Typographenia
Member
Phantasy Star Online law: 200 max level.What determines when a new thread is started?
100 posts per page, of course.
Phantasy Star Online law: 200 max level.What determines when a new thread is started?
But I guess Ill summarize it. RPGs end. Theyre also full of content. The Witcher is 200 hours of video game thats been richly crafted to allow the player to experience it on their terms. They made so much game that most players wont see half of it - thats how much CDP respect their players.
Destiny wont end for years, and its 200+ hours of gameplay is being handed out piecemeal in the form of paid DLC. Most RPGs have stories, character customization, varied classes and player agency. Destiny has rounded off all of those in favor of creating more powerful systems that play with our senses of challenge and reward in the same way social games and slot machines do. You cant even make your character a different color in Destiny without engaging in one of their stupid fucking parlor games.
The discussion has nothing to do with quality, it has to do with understanding that this is a game thats been made to sell content for Bungie and Activision. When you come to terms with the idea that mechanically its a solid shooter and little more - it exposes Destiny for what it is. Average, manipulative and bad for gaming.
Has no value.
Danny is absolutely right and he fucking destroys it.
Man...it's making me doubt getting Taken King. I don't want to be played like that.
but muh time
Has no value.
I mean I kinda understand Austin's points that I really appreciate mundane places like a room or house being recreated in a game.
Pity that the way you interact with it seems pretty boring.
10th best game of 2014! Because the shooting felt good. Not trying to be all sour grapes or start anything back up, but I don't even entirely know what it means for shooting in a game to feel good. The shooting in Wolfenstein felt pretty damn good to me.
and i agree with him 100% on that point
i was basically flipping out at life is strange while i was watching the QL. it seemed like exactly the kind of game i wanted a bigger company to finally make. my excitement was significantly dampened when the time powers or whatever were introduced. seems like you still need some kind of genre "hook" to make that kind of pitch to a publisher
anyway, i'm still itching to play that game at some point
and i agree with him 100% on that point
i was basically flipping out at life is strange while i was watching the QL. it seemed like exactly the kind of game i wanted a bigger company to finally make. my excitement was significantly dampened when the time powers or whatever were introduced. seems like you still need some kind of genre "hook" to make that kind of pitch to a publisher
anyway, i'm still itching to play that game at some point
and i agree with him 100% on that point
i was basically flipping out at life is strange while i was watching the QL. it seemed like exactly the kind of game i wanted a bigger company to finally make. my excitement was significantly dampened when the time powers or whatever were introduced. seems like you still need some kind of genre "hook" to make that kind of pitch to a publisher
anyway, i'm still itching to play that game at some point
and i agree with him 100% on that point
i was basically flipping out at life is strange while i was watching the QL. it seemed like exactly the kind of game i wanted a bigger company to finally make. my excitement was significantly dampened when the time powers or whatever were introduced. seems like you still need some kind of genre "hook" to make that kind of pitch to a publisher
anyway, i'm still itching to play that game at some point
All I'm hearing is that you love the feel as the bullet leaves the chamber. The feel of it entering another person. The feel as the light of their lives leave their eyes. The feel of having the power to govern when someone will die.
It feels good because it's there's good feedback, your guns really feel like they're doing damage when you get headshots. The sounds, how the enemy staggers, the speed of the character as well as the fluidity of the aiming, when you miss a shot it's not because something else caused you to miss, it's because you flubbed the shot yourself.
All I'm hearing is that you love the feel as the bullet leaves the chamber. The feel of it entering another person. The feel as the light of their lives leave their eyes. The feel of having the power to govern when someone will die.
All I'm hearing is that you love the feel as the bullet leaves the chamber. The feel of it entering another person. The feel as the light of their lives leave their eyes. The feel of having the power to govern when someone will die.
I love to reload during a battle. There's nothing like the feeling of slamming a long silver bullet, into a well greased chamber.
See, but you're not actually describing anything. You can't define how something "feels" and then use the word "feel" to do so. I get that nuanced mechanics often have an intangible quality to them that can be nigh impossible to describe, but when it comes to FPS games on consoles I can't help but feel that the shooting controls are just mitigating their inherent inferiority to a mouse, where "raw input" is preferable.
I know that sounds elitist, but all my experience has led me to feel that way.
Brother all I remember is how to cook eggs by singing a stupid little song.You don't know how I feel. Don't you remember, Lesson? The Feel of battle? The clashing of bone and sinew?
You know what bothers me?
Yes, but also when a Western suit (probably a clip-on), who is speaking English, uses honorifics like "-san" when talking about a Japanese person. If only we had an English equivalent!
This is prevalent in video games pr, and I want it to stop.
Life is Strange is probably the best thing I've played so far this year.
It's great and I'm not sure it'll get much recognition at GOTY.
This is the same site that gave The Walking Dead GOTY
You know what bothers me?
Yes, but also when a Western suit (probably a clip-on), who is speaking English, uses honorifics like "-san" when talking about a Japanese person. If only we had an English equivalent!
This is prevalent in video games pr, and I want it to stop.
This is the same site that gave The Walking Dead GOTY
Oh right. They gave Shadow of Mordor GOTY last year. Anyone remember that game?
Apart from Alex (and maybe Vinny) has anybody really played any more episodic stuff?
That said I thought Alex was a really effective force last year at shaking up some of the dynamic in the SF office and recognising games others didn't.
Oh right. They gave Shadow of Mordor GOTY last year. Anyone remember that game?
2014 was a real bummer of a year for video games.
I don't see the harm, as long as no-one's calling anybody senpai
Oh right. They gave Shadow of Mordor GOTY last year. Anyone remember that game?
2014 was a real bummer of a year for video games.
i'll always notice you, precious kouhai
When did Dan get someone o confess to murder?
I'll never understand the bizarre fear that modding something will cause publishers to be "hesitant" to release content.
A group of Monster Hunter players recently devised a way to make custom quests. Big names in the MH world have decried this method, suggesting that Capcom won't want to localize DLC/games for the west because we're impatient.
![]()
Senpai noticed you, good job!
the office vending machine
No way. It's actually a great game unlike that YI nonsense.Adventure of Link is the Yoshi's Island of the Zelda franchise