xenorevlis
Member
Well, maybe not "try my best" but then again, "absurdly wrong" means mostly smaller technical details I'm aware of :lolKHarvey16 said:Got your work cut out for you :lol.
Well, maybe not "try my best" but then again, "absurdly wrong" means mostly smaller technical details I'm aware of :lolKHarvey16 said:Got your work cut out for you :lol.
you've played it tell me more, please.Lion Heart said:Thats GT5, you haven't played it, so don't claim it doesn't look like that. Oh and Destructoid, those trees/trunks look embarrassing? Looks fine to me.
I've got to ask...did anyone read the bolded part and expect the rest of the post to go the opposite direction than it did?Kodiak said:anyone can make car models. Literally, anyone who knows how to model can make a fucking car model.
Half the fucktards I go to school with couldn't come up with an interesting concept to save their life, but if you looked at their portfolio 9/10 will have their favorite fucking sports car on there for you to ooh and ahhh over. Give me a fucking break.
It takes no fucking talent or creativity to copy the design of another human being into your vidja game, it just takes technical know-how and quite a time sink.
This is where GT5 and FMS3 differ TREMENDOUSLY. Forza looks like it was made by the same unimaginative fucktards that I go to school with. It's tepid, bland, and unintersting. It's a sim like any other sim.
Somehow, GT5 rises above that despite being even more dedicated to realism and having the exact same subject matter. It has style, grace, sophistication, and gushes with sheer love for driving that no other racing game could hope to match. Every single detail down to the fucking lugnuts is crafted with the utmost care a lover of automobiles could muster.
It's the reason GT takes half a decade to make and Forza comes around every fucking fiscal year.
xenorevlis said:That's not the part that was being disputed - the model / texture swapping (which has been proven to occur) is what was "lied" about. Che was probably just misinformed as he is not a software engineer, nor something with much technical background based on his posting.
Most racing games do this for LOD, including Shift (which is ugly when details pop in at the start). However, in order to handle the increased fidelity of Forza 3 the model swapping happens more rigorously, plus I've personally watched cars "disappear" and pop back into existance while passing behind other vehicles. Not sure why, but it was during replay mode and I have not caught the same during gameplay.
Scottlarock said:you've played it tell me more, please.
esc said:I love this thread, makes me feel better about myself.
Hey, I'm not trying to make any excuses up for him. That is simply the most obvious reason he'd be wrong, aside from outright relaying false information. Most often things of this nature are incorrect between PR and developers due to simple communication errors.longdi said:That is a poor excuse imho. If we see below, no need a software engineer to tell gameplay graphics are different from menu and photomode, certainly proven after the just released public demo led to cries of lies from the community. Che being asked repeatedly still say gameplay graphics retain the same quality as menu, not very nice gesture of someone given the role to communicate with fans.
I've been following Forza fairly closely (say, enough to get a B in the class) but I'm pretty sure this isn't the case. I don't recall him ever saying the garage or menu models were the ones used on the track.longdi said:That is a poor excuse imho. If we see below, no need a software engineer to tell gameplay graphics are different from menu and photomode, certainly proven after the just released public demo led to cries of lies from the community. Che being asked repeatedly still say gameplay graphics retain the same quality as menu, not very nice gesture of someone given the role to communicate with fans.
AMUSIX said:2. Che was flat-out lying. Possible, but very, very odd...and something that would jeopardize his job.
akachan ningen said:Unless they told him to lie.
As I said, there's no history of it from the person or from the company. And him being told to lie would be even more incredible, especially in an industry where having little to no communication is the norm.akachan ningen said:Unless they told him to lie.
AMUSIX said:I honestly think we're not going to get a proper explanation of what is happening before Monday.
xenorevlis said:Hey, I'm not trying to make any excuses up for him. That is simply the most obvious reason he'd be wrong, aside from outright relaying false information. Most often things of this nature are incorrect between PR and developers due to simple communication errors.
Either way, he was wrong and it obviously swaps models but it still looks beautiful in motion. To make some car porn the enhanced models are used and I'm fine with that!
longdi said:Then i can only say it is not very professional of him to just rely on his developers information. Based on the replies, anyone who played the game can spot the drop in models, so even if he repeat what his developers tell him, he should question them back after he played the game and hearing the fans' requests, unless he is stationed at a different and hard to communicate site from Turn10 and never actually play the game enough.
What i think is he is just skirting with the english language just as any PR mole will do, when we hear his delayed reply to this backlash, it is probably like 'there is gameplay models which is the same as photomode and then there is racing gameplay which our engine use dynamic LOD to balance performance blahblahblah'. Now if he had made that clear earlier when the fans were eager to find out more about Forza3 improvements, this backlash would not happen.
Whatever the excuse is, this has left a black mark in the credibility of community managers and also Turn 10 words. Anyone still remember MS E3 and that Turn 10 guy? I found him annoying and as i said earlier, desperate for attention.
longdi said:
TacticalFox88 said:Have you played Prologue in 1080p?
KHarvey16 said:AMUSIX just made a post that summarizes the situation nicely. I think we need to wait until we either hear a response from Che addressing this or a reasonable amount of time has passed to make it clear there is no plan to respond(say...over a week from the end of TGS). If it so happens there is a problem I'm sure it's in Turn10's best interest to look into it before making any comments. Additionally if it's just ignored I'm sure Che will have a hard time being affective at his job here on GAF.
Maybe.. but let's say you do time trail with only your car on the track.. you could set tesselation to maximum.. which is not the case. I just tested this in the replay.ector said:Looks like the same models to me - but with different tesselation settings. This game probably uses the hardware tesselation (generate more triangles to smooth curves) feature of the Xbox 360 to get the extreme polycounts, and it's set to max for menus but is not allowed to exceed some value in gameplay to keep the framerates up.
So, it's the same source geometry, but it's uptesselated in the menus.
longdi said:Imo the only satisfactory explanation is an older build demo and the final game lives up to the promises. That would shut all haters up and some of us may go back to hating Yamuachi jetsetting ways. :lol
Any other explanations will sound like damage control and skirting PR language, does nothing for Che credibility. Sorry Che, not hating on you as i dont know you as a person but it is all gaming talk and when i talk games on GAF it is serious business!!!
Really not true.longdi said:Then i can only say it is not very professional of him to just rely on his developers information. Based on the replies, anyone who played the game can spot the drop in models, so even if he repeat what his developers tell him, he should question them back after he played the game and hearing the fans' requests, unless he is stationed at a different and hard to communicate site from Turn10 and never actually play the game enough.
sinnergy said:Maybe.. but let's say you do time trail with only your car on the track.. you could set tesselation to maximum.. which is not the case. I just tested this in the replay.
akachan ningen said:The worst thing is that I know he's watching this thread like a hawk and won't answer. A few pages back, bish asks a question out of the blue and che pops up out of nowhere to answer it and claims that he hasn't been reading the thread and just happened to be there as bish was asking that question. After the questions from everyone else start pouring in, he disappears again.
che said:Just like any game in existence, LOD models are unavoidable, but I believe all the videos we've released so far have been in-game and real-time (not the obviously CG rendered videos from E3).
At any rate, a lot of folks are happy with the demo and the graphics, etc. while others are disappointed. Like they say, you can't please everyone but thanks for trying the game.
che said:The demo is visually representative of the full-game so racing in-game won't look much different.
I don't see that many jaggies on my multiple TVs at home and at work, but everyone's setups can be varied.
che said:I guess that's the thing. Overall, when I'm racing around the track, my eyes are not bleeding. I am a fairly big graphics ***. I love taking photos in photomode. Games with bad graphics distract me from my experience. That said, when I play FM3, I do not think about how awful the graphics are or low in-game car models, etc. simply because the overall effect is that the game looks good.Can it look better? Yes, totally and I agree it is not perfect. But does it justify the vitriol of some of the threads I've scanned this morning? I'm not sure that it does. Everyone has their own opinion on the matter and that's fine and there's not much I can say except I hope you'll give the final game a chance and have fun with it.
This quote sucks. He is basically saying exported photos and replays look much better than the actual game. So during in game replays the game doesn't even look as good as an exported replay. So to really see how good F3 can look we have to export everything to a PC or stare at the menu screens.che said:Screenshots released so far have been photomode shots so yes that's what you'll see in exported replays and photomode. I should actually release some exported replay WMVs since they look really good and will give you an idea what you'll be able to do once the game comes out.
U K Narayan said:RalliSport Challenge 2 has better lighting than both of these games, IMO.
LordPhoque said:Lol. That proves nothing. You've been trolling Forza/forza fans in this entire thread, but never said anything about GT fans. How surprising. Stop telling lessons about hypocrisy when you're an hypocrite yourself.
op_ivy said:thank you for the repost. gtp = best car lighting. forza 3 = best environments. i'll enjoy both for their respective strengths.oh, and their gameplay as well
chespace said:I guess you don't get it either. My schedule this week has not allowed me to be 'obsessive-compulsive' with my posting habits. I have some time this morning to look in on some of the chatter and I saw Bish's question so I answered it.
I have not looked through this entire thread, and judging by responses like yours, I probably won't want to either. Seems like flamebaiting is the norm here so I should probably just refrain. :lol
Also, if people think the game looks bad, okay. And...?
Hey, hey! I started this thread at the bottom! And we've been digging frantically ever since!m0dus said:Lamentations over the downward spiral this thread has locked into aside, not since Fight Night have I spent so much time with a freaking demo.
I thank you so much for starting it.bishoptl said:Hey, hey! I started this thread at the bottom! And we've been digging frantically ever since!
Hm so photo mode and video exporting does bump up the visuals, I guess that awnsers my questions about the game and replay mode.sportzhead said:I guess che is too good for GAF to post a response here, but he was talking over at the F3 forum. This is what he had to say. It seems he is now taking the humble approach.
http://forums.forzamotorsport.net/forums/5/2975508/ShowThread.aspx#2975508
This quote sucks. He is basically saying exported photos and replays look much better than the actual game. So during in game replays the game doesn't even look as good as an exported replay. So to really see how good F3 can look we have to export everything to a PC or stare at the menu screens.
Turn 10 this is not cool. Why did you model all these amazingly detailed cars just to be looked at and not actually used in game? So disappointed. As someone who played the hell out of F2, the screen of F3 had me believing the game was going to feature a nice graphical bump. But in game it really doesn't look to much better than F2. Don't get me wrong, the game doesn't look bad, but to me it just looks like more of the same with added polish.
bishoptl said:Hey, hey! I started this thread at the bottom! And we've been digging frantically ever since!
Raist said:If we dig enough we'll end up in Australia. I don't want to, do something
m0dus said:Now people are screaming about active LOD? Seriously? The cars look clean during the race, they look great during replays, and the high-fidelity models are used in the photo mode. Why exactly anyone would any sort of issue over it isn't quite clear--well, save for those just looking for an issue to harp on.
Fredrik said:is it fun to play?
Insertia said:The ingame MINI looks horrendous BTW.
if i dig upwards will i get to your heart?bishoptl said:Hey, hey! I started this thread at the bottom! And we've been digging frantically ever since!
Barso said:I just want to say a big THANK YOU to Che for the demo.
Because before the demo was released I had the collector's edition pre-ordered on the basis of your reports and pictures.
Thanks Che you have saved me £40 and my patience on waiting for your game.
Pre-order now cancelled.
Sorry Che but I found the demo a total disappointment and nothing like what you and your team advertised.
Hopefully the next xbox and forza 3 will be the massive jump your crave.
Atrophis said:Its an issue because Che led us to believe the photo mode car model is whats used during gameplay. This isnt true.
I honestly feel the same way but only enough to drop from a LE to a regular version.Barso said:I just want to say a big THANK YOU to Che for the demo.
Because before the demo was released I had the collector's edition pre-ordered on the basis of your reports and pictures.
Thanks Che you have saved me £40 and my patience on waiting for your game.
Pre-order now cancelled.
Sorry Che but I found the demo a total disappointment and nothing like what you and your team advertised.
Your obvious bullshots might be good enough for magazine covers but please, please, please at least admit that you guys pulled a fast one.
Hopefully the next xbox and forza 3 will be the massive jump your crave.
I agree. It's ridiculous to even think that they have deliberately gone and made 2 models of the 400+ cars in the game just so they can have a higher detail car in the menus.ector said:I'm 99% sure it's the same models, they're just uptesselated in photo mode/menu (automatically generate more triangles to smooth out curves). So technically, he wasn't lying
Kodiak said:anyone can make car models. Literally, anyone who knows how to model can make a fucking car model.
Half the fucktards I go to school with couldn't come up with an interesting concept to save their life, but if you looked at their portfolio 9/10 will have their favorite fucking sports car on there for you to ooh and ahhh over. Give me a fucking break.
It takes no fucking talent or creativity to copy the design of another human being into your vidja game, it just takes technical know-how and quite a time sink.
This is where GT5 and FMS3 differ TREMENDOUSLY. Forza looks like it was made by the same unimaginative fucktards that I go to school with. It's tepid, bland, and unintersting. It's a sim like any other sim.
Somehow, GT5 rises above that despite being even more dedicated to realism and having the exact same subject matter. It has style, grace, sophistication, and gushes with sheer love for driving that no other racing game could hope to match. Every single detail down to the fucking lugnuts is crafted with the utmost care a lover of automobiles could muster.
It's the reason GT takes half a decade to make and Forza comes around every fucking fiscal year.