This includes bringing classic console exclusives to the PC for the first time ever by partnering with the premiere indie developers
Heck yeah. Let's hope it's Shenmue HD.
This includes bringing classic console exclusives to the PC for the first time ever by partnering with the premiere indie developers
I get why they may not be able to explicitly list many games from the get-go but it'd be nice if they could at least provide more of a ballpark for the types of games they're trying to release--I don't hoard games for the hell of it and I'm not really interested in giving them in-principle support; I want to know the criteria by which these games are being selected and I want to know more about the people choosing the games so that I can decide whether I can trust them to pick things I'll actually play.
I'd be down to subscribe if they can get No One Lives Forever 2. I gave up on seeing it re-released. It's a good test.
I just thought of something, couldn't all these games essentially be games that are already on GOG?
I just thought of something, couldn't all these games essentially be games that are already on GOG?
I'm in. $20 isn't much of a risk.
#40 here.
#41
Seems like it's a bit slow. Worried about whether or not they'll make it to a full year's worth of games tbh.
Hey folks,
Just posted an interview with Gamepump, much more details about the service available here:
http://www.indiedb.com/features/gamepump-a-subscription-service-that-brings-classic-games-to-steam
This sounds really cool! As already expressed, makes me want another NOLF
Hey folks,
Just posted an interview with Gamepump, much more details about the service available here:
http://www.indiedb.com/features/gamepump-a-subscription-service-that-brings-classic-games-to-steam
This sounds really cool! As already expressed, makes me want another NOLF
Hey folks,
Just posted an interview with Gamepump, much more details about the service available here:
http://www.indiedb.com/features/gamepump-a-subscription-service-that-brings-classic-games-to-steam
This sounds really cool! As already expressed, makes me want another NOLF
IndieDB: Will Gamepump be seeking out indie developers specifically to work with? If so, what avenues for contacting Gamepump and exploring a partnership are there for existing indie developers?
Bowling: At the moment we're working with a very select group of indie developers in the Los Angeles area, but as the service grows and our publishing slate diversifies, we'll be looking to partner with any indie developer interested in classic game design. The best way to get a hold of us is through our website's contact form or by emailing me directly at [email protected]. Our publishing deals are fairly straight forward compared to a traditional publishing deal with a larger corporation. We offer an upfront project financing advance to cover the development costs. We will obviously debut the game day-and-date with the Steam release and market it through the service. Only active subscribers receive the game at a massive discount, the rest of sales are directed through Steam at full price (not counting any Steam discounts currently running). We then split revenue with the developer.
We're currently working with Wayforward, a 25 year veteran studio responsible for the DuckTales Remastered game with Capcom, as one of our first external development deals.
We have a large collection of catalogue titles and IP that we've obtained from defunct publishers, acquired publishers, and working with existing publishers who have IP they own and are doing nothing with. We'll partner with an indie studio to help bring that game back out. Sometimes that work is less creative and more technical in nature (emulation, wrappers, rebuilds).
Hey folks,
Just posted an interview with Gamepump, much more details about the service available here:
http://www.indiedb.com/features/gamepump-a-subscription-service-that-brings-classic-games-to-steam
This sounds really cool! As already expressed, makes me want another NOLF
Can...can they call up the Stasis devs to do a Crusader: No Remorse successor? PlsLastly are the more rare cases of "spiritual successors", these are games that simply can't be re-released for legal reasons. Perhaps the rights are tied up with an entity embroiled in controversy and court battles. Perhaps there are licensed products or music or videos in it which can't be cleared by the copyright holder for re-release. Whatever the reasons, we are able to get original team members and designers to work with our indie partners on creating a new but authentic sequel to that game under the original IP or under a new one.
2. We have a large collection of catalogue titles and IP that we've obtained from defunct publishers, acquired publishers, and working with existing publishers who have IP they own and are doing nothing with. We'll partner with an indie studio to help bring that game back out. Sometimes that work is less creative and more technical in nature (emulation, wrappers, rebuilds).
Is it cloning if they're working with the original dev team in those cases?I have a feeling 90% of this service will be "SNES game put into a slightly modified emulator," which makes sense for the price.
I find the weird part to be "If we can't get the rights to the game, we'll make a spiritual successor," which sounds A. Legally shaky to declare that blatantly ("If we can't get your game officially, we'll clone it"), and B. Not feasible for how little the service costs, even though they're also banking on Steam direct sales in addition.
I'll still take a chance on it, and if I end up with Spike McFang and Aero the Acro-Bat in my Steam account, that's not the end of the world.
I have a feeling 90% of this service will be "SNES game put into a slightly modified emulator," which makes sense for the price.
I find the weird part to be "If we can't get the rights to the game, we'll make a spiritual successor," which sounds A. Legally shaky to declare that blatantly ("If we can't get your game officially, we'll clone it"), and B. Not feasible for how little the service costs, even though they're also banking on Steam direct sales in addition.
I'll still take a chance on it, and if I end up with Spike McFang and Aero the Acro-Bat in my Steam account, that's not the end of the world.
Is it cloning if they're working with the original dev team in those cases?
Oh man ive been wanting to play this for some time and would get it just for that at leastAlien Hominid HD?
Yes, because the original dev team doesn't own the rights in most circumstances.
Spiritual successors are an accepted thing in the industry, but to make a clear declaration, that could almost be seen as a threat to licensers, "if we don't get the rights to your highly-demanded game, we may clone it", may be a bridge too far?
I hope they can bring back The Movies by Lionhead Studios. It was on Steam many years ago.
Oh man ive been wanting to play this for some time and would get it just for that at least
My #1 most wanted, honestly.
I'll still take a chance on it, and if I end up with Spike McFang and Aero the Acro-Bat in my Steam account, that's not the end of the world.