RustyNails
Member
I think he's trying to show us how shitty that guy is.theignoramus said:what are we supposed to be commenting on, sensei?
I think he's trying to show us how shitty that guy is.theignoramus said:what are we supposed to be commenting on, sensei?
Metalmurphy said:I though you were a racing fan?
theignoramus said:Turn 10 should have kept the replays at 60 fps, especially since the vehicles used in replay are the exact same models used in 60 fps gameplay.
I don't know what PD is doing at 30 fps in their replays (besides motion blur and a higher resolution), but they too should have 60 fps replays.
If they are using a higher LOD model at 30 fps, then it cant be that much higher than what's used in 60 fps gameplay.
30 fps has no place in sim racers, replay or gameplay.
MGR said:An assist which cannot be disabled is no longer an assist, but part of the overall physics of the game.
Gek54 said:To have a 'sim' step in and drive for you because you are not driving the way it thinks you want to be driving is TOTAL BS.
patsu said:Just a kind advice. I just don't think anyone will trust you on this topic after this post:
http://www.neogaf.com/forum/showpost.php?p=23282882&postcount=4246
RustyNails said:Its hard to tell, really. He has the same sneering attitude of Dan Greenawalt and says implementing NASCAR, WRC and Karting is peanuts because all the cars and physics are already there, without even explaining why F3 doesn't incorporate them.
SmokyDave said:Does this sort of childish rivalry exist in the PC Sim space? Somehow I can't see it.
FuturusX said:Seriously...I want to laugh too. I want to know the history, somehow I missed this one....
Apex said:You not were comparing the handling or how realistically react the cars?
RustyNails said:It seemed like you two missed Amar212's amazing post
Iknos said:Ao read.
Can you provide more info on this?commedieu said:Forza 3 has rubber-banding too, that you cant cut off.
I'm sorry bro, but lack of vision is not an excuse for explaining why your product is inferior.Iknos said:I did explain why. It is because of vision. Amar already argued against this point you should pay closer attention.
These are all vision-related problems.
So you say I didn't say why T10 did what they did...and then you reference his post that argues my explanation?
This only verifies my suspicion that people only read what they want to read.
Iknos said:Yeah so I slag fanboys and it affects my ability to compare games?
That's one thing that turned me off about them. They came off as total assholes to me.commedieu said:Forza 3 has rubber-banding too, that you cant cut off.
Che should have double checked the information before getting caught in lie after lie after lie. Its not like he was some random blogger with no connection to T10. They told the crowd stuff they wanted to hear in order to buy the game. It just didn't fool the large # of 360 owners out there, which is why people spoke with their wallets. But it seems that Turn10's entire company isn't professional. Every public interview/video shows them to be very childish compared to those at Naughty Dog/Sucker Punch/Epic/Insomniac/Polyphony. Getting busted on Gaf for working for MS and shit talking is plain silly.
Currently they can be seen totally ignoring promised DLC to the people who purchased the game.
As far as this thread goes, forza will never compare to GT5. It was fun to make fun of GT when there was just a prologue, but with everything GT has to offer, and things we dont even know about, meh... its almost pointless. Physics will always be debated. But 1 series is created by a professional race driver, who's titles train race drivers.. the other doesnt.
Be it time, effort, whatever it is. PD has done what no developer has ever done. The backlash of lol's wouldn't be needed if Turn10 didn't smear PD at every corner. Then lie about their product, then continue to under-deliver.
Forza is a great series, and deserves better than Turn10 rushing it out to hit a release date. I remember dropping GT4 for Forza1. GT stagnated and didn't offer anything new. Forza included exotics, damage, and online. Which was a breath of fresh air. Now what new is Forza doing? Autobrakes & Rewind? I don't call adding polish to an already perfect Auction/Online a added innovation of the series. Nor do I consider removing features from F2 a step in the right direction.
There was something about Polyphony passing the torch to Turn10 that the producer claimed. I'd love to know his thoughts now.
Voyevoda007 said:That's one thing that turned me off about them. They came off as total assholes to me.
as long as it inspires them to work hard and up the ante, let them talk all the shit they want.Flavius said:They are to be pitied, that's for certain, particularly the ones who do it here, then whine about being picked on. The flow of logic is almost Dyack-like in its absurdity. Actually, it may be worse. Did Dyack talk shit about his professional colleagues in the gaming industry?
More on topic, I suppose...
Just put in my GT5 preorder on Amazon. Looking forward to seeing how Turn10 responds, and will have no problem laying down for a fancy-schmancy new Forza title, when it arrives. The shit-talk does nothing for me, to be honest. Just give me some good games to play, devs and community managers, and fut the shuck up.
Dreams-Visions said:as long as it inspires them to work hard and up the ante, let them talk all the shit they want.
Iknos said:Lets give Che the benefit of the doubt and say that he and the team weren't on the same page but so many things he was wrong about. One time he said that the pics taken for promo pics are about the same sort of pics we can take in game and that wasn't true after the whole compression debacle.
Che is a clown. You can't trust anything he says.FuturusX said:I can't really give him the benefit of doubt as I have limited knowledge of his dealings in the gaming world. But it seems pretty clear that a developer engaging directly on an internet message board to promote his own game, is a recipe for disaster.
Granted it's his job to talk up the product even if the reality is at odds with what can delivered. Every developer talks big. But only a few are truly on edges greatness such that the promises can be realized, and even then, you are only a misstep away from disaster...
Did you ever find that link Iknos?Iknos said:According to disgruntled T10 employee it looks like they were planning better models for replays but cut that out.
but there Community managers around here who've posted for years. As far as I know, they are well liked and respected.FuturusX said:I can't really give him the benefit of doubt as I have limited knowledge of his dealings in the gaming world. But it seems pretty clear that a developer engaging directly on an internet message board to promote his own game, is a recipe for disaster.
Granted it's his job to talk up the product even if the reality is at odds with what can delivered. Every developer talks big. But only a few are truly on edges greatness such that the promises can be realized, and even then, you are only a misstep away from disaster...
Iknos said:You can say its an overall part of the "handling" that is a better way of putting it.
While racing the handling feels normal. Start messing up and trying to correct mistakes the assists kick in and make it easier.
Half the fun for myself anyways since I'm not a good racer is fooling around with these cars and pushing them to their limits. When assists kick in at that point it takes away the fun. Nothing more adrenaline pumping than correcting a seemingly impossible fishtail.
So there's physics. On top of that are the assists. That in the end results in the handling. There are plenty of wheel assists in GT to help new drivers if you go to the wheel settings in options. None of those assists affect the physics...which you can set yourself.
theignoramus said:but there Community managers around here who've posted for years. As far as I know, they are well liked and respected.
Iknos said:According to disgruntled T10 employee it looks like they were planning better models for replays but cut that out.
amar212 said:They obvisuly planned a load of that, but they didn't deliver it. When I was 13, I planned to be a Hollywood director. My Lord, how glorious was that plan, no?
I still can't beleive the marvelous idea to sell us an 9,99 track that we can't use in SP and we can't have it to use it in MP except for private races because hoppers almost never bring it on.
I can't beleive the marvelous in-game car-cost scheme that become a total joke when DLC finally kicked-in because after I payed the DLC pack with the real money, I have to grind 100+ in-game hours in order to just buy the cars for only 2 DLC packs to have them USABLE in my garage.
I can't believe they gave us RWD hoopers for only 4 weeks, cutting them off "because there was no intrest". Such lack there is actuall global-intrest for other hoppers..
I can't beleive they've produced "Expert" hoppers with "no assits", but they left the ABS and stupid Driving Line to disposal for all "Expert" drivers.
I can't beleive there are no races longer than 10 laps in ANY of hoopers to date, not even for Tsukuba.
And not even to speak about the idea to produce a game with tire-wear as part of strategy and overall immersion into actual racing and than make tire-wear so slow that you never need to do an actual pit-stop almost during the whole game. And never in any MP race, except if you make 100 laps race.
Lack of vision regarding pure game-design, not visible in the beggining of the game existance, but very painful in the long terms. So much mistakes made in order to make "casuals" happy, same people that buy the new game and then move forward for next month.
Whatever Iknos, all this is not worth the time or effort.
I will agree with this. (not that many mistakes, but still)amar212 said:So much mistakes made in order to make "casuals" happy, same people that buy the new game and then move forward for next month.
chespace said:I gotta admit, internet infamy can be addictive.
But yeah, Piggus is correct. I am seriously excited for GT5.
Photomode will be where I spend most of my time, and it's going to be glorious.
I agree with what you posted, I like hoppers but the way they work currently just doesn't work well with an average sized online player base, works for halo and cod but not forza.amar212 said:They obvisuly planned a load of that, but they didn't deliver it. When I was 13, I planned to be a Hollywood director. My Lord, how glorious was that plan, no?
I still can't beleive the marvelous idea to sell us an 9,99 track that we can't use in SP and we can't have it to use it in MP except for private races because hoppers almost never bring it on.
I can't beleive the marvelous in-game car-cost scheme that become a total joke when DLC finally kicked-in because after I payed the DLC pack with the real money, I have to grind 100+ in-game hours in order to just buy the cars for only 2 DLC packs to have them USABLE in my garage.
I can't believe they gave us RWD hoopers for only 4 weeks, cutting them off "because there was no intrest". Such lack there is actuall global-intrest for other hoppers..
I can't beleive they've produced "Expert" hoppers with "no assits", but they left the ABS and stupid Driving Line to disposal for all "Expert" drivers.
I can't beleive there are no races longer than 10 laps in ANY of hoopers to date, not even for Tsukuba.
And not even to speak about the idea to produce a game with tire-wear as part of strategy and overall immersion into actual racing and than make tire-wear so slow that you never need to do an actual pit-stop almost during the whole game. And never in any MP race, except if you make 100 laps race.
Lack of vision regarding pure game-design, not visible in the beggining of the game existance, but very painful in the long terms. So much mistakes made in order to make "casuals" happy, same people that buy the new game and then move forward for next month.
Whatever Iknos, all this is not worth the time or effort.
Zaptruder said:In other words your a pedantic twit that feels the need to harp on against colloquialism in language whenever possible.
It might even blow your mind that many if not most words have multiple meanings within the english language.
That arise because common parlance deems it fit to assign additional or indeed overwrite meanings of words already in use.
soundscream said:Wow what a response. In a thread where people have resorted to the comparison of everything to head lamps, skid marks, tire smoke, hood/roof cam, pedantic would describe most of the people here.
And the examples I provided were peoples ignorance associating the wrong name to an actual product. If everyone starts calling Toyota Ferrari you go ahead and join that crowd.
Twit
commedieu said:Forza 3 has rubber-banding too, that you cant cut off.
Not in my version either.skyfinch said:What game are you playing? I've clocked in nearly 200 hours and there's no rubber-banding.
RustyNails said:I'm sorry bro, but lack of vision is not an excuse for explaining why your product is inferior.
Edit: Actually, it is an awesome excuse. Saying your product lacked vision is admitting that it's inferior to competition
patsu said:Of course not ! Biased people can compare games too. Just don't complain when people think/know you're biased. ^_^
FuturusX said:I can't really give him the benefit of doubt as I have limited knowledge of his dealings in the gaming world. But it seems pretty clear that a developer engaging directly on an internet message board to promote his own game, is a recipe for disaster.
TheOddOne said:Did you ever find that link Iknos?
MGR said:Irrelevant.
How the user input control translates to what happens on screen is all that matters.
amar212 said:They obvisuly planned a load of that, but they didn't deliver it. When I was 13, I planned to be a Hollywood director. My Lord, how glorious was that plan, no?
I still can't beleive the marvelous idea to sell us an 9,99 track that we can't use in SP and we can't have it to use it in MP except for private races because hoppers almost never bring it on.
I can't beleive the marvelous in-game car-cost scheme that become a total joke when DLC finally kicked-in because after I payed the DLC pack with the real money, I have to grind 100+ in-game hours in order to just buy the cars for only 2 DLC packs to have them USABLE in my garage.
I can't believe they gave us RWD hoopers for only 4 weeks, cutting them off "because there was no intrest". Such lack there is actuall global-intrest for other hoppers..
I can't beleive they've produced "Expert" hoppers with "no assits", but they left the ABS and stupid Driving Line to disposal for all "Expert" drivers.
I can't beleive there are no races longer than 10 laps in ANY of hoopers to date, not even for Tsukuba.
And not even to speak about the idea to produce a game with tire-wear as part of strategy and overall immersion into actual racing and than make tire-wear so slow that you never need to do an actual pit-stop almost during the whole game. And never in any MP race, except if you make 100 laps race.
Lack of vision regarding pure game-design, not visible in the beggining of the game existance, but very painful in the long terms. So much mistakes made in order to make "casuals" happy, same people that buy the new game and then move forward for next month.
commedieu said:Forza 3 has rubber-banding too, that you cant cut off.
Neo 007 said:So...Just off topic for a minute.
Will there be anymore dlc for Forza as far as cars go?
>>Forza rubberbanding<<
I was thinking the same thing.TheSeks said:Uh, what? I haven't seen any rubber banding from the AI in any of the Forza's. If it's there, Turn 10 did a damn good job making it not apparent.
TheSeks said:No. They decided to break their promise of "every month." There may be a few more, but don't hold your breath.
Maybe you should take your own advice. :lolcommedieu said:Forza 3 has rubber-banding too, that you cant cut off.
Che should have double checked the information before getting caught in lie after lie after lie.
.Mush said:The Enzo has airbrakes? That's news to me.
Thanks! Reading this made me so mad:Iknos said:Yes here is a post that compiles all the leaks. http://forzacentral.com/forum/showt...ills-the-Fm3-Beans-***SPOILERS-ON-2ND-POST***
Intresting that he says ''cut'', because that means most of the stuff was being worked on so maby in very early stages or just not ready.Most of the cuts came about because there is immense pressure to hit the release date. There are careers on the line with this one, because FM1 and FM2 were so late. There WILL be a game called FM3 ready to go for October, the only question has been what kind of game it will be.
TheSeks said:Uh, what? I haven't seen any rubber banding from the AI in any of the Forza's. If it's there, Turn 10 did a damn good job making it not apparent.
TheOddOne said:Thanks! Reading this made me so mad:
Intresting that he says ''cut'', because that means most of the stuff was being worked on so maby in very early stages or just not ready.
You should understand that they had plans for all of this in the planning stages. Just like I had plans of becoming CEO of Microsoft one day. But it doesn't matter. Important thing is that they had plansDrastic said:The F3 hopper system totally ruined the game for me. I bought into the "weekly updates!" bs they spewed early on. They even asked in their forums what did we want - and we told 'em - sim hoppers, long laps, no assists, more tracks in rotation. Lots of people asked for this, and they never gave it, ever. They have rarely updated the hoppers. The ones that would have been successful, such as RWD-only, died because it took them MONTHS to offer it.
Hey T10, it's the online mp, stupid. That's what gives this kind of game "legs" not endless multiple boring SP races.
Ex long time forza fan here, bought all 3 and played them all for hours, but this last one was cut very, very short of what should have been.
The custom painting ability was a great bonus for a sim, for me personally. I could get my non-gaming wife into it with F2 by finding cute, different or slick cars on the auction house and then gifting them to her. I'd tell her to log in the xbox and she'd find my gifts and loved it. She actually played the 360 while I wasn't home because of this. Now, that has been eliminated since you can't gift anything you buy. I can't even buy the stuff from her account since she's just got silver and they pulled auction house access from silver members.
T10 has represented some of the most piss-poor community management I've seen. May the people who knowingly lied to us, or lied and then realized it later but did nothing to correct it, be beaten with a full size and weight baseball bat. Multiple times.
eso76 said:Oh, FM3 has rubber banding. Tons.
In free race mode, that is.
Career mode is absolutely rubber banding free.
I can't even buy the stuff from her account since she's just got silver and they pulled auction house access from silver members.
The F3 hopper system totally ruined the game for me.
Dude I'm sure when FM4 is announced it'll just be them ripping off GT5!RustyNails said:You should understand that they had plans for all of this in the planning stages. Just like I had plans of becoming CEO of Microsoft one day. But it doesn't matter. Important thing is that they had plans
TheSeks said:As soon as "matchmaking" was brought up, you should've jumped ship.
TheSeks said:If GT is going the same route, they can count me out of playing the online mode. Sure, it's nice for finding "quick races" but generally it sucks for people that want to play a type of mode/race/car that the developers don't think you think is fun. "We dictate what you find fun" doesn't sit well with me. And it's why I hate matchmaking with a burning passion of a thousand suns.
eso76 said:Oh, FM3 has rubber banding. Tons.
In free race mode, that is.
Career mode is absolutely rubber banding free.
AndyD said:Could be cut from the plans, not necessarily cut as in it was being worked on or anything.
And if they had actively/significantly worked in those areas but cut them while in progress, you can be sure we would have heard by now, particularly with so much press going to GT.
If it was worked on significantly they could even add some stuff as significant DLC.
Drastic said:Yeah, I didn't like the idea but was willing to work with them. Too bad they didn't work with us.
Actually they can count me out altogether if there are no custom public races. I've read some of the GT5 stuff, but really not paying much attention until we get the MP details. I don't give a damn how slick, how many features, how supa-polished! the game is - if I can't race sim races in public, it's a waste of my time.
Iknos said:Who knows what would have happened if the game had a full 2 years of development?