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In Defense of S.T.E.A.M.: A Great, Original Game Is About To Fall Through The Cracks!

Watch Da Birdie

I buy cakes for myself on my birthday it's not weird lots of people do it I bet
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My fellow Americans, and thieving European importers, four-score and last week ago, a brand-new IP by Intelligent Systems was released. This game, Codename S.T.E.A.M., was chosen by Nintendo to serve as the title to headline the 3DS Roundtable at E3 2014, and was surely meant to be a big new title adding a much needed fresh flavor to the Nintendo family alongside Splatoon.

However, it has come to my attention that there has been a right-out smear campaign against S.T.E.A.M., with people throwing around the word "shovelware" to describe it, among other, equally-crude derogatory terms. Some claim it was a quick cash-in churned out by a B-Team at Intelligent Systems, others have frothed at the mouth under the misguided belief that its existence has somehow prevented a new Advance Wars from being released. These accusations, my friends, are an outright-lie.

I, Watch Da Birdie, took a chance on S.T.E.A.M. when few were willing to, purchasing it Day 1 at exactly 12:00 A.M. when it was released. In truth, it was a split-second decision of mine, and impulse buy. I had tried the demo, and was not exactly enticed by it, yet as the release drew near something---perhaps call it providence---called out to me to buy it. And I'm glad I did, as for the next week, I found myself addicted to the game in a way a game hasn't addicted me for quite a long time, spending over 25+ hours with it in the course of exactly one week, completing the game's scenario. And having done so, I feel the need to spread the good word of S.T.E.A.M. Because if I don't, who will?

Ever since I joined NeoGAF, I have always felt like a failure on the Gaming Side---why you ask? Because I see all these members who have that "one game" they're known for, that one game that they either excel at, or are the biggest proponent of. Me? I've never had that. Sure, I'm knowledgeable about Pokemon, Banjo-Kazooie, and Mario, but those are huge franchises that countless people enjoy---and every time a new game is released, I'm often late to the party, countless members already having cleared and completed it. S.T.E.A.M. was different, for once there was a game that very few people on NeoGAF had experienced (shout out to Riposte and Regiruler, the two common regulars in the oft-ignored S.T.E.A.M. OT who have taken this wonderful journey alongside me), one that I got in on before most people, and one that truly resonated with me. S.T.E.A.M. won't set the world on fire---reports from the Eshop indicated it's off to a dreadful start, and I imagine physical sales aren't much better. It might out-unsell Wonderful 101 at this rate, incidentally a game that I think S.T.E.A.M. could call an older brother. But I hope by getting just one more person interested in S.T.E.A.M., perhaps it will be enough to make a sequel happen one day---or, at least, help people remember it fondly.

Now before I talk about the good, and oh, it is good, let's get the bad out of the way...

THE BAD

Enemy Turns

Now, I won't lie to you...they're long, and they don't get any shorter in most cases. People have claimed that hitting "Select" speeds them up, but I believe this to be merely a placebo. In fact, Start and Select perform the same functions. Furthermore, I believe every 3DS game on the market doesn't distinguish between Start and Select, they can be used interchangeably. All hitting Select does is make a clicking noise, the same as if you hit Start, to indicate the menu cannot be pulled up during the Enemy Turn.

And yes, at first the Enemy Turns seems to drag on forever, and even if you position your characters properly like you should be doing to see around the field, there's still moments where it doesn't seem like anything is actually happening requiring your attention. Or, in some cases, there are enemies that have a rather lengthy attack animation they engage in every turn, even if their attack ends up missing due to the layout of the stage.

But, after awhile, Enemy Turns become second-nature...I didn't feel bored during them, quite the opposite, you begin to feel extremely anxious and nervous as you hear the enemies crawling around, possibly moving in to corner you. S.T.E.A.M., you see, is almost like a horror game---scratch that, it is a horror game. Your heart begins to race, you bite your nails like crazy, and you just want your turn to begin because even with Overwatch, your squad is quite vulnerable if the enemy gets the jump on them. It's a rush, and soon, those long Enemy Turns feel painfully long, yet I don't want to quit. No, waiting for them becomes part of the experience. And then when it's finally your turn and you can fight back, well my friends, you'll feel the biggest high you've ever gotten from a game. And that's the brilliance of S.T.E.A.M., for me, in that what is being held up as its biggest flaw ultimately ends up being part of what makes the game special. But, perhaps you'll disagree. If you can't get over the Enemy Turns by the fourth Mission, I'd say the game just isn't for you. And that's fine. But I advise you to give it a chance, and not write it off due to one flaw.

On-Disc Amiibo DLC

Personally,the original characters in S.T.E.A.M. are so entertaining and fun to use I never really felt like I was missing out because I didn't own any Fire Emblem DLC. Yet, some people might feel a bit ripped off that four full characters are locked behind 12.99$ DLC, and DLC that's extremely difficult to find. And it's unfortunate that they couldn't offer up another way to obtain them. But, perhaps with the release of Fire Emblem If, we might see new, Fire Emblem Series Amiibo of the four characters that can be used in addition to the Smash Brothers Amiibo, to give more players the chance to use these characters? Or, we'll get those "Amiibo Cards" Iwata has mentioned. But once more, it's your choice when it comes to how you react to this---for me, I feel like the main game of S.T.E.A.M. feels complete, and the Amiibo DLC is just a bonus probably included to help S.T.E.A.M. by adding some Nintendo brand recognition.

Adam Baldwin

Who would've though that S.T.E.A.M. would've ended up as a battleground for GamerGate? Okay, so Wil Wheaton is voicing a character, Adam Baldwin is voicing a character, and the game simultaneously has Nintendo's most diverse cast yet while also being characters primarily written originally by old, white guys. It's really a bundle of contradictions!

I know some people don't want to support Adam Baldwin, but the reality of the situation is him, and the rest of the voice actors, got paid already, and I assume don't get any royalties based on sales. At worst, if S.T.E.A.M. gets good sales and a sequel or DLC comes about, Adam Baldwin might return to voice Henry Flemming, but considering how his recent actions, I have a feeling that Treehouse might reconsider hiring him again if it comes to that. And while I admittedly think he does a good job in the game, his voice is generic enough replacing it won't be a serious issue. But, I know some people are bothered by this, and while I don't personally think boycotting a game over one person who has a minor role in the grand scheme of things when it came to developing the game is that logical, people are free to do what they want with their money.

But let's ignore Adam Baldwin and Wil Wheaton, who everyone is talking about, and pay tribute to the other great voice actors who lent their voices to this game. Michael Dorn (Worf), Fred Tatasciore (Magnus from Kid Icarus), Paul Eiding (Col. Roy Campbell), James Urbaniak (Dr. Venture...who he basically plays in this game), Jeremy Shada (Finn the Human), and Grey DeLisle (Daphne Blake), among others. Now, tell me, are you gonna say no to Worf? I didn't think so.

Now, on to the good!

THE GOOD!

Great Characters

You go into S.T.E.A.M. thinking, okay, these guys are all based off famous literary heroes, that's cool. But after awhile, you forget about that---you end up just liking the characters for being a great cast of characters. Truth be told, none of them are very deep, none of them really evolve or develop over the plot of the story, and there aren't any deep interactions like in Fire Emblem Awakening. But there's a real sense of camaraderie that develops between the characters by the end, and you get a strong sense of fellowship between them when they're on the field together, crouching down behind a wall and waiting for the enemy to appear. And, unlike Fire Emblem, every character contributes. They don't join you, and then disappear, the smaller cast allows them to be involved throughout the game in the cutscenes, and it's unlikely that even one character will end up being completely forgotten by the player.

Every character is also quite unique. There are a few standard archetypes---the heavy characters, the balanced characters, and the scout characters, but they each have their own unique weapon which comes with a lot of potential, their own special skill used to turn the tide of battle, and a support ability to make use of, such as boosting the rest of the team's abilities, or being able to leap up a nearby edge. This, combined with some cute, if slightly repetitive, voice-work really brings the characters to life, and they feel like individuals, rather than archetypal units. And the game encourages you to mix and match the characters as you see fit, besides the introduction Map that almost every characters gets, you're never forced to use anyone, even the main character, Henry, can be dropped by Mission 4 when you get your fifth member.

By the end of the game, I couldn't help but want to see each and everyone of them appear in the next Smash Bros.

Great Villains

Without going into too much spoilers (and there's really not a lot to spoil, honestly), I find the villains of S.T.E.A.M. to be pretty effective. There's not a lot of depth to them---they're aliens, and they want to kill everyone. But there's a lot of unique enemy types being introduced throughout the game, with their own abilities and behavior, you're filled with terror when you first run into an enemy you don't recognize, and there are a few enemies who will continue to make you dread seeing them appear even when you learn how they work. The A.I. isn't perfect, and according to the credits was done by just one dude, sometimes the enemies seem oddly stupid, other times they seem a bit too smart, but most of the time the game hits a good middle-ground, with the enemies being threatening enough to punish you for not thinking ahead, yet manageable if you formulate a plan before charging right in.

And let me just say, Nintendo did not just draw up a bunch of aliens and go "okay, they're Lovecraft aliens!". They did their work, and it shows, with quite a few of the alien enemies having characteristics that suggest they're inspired by certain Lovecraftian creatures, and one who I believe even draws from one of Lovecraft's contemporary's, Robert E. Howard. Beyond that, there are many references to his work---literally using certain places and characters by name. It's pretty great, and surprising since it's not something you'd really expect from Nintendo.

Oh, and there's a particularly great little song sung by the aliens---yes, they sing, and it's creepy, and it's great.

It Feels Like A Cartoon

And that's a good thing. There's a weird double-standard going on, where games that use a western cartoon style like this are deemed as being "cheap", even though the game looks fairly good in motion, and has some pretty neat cutscenes that take advantage of the comic motif. It's not the best looking game, that's for sure, but it certainly isn't vomit inducing, or even comparable to the quick-buck games made for most actual cartoons.

What impresses me, though, is the game is great at keeping up that motif---it feels like it's based off an actual cartoon that you might watch on Cartoon Network. The fact that a Japanese company created this game is quite odd, as it really feels authentically western in tone, design, and gameplay. I'm honestly more into Japanese media nowadays, as I rarely watch Cartoon Network anymore, and don't keep up with modern cartoons since I don't really care for the irreverent style they go for now, but S.T.E.A.M. felt very nostalgic, like a long-lost Cartoon Network show from the early 2000s. The strong, familiar voice cast really helps pull this off, and judging by the credits it seems like NOA worked closely with IS to make sure the game felt authentic.

I'm interested if Nintendo might see the appeal in this game, and actually develop animation for it as part of their multi-media outreach, or at the very least produce an actual comic for it perhaps that could be distributed via the Eshop digitally.

It's Fun!

Yes! S.T.E.A.M. is fun, and the type of fun that doesn't just appeal to one type of fan, but I believe everyone can find their own enjoyment from it!

S.T.E.A.M. doesn't hold your hand. It gives you a quick one-screen prompt to explain the basic function of a new character's weapon, there are optional hint screens in each level which serve a gameplay purpose by restoring your steam, and sometimes the characters do give you advice especially when encountering a new enemy, but otherwise the game doesn't pull its punches beyond that, and really encourages you to learn how to take advantage of each character and sub-weapon combination, a lot of the more advanced techniques not directly explained and need to be discovered. If you don't put in the effort to experiment on your own and rely on the basic set-ups, you'll have a rough time as the game picks up and throws more and more obstacles at you.

At the same time, S.T.E.A.M. is also nice to you. There are one-time checkpoints around each map that for a rather small price, which becomes relatively cheaper in later missions where you're earning more and more money, can be used to restore everyone's health. In truth, these make certain missions far more manageable, but the great thing is this allows players to choose their own difficulty. People who want a challenge can ignore them, only using them to save their current progress, or choose to only heal the character who reached the checkpoint. Me, well, I made ample use of them, but I didn't feel it detracted from the game, it was simply a way for me to play on my level, and learn the game a bit while still making progress. And by the end, I was going longer and longer without using them, and formulating strategies to help keep my team alive so I wouldn't depend on the Save Points.

S.T.E.A.M., I think, has a future ahead of it. It has a pretty cool, yet unrealized online mode that a lot of people likely haven't gotten around to, which might have some potential, but I feel what will really give it legs are speed runs. With all the options at your fingertips by the end of the game, it'll be fun seeing what strategies people can create to beat stages quickly and efficiently, as well as clearing the Challenge Modes you can play after clearing a map, which includes a mode where any grid-based movement is permanent regardless of ending your turn, a mode that hides all the enemy HP bars and your Steam bars and you need to memorize what you're working with, and one that simply makes the enemies even harder. I myself felt satisfied after beating the main game, but I imagine those who enjoy a challenge will get a lot of fun out of these, especially when replaying maps with characters that were unavailable the first time around and totally change your strategy.

S.T.E.A.M. is continuously evolving. There are new characters, new weapons, new enemies, and new maps thrown at you as you progress throughout the story, and unlike Fire Emblem Awakening there's actually a variety of missions throughout the game as opposed to simply routing the enemy, and with maps that incorporate what's around you, above you, and below you. Usually, you'll just need to reach an escape point, but there is an escort mission (thankfully not frustrating as your escort has ample health and can even be healed), rescuing hostages, racing the enemy to the exit, defending your base from a giant enemy charging you down, or, every once in awhile, just being asked to kill all those alien S.O.Bs. And after a few tough missions, the game throws a cute and easy Mecha Battle for you to cool off with. Let freedom (of gameplay) ring!

Final Words

So, NeoGAF, go out there and make me proud. Maybe not today, maybe not next week, but if you ever find yourself with money to spare, and are looking for a fun game to play that's both challenging and addicting, join the T.E.A.M. that goes by Codename S.T.E.A.M.!
 

Not

Banned
I mean, I should be supporting Nintendo's original IPs, but the game in motion looks so unappealing.
 
I really love this game, it might have minor issues like enemy time etc but I'm really enjoying it, a new Nintendo classic for sure
 
I really don't consider controversial voice actors to be a problem because they have zero impact on the development, but then again, I realized I tend to separate the artist from the product very often.
 
From what I can tell, Valkyria Chronicles did and does everything better and was only $20 on Steam. I just couldn't be bothered to buy it after playing the demo.
 

Seth

Member
Judging from the demo, i really lied the gameplay. But the world and theme doesn't interest me in the slightest. So unfortunately, it would be a game id buy cheaper, most likely used. But honestly, by the time i get around to having time for something like that i will have forgotten it.
 

Ryuukan

Member
The wait for turns is nothing to me, the biggest flaws are the lack of a overhead map to know where the hell to go and the infinite respawns that happen often
 

JCX

Member
I really enjoy it so far. It's much harder than FE/AW to me, or at least the difficulty jumps much earlier on.
 
lol some people aren't buying it because of a voice actor? I'd argue that those people never had any intentions of buying the game in the first place and are using that as an excuse to bring up their cause.

anyways, i really liked the demo :) gonna be picking this up(along with bloodborne) during spring break.
 

nynt9

Member
Really good game. The verticality, variety in your weapons, tactical depth and everything else come together to make a very challenging and satisfying experience. And it has a lot of replay value too.
 

L95

Member
Have the game, I'm enjoying it. I like the difficulty(like, not because it's hard, but it just seems like the right kind of difficulty?).
 

PSqueak

Banned
Im sorry, i don't follow celebrities and their whatever they do in their free time, but can some one clue me in of what Adam Balwin did and why should i care?
 

Regiruler

Member
Baldwin is Henry? He's one of the stronger voices in the primary cast so he can stick around. I really don't care.
The wait for turns is nothing to me, the biggest flaws are the lack of a overhead map to know where the hell to go and the infinite respawns that happen often

That's why you play Tom and basically go everywhere.
Game wouldn't be nearly as immersive if it had an overhead.
 
I approve of this thread in general, since I'm enjoying the game myself, but I'd wait a bit before chicken-littling about this game falling through the cracks. I've heard some people are waiting for the Robin and Lucina Amiibos to be released before they pick this game up, and the base game hasn't even been released in Europe or Japan at all yet...

Edit: Oh, and the OT has been active as recently as today, so there's that, as well: http://www.neogaf.com/forum/showthread.php?t=1009627
 

BatDan

Bane? Get them on board, I'll call it in.
I plan to get this game when I get a New 3DS XL. Soon-ish.

lol some people aren't buying it because of a voice actor? I'd argue that those people never had any intentions of buying the game in the first place and are using that as an excuse to bring up their cause.

anyways, i really liked the demo :) gonna be picking this up(along with bloodborne) during spring break.

You should have seen the Twitter reactions when NoA revealed that Wil Wheaton would be playing Abe Lincoln.
 

kunonabi

Member
I bought a copy I just haven't played it since I'm picking it up today with Mario Party 10. Probably won't get around to it until I finish Persona Q though. Game sounds like a blast from all the impressions though.
 

Nyoro SF

Member
Well, I really didn't like the way the game looked.
It's pretty rare for a game to have art so unappealing.
Same goes for the music.

No matter how good gameplay of a title is if the presentation looks really off I won't be interested.
 

Watch Da Birdie

I buy cakes for myself on my birthday it's not weird lots of people do it I bet
I've always felt a lot of it's unpopularity has to do with it's name.

Nintendo are riding that Codename K.N.D popularity with this and Splatoon, lol. I think the English title should've used the "Lincoln vs. Aliens" subtitle Japan uses, though.

From what I can tell, Valkyria Chronicles did and does everything better and was only $20 on Steam. I just couldn't be bothered to buy it after playing the demo.

I've never played VC myself, so I didn't have anything to judge S.T.E.A.M. by.

I guess I can understand that reasoning, though. I need to get around to Valkyria Chronicles if it's like this, but "better".

Judging from the demo, i really lied the gameplay. But the world and theme doesn't interest me in the slightest. So unfortunately, it would be a game id buy cheaper, most likely used. But honestly, by the time i get around to having time for something like that i will have forgotten it.

The theme and world picks up a bit more around Chapter 6 thanks to a certain University. I agree it has a slow-start, and isn't mind blowing, but the plot was fun without getting in the way.

The wait for turns is nothing to me, the biggest flaws are the lack of a overhead map to know where the hell to go and the infinite respawns that happen often

The lack of an overhead map is completely intentional, though. That's part of the game, using your character's line of sight to keep an eye out for the enemy. If you knew where they all were all the time, the Overwatch mechanic would be pointless. When the level starts, it pans over the map, so you get an idea of the general layout and are shown the exit. I was never really getting lost.

As for infinite respawns, they're at set locations, and usually punish you for sitting around and camping. I've found in a few locations when I moved further on, they stopped respawning. It became less an issue in later levels than at the beginning, it felt.

Nyoro SF said:
Same goes for the music.

Someone really needs to upload the OST, because there are some good songs I'd love to share in this thread.
 

KingV

Member
I am sort of torn on it. Conceptually, I think its really cool, but I don't like the way that missions are designed to constantly throw in enemies behind you to make you rush the goal.

I also think it would have played better xcom style with an overhead or 3/4 view.
 

Regiruler

Member
It sounds like a game that shouldn't be on a handheld system.

In what way? Outside of the very infrequent crash, the game is technically impressive for the system.
I am sort of torn on it. Conceptually, I think its really cool, but I don't like the way that missions are designed to constantly throw in enemies behind you to make you rush the goal.

I also think it would have played better xcom style with an overhead or 3/4 view.
It's too easy to piecemeal the enemy if you're not pressured. Outside of maybe the Miskatonic U library (so far), I'd argue it's too easy in general.
 
The enemy turns really are what killed my interest in this game. I understand what the op is trying to convey, with the horror/anxiety aspect. But to me the art direction conflicts with that narrative pretty hard. It's just too colorful to make me scared.

That said I'm going off of the demo and first impressions on YouTube so maybe things change later on in the game?
 

Tohsaka

Member
The game just released at a really bad time, at least for me. I bought 6 other games just this month, and still have Bloodborne, Toukiden Kiwami and Axiom Verge left before March is over. The fact that I really don't like the art style just cemented my decision not to prioritize it. I might pick it up someday when it's cheaper.
 

Regiruler

Member
One major point for the game is that the music drastically starts to improve starting around mission 4. Why they used some of the weakest songs for the first levels, creating the poor first impression, I have no idea.
 

Watch Da Birdie

I buy cakes for myself on my birthday it's not weird lots of people do it I bet
It sounds like a game that shouldn't be on a handheld system.

Why not?

I think it's a perfect fit for a handheld. The controls are nice because you can pretty much do everything with either the touch screen, or the buttons, depending on how you feel comfortable, and it's the perfect game to just pick up and get addicted to while watching television.

There's nothing wrong with being on a handheld. I don't get the weird bias towards handheld games where they're seen as inferior just for being handheld, to the point I've seen people claim handhelds don't have good gameplay.

Tohsaka said:
The game just released at a really bad time, at least for me. I bought 6 other games just this month, and still have Bloodborne, Toukiden Kiwami and Axiom Verge left before March is over. The fact that I really don't like the art style just cemented my decision not to prioritize it. I might pick it up someday when it's cheaper.

Ha. That's what I was worried about..."I won't have time for S.T.E.A.M.!"

But guess what? Monster Hunter and Xenoverse got pushed to the side for this game. Haven't even touched those all of my vacation week despite planning to play both of them a lot, it's been S.T.E.A.M. everyday. The other night I stayed up to 3 trying to finish a very hard mission because I couldn't walk away and leave things unfinished.
 

Dice

Pokémon Parentage Conspiracy Theorist
Yeah, but let's not dance around the elephant in the room. Have you played XCOM Enemy Within and Valkyria Chronicles? Because SHIT GETS REAL in both of those, and all the descriptions I have heard from people who played all three says this game is lacking a lot of the chutzpah of the other two.
 

Alex

Member
The demo was OK, although there were some really awkward omissions and nuances to it. The aesthetic and general vibe is pretty tacky, people are right there, but I could get over it if it picks up compared to the demo.

I've never played VC myself, so I didn't have anything to judge S.T.E.A.M. by.

I guess I can understand that reasoning, though. I need to get around to Valkyria Chronicles if it's like this, but "better".

Valkyria Chronicles is more palatable, I guess is a good way to put it. It feels better, looks better and flows better. The general campaign was quite enjoyable although it's balancing issues keep it grounded to be anything past a quick consumption kind of thing. I think that ties in to why some people like it so much though, as is makes you feel very strong and offers little resistance most of the time.

Enemy Within and it's Long War mod are by leagues the shining stars of this type of play, though.
 

Justinh

Member
I only got this game because I wanted the Majora's Mask pin to be honest.

I've only played it just a bit. I'm not a fan of the art, and it really feels like it drags on with the enemy turns. Maybe if I give it more time, I'll be able to get over that.
 

Xander51

Member
So honestly, until this thread I had never even looked at any footage of this game because I didn't think it would be for me, but wow this game looks really cool! The art style reminds me of the Torchlight games. I'm really glad I clicked on this thread.
 

Stratocast

Neo Member
Thank you OP for this brilliant post, especially the part about the Enemy Turns! I'm stunned by how much I'm loving this game and I'm really hoping that this game gets turned into a series, but I'm worried that it won't because of all of the negativity surrounding it (which I like to call the "Metroid: Other M effect").
 

Watch Da Birdie

I buy cakes for myself on my birthday it's not weird lots of people do it I bet
I'd say give it a chance till you get a full team of four, because then things start to click as that's the team size you'll be using the rest of the game, and you don't feel as overwhelmed.

Or wait till you get Tom, and see how fun the "scout" characters like him and Scarecrow can be.

Mission 3-2 and Mission 4-2, however, are the hardest early levels and both introduce some frustrating enemies you aren't able to handle that well at this point with your equipment, and can get pretty frustrating. But get through those, and you begin to get the more versatile characters who make it easier to turn things around.
 

LaneDS

Member
The game has an aesthetic I personally find so foul that I can't look past it, which is a shame because I enjoy Intelligent Systems games, X-Com, Valkyria Chronicles, and like my New 3DS plenty.

I just think the concept behind it is so goofy and unappealing that my interest is minimal. I'm glad some folks like it though.
 
I'm up to Chapter 6 or so and I'm absolutely loving it. It's a very solid strategy game with some really intelligent systems (huehue).

Seriously though, it's a shame this game isn't getting more attention. It's not perfect and I can understand why the presentation puts some people off but it's absolutely worth picking up if you are interested in this type of game.
 

Busaiku

Member
On-Disc Amiibo DLC

Personally,the original characters in S.T.E.A.M. are so entertaining and fun to use I never really felt like I was missing out because I didn't own any Fire Emblem DLC. Yet, some people might feel a bit ripped off that four full characters are locked behind 12.99$ DLC, and DLC that's extremely difficult to find. And it's unfortunate that they couldn't offer up another way to obtain them. But, perhaps with the release of Fire Emblem If, we might see new, Fire Emblem Series Amiibo of the four characters that can be used in addition to the Smash Brothers Amiibo, to give more players the chance to use these characters? Or, we'll get those "Amiibo Cards" Iwata has mentioned. But once more, it's your choice when it comes to how you react to this---for me, I feel like the main game of S.T.E.A.M. feels complete, and the Amiibo DLC is just a bonus probably included to help S.T.E.A.M. by adding some Nintendo brand recognition.
This is the absolute worst.
It is seriously the only reason I bought the game, but I can't even play it cause Robin and Lucina aren't even available for preorder.
 

Draxal

Member
Yeah, but let's not dance around the elephant in the room. Have you played XCOM Enemy Within and Valkyria Chronicles? Because SHIT GETS REAL in both of those, and all the descriptions I have heard from people who played all three says this game is lacking a lot of the chutzpah of the other two.

Errr, I love Valkyria Chronicles, but there's some faults with that game that this game doesn't have .ie how broken scouts were in the vanilla game, the lack of variety in characters (all scouts were pretty much the same, and all lancers were the same so you pretty much had 6-7 types).

Hell even some of the complaints listed in reviews Valkyria doesn't fare well in either character development (only the core four characters get in it Valkyria); and the spikes of difficulty in the game (I remember that desert stage being a good amount harder than any surrounding stages).

Being short of Valkyria Chronicles and XCOM (never played xp so I'm not going to do a comparision of it) is not a bad thing either.

I still prefer Valkyria as I loved the canvas engine and setting, and it's one of the best games available on the ps3, and there's not many in that genre. Doesn't mean that a game that doesn't hit all the highs shouldn't exist.
 

RedToad64

Member
This game is a good example of why Nintendo does not want to make new IPs. They make something insanely fun and creative and everyone ignores it.
 
You should have seen the Twitter reactions when NoA revealed that Wil Wheaton would be playing Abe Lincoln.

...was it bad or good? Like i can understand someone telling me they won't buy STEAM cause they really dislike the voice acting and they'd rather not hear it(still dumb imo since you can just turn off the volume during cutscenes or something but easier to swallow) but to tell me your not going to buy it cause what ONE voice actor's opinion? yea, you were never going to buy the game anyway.
 
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