lord pie said:
I would expect that isn't the case. No developer in their right mind would willingly choose to do that sort of feature creeping / risky rewrites so late in a project. With a project the size of GT5 they must have been feature locked months ago.
It seems from previous GT releases that the features aren't completely locked until the very last minute. Online play in GT4 for example.
My thinking was that they have a large list of features they'd like and work it down in terms of importance. Over the years it looks like damage has gone up in importance.
It used to be "damage in particular cars" and now it looks more like "damage in all cars". Even in recent interviews it's "how much damage do we want in there?".
So I disagree about it being locked to a particular set of features.
Apex said:
The world don't turn around Forza all that features are already announced or present in a lot of games before
Which is why I said "largely in thanks to Forza".
FM3 is a game that has combined all of these great features into one package. Other racing games have cockpit view but not that many cars. Others have tons of cars but no damage. Some racers have lots of real world tracks and cars but a limited upgrades and tuning system.
Some of those comparisons you made are pretty ridiculous. Can't compare that "My 'Lil Telemetry" to what Forza has. Same with the real time tuning...not even on the same level.
Swapping memory cards is nothing like the Auction House or Storefronts either. You're reaching here...it's almost like saying that Halo 3 has a level editor comparable to Unreal Tournament's.
What I'm saying is that we're going to see things far more comparable to Forza in GT5. I expect a full telemetry this time and opportunities to sell cars and setups for in-game credits.
I expect real manufacturer parts just like we see in Forza.
The point is that by combining all of these great elements into one game T10 raised the bar for racing games and I think PD is up for it.
I think PD had their own focus for a great racer where they would have things like weather and a full fledged online mode and could have released something like that. But from what they've seen from Forza they probably decided "hey we can do that too" and decided it was worth delaying the release of the game to include more features.
I don't think I'm alone when I think PD is a competitive development team. They strive and are successful on having some of the best looking games even when they are on an inferior platform. GT4 still looked better than PC or Xbox games for example.
and you can't expect a 5 years of work being showcased in a very limited demo, and now all the big features being worked in a 6 months basis, that's ridiculous. PD are famous for not showing the goods until the last hour.
We have already seen 2 months of work on damage in a demo. It may seem ridiculous but it does seem that PD has started working on it somewhat recently.
Truespeed said:
That's quite the fantasy. First of all, GT5 was never delayed because there was never a firm release data given by PD until Kaz announced the March 2010 date. So as far as I'm concerned it was always on track.
There was so much evidence going both ways. In my eyes it was 50/50 and others here have disagreed and said the evidence favored a 2009 release.
AndyD said:
My favorite of his was a few months back where he said he didnt follow racing games and he just took a bunch of stuff at face value that he read on forums when he was stirring up crap/trolling GT here. I was real close to adding him to the ignore list then. But now, he is definitely on there.
You are pulling a Scottlarock here. I guess when you have little to say you just fabricate stuff and hope it sticks.
I came back into this thread with some more supporting evidence to my theory though.
OPM UK was able to try out the latest build of GT5 and reported "a brand new sense of feeling between the car and the tarmac" and that one can "feel exactly when the car's about to lose control"...as shared by an OPM UK reader.
I'm sure that when PD played FM3 at E3 they felt the same way about Forza 3. We know PD always tinkers with the physics even after a game is released but this was one very noticeable difference you can feel in FM3 over the likes of Prologue. I'm sure when they played FM3 PD realized that GT5 had to be at least as good as FM3 in the physics department.