• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

In Defense of S.T.E.A.M.: A Great, Original Game Is About To Fall Through The Cracks!

& done...

really don't wanna hear about this being 'immersive' or 'innovative'. what it is is very limiting design decision. for s.t.e.a.m., it's the #1 'bad' imo...

Nah. Just because you don't like it and reject the reason given, doesn't mean it limits the game. You want to play it like other strategy games and can't
 

Regiruler

Member
2) the answer is called 'fog of war', & used in a number of srpgs. the map's revealed as you progress, & the overhead view gives you a more concrete idea of where enemy movement is occurring. now, if there're maps that're designed in such a way that they'd still be ruined even by using fog of war, i'm not sure what to tell you :) ...

I'm aware of fog of war. I'm still saying it would ruin the twisting nature of a number of the maps, given it's repelled at X distance away from your character.
It could be only in spaces you have moved, but how would you classify that? you can move freely until you make a decisive action (either firing a weapon or gaining health in some way), so you could see the entire map if you play tom or scarecrow correctly.
 

Brakke

Banned
Really want to like this game but the demo was super frustrating. They almost got there. Would definitely pick this up in a bargain bin. Worried it's going to be one of those Nintendo games that prints like 14 copies total and then becomes super expensive...
 

aka_bueno

Member
The biggest issue with STEAM is it's art style apparently. Just go into that "Has a games visuals ever stopped you from playing a game" thread that was made last week and you'll see pages of GAF peeps listing Codename Steam because they think it looks hideous.

It's unfortanute, and it sucked to read that many many times but yeah... there it is.

The game is fun though, not perfect but it's new and different and polished. Too bad it was destined to be niche from the start.
 

Cuburt

Member
It's unfortunate that the negatives (even something unrelated to the actual game) are overshadowing what is a really fun and refreshing game.

I expected it to be divisive and not be for everyone but some of the responses are like people want the game to fail, and that's disappointing.
 

yoshiunity

Member
Alright. I'm up to chapter 10 of the game here are my impressions so far.

The game has flaws, I'm not going to deny that. But flaws and all, even in missions where my team got absolutely curb stomped, I have to say that I really love this game!

I'm really digging the gameplay and how much it challenges you to think before you act. At first when I started, I got hammered pretty hard because of how lenient I thought the game would be. But as I went on, it became clear whatever advice the game gives you, it's paramount to take it to heart. I went from just running around and positioning myself in places wherever as long as the enemy didn't see me to noticing at my surroundings, keeping a eye out for enemies, walking slowly, peering around corners, keeping my agents close and covering my blind spots. The moment you get cocky or careless, this game WILL punish you for it.

Code Name S.T.E.A.M.is definitely NOT a game for the gun-ho, because if the enemy sees you or hears you running around like a looney, there is a high chance you will get shot full of holes with their Overwatch attacks or during their turn if you don't have enough steam. The biggest rule about this game is "Everything you can do, your enemy can do, too!" You can hit them from around tight corners, they can do the same. You have Overwatch depending on what you have, so do they. It's all about making due with what you have and working with it. The enemies are just as tough as you, and sometimes tougher. They become more varied and how they act individually is very important to remember. But unless you intentionally try to screw up your gear or completely ignore your team's strengths and special skills, you can make it through.

Now if I have to address the elephant in the room, A.K.A., the Enemy turns. They do not bother me. I'll admit that they take some time, but I disagree that they actually last insanely long. The only level I can recall where they actually lasted a little more than I like was at the level where you meet Scarecrow, because that's an area where you can get potentially combo'd by enemy attacks if you're not careful. Here is some helpful advice to those who want the time to speed up a bit. The more careful you are, the faster the enemy turns will gradually go. If you leave yourself open to attacks, the turns will be longer because every enemy that see you, WILL attack you if they can unless they are a busy healer. A option to speed up turns isn't something that I'm against, but honestly I really don't mind it all that much since I tend to use those moments to assess my surroundings and preparing my approach next turn.

As far as the story goes, it is very entertaining. It does keep raising stakes higher as you go along, delivering twist and turns that you would not expect. I'm definitely looking forward to how it ends.

The characters, while a bit flat, are still entertaining with how they are written. I say they're flat because while they differ in personality, most cut scenes just have them being textbook heroes discussing missions. If I have to make a comparison with another series Intelligent Systems worked on, they remind of the characters in Advance Wars, before Days of Ruin came to be, but in a better story.

Also, man... I like the art style and I can compare it to whatever. I like the the comic book style, and in-game, Code Name: S.T.E.A.M. does it proud in spades by actually using the aesthetic in really awesome ways. Also, people don't like the songs? Man, some one needs to get the full OST up quick!

The multi-player is so far surprisingly fun and tense, too... Just wish there weren't so many quitters online...
 

batfax

Member
Chiming in as one of the people who love it. It's a well designed game in spite of it's faults that you can see at a glance.
 

Regiruler

Member
Alright. I'm up to chapter 10 of the game here are my impressions so far.

The game has flaws, I'm not going to deny that. But flaws and all, even in missions where my team got absolutely curb stomped, I have to say that I really love this game!

I'm really digging the gameplay and how much it challenges you to think before you act. At first when I started, I got hammered pretty hard because of how lenient I thought the game would be. But as I went on, it became clear whatever advice the game gives you, it's paramount to take it to heart. I went from just running around and positioning myself in places wherever as long as the enemy didn't see me to noticing at my surroundings, keeping a eye out for enemies, walking slowly, peering around corners, keeping my agents close and covering my blind spots. The moment you get cocky or careless, this game WILL punish you for it.

Code Name S.T.E.A.M.is definitely NOT a game for the gun-ho, because if the enemy sees you or hears you running around like a looney, there is a high chance you will get shot full of holes with their Overwatch attacks or during their turn if you don't have enough steam. The biggest rule about this game is "Everything you can do, your enemy can do, too!" You can hit them from around tight corners, they can do the same. You have Overwatch depending on what you have, so do they. It's all about making due with what you have and working with it. The enemies are just as tough as you, and sometimes tougher. They become more varied and how they act individually is very important to remember. But unless you intentionally try to screw up your gear or completely ignore your team's strengths and special skills, you can make it through.

Now if I have to address the elephant in the room, A.K.A., the Enemy turns. They do not bother me. I'll admit that they take some time, but I disagree that they actually last insanely long. The only level I can recall where they actually lasted a little more than I like was at the level where you meet Scarecrow, because that's an area where you can get potentially combo'd by enemy attacks if you're not careful. Here is some helpful advice to those who want the time to speed up a bit. The more careful you are, the faster the enemy turns will gradually go. If you leave yourself open to attacks, the turns will be longer because every enemy that see you, WILL attack you if they can unless they are a busy healer. A option to speed up turns isn't something that I'm against, but honestly I really don't mind it all that much since I tend to use those moments to assess my surroundings and preparing my approach next turn.

As far as the story goes, it is very entertaining. It does keep raising stakes higher as you go along, delivering twist and turns that you would not expect. I'm definitely looking forward to how it ends.

The characters, while a bit flat, are still entertaining with how they are written. I say they're flat because while they differ in personality, most cut scenes just have them being textbook heroes discussing missions. If I have to make a comparison with another series Intelligent Systems worked on, they remind of the characters in Advance Wars, before Days of Ruin came to be, but in a better story.

Also, man... I like the art style and I can compare it to whatever. I like the the comic book style, and in-game, Code Name: S.T.E.A.M. does it proud in spades by actually using the aesthetic in really awesome ways. Also, people don't like the songs? Man, some one needs to get the full OST up quick!

The multi-player is so far surprisingly fun and tense, too... Just wish there weren't so many quitters online...

I will have to agree with most of this. The characters are the game's weakest point, despite the variety. Tiger lily in particular sounds so bored all the time.

I haven't gotten the opportunity to play online because my school's internet sucks. I'm hoping to put some matches into the tournament this weekend though.
 

Elixist

Member
Not my kinda game and arts type looks like some cheap phone game to me . And Im not mad at any politics behind the scenes crap. I'm guessing a lot of people felt the same
 

JCX

Member
I really don't mind the lack of a map. it would make the game too easy. You get a sweeping overhead view at the beginning of each stage, then you have to remember and use viewpoints to figure out the rest, and this is coming from someone who disliked the fog of war in FE/AW.

My biggest complaint beyond the turns is aiming. There are times when the reticule wavers between hitting a target and missing, even though the actual gun hasn't moved. I'm not sure if this is meant to simulate accuracy at far distances, but it isn't a great implementation of that. It should be a binary hit/won't hit scenario depending on distance.
 

mollipen

Member
lol some people aren't buying it because of a voice actor? I'd argue that those people never had any intentions of buying the game in the first place and are using that as an excuse to bring up their cause.

Some people actually do make those decisions, yes. I had active interesting in Shadow Complex, but decided never to play it because of the Orson Scott Card connection. Did my decision actually do any good? Maybe, maybe not. But it was a decision that I made on a game I did want to play.

Other people are making the same decision for STEAM as well. However, I'm sure that, yes, some are using it as an excuse, but had never actually intended to buy/play the game in the first place.
 
Alright. I'm up to chapter 10 of the game here are my impressions so far.

The game has flaws, I'm not going to deny that. But flaws and all, even in missions where my team got absolutely curb stomped, I have to say that I really love this game!

I'm really digging the gameplay and how much it challenges you to think before you act. At first when I started, I got hammered pretty hard because of how lenient I thought the game would be. But as I went on, it became clear whatever advice the game gives you, it's paramount to take it to heart. I went from just running around and positioning myself in places wherever as long as the enemy didn't see me to noticing at my surroundings, keeping a eye out for enemies, walking slowly, peering around corners, keeping my agents close and covering my blind spots. The moment you get cocky or careless, this game WILL punish you for it.

Code Name S.T.E.A.M.is definitely NOT a game for the gun-ho, because if the enemy sees you or hears you running around like a looney, there is a high chance you will get shot full of holes with their Overwatch attacks or during their turn if you don't have enough steam. The biggest rule about this game is "Everything you can do, your enemy can do, too!" You can hit them from around tight corners, they can do the same. You have Overwatch depending on what you have, so do they. It's all about making due with what you have and working with it. The enemies are just as tough as you, and sometimes tougher. They become more varied and how they act individually is very important to remember. But unless you intentionally try to screw up your gear or completely ignore your team's strengths and special skills, you can make it through.

Now if I have to address the elephant in the room, A.K.A., the Enemy turns. They do not bother me. I'll admit that they take some time, but I disagree that they actually last insanely long. The only level I can recall where they actually lasted a little more than I like was at the level where you meet Scarecrow, because that's an area where you can get potentially combo'd by enemy attacks if you're not careful. Here is some helpful advice to those who want the time to speed up a bit. The more careful you are, the faster the enemy turns will gradually go. If you leave yourself open to attacks, the turns will be longer because every enemy that see you, WILL attack you if they can unless they are a busy healer. A option to speed up turns isn't something that I'm against, but honestly I really don't mind it all that much since I tend to use those moments to assess my surroundings and preparing my approach next turn.

As far as the story goes, it is very entertaining. It does keep raising stakes higher as you go along, delivering twist and turns that you would not expect. I'm definitely looking forward to how it ends.

The characters, while a bit flat, are still entertaining with how they are written. I say they're flat because while they differ in personality, most cut scenes just have them being textbook heroes discussing missions. If I have to make a comparison with another series Intelligent Systems worked on, they remind of the characters in Advance Wars, before Days of Ruin came to be, but in a better story.

Also, man... I like the art style and I can compare it to whatever. I like the the comic book style, and in-game, Code Name: S.T.E.A.M. does it proud in spades by actually using the aesthetic in really awesome ways. Also, people don't like the songs? Man, some one needs to get the full OST up quick!

The multi-player is so far surprisingly fun and tense, too... Just wish there weren't so many quitters online...
Great post, I agree with all of this!

The OST is really unique, I love it.
 
I was really into the demo. So into it in fact I played while I made dinner and even continued while I ate dinner. I was in deep.

Way too many games in my back log at the moment but I will for sure be getting this down the line.
 

SummitAve

Banned
The only thing holding me back is the wait times. It could be the greatest game ever, I just don't have that kind of patience. There's way too many quality games coming out almost everyday for me to put up with that.
 

The End

Member
"If you enjoyed the demo for a game I didn't like, please don't buy the game you did enjoy, buy something else for an entirely different platform because i think it's better. Because it's unthinkable that you could buy and enjoy both!"

I'm just saying, this game got really mixed reviews for a reason. If you're posting on GAF, you have a device that can run XCom. If you have a PC that was built in the last 5 years, you can run VC.
 

Watch Da Birdie

I buy cakes for myself on my birthday it's not weird lots of people do it I bet
Some people actually do make those decisions, yes. I had active interesting in Shadow Complex, but decided never to play it because of the Orson Scott Card connection. Did my decision actually do any good? Maybe, maybe not. But it was a decision that I made on a game I did want to play.

Other people are making the same decision for STEAM as well. However, I'm sure that, yes, some are using it as an excuse, but had never actually intended to buy/play the game in the first place.

I was actually thinking of the issue with Orson Scott Card, but in those situations he was a major creative mind and I believe he directly receives a portion of the sales, right?

In this situation, however, all the actors were paid probably when they did the voices, and I imagine a meager amount since video-game voice acting doesn't pay well unless you're someone big like Kevin Spacey. You're supporting a game that Adam Baldwin was involved with, whereas in the other situation you're supporting a game that's involved with Orson Scott Card.
 

The End

Member
I was actually thinking of the issue with Orson Scott Card, but in those situations he was a major creative mind and I believe he directly receives a portion of the sales, right?

In this situation, however, all the actors were paid probably when they did the voices, and I imagine a meager amount since video-game voice acting doesn't pay well unless you're someone big like Kevin Spacey. You're supporting a game that Adam Baldwin was involved with, whereas in the other situation you're supporting a game that's involved with Orson Scott Card.

IIRC, during the Shadow Complex controversy CHair came out and said that while, yes, OSC would benefit from sales of the Empire novels that tied into Shadow Complex, he didn't have any direct profit participation on the game.
 

Brazil

Living in the shadow of Amaz
Just picked it up. Like, 2 minutes ago.

I've been eyeing it ever since the original presentation at E3 last year. The devs seemed very passionate about the project.
 
I was literally holding this game in my hands earlier today, but I'm going to wait until I have a bit more free time (likely won't be able to hold out though). I know I'll sink all my time into it.
 
I picked it up the opening weekend. Finished up a 100% MM playthrough and went back to wrap up Fantasy Life. Will probably get into S.T.E.A.M. after I finally complete Fantasy Life. Hopefully the OT is still active.

I do get the sense that this will be a niche game that is beloved by some fans and ends up disappearing from shelves relatively quickly. I trust IS so figure this has to be at least decent.
 
It hasn't arrived from Gamefly yet, but it's definitely a priority for me. I can't bring myself to let voice actors scare me away from an IS game, but well, I didn't know about any of those people doing voices for this.
 

yoshiunity

Member
Great post, I agree with all of this!

The OST is really unique, I love it.

I will have to agree with most of this. The characters are the game's weakest point, despite the variety. Tiger lily in particular sounds so bored all the time.

I haven't gotten the opportunity to play online because my school's internet sucks. I'm hoping to put some matches into the tournament this weekend though.

Thank you kindly. Honestly, I really hope that this game achieves success. IS has something great here and I definitely want to see more of it.

The OST is beautiful and very diverse in it's songs. It reminds me of all awesome Days of Ruin soundtrack was.

The multi-player -- besides the quitters -- is awesome. It's pretty much gives both players a set number of arenas that are design to keep both players blind until conflict happens. Really keeps you on the edge of your toes.
 

zroid

Banned
You're alright WDB. If I wasn't so lazy I'd already be playing it, but at least you can count me among the few who purchased it already.
 

weekev

Banned
I didnt enjoy the demo, I just dont have the time to sit and wait for each enemy turn. I need to feel like Im actually playing a game for it to be enjoyable. Its a shame because the actual premise of the game is fantastic. I mean its like Steampunk chess which is awesome, if only there was an option to super fast forward the enemy turns.
 

PSqueak

Banned
Some people actually do make those decisions, yes. I had active interesting in Shadow Complex, but decided never to play it because of the Orson Scott Card connection. Did my decision actually do any good? Maybe, maybe not. But it was a decision that I made on a game I did want to play.

Other people are making the same decision for STEAM as well. However, I'm sure that, yes, some are using it as an excuse, but had never actually intended to buy/play the game in the first place.

But it's weird to not want to buy STEAM because Baldwin/Wheaton since (as i understand from this thread since i wasn't aware of their involvement with the controvercy) they cancel each other out, don't they? You could argue it's different from Shadow Complex.
 

Riposte

Member
I will second this. I'm not saying it is going to be GOTY or top 5, but it's sad that this game's OT has 6 or so pages, with mostly the same posters. If you like tactics games, particularly unique ones, and you don't mind a learning curve, you have little excuse.

Speaking of which, people who care about Adam Baldwin or Wil Wheaton doing voices in this game have fucked up priorities and ultimately are not really serving anything but their own self-importance.

From what I can tell, Valkyria Chronicles did and does everything better and was only $20 on Steam. I just couldn't be bothered to buy it after playing the demo.

This is false in some really obvious ways.

Valkyria Chronicle's shooting mechanics are downright primitive in comparison. What's particularly noteworthy is trying to hit weak points of enemies, some of whom will sway wildly back and forth and change posture based on health, making it a test of positioning and timing (especially if you push and try to hit from an awkward angle or from a distance). In general, VC is more abstract, while STEAM is truer to the turn-based TPS concept (take for example VC's "cover" system or STEAM's visibility).

The best thing STEAM has over VC are the map layouts, which are more like elaborate dungeons than battlefields. Almost every map is packed to the brim with details, such as well-placed pick-ups, collectables, or secret routes (which are utilized with character abilities, etc). This means a lot of creativity in player actions, a lot of ways to play a map.

VC has a critical balance problem of Orders (plus Scouts). While you can also rush plenty of maps in STEAM using certain characters, this almost always more or less requires using the game's checkpoint system, which is implemented more like an optional difficult reducer at the cost of the game's main currency (which also serves as the main scoring component - meaning you are scored better for not rushing). Also enemies are all around better at stopping you, with overwatch+stuns. There's also the possible benefit that all upgrades in STEAM are not vertical progression (i.e., leveling up), but rather horizontal, meaning you just increase in the number of (unique) abilities and builds (and characters per mission progression).

STEAM also has competitive multiplayer, something VC literally didn't do.

I'm not saying which is better yet, because I'm slowly replaying VC, but STEAM does plenty of things better. Both games fall on the easier side of SRPGs/tactic games (I'm talking about turn-counting affairs mainly only the hardcore players experience), but STEAM may be a little harder before counting VC's DLC (or STEAM post-game difficulty settings), if you discount both scout abuse and checkpoints.


EDIT: And let me make something clear, which is clear to most people who've beaten the game so far: Polygon/McElroy's review (the only one I've personally read of these) was deeply influenced by how bad he was at the game. The boss he rage-quit on was a fairly basic one, that has some obvious tells (and you are more than equipped to cheese a bit if you go that route). It was a frustrated piece of revenge. It was IGN's God Hand review. That's fine to some people maybe, but if you are good at videogames, don't let it deter you.

EDIT: The character models don't do the overall game justice. It's actually quite good looking for a 3DS game in terms of environments and they are surprisingly packed with details (in addition to having short "newspaper" articles/signs you can read). I particularly liked the library level.
 

Ezalc

Member
Dénouement;156742822 said:
I tried the demo and couldn't get into it at all. Which is a shame because I love IS.

Same here. Got stuck on a part since the enemies kept respawning endlessly in the demo and basically my team got taken out.
 

hatchx

Banned
I feel like I should speak up for the OP's sake, because I am loving Codename STEAM. The characters are really fun, and the gameplay feels balanced and rewarding.

When I first saw the trailer last e3, I thought it looked awful. It's actually a really neat and unique style on the 3DS, and it all runs very competently without bugs or glitches.

There's a lot of variety in the gameplay, and so far (I'm on chapter 6) every level has introduced something new. Each new character brings new mechanics, and there's lots of different strategic approaches.

I am happy there is no overhead map. The gameplay really doesn't need one. It's not that kind of game. It wouldn't be very fun to play if you knew where all the enemies were, and it would kill the exploration aspect.


I have a feeling this game is going to tank, and largely be forgotten other than from a couple of fans like us. It's a great game, and I think it will atleast obtain cult-classic territory someday.
 

Sitrus

Member
Watched a video of how long the enemy turns take. It's murderous. What were they thinking?

It gets worse if you think about redoing some of the missions :p

I've played to chapter 5 and my impression is that this would have been much better with a fast-forward button. The art style also prevented my friends from buying it too which is kind of sad. Also the GameStop employee where I live said they only sold five copies since launch.

I kind of like the removal of the map, makes it more challenging so that's a plus. The characters are just boring paper cuts which I can't feel anything for. Every characters is just there, they may have some unique feature, but for me they all feel like just characters with different stats, like the fodder demons in Disgaea.

All in all, it's a good game for fans of the genre which I am, but I honestly cannot recommend it to casuals who just want to have fun with some strategy.
 
I really wanted to like this game. I actually like the art style, and the concept is neat.

...But I just didn't enjoy the demo at all. Didn't even finish it. Sorry. :/
 

hatchx

Banned
I've played to chapter 5 and my impression is that this would have been much better with a fast-forward button.



As much as I like the game, I can't argue it needed a fast-forward button. I find the best way to play STEAM is with a movie/TV on in the background.
 
I have a feeling this game is going to tank, and largely be forgotten other than from a couple of fans like us. It's a great game, and I think it will atleast obtain cult-classic territory someday.
Yep. :(

It sucks because this game is a great foundation for a new series. They could do so many great things with a sequel and easily refine the flaws.
 

Weiss

Banned
I'm waiting until I clear out some more of my backlog, but I've been playing the demo and I've been loving it despite and indeed because it's been kicking my teeth in every five minutes. Not every single game needs to coddle you.

I love Jack Kirby and Mile Mignola artwork, steampunk, Lovecraft, lighthearted stories, and tactical RPGs like Valkyria Chronicles and Fire Emblem Awakening, so this feels like a game that was custom made for me.

If this bombs I never want to see whining about Nintendo not creating new IPs ever again.
 

lt519

Member
Still only completed the first mission ): Just haven't had time, maybe this weekend! I do want to finish Rainbow Curse though.
 

mjc

Member
I'm on the third mission but I'm enjoying it despite the shortcomings. Definitely deserves to be supported by fans who have the 3DS. Support new IPs!!!!!
 

Yarbskoo

Member
As my backlog grows, it gets harder for me to justify buying games like these that have a mixed reception. Codename S.T.E.A.M. may be a pretty good game, but it becomes a lot less appealing when I've got Valkyria Chronicles, Fire Emblem: The Sacred Stones, Fire Emblem: Radiant Dawn, and Advance Wars already in my library, unfinished.
 
I find it funny that people cry that this is shovelware that prevented the creation of a "real game" like Advanced Wars or Paper Mario, but in the end that's the type of attitude that causes developers to be scared of creating new IPs.
 

mjc

Member
I find it funny that people cry that this is shovelware that prevented the creation of a "real game" like Advanced Wars or Paper Mario, but in the end that's the type of attitude that causes developers to be scared of creating new IPs.

Yup. Damning this game will be a shortcut to them avoiding development of these types of games all together.
 
Have only played the demo (to hell and back too, as it's so damn fun), but right now I'm budgeting for SEGA 3D Classics and A-Train, which I'm writing the OT for anyway. But I will say this: S.T.E.A.M. already gives me a better impression than VC did in its opening missions. The difference in budget is noticeable, but I much prefer this game's ranking system, use of saves, lack of an overhead view (forces you to consider position and character FOV in relation to the enemy-phase camera), and straightforward comic-book-style plot and interactions. Music and visuals are both surprisingly good, though I can see room for improvement (and that few even want a sequel to S.T.E.A.M. to have a chance, going off of their impressions and cynicism).
 

komorebi

Member
This game is just one huge turnoff after another for me. Art style, music, inspired by American "history"...meh. From what I read about the enemy turns that sounds like it'll annoy me too. I'll likely never play it. Nice to see others enjoying it though.
 

RM8

Member
My copy arrives next Monday, yay. I absolutely loved the demo, I'll accept that this is one of those games I love that some people hate.
 
Well I petsonaaly feel that a handheld game should be able to have a full filling and complete experience in short burst sessions while still feeling like a full product. And from all that I've read about the game it doesn't lend itself to that kind of experience it sounds like something that should be on the WiiU. Again that's just me.
Well, I guess that depends on how you would want to divide up a play session. Back in the day for other turn-based games like Final Fantasy Tactics A2 or Advance Wars, I would often close up my DS to go deal with something else or mull over my turns, then get back to it whenever I can. I'm basically doing the same thing with Codename STEAM. I definitely can't finish a map in 5 minutes, but over some breaks at work and while I find some time at home, I can just do a little bit here and a little bit there.
 
Stupid name that doesn't convey anything to me. Really bad character design that is simply not my thing. Graphics just don't look good for a 3DS game. Levels look bland and uninteresting.

There's a reason it's getting ignore.
 

RM8

Member
You know, of course it's not going to be for everyone, and it clearly isn't flawless. But I just wish people would decide based on the demo, and not dismissing it instantly.
 
Top Bottom