I like to interpret that chart as a sign that someone should really publish physical versions of Minecraft on PS3, and Vita in Japan.
Well with paid apps it's not uncommon for the top to be filling with games judging by looking at my phone.
We don't have numbers yet to my knowledge, though maybe Aquamarine or a data firm will have some as we proceed later into the year and things are collated.
Given their mobile focus, I'm kind of hoping Square Enix might share some in their fiscal reports, since they're pretty good about their retail products.
When I get a chance I can try and dig out how their revenue splits between phones/smart devices and consumer devices however.
Please note, the following are ESTIMATES based off of publisher-vouched algorithms and not real-time sales data. The margin of error for estimates is AT MOST 20%.
This is intended solely to give you a general idea of how sales may look:
Chaos Rings estimates:
Chaos Rings for iPhone: 404,000 (worldwide), $8.99 (originally $12.99)
Chaos Rings II for iPhone: 102,000 (worldwide), $15.99 (originally $17.99)
Chaos Rings Ω for iPhone: 87,000 (worldwide), $8.99 (originally $11.99)
Chaos Rings for iPad: 93,000 (worldwide), $11.99 (originally $15.99)
Chaos Rings II for iPad: 61,000 (worldwide), $16.99 (originally $19.99)
Chaos Rings Ω for iPad: 34,000 (worldwide), $11.99 (originally $14.99)
Chaos Rings for Android: 104,000 (worldwide), $8.22
Chaos Rings II for Android: 17,000 (worldwide), $14.38
Chaos Rings Ω for Android: 51,000 (worldwide), $8.22
Again, real-time sales differ from these estimates, but not so significantly that they aren't worth mentioning.
Real-time sales data:
Chaos Rings: >400,000 downloads (all SKUs, worldwide) as of May 21st, 2011
Chaos Rings for Android (worldwide): 100,000 - 500,000
Chaos Rings II for Android (worldwide): 10,000 - 50,000
Chaos Rings Ω for Android (worldwide): 10,000 - 50,000
Estimates for Final Fantasy:
Final Fantasy for iPhone: 442,000 (worldwide), $8.99
Final Fantasy II for iPhone: 235,000 (worldwide), $8.99
Final Fantasy III for iPhone: 252,000 (worldwide), $15.99
Final Fantasy IV for iPhone: 181,000 (worldwide), $15.99
Final Fantasy V for iPhone: 91,000 (worldwide), $15.99
Final Fantasy III for iPad: 161,000 (worldwide), $16.99
Final Fantasy IV for iPad: 95,000 (worldwide), $15.99
Final Fantasy V for iPad: 44,000 (worldwide), $15.99
Final Fantasy for Android: 27,000 (worldwide), $8.22
Final Fantasy II for Android: 19,000 (worldwide), $8.22
Final Fantasy III for Android: 254,000 (worldwide), $14.38
Final Fantasy IV for Android: 65,000 (worldwide), $18.49
Real-time sales data:
Final Fantasy for Android (worldwide): 10,000 - 50,000
Final Fantasy II for Android (worldwide): 10,000 - 50,000
Final Fantasy III for Android (worldwide): 100,000 - 500,000
Final Fantasy IV for Android (worldwide): 50,000 - 100,000
Final Fantasy V for Android (worldwide): 10,000 - 50,000
Another interesting information somewhat relevant now that this is a thing:
On the top grossing side of things, nearly every game in the top 100 is a F2P game with micro transactions:
Within the top 100 grossing games list the only paid apps are DQVIII at number 33, followed by FFV at number 45, Minecraft at 63, Pachislot Yoshimune at 74 and FFIV at 86.
You couldn't wait to post this. Probably bust a nut when you hit submit.
I don't see anyone gloating about less shitty WiiU sales.
Just to better summarize FFX/X-2 sales:
PS3: 182.6k
Vita Twin Pack: 134.6k
Vita FFX only: 22.6k
Vita FFX-2 only: Less than 10k
Cumulative sales of all releases across both platforms: >~ 339.8k
If Mpl90's numbers are right, DQVIII iOS has been a huge failure. So the only thing the Top 10 grossing apps shows is how shitty those sales must be for everyone and in no way explains why S-E is shifting focus to mobile.
suppadoopa is out $20, yes.
If Mpl90's numbers are right, DQVIII iOS has been a huge failure. So the only thing the Top 10 grossing apps shows is how shitty those sales must be for everyone and in no way explains why S-E is shifting focus to mobile.
Well, I found Aquamarine numbers back from October.
...This post also makes me think that Square numbers could be not as good as they seem from the top 10 paid apps chart
Combining both these posts, given the current DQVIII place in the top grossing chart and how it's still between 10,000 and 50,000 on Android, I'd say...100,000 units on iOS at max so far?
Well, going from 4k weekly to a 100k spike is really not spectacular indeed.Cannot wait for the first week of January sales. Wii U did alright in December but nothing too spectacular.
Yeah the big money is in f2p, but it still looks like a healthy side business for them and helps build the brands among an audience that might not otherwise see them.
Like I wouldn't be surprised if there's a BD phone game between BD2 and BD3 to help grow the franchise, given they're interested in annualization.
Yeah the big money is in f2p, but it still looks like a healthy side business for them and helps build the brands among an audience that might not otherwise see them.
Like I wouldn't be surprised if there's a BD phone game between BD2 and BD3 to help grow the franchise, given they're interested in annualization.
Well, going from 4k weekly to a 100k spike is really not spectacular indeed.
It would be a miracle if it can manage a steady weekly 10k.
It amazes me how much money F2P games make.
F2p games have always been big business. Ever since they exploded into the mmo scene, it was obvious where things were going. The issue is that in many it's simply gambling without half the restrictions that generally in place.
Until someone cons onto this fact (or they simply don't care), they will continue to produce large amounts of revenue. Hell I'm pretty sure gambling apps are doing pretty well these days.
Gambling apps are pretty huge on the US top grossing iPhone chart, especially slot machines.
That's the power of nostalgia. Plus it tells you how undesirable the new Final Fantasy is.[PS3+PSV] Final Fantasy X/X-2 HD Remaster <RPG> (Square Enix) {2013.12.26} (¥7.140) - 317.283
[PS3] Lightning Returns: Final Fantasy XIII <RPG> (Square Enix) {2013.11.21} (¥7.770) - 277.082
Things really are looking up for Vita in Japan. Any notable releases this year?Man, that Vita YOY number really is something.
Things really are looking up for Vita in Japan. Any notable releases this year?
Things really are looking up for Vita in Japan. Any notable releases this year?
Wii U outsold PS3 this year!
It will have a good January yoy growth but the more interesting thing will be to look at how it'll fare from February onwards when Sony dropped the big software hitters and a price drop last year and Vita was able to ride that wave until July.Things really are looking up for Vita in Japan. Any notable releases this year?
It will have a good Japan yoy growth but the more interesting thing will be to look at how it'll fare from February onwards when Sony dropped the big software hitters and a price drop last year and Vita was able to ride that wave until July.
I'm not as optimistic really because last year Vita had a new hardware launch, hardware revision and a price cut. Having said that there seem to be more higher tier games coming out for the platform in 2014 as opposed to 2013 and I guess we'll have to wait and see whether ps4 launch will have any effect on Vita.Vita should have a better 2014 than 2013. A better lineup of games, more exclusives, less pressure from PSP/PS3 multiplats, better integration with the PS4. Hopefully this will result in more future support from Square and Capcom.
All right, so duckroll argued to me that it would make a lot more sense to dump out LTDs for the games as well, and suggested it fluctuated wildly enough that it was casual base driven over core base driven, so I'll add them to what Aquamarine made:
First Week Sorted:
The Legend of Zelda: Ocarina of Time - 386,234 / 1,143,570
The Legend of Zelda: Spirit Tracks - 320,940 / 725,904
The Legend of Zelda: Majora's Mask - 314,044 / 601,542
The Legend of Zelda: Phantom Hourglass - 288,282 / 902,386
The Legend of Zelda: The Wind Waker - 287,346 / 742,609
The Legend of Zelda: A Link Between Worlds - 225,418 / TBD
The Legend of Zelda: Skyward Sword - 194,894 / 297,441
The Legend of Zelda: Oracle of Ages - 191,802 / (Can't Find)
The Legend of Zelda: Oracle of Seasons - 190,029 / (Can't Find)
The Legend of Zelda: Ocarina of Time 3D - 182,998 / 498,145
The Legend of Zelda: Twilight Princess - 145,068 / 552,476
The Legend of Zelda: Minish Cap - 92,882 / 235,400
The Legend of Zelda: Four Swords - 54,782 / 293,989 (I think?)
The Legend of Zelda: Link's Awakening DX - 49,513
The Legend of Zelda: The Wind Waker HD - 31,154
LTD Sorted:
The Legend of Zelda: Ocarina of Time - 386,234 / 1,143,570
The Legend of Zelda: Phantom Hourglass - 288,282 / 902,386
The Legend of Zelda: The Wind Waker - 287,346 / 742,609
The Legend of Zelda: Spirit Tracks - 320,940 / 725,904
The Legend of Zelda: Majora's Mask - 314,044 / 601,542
The Legend of Zelda: Ocarina of Time 3D - 182,998 / ~601k
The Legend of Zelda: Twilight Princess - 145,068 / 552,476
The Legend of Zelda: Skyward Sword - 194,894 / 297,441
The Legend of Zelda: Four Swords - 54,782 / 293,989 (I think?)
The Legend of Zelda: Minish Cap - 92,882 / 235,400
The Legend of Zelda: Link's Awakening DX - 49,513
The Legend of Zelda: Oracle of Ages - 191,802 / (Can't Find)
The Legend of Zelda: Oracle of Seasons - 190,029 / (Can't Find)
The Legend of Zelda: A Link Between Worlds - 225,418 / TBD
Charts needs to add mobile gaming and downloads really fast, to be relevant in the future.
It's just like saying cds are relevant and iTunes doesn't count.
Please industry, grow up.
Things really are looking up for Vita in Japan. Any notable releases this year?
Usually the issue resides with the information holders than the ones attempting to report the data.
Retailers often share as this data helps them figure out how much to order. Digital shops don't have to worry about shelf space so they don't have a huge incentive to share.
Vita needs two things: stead flow of software and one big franchise. It is ridiculous when the top 50 charts get posted and Vita has 6 or 7 games in there max. There simply needs to be more games released for the platform and in a quicker succession. The second point, the big franchise...well it really needs a game that can do 500k at least. Wonder if FF X-3 will be for Vita and whether it could do those numbers. Judging by the reaction of the fans though, I somehow doubt it.Looks like the Vita is starting to pick up a little steam in Japan. Sony needs to keep pushing the software there.
Get monster hunter / dragons question onto the system and watch it begin to fly off shelves for a little bit.
It is funny how people say the Wii U is back! and such like that, and then YTD is only like 160,000 above the previous year heh.
This year had the biggest software so far for the Wii, including the mega Nintendo software releases. Next year will be Zelda. I expect Wii U to die down like before and then pick up again, in a big way for Zelda.
I expect WW Wii U numbers to be below even Gamecube or N64 numbers though.
I'm not as optimistic really because last year Vita had a new hardware launch, hardware revision and a price cut. Having said that there seem to be more higher tier games coming out for the platform in 2014 as opposed to 2013 and I guess we'll have to wait and see whether ps4 launch will have any effect on Vita.
Vita needs two things: stead flow of software and one big franchise. It is ridiculous when the top 50 charts get posted and Vita has 6 or 7 games in there max. There simply needs to be more games released for the platform and in a quicker succession. The second point, the big franchise...well it really needs a game that can do 500k at least. Wonder if FF X-3 will be for Vita and whether it could do those numbers. Judging by the reaction of the fans though, I somehow doubt it.
I agree now no more speculation about DD sales.Any provider will talk with enough money put in front of them.
I'm very glad that Famitsu has persuaded Sony / Nintendo to provide them with monthly download sales figures. The great thing about digital sales is that they're 100% precise and we only need one tracker to get a perfectly accurate picture of sales performances.
That's actually gonna make this year interesting. We'll see if people will buy sequels and how much of an audience did the games accumulate on the Vita. Still 2-2.5 million is too optimistic, in my opinion. But we'll see.I think so too, but I also think that this sequels to the games that found a nice home with vita (Hatsune Miku, Soul Sacrifice and Toukiden) will have stronger openings. Also, the first half will have good announcements for games to be released on the second half of the year that will make the vita sell better all year long compared to 2013. Hopefully 2 - 2.5 million YTD for 2014.
This is good and it actually addresses the first point I made. It needs at least 10 titles in the top 50 for it to be a really viable platform that doesn't just spur to life once a bigger game releases/Phantasy star nova can judging by prior releases. Also the vita will have a smattering of smaller releases in between the (bigger) hit games whereas last year there were a lot droughts in between major releases.
Wii U is the only console I have, I don't care about console war shenanigans. I just thought it'd be funny.You couldn't wait to post this. Probably bust a nut when you hit submit.
I don't see anyone gloating about less shitty WiiU sales.
Wii U is the only console I have, I don't care about console war shenanigans. I just thought it'd be funny.
7th / 8th Gen Yearly Performances (Famitsu):
*snip*
Speaking of PS3 it really needs a price cut. The console is too saturated at the current price point. 2014 is still a strong year for the console so Sony needs to capitalise on it. At least bring the 12GB model over first and then price cut it at Gamescon.Wow. PS3 wasn't able to make it to 2 million even once?
ALTTP's sales are included in the Four Swords sales. The two games were combined into one cartridge.
Here is the full list of unique Zelda-related cartridges released on the GBA:
Legend of Zelda, The - A Link to the Past & Four Swords (USA, Australia)
Legend of Zelda, The - A Link to the Past & Four Swords (Europe) (En,Fr,De,Es,It)
Zelda no Densetsu - Kamigami no Triforce & 4tsu no Tsurugi (Japan)
Famicom Mini 05 - Zelda no Densetsu 1
Classic NES Series - Legend of Zelda (USA, Europe)
Famicom Mini 25 - The Legend of Zelda 2
Zelda no Densetsu - Fushigi no Boushi (Japan)
Classic NES Series - Zelda II
Legend of Zelda, The - The Minish Cap (Europe) (En,Fr,De,Es,It)
Legend of Zelda, The - The Minish Cap (USA)
Legend of Zelda, The - The Minish Cap (USA) (Demo) (Kiosk)
As you can see, the two were combined.
Was this confirmed by the way?Any provider will talk with enough money put in front of them.
I'm very glad that Famitsu has persuaded Sony / Nintendo to provide them with monthly download sales figures. The great thing about digital sales is that they're 100% precise and we only need one tracker to get a perfectly accurate picture of sales performances.