Guilty_AI
Member
A good action game has proper hitboxes.Like i said before, AC6 is a great example of it being done correctly. If an enemy swings a sword at you, the sword HAS TO HIT YOU for you to suffer damage.How is that any different than most action games? Heck in Bloodborne you also have time your dodge or parry correctly.....enemy attacks and you respond correctly, which is true with most action games.
The perilous attacks in Sekiro don't work like that. If you're within X distance of the enemy and you don't press the correct button, you're dead meat no matter what. Other Souls games have similar problems with certain types of attacks, but nowhere as egregious as it was in Sekiro.
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