Keikoku said:God I hate GT5 environnments. I hope that fantasy tracks will have better environnements.
this has happened before.. but let's hop that the game improved in every way from prologue.eso76 said:Or if it is worse...they might have had to scale things back a little in order to keep a steady framerate, one thing Prologue lacked.
Have we ever seen direct feed grabs of that TGS GT5 demo btw,or just offscreen ?
Valkyr Junkie said:London looking incredible is hopefully a good indicator.
eso76 said:Pics of that Tokyo track from PD are also hopefully a good indicator. While they're from photomode, assets are still the same as ingame, and those didn't seem to lack detail in geometry or textures.
Us guys? As in who? It's just me. And yes, it's painfully obvious that GT5P is lacking a ton of detail on that particular section of the track, and this has already been discussed. I thought I'd add a little to the discussion instead of just rehashing the same thing. It was all tongue in cheek, to be honest.eso76 said:Apparently, mountains are not the only thing GT5P forgot to add. Looking at that pic i am actually surprised they remembered to add the actual track for you to race on.
Like, seriously...you guys see those 3 comparison pics and first thing you notice and believe is worth arguing about is..whether those mountains you see in Forza should or shouldn't be there ?
honest ?
The cockpit shouldn't be completely static like prologue, I believe it adds more realism to it.bj00rn_ said:And the cockpit is jittering quite a lot btw
Keikoku said:God I hate GT5 environnments. I hope that fantasy tracks will have better environnements.
mujun said:No getting around it, if you go only on these screenshots, GT5 or whatever this "demo" is looks pretty shitty. Maybe some of the people who tried so hard to widen the proverbial graphics gap between GT5 and Forza 3 should eat some crow.
Metalmurphy said:Why? It's not like GT5P seized to exist...
mujun said:No getting around it, if you go only on these screenshots, GT5 or whatever this "demo" is looks pretty shitty. Maybe some of the people who tried so hard to widen the proverbial graphics gap between GT5 and Forza 3 should eat some crow.
I agree the new demo looks pretty crappy, but these videos look phenomonal. Lighting, track detail, car detail.. all fantastic:mujun said:Impressions are bound to change all the way up to the point that I actually lay my own hands on the full game.
user_nat said:Seems kinda odd to release such a crappy looking demo for a game that prides itself on looking so damn pretty.
Why 200mb.. why.
-viper- said:I agree the new demo looks pretty crappy, but these videos look phenomonal. Lighting, track detail, car detail.. all fantastic:
http://www.youtube.com/watch?v=T751E4eXHZQ
http://www.youtube.com/watch?v=_1eDNeCF81c
it's "ceased"Metalmurphy said:Why? It's not like GT5P seized to exist...
It's a photomode shot. I did mention that, twice if you count the "minus all the AA and motion blur". All assets are the same. There's not even model switching going on *wink*wink*Shogun PaiN said:Thats more like it. When I think of GT5 I expect to see those kind of visuals if the game releases looking like that then I cant wait.
Oh and Metalmurphy every shot you posted above is a bullshot.
oopsadelante said:it's "ceased"
Anyway, does GT5P have the same track as this "demo"? Don't have either so I'm curious
Metalmurphy said:There's not even model switching going on *wink*wink*
http://www.youtube.com/watch?v=-iS5emhZK00ShapeGSX said:How can you be certain?
Gek54 said:I am oddly impressed by the PD banners.
-viper- said:
So were the photomode shots.ShapeGSX said:That's a replay, not game play.
-viper- said:
Gek54 said:So yeah, if anyone wants to have a better taste of what its like to have full control of your car with a 900 degree wheel instead of being babied by Forza 3's permanent Active steering driving aid, the new GT5 demo does a pretty damn good job.
saladine1 said:So how do the new GT5 physics compare to FM3's?
Anyone have a detailed comparison?
saladine1 said:So how do the new GT5 physics compare to FM3's?
Anyone have a detailed comparison?
nib95 said:No detailed analysis, but I actually think F3's driving physics are a downgrade from F2's.
BeeDog said:The Indy GP track is such a bad choice for a demo; they really should have picked a more striking one. But still, those that have followed the game shouldn't be too worried since we've already seen the Tokyo track, and it looks brilliant.
saladine1 said:So how do the new GT5 physics compare to FM3's?
Anyone have a detailed comparison?
Iknos said:I agree that stock tires feel too grippy...but that alone doesn't make it worse than FM2 when so many critical enhancements have been made. When you start racing in cars in higher classes you will realize that all it was is the stock tires having a little too much grip.
nib95 said:No detailed analysis, but I actually think F3's driving physics are a downgrade from F2's. It for some reason went n00b friendly. Even with all assists off, driving with certain/most supercars is a cake walk. I mean...you literally have to fight to spin the car off. Which imo is just plain wrong. All I can say about GT5 thus far is that it will punish you lol. It's not very forgiving. Off the bat I know two things I prefer about GT5's handling physics. The simulation of traction imo is more sophisticated (you get a feel for over steer and snap back lock correct steer more satisfyingly) and suspension feedback (in cockpit view, like I said above, you can pretty much feel the roads out by seeing the vibrations and jolts in the car).
Beyond that I'll have to do far more testing. I haven't played nearly as much of F3 as I should have. Uncharted 2 and MW2 just took over.
Gek54 said:It seems Forza 3 uses a permanent Active Steering driving aid that you cannot turn off which ruins the simulation. I posted a video of it earlier...VIDEO Try steering like that in a real car or GT5.
D'ultimate said:You're the only one saying this...over and over and over and over again. That, by no means, makes it a fact.
TTG said:We don't really have a direct comparison as the stock car in GT5 is nerfed via traction control that can not be turned off. ABS can't be switched off in the tuned car, but that's not as big a problem.
The first thing that jumps out is how ridiculously forgiving the GT5 demo is with the tuned car. You will not spin that car, ever, unless you're hitting grass or doing it on purpose. You can apply the hand brake, steer INTO the spin until a yaw angle only 4wd cars can come back from and then calmly apply opposite lock. Similarly, burnouts and subsequent fishtailing are impossible. Mash the gas and brake until your car hits the rev limiter, let the brake out and the tuned car, with no traction control, will stay perfectly straight and gain traction at WOT. Actually, too much throttle at low speeds is so arbitrary you can't even get a proper donut going, it's weird. All of this is less noticable when going for a fast time(I'm stuck at 1.37s which puts me at 50something in US) but it's kinda hard to dismiss. I'm hoping this is just a case of a very good chassis/tires and an underpowered engine. Over all GT5 time trial really stresses smooth driving. FM3 demands a very careful throttle application and really punishes any kind of sideways action. Also, you can sit on the driving line and adjust your throttle/brake mid corner all day with GT5, again much less room for that in FM3(which is a good thing). Car control should not be as easy as the GT5 time trial makes it out to be.
If FM3 is a 10/10, I would put GT5 at an 8. Granted I only have one car and a single track with this demo, but the difference is obvious.
TTG said:FM3 demands a very careful throttle application and really punishes any kind of sideways action. Also, you can sit on the driving line and adjust your throttle/brake mid corner all day with GT5...
TTG said:We don't really have a direct comparison as the stock car in GT5 is nerfed via traction control that can not be turned off. ABS can't be switched off in the tuned car, but that's not as big a problem.
The first thing that jumps out is how ridiculously forgiving the GT5 demo is with the tuned car. You will not spin that car, ever, unless you're hitting grass or doing it on purpose. You can apply the hand brake, steer INTO the spin until a yaw angle only 4wd cars can come back from and then calmly apply opposite lock. Similarly, burnouts and subsequent fishtailing are impossible. Mash the gas and brake until your car hits the rev limiter, let the brake out and the tuned car, with no traction control, will stay perfectly straight and gain traction at WOT. Actually, too much throttle at low speeds is so arbitrary you can't even get a proper donut going, it's weird. All of this is less noticable when going for a fast time(I'm stuck at 1.37s which puts me at 50something in US) but it's kinda hard to dismiss. I'm hoping this is just a case of a very good chassis/tires and an underpowered engine. Over all GT5 time trial really stresses smooth driving. FM3 demands a very careful throttle application and really punishes any kind of sideways action. Also, you can sit on the driving line and adjust your throttle/brake mid corner all day with GT5, again much less room for that in FM3(which is a good thing). Car control should not be as easy as the GT5 time trial makes it out to be.
If FM3 is a 10/10, I would put GT5 at an 8. Granted I only have one car and a single track with this demo, but the difference is obvious.
SmokyDave said:Yup, I was thinking the same thing. It's much easier to push the limits in F3, GT5 keeps me on my toes all the way around the lap. This bit in particular...
Is diametrically opposite to my experiences with both games. Still, different driving styles maybe?
Gek54 said:It seems Forza 3 uses a permanent Active Steering driving aid that you cannot turn off which ruins the simulation. I posted a video of it earlier....
Oh yeah, up the top end of R2 / R1 things get a bit hairy but I was trying to compare the tuned 370z with a high B / mid A class F3 car. It seems to me that it's easier to mess about with braking and acceleration through the corners on F3. Having said that, I do 'drive it like I stole it' so maybe that explains why I find F3 more forgiving?ShapeGSX said:I've been doing the R2 championship in Forza 3, and I have to be so damn careful with the gas to keep the car from spinning. If you try to apply any more than a tiny bit of gas, the back end will just come right around, even in 3rd gear, and there is no counter steer that will stop it.
And I think that is probably quite realistic for that sort of car.
That's kind of how I felt in the 370z in the GT5 demo, though, which really doesn't feel all that realistic for a car with that kind of power. I haven't yet brought out the wheel for GT5, yet, though. I was using the controller, which is admittedly awful.
It really is like that for some of you isn't it? You don't see a comment, you see the system that runs the game that the comment is about.antiquegamer said:Or may be just console preference coloring the judgement. You can always tell who champion what console by what they post.
To me they both drive great and there's a fault in both but overall they both do give a really good feel of driving the car and not sliding around in a sled like some other driving games. But then agaiin that's not what this thread is for, we just want to overexagerate the fault of one or the other.
SmokyDave said:It really is like that for some of you isn't it? You don't see a comment, you see the system that runs the game that the comment is about.
I find it more like being in the lobby before the game listening to the white noise of 1000 chattering rhesus monkeys. I dunno, I do see system warrior posts around but the notion that you'd only endorse or criticise a game because of the platform it's on is generally ridiculous. It's similar to the idea that the only people that can think Uncharted 2 is GoTY are drooling PS3 nutters. As long as the criticism is founded and accurate I don't see how systems come into it.KHarvey16 said:It's a little like playing a game online that has things like aimbots and wallhacks. It taints success, and in this case system wars taint criticism. It sucks. It sucks because it actually happens occasionally but it sucks more because accusations are thrown around at every opportunity.
Keikoku said:lol wut
SmokyDave said:I find it more like being in the lobby before the game listening to the white noise of 1000 chattering rhesus monkeys. I dunno, I do see system warrior posts around but the notion that you'd only endorse or criticise a game because of the platform it's on is generally ridiculous. It's similar to the idea that the only people that can think Uncharted 2 is GoTY are drooling PS3 nutters. As long as the criticism is founded and accurate I don't see how systems come into it.