Just finished today, 107 hours to the end.
Spoiler-free thoughts:
+ Combat system is great overall; Atlus continues to be first-in-class when it comes to turn-based JPRG combat. I have mixed feelings about the Archetype system: on one hand, it's a fun take on the classic job system from Final Fantasy, but the strict prerequisites for certain archetypes basically force you to build the party in a specific way.
+ Even though the audio-visual presentation generally feels like a half-step back from the quality of Persona 5, it's still really solid.
+ The English voice acting is fantastic all-around, with Louis being the standout.
+ The playable cast is one of the better ones of the Atlus games I've played (P3/4/5). The game does a good job of giving them agency in the story beyond just accompanying the protagonist.
- There is a lot of recycled side content, and it becomes particularly apparent in the third act of the game. One late-game quest chain has you running three previous side dungeons all over again, and those all had near-identical layouts to begin with.
- The story really runs out of steam after the second act, and so the pacing of the last 30ish hours of the game is painfully slow until the grand finale.
Now with spoilers:
+ Heismay is probably my favorite playable party member in an Atlus game. His visual design is fantastic, his introduction to the story is great, and his personal journey to process his anger and guilt over the death of his son is genuinely compelling.
+ Louis, for the first two acts of the story, is a phenomenal antagonist. As much as I enjoy Atlus games, I've always felt that their writing of antagonists has been a consistent weak spot, as they mostly tend to be different flavors of "evil scumbag with no redeeming qualities". Louis defies this by having a bunch of interesting qualities: honesty, conviction, and pragmatism to name a few. It's a shame, then, that this is followed up by...
- Louis in the third act. I was really hoping that he wasn't going to wind up as yet another doomsday villain in the end, but I suppose Atlus couldn't help themselves. Louis's ideology of "overcoming discrimination and inequality with strength" has a lot of interesting narrative angles that could be pursued, but instead they went with the way more lame direction of "I'm just going to turn the whole world into mindless monsters".
- To extrapolate a bit on my issues with the pacing of the third act, a lot of it has to with how the story relentlessly browbeats the player with its messaging. Did you know about how the party has learned so much on their adventure? Or about how the protagonist is finally ready to be king? Or about how Louis's plan is very bad and very wrong? Well don't you worry, because there are like five separate conversations about each of these, just to make sure you get the point.
Really good game overall, though I would rank it behind P4 and P5 as far as Atlus titles go.