What is progression like at the end of the base game going into Heavensward for brand new players nowadays?
I got to lv50 maybe 2 weeks after the game came out (A Realm Reborn, not 1.0) and spent the next 2 months kinda doing endgame grind stuff, prior to Heavensward's release. And even after I quit, I know plenty of stuff was added to boost your character's relic weapon even higher, and newer sets of armor became available. I even tried to resub and pick up where I had left off last shortly before Heavensward launched, and no one could tell me where I needed to start, so I very quickly dropped off.
I have wanted to go back again after Heavensward, and I do want to start completely fresh -- new character, new server, everything. Just wondering if new players are required to do some of the base game's endgame stuff before progressing to Heavensward content, or if it suffices just to do main story quests. I get that you occasionally get whisked off to a dungeon that requires a group, but can you primarily get to Heavensward without having to do some of the base game's late-story group quests ("fake" raids) now? Can you skip all of the relic progression and still be suitably geared going into Heavensward's endgame -- since Relic progression seemed to be such a focal point of the base game's updates going into Heavensward, I'm more or less wondering if that progression carries over into Heavensward's progression?
What is progression like at the end of the base game going into Heavensward for brand new players nowadays?
I got to lv50 maybe 2 weeks after the game came out (A Realm Reborn, not 1.0) and spent the next 2 months kinda doing endgame grind stuff, prior to Heavensward's release. And even after I quit, I know plenty of stuff was added to boost your character's relic weapon even higher, and newer sets of armor became available. I even tried to resub and pick up where I had left off last shortly before Heavensward launched, and no one could tell me where I needed to start, so I very quickly dropped off.
I have wanted to go back again after Heavensward, and I do want to start completely fresh -- new character, new server, everything. Just wondering if new players are required to do some of the base game's endgame stuff before progressing to Heavensward content, or if it suffices just to do main story quests. I get that you occasionally get whisked off to a dungeon that requires a group, but can you primarily get to Heavensward without having to do some of the base game's late-story group quests ("fake" raids) now? Can you skip all of the relic progression and still be suitably geared going into Heavensward's endgame -- since Relic progression seemed to be such a focal point of the base game's updates going into Heavensward, I'm more or less wondering if that progression carries over into Heavensward's progression?
What is progression like at the end of the base game going into Heavensward for brand new players nowadays?
I got to lv50 maybe 2 weeks after the game came out (A Realm Reborn, not 1.0) and spent the next 2 months kinda doing endgame grind stuff, prior to Heavensward's release. And even after I quit, I know plenty of stuff was added to boost your character's relic weapon even higher, and newer sets of armor became available. I even tried to resub and pick up where I had left off last shortly before Heavensward launched, and no one could tell me where I needed to start, so I very quickly dropped off.
I have wanted to go back again after Heavensward, and I do want to start completely fresh -- new character, new server, everything. Just wondering if new players are required to do some of the base game's endgame stuff before progressing to Heavensward content, or if it suffices just to do main story quests. I get that you occasionally get whisked off to a dungeon that requires a group, but can you primarily get to Heavensward without having to do some of the base game's late-story group quests ("fake" raids) now? Can you skip all of the relic progression and still be suitably geared going into Heavensward's endgame -- since Relic progression seemed to be such a focal point of the base game's updates going into Heavensward, I'm more or less wondering if that progression carries over into Heavensward's progression?
What pissed me off with this game was the grind required to start HW. I bought that expansion and was so pissed off with the bullshit quests they make you do that i havent even managed to play what I paid for
That was a REALLY dumb decision. The general gated-ness of the game is very non-mmo, it works to service the story but it feels really fucking silly too. I'd power through it, just the first two patches are bad, the rest is quite good. I'm with you in principle though, if you go back to the Heavensward OT there's a couple pages where I'm ranting about it pretty hard at the time, like 15 hours of bullshit you had to do between 2.0 and 3.0 release. And about 6 or 7 of it is TOTALLY worthless. Much prefer the western approach of 'yes there's a story, but we're not going to force you to see it if you don't care' - which is beneficial since so much of the ancillary stuff is required in 14 that you could absolutely understand the story without, it made sense for it to be padded out a bit when it was the only content being drip fed to people, but then in bulk as a new player? total shit.
Is the combat turn based or action based?
Nope.
Not paying that.
XIV's ARR campaign was seriously good - talks of it being mediocre are being unfair. I'll concede that the fetch quests were redonkulous.
Heavensward campaign was on a whole different level - I mean, holy shit....what a rollercoaster of emotions!
Tl;dr - OP is correct. One of the best RPG experiences I've ever played.
I'm actually interested in starting to play FFXIV, having heard nothing but praise here and i also do like the look/artstyle of it. However, i'm quite held back by the MMO format and i say that as someone who has played and still plays World of Warcraft 12 years straight.
I primarily want to play FFXIV for the world and story, and my experience with World of Warcraft is that the extremely cut-throat MMO community, which often has no time at all for newbies, "slackers", or non-optimisers could really ruin my day whenever the game forces you into group content. And unlike WoW, i almost certainly wouldn't be playing FFXIV with family and friends. It would be truly "single player lite".
Someone help me get over this final hurdle.
It gets more story heavy later on, but don't expect a good one. It's better than most MMO plots, but that's not saying much.I've started playing it but man, it starts out slowly. Just a relentless run of fetch quests. Very little story so far in the first few hours.
btw. anybody knows what "Draw Quality" is supposed to do? I mean, it sounds pretty self-explanatory right? But after changing it from normal to high, high to normal a couple of times, I didn't notice any change in LoD or draw distance, but the framerate is slightly better on normal.
Seriously. Ask and most people will help. If you don't speak up, they'll just assume you know what you're doing. They want to clear too. The community is actually pretty friendly as long as it's not endgame stuff.
Look up guides for your class, maybe consider looking up guides for the content if you want to make sure things go smoothly, and you'll be fine. Most of the MSQ content (dungeons, trials) is pretty easy.
Play on the Lamia server, extremely friendly people play on that server from my experience. I never played a MMO outside of Guild Wars 2 and the FF14 community helped me so much getting into the game. Like no hyperbole, people WANT to help you out in the game.
Making a party is as simple as joining up a queue and letting the game match you up with people automatically. And I've never once was yelled at for making a mistake by veteran players and most will tell you what to expect of you and the bosses/enemies when you say you're new to whatever instance you're about to run.
True but ARR had its share of highs - particularly the Ishgard quests and, perhaps I'm a bit biased because my starting city was Uldah, theMaybe that's why a lot of people don't have as fond memories of the ARR campaign as of HW.
HW was just fucking superb.
To expand, it's not that i'm new to MMOs, quite the opposite, i know a lot about how they work which is precisely why i don't want the extreme intensity of World of Warcraft, which I've had enough of.
I might have missed this. What line was it?
Okay, sorry about that. I guess the best way to describe it is that it's pretty much "progress at your leisure". A lot of freedom to do what you want but there is a lot of grind starting after the main story. I find the experience very easy-going.
Supposedly Microsofts cross play requirements require an Xbox only mode. The only way an MMO could provide an Xbox only mode is by having an Xbox only server which is the whole reason the game was never ported in the first place. Game probably won't get ported until they can get an exemption from that requirement.I thought that was not the case anymore?
The game does a pretty good job at incentivizing carries for new people by rewarding bonuses to everyone in the group when someone is new. It's very unlikely you'll come across dicks while leveling cause nothing forces high lv people to run leveling content and if they're running it it's usually to lv an alt class and in which case a new person means bonus such as extra xp.To expand, it's not that i'm new to MMOs, quite the opposite, i know a lot about how they work which is precisely why i don't want the extreme intensity of World of Warcraft, which I've had enough of.
The "single player" part of WoW is like that too but once you hit the multiplayer content your quite likely to be kicked to the curb by the rest of the group at even the lowest difficulty if you're seen as holding people up.
I'm actually interested in starting to play FFXIV, having heard nothing but praise here and i also do like the look/artstyle of it. However, i'm quite held back by the MMO format and i say that as someone who has played and still plays World of Warcraft 12 years straight.
I primarily want to play FFXIV for the world and story, and my experience with World of Warcraft is that the extremely cut-throat MMO community, which often has no time at all for newbies, "slackers", or non-optimisers could really ruin my day whenever the game forces you into group content. And unlike WoW, i almost certainly wouldn't be playing FFXIV with family and friends. It would be truly "single player lite".
Someone help me get over this final hurdle.
To expand, it's not that i'm new to MMOs, quite the opposite, i know a lot about how they work which is precisely why i don't want the extreme intensity of World of Warcraft, which I've had enough of.
The "single player" part of WoW is like that too but once you hit the multiplayer content your quite likely to be kicked to the curb by the rest of the group at even the lowest difficulty if you're seen as holding people up.
Ah.
Well, as I said, most of the main content is really quite easy. As long as you have even a smidgen of competence with your role and/or a willingness to learn from your mistakes, most people will be happy with that. You're not really going to get 'kicked to the curb'. There are a few trials where I expect to wipe at least once when I see a party of new players (Steps of Salt and Nabriales tbh), but The Echo mechanic means people will usually stick around for a do-over.
You're generally fine, the game shows other players when someone is watching a cutscene, and everyone gets bonuses if a new player is running the dungeon with them for the first time so they like newbs. There is one specific mission where you will run into issues, because the mission involves more than just a party of 4, and the cutscenes are extremely long, so yeah, that one they won't wait for you. There are plenty of people running it though that you can choose to watch the cutscenes as everyone else runs ahead without affecting the victory condition, or you can just play with everyone else and watch the cutscenes afterwards (the game has a feature that lets you rewatch any cutscene).I'm not an elite player but difficulty in MMOs never worries me. What worries me with FFXIV is not being able to take my time with story content that happens within the multiplayer. In WoW nobody is going to wait for you to watch cut-scenes or talk to NPCs no matter how well you perform in the actual fights.
You're generally fine, the game shows other players when someone is watching a cutscene, and everyone gets bonuses if a new player is running the dungeon with them for the first time so they like newbs. There is one specific mission where you will run into issues, because the mission involves more than just a party of 4, and the cutscenes are extremely long, so yeah, that one they won't wait for you. There are plenty of people running it though that you can choose to watch the cutscenes as everyone else runs ahead without affecting the victory condition, or you can just play with everyone else and watch the cutscenes afterwards (the game has a feature that lets you rewatch any cutscene).
Yeah, it's basically the last mission in the Realm Reborn main storyline, so it's quite cutscene heavy. They learned their lesson, they didn't do that again after that, they make sure the long cutscenes aren't in the middle of raids. For pretty much the rest of the game, you get a cutscene at the beginning of a dungeon and one before the final boss of the dungeon, but they are very short. The long cutscenes are generally relegated to the unlocking of the dungeon, or finishing it, rather than the actual running of it.Does that really only happen once?
I thought that was not the case anymore?
Microsoft still requires the ability to turn off cross play which unless they budge makes it incompatible with FFXIV.
Does that really only happen once?
I encourage everyone interested to try out FFXIV, though I would like them to help boost the population of Roegaedyns and Elezen. We have enough walking potatoes and cat girls with mismatched eye colors.
Yeah, it's basically the last mission in the Realm Reborn main storyline, so it's quite cutscene heavy. They learned their lesson, they didn't do that again after that, they make sure the long cutscenes aren't in the middle of raids. For pretty much the rest of the game, you get a cutscene at the beginning of a dungeon and one before the final boss of the dungeon, but they are very short. The long cutscenes are generally relegated to the unlocking of the dungeon, or finishing it, rather than the actual running of it.