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Like a Dragon: Pirate Yakuza in Hawaii | Review Thread

consoul

Member
So the question has been answered: what would a Yakuza game be like if you took out the serious parts and left only the silly parts?

The answer: Surprisingly OK.
The formula works better with a mix of both, but it's still cosy and fun without a weighty backbone.
 

Kacho

Gold Member
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Humdinger

Gold Member
I'm about 12 hours in, goofing around in Ch. 2. I'm enjoying it, although I miss some of the old Yakuza elements.

This is definitely much "cozier" than the Yakuza games I've played before, with all the activities like taking photos, making friends, planting and harvesting, feeding people, building bonds through conversation, rescuing animals, etc. It still has an "adult" feel, though, with the cursing and violence. It's an odd combo. Yakozy.

The activities are densely packed on the map. I'm not sure I like that. In Kamurocho, it was nice talk to walk leisurely through town without too much interruption, but here there are icons everywhere. I find it easy in Yakuza games to focus on the main mission while picking up occasional side-stories, but here, the side activities are so plentiful, it's hard to walk a block without something calling for my attention.

It's a more relaxing game than your standard Yakuza. The tense melodrama is gone, combat is easier, and most of the activities are pretty simple. The side stories still crack me up, and combat is fun.
 
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