World of Final Fantasy is a flop
But that Atelier game is a HUGE flop, holy shit. Franchise over?
Hopefully Gust will now realize that they need to stop with the yearly releases.
World of Final Fantasy is a flop
But that Atelier game is a HUGE flop, holy shit. Franchise over?
To be fair last time home console sold 2 million units or more in a year in Japan was 2008 (Wii) so it's not like this is new phenomenon.
+-------+------------+------------+------------+------------+------------+-------------+
|System | This Week | Last Week | Last Year | YTD | Last YTD | LTD |
+-------+------------+------------+------------+------------+------------+-------------+
| PS4 # | 92.344 | 32.041 | 27.311 | 1.245.468 | 1.035.282 | 3.546.545 |
| 3DS # | 32.301 | 31.182 | 28.593 | 1.227.334 | 1.545.932 | 21.413.336 |
| PSV # | 10.410 | 9.816 | 12.501 | 666.912 | 790.891 | 5.260.310 |
| WIU | 2.756 | 2.071 | 17.921 | 260.396 | 536.034 | 3.281.059 |
| PS3 | 611 | 735 | 1.751 | 55.722 | 200.502 | 10.443.802 |
| XB1 | 171 | 181 | 524 | 6.304 | 16.479 | 70.195 |
+-------+------------+------------+------------+------------+------------+-------------+
| ALL | 138.593 | 76.026 | 88.601 | 3.462.136 | 4.125.120 | 44.015.247 |
+-------+------------+------------+------------+------------+------------+-------------+
|PS4 Pro| 65.000 | | | 65.000 | | 65.000 |
| PS4 | 27.344 | 32.041 | 27.311 | 1.180.468 | 1.035.282 | 3.481.548 |
| PSV | 10.410 | 9.816 | 11.821 | 666.912 | 760.970 | 5.074.857 |
| 2DS | 7.972 | 7.122 | | 91.066 | | 91.066 |
|n-3DSLL| 20.345 | 19.798 | 21.800 | 868.405 | 1.026.701 | 3.338.524 |
| n-3DS | 3.603 | 3.807 | 5.264 | 190.908 | 325.858 | 1.023.355 |
| 3DSLL | 57 | 47 | 561 | 12.558 | 90.944 | 6.955.823 |
| 3DS | 324 | 408 | 968 | 64.397 | 102.429 | 10.004.576 |
+-------+------------+------------+------------+------------+------------+-------------+
World of Final Fantasy is a flop
But that Atelier game is a HUGE flop, holy shit. Franchise over?
I didn't even notice it was missing until someone mentioned it earlier.
While I'm sure franchise burnout has something to do with it, the lack of legs seems more attributable to the fact that they released a buggy mess on both consoles.
I don't see why Gust are pushing out so much content at once when the quality is really suffering for it. This is November; Nights of Azure 2 in December and Blue Reflection in March. Slow the fuck down Gust and actually polish the games you're releasing.
Can't wait to see the state of the Vita version of NoA2 *eyeroll*
Hopefully Gust will now realize that they need to stop with the yearly releases.
The PS4 Pro may ensure it will finish 2016 as the best selling console unless Nintendo puts out a new model 3DS for a really good price before new years.
The PS4 Pro may ensure it will finish 2016 as the best selling console unless Nintendo puts out a new model 3DS for a really good price before new years.
I mean the bundle for Sushi/Tempura is coming soon, I think it could probably at least outsell Splatoon, if bundle sales are counted towards total sales anyway.Ōkami;224717874 said:Double post.
Sushi / Tempura are 300k units behind Busters with the gap growing more and more every week.
The game has just outsold the original Yo-kai Watch; with sales already flatlining, it won't outsell it by much more.
Yo-kai Watch is still one of the biggest things in the industry as only Pokémon will outsell it this year and the only game that will come close to matching 3's sales might be (and that's a big might) Final Fantasy XV the new entry on a franchise with a history of nearly 30 years and more than 14 million sellers.
Hindsight is 20/20, go back two years when Yo-kai Watch 2 had sold nearly 3 million units and had an upcoming enhanced version that would sell almost sell an additional 3 million more, tell the people there that in the future a Yo-kai Watch game would struggle to outsell Nintendo's weird third person shooter with squids on the Wii U.
It needs to sell an additional 300k to just match Splatoon, I don't see it happening, wouldn't expect much from the dual pack when not even Sukiyaki generates much buzz.Aww, YW3 is finally out of the rankings? So does this mean it's literally out of stock?
I mean the bundle for Sushi/Tempura is coming soon, I think it could probably at least outsell Splatoon, if bundle sales are counted towards total sales anyway.
Ōkami;224730393 said:It needs to sell an additional 300k to just match Splatoon, I don't see it happening, wouldn't expect much from the dual pack when not even Sukiyaki generates much buzz.
And it's out of the rankings not because of stock, but because people just don't want to buy it.
Add digital sales, Splatoon is around 1.6 million there now, Yokai Watch games don't do anything special on digital.If you mean YW3, then what about this though according to the charts:
19./14. [3DS] Yo-Kai Watch 3: Sushi / Tempura <RPG> (Level 5) {2016.07.16} (¥4.800) - 4.031 / 1.302.855 <80-100%> (-31%)
27./24. [WIU] Splatoon # <ACT> (Nintendo) {2015.05.28} (¥5.700) - 2.350 / 1.427.427 <80-100%> (-8%)
If bundle sales are counted, then it should be able to outsell Splatoon this holiday season.
Wait, ps4 is tracking ahead of ps3 in Japan? I wasn't aware. It seems to be doing OK then right?PS4 reached 3.5m this week, still ahead of PS3.
Ōkami;224732880 said:Add digital sales, Splatoon is around 1.6 million there now, Yokai Watch games don't do anything special on digital.
And Sukiyaki will be the go to SKU this holiday, don't bet on the dual pack to do magic numbers, it's going to be limited anyway.
Assuming Pokemon doesn't assimilate potential Yokai Watch sales anyway.
Try 150k less than that.What are Persona 5's numbers? Has it reached 700k yet?
Who knows what Level 5 meant by limited.Oh ok. Cool! I wonder if the holidays will change that, I think it's possible to surpass Splatoon sales, but by a small margin. I wonder how Level-5 will market the bundle. Will it be limited like amiibo, where demand could be created? Or is that just not a thing in Japan?
Ōkami;224734311 said:Try 150k less than that.
It might hit 700k after a few years and rereleases.
Ōkami;224734311 said:Try 150k less than that.
It might hit 700k after a few years and rereleases.
Really? 550k? Physical only I suppose or are you putting your expectations of digital alongside the number?
Well, if you add PS2 and Vita versions of Persona 4 and PS1 and PSP versions of Persona then no.I'm guessing it's the best selling Persona game in Japan right now even against Persona 1 and Persona 4 rereleases?
That's data Atlus shared, it most definetly includes digital.Really? 550k? Physical only I suppose or are you putting your expectations of digital alongside the number?
I think 550k Japan retail, 50k digital, and 100k Asia is plausible. That would put it at 700k.
And that's nice but Do you honestly think it would sell 800k-900k in the west?
And that's nice but Do you honestly think it would sell 800k-900k in the west?
I expect more than that. Even if it doesn't reach that number initially, it will on the long term. Atlus games (Persona in particular) have been steady selling in the west through sales and word of mouth for years. P5 shouldn't be different.
Do we have any data for this? Persona never struck me as anything more than internet's darling rather than actually real life success.
Do we have any data for this? Persona never struck me as anything more than internet's darling rather than actually real life success.
no hard data, but just one year ago they announced the Persona series was over 6 million unit sold WW, and looking at Japanese LTDs they barely reach 3 million in that timeframe.
Also while the first games were strong on Japan from the start, it's not rare to expect that most of the western sales come from p3+p3p and p4+p4g, specially the latest
Golden sold really well in the West and on Vita! I think it did something like 600k+ (someone correct me if I am wrong), which is pretty fucking incredible.
The IP is rising in popularity very fast and PS4 is an worldwide system with a ridiculous huge install base compared to Vita (of course there is the demographic difference, I am sure most of the Vita owners are interested in these kind of games whereas the PS4 owners that care for it are probably the minority, but even then the mere exposition to a bigger market is a huge opportunity). Also word of mouth has already proven to be really effective with great niche games, which will be the case for Persona 5, I hope.
I'd wager P5 will benefit significantly more now than if it had actually released a couple of years ago, as originally intended.Ok thanks.
I'm still not convinced P5 will do much more than 1 million worldwide, if even that but I guess we'll see in April.
Tbere's just something not exciting releasing what is fundamentally a ps3 upport 3 and a a half years into the ps4 cycle.
I'd wager P5 will benefit significantly more now than if it had actually released a couple of years ago, as originally intended.
Install base alone will ensure that the game sells at least ~2 million copies WW between the PS4 and PS3 versions.
Atlus has done a good job of growing the fanbase in the West, especially with P3 and P4.
How will the install base ensure anything? Higher install base doesn't mean magically higher sales. Especially for a niche title like P5. Sure it;s good there are more ps4s out there but it won't "ensure" anything.
Wait, ps4 is tracking ahead of ps3 in Japan? I wasn't aware. It seems to be doing OK then right?
I have do doubt Atlus extended its audience I was just pointing out that the install base argument doesn't really work here.Persona 4 reportedly shipped ~1.14 million between the PS2 and Vita versions, as of 2013.
That figure is probably a bit higher now in the 3 years since.
As I mentioned earlier, Atlus has fostered a growing fanbase since the launch of P3; the series is still niche, but not as niche as it once was.
~2 million WW for P5 is a reasonable prediction, the way I see it.
It does to an extent, where if they had released the game as original planned in Winter 2014 instead of now (3.5 years into the PS4's cycle), it definitely would have struggled to do much more than 1 million WW figure you stated.I have do doubt Atlus extended its audience I was just pointing out that the install base argument doesn't really work here.
It does to an extent, where if they had released the game as original planned in Winter 2014 instead of now (3.5 years into the PS4's cycle), it definitely would have struggled to do much more than 1 million WW figure you stated.
If the game released in 2014 it would have released with a ps3 version.
PS3 was already a dying platform by then; numerous PS3 exclusive titles suffered in 2013 due to releasing so close to the PS4 launch.
Releasing the game in 2014 without a PS4 port would have torpedoed the game's initial launch numbers; PS3 lost relevancy extremely quick in Western gaming markets once the PS4 launched.
Besides, PS4 port simply wasn't ready in 2014 for WW audiences, considering its current state.
In 2014? That wouldn't be possible.I'm saying they'd do a cross-gen release with a ps3 and ps4 version.