://www.giantbomb.com/quick-look-forza-motorsport-3/17-1475/
i'd like to see you drifinting your ass into an AI on cita d'aria.Also, regarding the GT4 5sec penalty, you could easily (well not that easily, but after a bit of practice) avoid it by drifting ass first into AI cars, because then it counted it as their fault and not yours.
PowersOfTen said:Does anyone know if the gran turismo bundle coming out in december will offer some kind of discount as opposed to just the $300 ps3 plus normal game price.
I think Forza 2 has "Voice" listed on it's box.ShapeGSX said:True, we don't know what is going to be in GT5.
But given the feature lists we have seen, and the numerous PD interviews, I don't hold a lot of hope that they are implementing a ton of community features.
http://www.gtplanet.net/gran-turismo-5-game-features-announced/
■ Online
Open Lobby
Text / Voice Chat
Private rooms
Online Photo Album
Online Replay Album
YouTube replay output
I mean, the fact that they feel that they have to list chat at all as a feature doesn't really instill a lot of confidence.
user_nat said:You're now quoting negative things for an otherwise overwhelmingly positive review. Nice.
"A terrific racing sim that can proudly proclaim itself as the best and most polished currently available."
Definitive?
user_nat said:I think Forza 2 has "Voice" listed on it's box.
blu said:those were the most annoying first 10 minutes of any view review i've seen lately. particularly one which is supposedly targeted at car enthusiasts. nurburg-what?
i'd like to see you drifinting your ass into an AI on cita d'aria.
two dudes with a grabber equipment, playing a game, commenting on its worth. must be a wedding video, smartpants!DancingJesus said:It's not a video review dumbass.
blu said:two dudes with a grabber equipment, playing a game, commenting on its worth. must be a wedding video, smartpants!
DancingJesus said:Also, to this point.
"particularly one which is supposedly targeted at car enthusiasts. nurburg-what?"
It isn't targeted towards car enthusiasts. These are honest quick impressions from people who aren't hardcore gearheads.
The site also does proper video reviews in which you expect rundown of all the features and such.
pixel monkey said:It's hilarious watching the Polyphony bots heads explode over all the superlatives being hurled at Turn 10 and their brilliant racer.
Maybe if your GT heroes hadn't grown so stale and tired, shoveling the same lifeless driving game out the door time after time, only improving the graphics along the way, they would'nt now be behind the eight ball trying to hold onto the crown.
Can Polyphony now shoe horn a rewind feature into the game to try match Turn 10 on that front? Can they really ask their fanbase to tolerate another delay while they try to step up their backgrounds to come close to what Turn 10 has done? Or will paper cut-out trees and generic, lifeless tracks again rule the day?
it looks like there's a new sheriff in town. Now lead, follow, or get the hell out of the way, Polyphony.
Interfectum said:Dan? :lol
pixel monkey said:It's hilarious watching the Polyphony bots heads explode over all the superlatives being hurled at Turn 10 and their brilliant racer.
Maybe if your GT heroes hadn't grown so stale and tired, shoveling the same lifeless driving game out the door time after time, only improving the graphics along the way, they would'nt now be behind the eight ball trying to hold onto the crown.
Can Polyphony now shoe horn a rewind feature into the game to try match Turn 10 on that front? Can they really ask their fanbase to tolerate another delay while they try to step up their backgrounds to come close to what Turn 10 has done? Or will paper cut-out trees and generic, lifeless tracks again rule the day?
it looks like there's a new sheriff in town. Now lead, follow, or get the hell out of the way, Polyphony.
commedieu said:Forza2 allegedly already did this. Remember? So is F3 the newer sheriff? And out of all the features Forza has, rewind is the paramount feature GT needs to add? :lol Grids rewind feature right?
Forza2 tried to lead... and a few years later managed to sell 5 million copies to GT5's demo selling 4.5 in less time.
It boils down to this...
What do F3's reviews/Scores do to GT fanboys that F1 & 2 didn't already do? What innovation is F3 bringing to the table? What did it X2 improve upon for its third version? 8 cars and 720p? Livery editor.. oh wait.. an updated lighting model maybe?
commedieu said:Forza2 tried to lead... and a few years later managed to sell 5 million copies to GT5's demo selling 4.5 in less time.
Duelist said:Don't forget tire flex and deformation.
commedieu said:so... again.
commedieu said:Shift has that, and GT5 allegedly has it..
so... again.
ShapeGSX said:A wide array of user customizable rules for online races.
http://xbox360.ign.com/articles/103/1033032p1.html
What amazing new features is GT5 offering? I'm confused.commedieu said:Right.. so the Simulation that judges the bar that all simulations should be judged on is...
online configuration rules.
And no, im not shortchanging Forza. It has great features, but how on earth can you say that because t hey are in one package, that it defines what forza is as a franchise? When the features literally exist in other games that directly compete with it?
Again, F3 vs F2 feature to feature is not much of a difference when it comes to the affect the game has on the simulation/arcade world. Especially since the only features its boasting this time around...
are from the Arcade world.
blu said:two dudes with a grabber equipment, playing a game, commenting on its worth. must be a wedding video, smartpants!
commedieu said:Right.. so the Simulation that judges the bar that all simulations should be judged on is...
online configuration rules.
And no, im not shortchanging Forza. It has great features, but how on earth can you say that because t hey are in one package, that it defines what forza is as a franchise? When the features literally exist in other games that directly compete with it?
What?? Your saying forza 2 was the first console sim racer to have damge? The car have always defined the GT series and GT5 will be no different. T10 didn't introduce anything new to the genre, lets hope PD does.Duelist said:In Forza 2, it was defined by its damage model (being the only console sim racer to have one), 60 fps, physics running at 360hz and livery editor. No other driving sim had these at the time. Forza 3 extends that, adds things like rollover and tire flex.
What you don't understand is that other games are playing catch up at this point. While GT5 looks better, there isn't much more than that. A recent admission of this point was when they decided to put in damage modeling into the game when GT fans were clamouring that no one needed it because you're not supposed to crash.
If anything, other than GT being an older franchise, what really defines GT5 other than its graphics?
commedieu said:Right.. so the Simulation that judges the bar that all simulations should be judged on is...
online configuration rules.
Again, F3 vs F2 feature to feature is not much of a difference when it comes to the affect the game has on the simulation/arcade world. Especially since the only features its boasting this time around...
evolution said:What?? Your saying forza 2 was the first console sim racer to have damge? The car have always defined the GT series and GT5 will be no different. T10 didn't introduce anything new to the genre, lets hope PD does.
Im confused by your damage comment. thats allDuelist said:I honestly can't tell if you're serious or if you're trolling me. If the latter, you are not doing a very good job of it.
pixel monkey said:It's hilarious watching the Polyphony bots heads explode over all the superlatives being hurled at Turn 10 and their brilliant racer.
Maybe if your GT heroes hadn't grown so stale and tired, shoveling the same lifeless driving game out the door time after time, only improving the graphics along the way, they would'nt now be behind the eight ball trying to hold onto the crown.
Can Polyphony now shoe horn a rewind feature into the game to try match Turn 10 on that front? Can they really ask their fanbase to tolerate another delay while they try to step up their backgrounds to come close to what Turn 10 has done? Or will paper cut-out trees and generic, lifeless tracks again rule the day?
it looks like there's a new sheriff in town. Now lead, follow, or get the hell out of the way, Polyphony.
evolution said:Im confused by your damage comment. thats all
pixel monkey said:It's hilarious watching the Polyphony bots heads explode over all the superlatives being hurled at Turn 10 and their brilliant racer.
Maybe if your GT heroes hadn't grown so stale and tired, shoveling the same lifeless driving game out the door time after time, only improving the graphics along the way, they would'nt now be behind the eight ball trying to hold onto the crown.
Can Polyphony now shoe horn a rewind feature into the game to try match Turn 10 on that front? Can they really ask their fanbase to tolerate another delay while they try to step up their backgrounds to come close to what Turn 10 has done? Or will paper cut-out trees and generic, lifeless tracks again rule the day?
it looks like there's a new sheriff in town. Now lead, follow, or get the hell out of the way, Polyphony.
Shaneus said:I bet they swap models in photomode. Have we seen any in-game (non-replay) screens yet that look as good?
Wax Free Vanilla said:GT5 has the same model for the showroom, gameplay and replay/photomode:
ShapeGSX said:It's a simulator. They simulate driving. This time they are doing it better than the last time (which was better than the time before that).
Oh, they also include:
A much better livery editor
In-game online sharing tools for video, photos, vinyl, tunes, and entire cars (used to be just car auctions on the Forza web site)
Leaderboards for drifting, artwork, and even tuners.
HD video export
The ability to rewind
Rollover in a game with production vehicles in it (a first)
More extensive online customizable multiplayer rules than any console racing game has ever seen
A party system similar to that of Halo 3.
What kind of innovative features are you looking for, exactly? Give examples.
And are you still saying that there isn't much difference between Forza 2 and Forza 3?
Duelist said:I honestly can't tell if you're serious or if you're trolling me. If the latter, you are not doing a very good job of it.
The only game that comes to mind right now is Test Drive Le Mans, did that one have a really basic damage model? It wasn't very good if I remember right.Duelist said:By all means refute it, if you can name another console sim that did it before Forza 2. My earlier statement was referring to when Forza 2 was released.
commedieu said:Hes saying that there was damage with production vehicles before Forza. Hes pointing out yet another thing that Forza can't claim as something thats unique to itself. Much like rewind.
its the halo complex, one game has to battle all fps games. like someone else said I would like to see what GT5 is going to bring, thats not in ANY other game.Duelist said:What you're really shortchanging Forza on is the fact that while Grid has rewind and NFS:Shift has tire flex, no game out there combines all of these features and has its own.
Duelist said:By all means refute it, if you can name another console sim that did it before Forza 2. My earlier statement was referring to when Forza 2 was released.
Wax Free Vanilla said:GT5 has the same model for the showroom, gameplay and replay/photomode:
SuperEnemyCrab said:I think TOCA 2 on the original Xbox had damage.
commedieu said:While you named things that are improvements of features that were already there. Those aren't new innovations. Sorry.
Correct, Im saying forza2's gameplay vs Forza3's gameplay & features isn't different when you compare Forza2 to GT's shortcomings or Forza3. Its the same "painting and online community!" Which was there for F2.
What kind of features for Simulations? Things like Headtracking come to mind. Day Cycles for 24 hour races. Accurate mesh deformation damage models. More cars on the road, Things like that.
Scottlarock said:its the halo complex, one game has to battle all fps games. like someone else said I would like to see what GT5 is going to bring, thats not in ANY other game.
ShapeGSX said:By your measure, none of those things are innovations, either. Other simulations have done all of that.