Fimbulvetr
Member
I was waiting for impressions from gaffers whose opinions I trust. I saw a few, so I guess I'm in.
New IP comes out.
"It's not any good. Should have made a Mario or Zelda game."
New Mario or Zelda game comes out.
"Why didn't you make a new IP?"
Nintendo all like "t-thanks".
Looks like a neat game, if I had more dosh in my budget right now I'd probably pick it up.
This game is a good example of why Nintendo does not want to make new IPs. They make something insanely fun and creative and everyone ignores it.
its more the characters and setting are shit to put it bluntly.
its getting ignored due to people being turned off by the overall design and do not blame them either.
that splatoon example someone else gave was good. as the design captured the attention of many in a good way and why there is so much hype behind it.
Not to single you out, but I just don't understand the overwhelming amount of complaints the artstyle's gotten. While I love me some Lovecraft, I'm not an American literature expert but I love the way they've interpreted these characters and I think the artstyle is vibrant and uses the comic book aesthetic well (at least this is impression I get from the demo). I'm also way into alternative-history fiction.
Even if it's not your cuppa tea, there's a level of craft and care put into the art that disqualifies it from being shit imo.
Ouch, but yeah Rainbow Curse was a bug disappointment after Canvas Curse.If the 3DS people don't want it I'll take it on the Wii U
yall can have this Kirby cellphone trash
It looks like something that came out of a 5th graders notebook. Seriously. NOTHING redeeming about the style for the characters and its way too focused to have any sort of mass appeal outside of America or Nintendo hardliners.
I confess, I had no idea it was even released. Thought it was holiday 2015.
Seriously, has nobody seen the works of Jack Kirby or Mike Mignola? That's where they're getting the influence from. Both artists had very angular character designs.
Seriously, has nobody seen the works of Jack Kirby or Mike Mignola? That's where they're getting the influence from. Both artists had very angular character designs.
I think comparing the in-game 3D look of the game to Mike Mignola's sublime art is borderline insulting.
like what the fuck are you even saying
From what I can tell, Valkyria Chronicles did and does everything better and was only $20 on Steam. I just couldn't be bothered to buy it after playing the demo.
The enemy designs are a lot more detailed than people give credit. The prowler in particular actually has a very detailed model (and those assholes are everywhere), you just can't see it unless you're really close. My favorite detail is how they ruffle their spines.Bruce Timm was cited as well.
I'm thinking Mignola is more the enemy designs. With the differences in the color usage, though, it's probably not as evident an influence.
I think comparing the in-game 3D look of the game to Mike Mignola's sublime art is borderline insulting.
like what the fuck are you even saying
Only complaints I see about X's visuals are the awful faces. Those are not "anime" faces. Those are some unholy fusion of realism and anime done in the worst way.I want to support Intelligent Systems because they made a genuine attempt at game focused on westerners without doing the obvious thing and aping Hollywood movies.
Strong manga/anime influences are becoming more and more limiting to games Nintendo wants to sell worldwide. Example:Xenoblade X
STEAM's aesthetic might not stick but IS deserves tons of credit for trying.
This game feels like it's hobbled by both dumb design decisions (the enemy turn issue, lack of minimap or pre-mission briefings) and technical considerations (slow, wonky camera, poor draw distance, ugly ugly graphics)
Do yourself a favor, if you enjoyed the demo go buy the X-Com: Enemy Unknown complete pack on steam for $10 and install the long war mod, it's a waaaaaay better game.
Do yourself a favor, if you enjoyed the demo go buy the X-Com: Enemy Unknown complete pack on steam for $10 and install the long war mod, it's a waaaaaay better game.
Off-topic but just want to say, the Hellboy books are incredible. Not even a comic person, but I inhale those books as soon as they come out. Which isn't often, since I wait for the trades, and Mignola takes his sweet time completing each arc or story collection. But boy are they worth the wait. Such a wonderful character and world.I think comparing the in-game 3D look of the game to Mike Mignola's sublime art is borderline insulting.
like what the fuck are you even saying
If you want to insist on invoking Mignola as inspiration for the 2D character drawings, my honest impression is that they've just flat-out failed. The most diplomatic reply I have is that they tried to do it... and maybe managed to produce something on the level of a cheap saturday morning cartoon knockoff.
While I love the game, I'd only agree with your statement as far as aesthetics go. When it comes to stuff like usability, though, there are many UI elements that many people seem to miss if they aren't in the habit of clicking on everything like I am...Honestly, I think the best part might be the UI. It's so active when most other UIs are passive buttons. I'd argue it even outclasses Sakurai's best work.
Yeah, but let's not dance around the elephant in the room. Have you played XCOM Enemy Within and Valkyria Chronicles? Because SHIT GETS REAL in both of those, and all the descriptions I have heard from people who played all three says this game is lacking a lot of the chutzpah of the other two.
While I love the game, I'd only agree with your statement as far as aesthetics go. When it comes to stuff like usability, though, there are many UI elements that many people seem to miss if they aren't in the habit of clicking on everything like I am...
The art style and the cute girls, for what I have seen.Splatoon's got a lot more hype than this
I'll leave you to guess why
The art style and the cute girls, for what I have seen.
Well about that...spoilers for the last character...
The final character in S.T.E.A.M. is a cute girl with a paint-gun more or less.
She's incidentally the only character I don't find interesting from a gameplay perspective, but I'm tempted to say the game would've gotten more interest from a lot of...uh...certain fans...if they showed her off in promotions.
Her and the second-to-last character are oddly still under Embargo, which is odd since they're pretty obvious. I will say the other "secret character" has a great and silly motif that I love IS went with, and his unique ability adds a ton of strategic potential and changes how you play the game.
I hate when someone rejects a game because of art style. I thing Street fighter IV is dog ugly and a slap in the face coming after 3rd strike but it's still one of my favorite fighting games of all time.It gets worse if you think about redoing some of the missions
I've played to chapter 5 and my impression is that this would have been much better with a fast-forward button. The art style also prevented my friends from buying it too which is kind of sad. Also the GameStop employee where I live said they only sold five copies since launch.
I kind of like the removal of the map, makes it more challenging so that's a plus. The characters are just boring paper cuts which I can't feel anything for. Every characters is just there, they may have some unique feature, but for me they all feel like just characters with different stats, like the fodder demons in Disgaea.
All in all, it's a good game for fans of the genre which I am, but I honestly cannot recommend it to casuals who just want to have fun with some strategy.
Splatoon's got a lot more hype than this
I'll leave you to guess why