BTW, did I hear you were uploading an overview map Mengy?.
New user painguy mentioned something about setting up Dynmap on an external machine, though I'm not sure how that works. Might be an option.I've had the new map for days now, I just can't get it uploaded to dropbox. I think it's the number of files, all those tens of thousands of little JPG's that are bringing the dropbox app to it's knees. It's partially uploaded, but it doesn't seem to ever complete.
I need to find a better way of hosting this map, something other than dropbox...
Honestly the thing I want the most out of 1.8 is asymmetrical arms/legs. I made a Milla skin (from Freedom Planet) a while back, and I'm kinda itchin' to use it already. (Not that my Duke skin is bad or anything... and not like I've played Minecraft in months...)I know I certainly am. I haven't been on the server in a few weeks because 1.8 has hooked me hardcore. I love everything about it:
- many more stone blocks to build with
- red sandstone blocks
- better enchanting
- better villager trading
- colored fences and new doors
- new water blocks
- banners
The update adds so much that a full change list would be HUGE. I'm super curious to see how the server runs once on 1.8, with the great threading and performance improvements I'm really hoping it helps the server out a ton, and I'm really hoping that horses will finally be useable without the lag. I've got huge plans to revamp my entire ravine base with the new stone and sand types. Although the more I think about it I may just start an entirely new base instead, one that would make dwarfs of all stature blush with envy....
Even my top of the line MacBook Pro with Nvidia GeForce 750M hates me if I try to use the higher settings. But when I turn them on, my god the distance you can see is glorious. I like to fly high in the sky and look down and see for miles and miles and miles worth of land below. I can see the entire build area with it.Prepare yourselves. Draw distance is coming!
https://twitter.com/jeb_/status/506722358854316032
I'm a bit sad but now I want to know if you can mod it to 64 draw distance. Worried my machine may not talk to me any more though.
That's basically the gist of it. There are few other things to do before doing this, but this is the grunt of the work (and finding an extra computer) I might have an extra old PC lying around, but I haven't found it yet."http://dev.bukkit.org/bukkit-plugins/dynmap/pages/faq/" said:...or you want to offload your CraftBukkit server, you can still periodically synchronize 'plugin/dynmap/web' between CraftBukkit and your webserver using RSync or FTP. However, you won't have any of the 'real-time' features that Dynmap provides (players, map-updates, chat, etc).
If you don't mind tinkering a bit on Linux, you can still get the real-time features by using sshfs or fuseftp to mount the (remote) 'web/standalone' directory from your webserver onto your CraftBukkit server 'plugins/dynmap/web/standalone'.
About that Dynmap thing.
That's basically the gist of it. There are few other things to do before doing this, but this is the grunt of the work (and finding an extra computer) I might have an extra old PC lying around, but I haven't found it yet.
One other thing you can do if you have a multicore server is force craftbukkit to have an affinity to one core, and Dynmap to another. Craftbukkit only uses a single core anyway.
Also is the server running on a RAM disk?
What's your GPU and CPU? There has to be a bottleneck somewhere, could be these? Maybe check your CPU and GPU levels.
Even my top of the line MacBook Pro with Nvidia GeForce 750M hates me if I try to use the higher settings. But when I turn them on, my god the distance you can see is glorious. I like to fly high in the sky and look down and see for miles and miles and miles worth of land below. I can see the entire build area with it.
I don't know, doesn't sound like a CPU prob that's for sure. My CoreI7 920 still does the job.
Now my graphic card is old, but is it needed THAT much for Minecraft?
I don't know, doesn't sound like a CPU prob that's for sure. My CoreI7 920 still does the job.
Now my graphic card is old, but is it needed THAT much for Minecraft?
Don't understand the performance drop in 1.8. From 200 down to 45? What O.O
It was my understanding 1.8 was supposed to improve performance, not nerf. I booted up Gafland in 1.8 last night and was getting FPS between 6-16, this was with reducing the render distance down to 6 or so. With Optifine on 1.7 I normally range between 20-30 fps.
Interesting. 1.8 most definitely improved performance on my machine, even with a larger draw distance. It's the smoothest I've ever seen the game run honestly. I have a backup from GAFland on my machine from a few days ago that I installed to do the map, I'll try logging into it offline on my PC tonight and see what kind of framerates I get with 1.8.
To your credit I am running MC on a seven year old iMac with Mavericks installed. I did try booting up in windows and try MC as the game had better performance on Win7 than OS X. Strangely 1.8 ran worse. I do have a new SD drive I'm planning to throw in this weekend so I'll check back and see it that helps. I'm also planning to give linux a try, with luck that may give this old machine a new lease on life.
Being Java based Minecraft is much more CPU and memory dependant than graphics card dependant. I've got an old GeForce 560Ti with an I5 3500 on Win 7 with 16GB RAM and Minecraft hums on my PC between 40-60 fps at 32 chunk draw distance. If I drop the draw distance down to the "old" 16 chunk limit then the game stays pegged at 60fps (where I have it limited to as max).
How old is your graphics card again? If it has a small amount of on board RAM then it may just be your bottleneck. It's much more likely a java issue though, or a system process priority thing where some other process is stealing cpu cycles from java. I have my system optimized to minimize stupid little crap running in the background that I don't need or want. I have to do that because I fly in Flight Simulator X a lot so that's kind of needed to make that 8 year old poorly optimized game run even remotely acceptably even on modern high end computers. Someone please make a modern fully featured flight sim game, Please....
http://dl.bukkit.org/dmca/notification.txt
So ... Multiplay guy who worked on Bukkit just DMCA'd Bukkit/Spigot/CraftBukkit/etc. and now none of them are available anymore.
you've got to be kidding me I was about to download the latest version...fuuuuuuck
Mojang hired most of the original bukki team and part of the deal is that Mojang also bought bukkit. Dinnerbone who was sort of the guys that got hired has said that he is bring bukkit to 1.8 personally. Where its at now I don't know.I don't understand this situation anymore if someone cares to explain to me...
Mojang creates Minecraft...
Bukkit guys create the Bukkit mod...
Mojang bought the Bukkit guys right?
... but not Bukkit itself?
And now who's this guy? Someone who had code that Bukkit guys used without permission??
They should just sell the IP already. I don't care if EA bought it and flooded it with micro-transactions at least updates would be frequent and plenty.
They should just sell the IP already. I don't care if EA bought it and flooded it with micro-transactions at least updates would be frequent and plenty.
Mojang are just a bunch of kids trying to play grown up with this game. Sometimes I feel like Ark does and it would be great if Minecraft got a developer/publisher that actually had a bloody clue on how to handle the game.
However that is a flight of fantasy so not much point in dwelling on it. I think we need to start seriously considering the viability of running Neocraft without Bukkit. The thought of my lovely domes being exposed to creeper damage makes me pretty depressed but I honestly cannot see how Bukkit is going to appear any time soon (by soon I mean years).
So we either stay with 1.7 and bukkit for god knows how long or we bite the bullet and go back to vanilla minecraft.
They should just sell the IP already. I don't care if EA bought it and flooded it with micro-transactions at least updates would be frequent and plenty.
However that is a flight of fantasy so not much point in dwelling on it. I think we need to start seriously considering the viability of running Neocraft without Bukkit. The thought of my lovely domes being exposed to creeper damage makes me pretty depressed but I honestly cannot see how Bukkit is going to appear any time soon (by soon I mean years).
So we either stay with 1.7 and bukkit for god knows how long or we bite the bullet and go back to vanilla minecraft.
Christ, even turning creeper damage off requires a mod?
MOJANG
Christ, even turning creeper damage off requires a mod?
MOJANG
/gamerule doMobGriefing false
That turns creeper damage off on a vanilla server (and Wither damage I'd imagine and probably also Enderman damage but idk). You can also shut up those silly achievement messages in the config.
There's no Lockette-like system but I don't use that at all on GAFLand anyway and haven't had any issues (psst! hey everyone! rob me!), though my base is pretty out of the way and probably doesn't get many visits. You do at least have a chest of completely safe storage using an Ender Chest though that's not much to those use Lockette for everything.
The big issue would be running NeoCraft and GAFLand at once which isn't possible without Bukkit.
I'm just sayin' if we decided to go completely vanilla and lose Neocraft and etc, then we're gonna have to make a big dividing line on the map for creative and survival.
Would we be unable to use the current map if we had to switch off of bukkit?
Vanilla MC commands.
Hmm, it is something to consider. Unfortunately we'd lose various teleport commands like /tpa, /home, /back, /warp, etc.
I'm just sayin' if we decided to go completely vanilla and lose Neocraft and etc, then we're gonna have to make a big dividing line on the map for creative and survival.
Would we be unable to use the current map if we had to switch off of bukkit?
Maybe we could do an experiment: make a backup of the current server and then set GAFland to 1.8 vanilla server client and then try it out just to see how it goes? At worst we could just restore the backup map and set it all back to 1.7 like it is now...
Another note for vanilla MC. We'll lose the ability to prevent new visitors to the server from breaking blocks in the current manner. An alternative would be to set the default game mode to Adventure. Without the correct tools players can not break blocks (though give them a diamond pick and they can do some damage). 1.8 adds the Spectator game mode. As a spectator players completely lose the ability to interact with the game world. They can fly anywhere, fly through blocks, cannot pickup items, and cannot die.
This is more for moderators. Without bukkit we'll lose the ability to sort players in to groups. So in short a person can either be a normal player or OP, there's no middle ground. While technically we are OPs as we have access to the control panel, it's not always a good idea to give your in game avatar full OP status. Typically its best to issue commands from the console or temporally OP yourself via the console as needed. We probably could get away with fully OP-ing ourselves since this isn't exactly a public server, still it's nice to have an extra layer of defence against that 1/1000 chance.
Maybe we could do an experiment: make a backup of the current server and then set GAFland to 1.8 vanilla server client and then try it out just to see how it goes? At worst we could just restore the backup map and set it all back to 1.7 like it is now...
I totally agree, but I know there are some people that feel pretty strongly about having a purely vanilla server/map/area. Like, for instance, when my estate on the survival map came under scrutiny and there were some arguments made that it ruined the fun of the server had I done it in creative mode. Also what Bentles said above about it cheapening the experience. I don't understand this way of thinking and I think it's a little overblown for a game that is an endless sandbox and has no real defined beginning/middle/end, but I also know it's an approach a lot of people use with this game.About creative versus survival, you can't really divide one world up, I don't think that would be fun nor practical. I think I'd rather we just set people to creative who want to be and let them build whatever and wherever. Sure it means they won't bother using minecarts or horses or the nether because they can just fly around, and yeah it will mean we will have meager survival builds smack next to super crazy creative builds, but in the end it is a game and we all just want to have fun. I'd rather let people play the way they want to and enjoy themselves than force everyone into one playstyle whether they like it or not.
I personally love the challenge and difficulty of pure survival, however I have never cared much for us having two worlds running at the same time. It just feels divisive and unnecessarily complicated. I'd rather we have one world where everyone plays the way they want to together. Even if it means I'll be the only one playing survival and using horses and minecarts while everyone else flies around, LOL.
I totally agree, but I know there are some people that feel pretty strongly about having a purely vanilla server/map/area. Like, for instance, when my estate on the survival map came under scrutiny and there were some arguments made that it ruined the fun of the server had I done it in creative mode. Also what Bentles said above about it cheapening the experience. I don't understand this way of thinking and I think it's a little overblown for a game that is an endless sandbox and has no real defined beginning/middle/end, but I also know it's an approach a lot of people use with this game.
Really, moving forward regardless of whether bukkit works or not, it would be kinda nice to shelve the old Neocraft map and just have both creative/survival on one map. Neocraft is wonderful and I'd miss my city, but it is a bit divisive and pointless when it's just me and Ota building on it with the occasional visitor every few months or so. Nobody is forcing anyone to be creative and only the creative people cheapen the experience for themselves. It's not a competition where everyone has to have the same limitations.
Also, if it were up to me, we'd do an entirely new map for 1.8 too. But I know that won't happen.