The undeniable fact is that PS Studios is in a terrible position when it comes to leadership and organization. They are as bad as Microsoft have been for the past few years.
It's funny how people keep saying this but has anyone actually dug into the numbers?out of 1/3, how many will be shutting down
or they won't come out with Helldivers 3 and they'll be thankful Helldivers 2 is a success! Microsoft's in the same boat with Minecraft! Scared to do anything because it might damage the brand!Sure it is, they’ll come out with Helldivers 3 for ps6 or whatever and it’ll be another massive hit. These GaaS titles, once they hit, don’t easily go away
Most definitely, There's always this constant stream of things being developed but I never really care for the term "live service" because in my opinion they're just describing what we understand with online games anyway and what we're talking about with some team making content Post launch for a long duration of time is something that has occurred before that term even was used to talk about any of this lol but I digressI can only guess that devs prefer it because a successful live service means job stability?
Gambling I don't know about any of that there's a lot of data literally showing you how much people are gaming online and it is the overwhelmingly vast majority, I don't see any gamble here. At least not any more than any other type of game being created it's not like there's a fucking guarantee making a single player game it's going to be any more of a slam dunk.I hate it.....A massive chunk of the industry is gambling with terrible fucking odds.
I greatly disagree, There's absolutely nothing safe about creating a live service game you're talking about amongst one of the most difficult types of games to create in the industry , With having to release Post launch content or having to balance out specific aspects of the game on top of providing numerous updates to correct networking issues on top of having to provide a fresh new experience not just for whatever the base game is but continuously altering and changing that aspect to keep people playingHere's the real problem the gaming industry is becoming creatively bankrupt and it's a safer bet to create a Live Service game!!!
? What does any of that matter though? They are popular because people wish to play with each in those games, to pretend they are moving those units SOLELY based on being "sports games" is a bit naïveI gather you’re counting yearly sports games as GaaS which are popular because they are sports games.
New GaaS isn’t competing in the sports market.
I mean people could say what they want, But I think a lot of people on here are scared to see the reality regarding a lot of this I can't even say this is the future of the medium, it literally is the current as of right now the vast majority of gaming by in ridiculous degree is online we literally have Call of Duty online mobile with over 600 plus million people...When I said "It's the future of the medium" I meant "It's the future of the medium."
Sports is an already catered market.? What does any of that matter though? They are popular because people wish to play with each in those games, to pretend they are moving those units SOLELY based on being "sports games" is a bit naïve
Of all the gamers, why the fuck would sports fans magically not wish to play against other people in a idea literally about competition? So those new games games not all being sports doesn't really change much of any of this considering the licensees needed in a lot of those markets in the first place
semi-moot lol
you mean the publisher that's been doing more singleplayer releases than most publishers?
Videogame industry reset coming. Starting with Sony.
Hold the line don't buy!
GDC isn't just western devs. It's a global conference. Asia has gone just as hard into GaaS, Monster hunter, SF6 and every fighting game, efootball, Genshin Impact, FF14, Marvel Rivals, PubG etc. These are what's making money hand over fist for these publishers as unfortunate as that may be.Japan will fill the void when all these shitty western publishers have collapsed.
I hate it too but believe it or not you have just as much chance of catastrophic failure making a non-gaas game. Might as well chase that high reward.I hate it.....A massive chunk of the industry is gambling with terrible fucking odds. Is it really worth chasing that 1% chance of immeasurable success when the other 99% chance is absolute catastrophic failure?
This is what I don't get. Concord didn't even last a fortnight, let alone get Fortnite money. Fortnite's money belongs to Fortnite, but these companies all think they're going to somehow come alone and steal it with an unestablished product.They all want to get that Fortnite money.
So a third of the whole AAA gaming industry is about to join the Concord Team...33% of triple-A developers who responded to its annual survey are currently working on a live service game.
i agree with you , developers follow the money BUTMakes sense, the most popular games nowadays are GaaS.
NeoGAF lives in another universe.
fuck are you talking about? Japan out here making online focused titles too lol So Monster Hunter, FF MMOs, Them fucking Gotcha games, Splatoon, Mario Kart, Smash Bros, Animal Crossing etc they just going to not be online to um "fill da void" or?Japan will fill the void when all these shitty western publishers have collapsed.
No, they'll get Concord money!Instead, the majority will win negative money.
What do you mean? In the survey, 42% of all devs said they don't want to work on a live service game as their next project while only 13% said they do. That's all devs, not just AAA, but still.I can only guess that devs prefer it because a successful live service means job stability?
The title is a little misleading. It's 1/6th of devs working on GaaS and another 1/6th saying they'd want to.Around 1/3 of videogame investment going into the one of the most high risk categories is really bad news. Not even with all the growth the medium has experienced, the audience doesn't have physical time to be significantly attached to so many GAAS. Most people just play one or two and pay for none. This sounds terrible.
1/6 of all devs are working on GaaS (and another 1/6 of all devs would want to), while 1/3 of AAA devs are working on GaaS. So the title is correct as far as I can tell.The title is a little misleading. It's 1/6th of devs working on GaaS and another 1/6th saying they'd want to.
Thanks for pointing it out. 1/6 is not as concerning.The title is a little misleading. It's 1/6th of devs working on GaaS and another 1/6th saying they'd want to.
Numbers straight from the assI hate it.....A massive chunk of the industry is gambling with terrible fucking odds. Is it really worth chasing that 1% chance of immeasurable success when the other 99% chance is absolute catastrophic failure?
It doesn't work this way anymore. Modern gaas avoid player lockdownI don't understand GaaS. If someone spends hundreds of eurodollars on one game they are likely not going to switch to another one. We saw this with all the Warcraft clones back in the day.
WoW phenomen is a good example - industry did non return to SP games after it. Clones failed for most part (except ff14) but those who differentiate themselves expanded gaas market even further than wow did. Moba and to a lesser extent Battle royale are results of post-wow live service gold rush. Moba alone upped live service market by hefty 5+ billions.The industry goes through cycles/fads - one company achieves unimaginable success and then a bunch of others try to emulate that success - happened with WoW, CoD, Fortnite, etc. It all eventually fades and things settle back down, but the allure of GAAS and how the industry is governed by corporate interests over passion (in many cases) makes me think this cycle is going to take a while to pass.
Hate is so strong that it blinds peoplePeople keep saying it's "lightning in a bottle" but I get the feeling the numbers say otherwise.
Same Japan where market penetration for live service game so high that SP focused studios forced to practically abandon local market?Japan will fill the void when all these shitty western publishers have collapsed.
If we look to a global, ZZZ, WuWa, Solo Leveling and GFL2 should also be in the listI'm sure I missed examples here. GAAS is sadly not dead and likely never will be.
It most likely will lead to eradication of all but niche SP games as by the time industry recovers majority of players will be one that grew up on live service gamesThe industry desperately needs another crash
Yep, the people asking for a crash don't realise that the ones which wouldn't be affected as much are the Fortnites, FiFas, and other prominent GaaS games that they want it to crash for. They'll just wipe out the SP and AA games.It most likely will lead to eradication of all but niche SP games as by the time industry recovers majority of players will be one that grew up on live service games
This is the actual problem imho, new players just one F2P game all the time, they dont have any kind of curiosity about gaming in general. I believe we are beyond cookedIt most likely will lead to eradication of all but niche SP games as by the time industry recovers majority of players will be one that grew up on live service games
Yep.If we look to a global, ZZZ, WuWa, Solo Leveling and GFL2 should also be in the list