Generally speaking you should choose to become a T-shaped person, if you want to get hired in the industry and not work indie.36 years old is pretty old to be looking at a career-change, but here I am anyways. I spent long enough working "normal" jobs, I feel like this is a path I *need* to work towards.
Just a bit unsure the most broadly applicable discipline. I'm assuming Programming? C++ or C#? Or for that matter, would I be better just getting familiar with Unreal engine and seeing what I can cobble together for a Game Design portfolio?
Do you want to be in development or publishing? They're two different sides with quite different requirements. I'd say the publishing side is probably easier as it's more diverse in terms of roles and is more likely to be draw on transferrable skills from other industries. Game development is a way more specific skill set.36 years old is pretty old to be looking at a career-change, but here I am anyways. I spent long enough working "normal" jobs, I feel like this is a path I *need* to work towards.
Just a bit unsure the most broadly applicable discipline. I'm assuming Programming? C++ or C#? Or for that matter, would I be better just getting familiar with Unreal engine and seeing what I can cobble together for a Game Design portfolio?
You might be asking too broad of a question. Are you more interested in the engineering side, or the art side? Maybe start there because both paths require different sets of skills.36 years old is pretty old to be looking at a career-change, but here I am anyways. I spent long enough working "normal" jobs, I feel like this is a path I *need* to work towards.
Just a bit unsure the most broadly applicable discipline. I'm assuming Programming? C++ or C#? Or for that matter, would I be better just getting familiar with Unreal engine and seeing what I can cobble together for a Game Design portfolio?
The CRPG scene is sort of small and weird. If you want to get into writing related jobs for it, then I guess you could try a bit of modding to work on a portfolio. Bethesda games are the most popular for modding but getting involved in some mega mod for Fallout 4 would probably be a waste of time. Though its old some people might have cut their teeth making Neverwinter Nights mods, which is better for roughing out a dialogue heavy adventure with combat, but still shows off some scripting. I actually asked a Disco Elysium guy once what they used to prototype it, but I forgot. Probably some sort of toolkit they got for Unity, they didn't hand roll it.Appreciate all the advice (and couple jokes) so far!
My own background has been in digital fundraising, which has involved a lot of writing, account management, team management and training, and some *extremely* basic level coding (HTML and CSS mostly, but dabbled a bit in SQL). I’d love to eventually get involved in actual Game Design (always enjoyed studying it and reading books on it, wish I had pursued it sooner), but I figure if I ever want to get involved in any capacity, I’m going to have to develop skills to do the “grunt work” until I can hopefully work my way up.
At the same time, it seems like an industry that relies a lot of personal connections and networking to find work. I’m currently based just outside DC (actually not far from Bethesda, apparently), but seems like most folks tend to do all their networking in college. Any ideas for linking up with other folks in game development when you’re new to it all?
Around this age I personally decided to start making games on my free time as passion projects. My current job is good, interesting, captivating, but not my passion and does not have to be anything like it. Two separate things.36 years old is pretty old to be looking at a career-change, but here I am anyways. I spent long enough working "normal" jobs, I feel like this is a path I *need* to work towards.
Just a bit unsure the most broadly applicable discipline. I'm assuming Programming? C++ or C#? Or for that matter, would I be better just getting familiar with Unreal engine and seeing what I can cobble together for a Game Design portfolio?
depends what you are expecting to be and how low you are willing to start.36 years old is pretty old to be looking at a career-change, but here I am anyways. I spent long enough working "normal" jobs, I feel like this is a path I *need* to work towards.
Just a bit unsure the most broadly applicable discipline. I'm assuming Programming? C++ or C#? Or for that matter, would I be better just getting familiar with Unreal engine and seeing what I can cobble together for a Game Design portfolio?
Digital marketing is a huge (and quite lucrative) part of the modern industry. If you've got experience with web production, CRM, paid media, stakeholder liaison and the like, you could apply to pretty much any publisher mid-sized or above.Appreciate all the advice (and couple jokes) so far!
My own background has been in digital fundraising, which has involved a lot of writing, account management, team management and training, and some *extremely* basic level coding (HTML and CSS mostly, but dabbled a bit in SQL). I’d love to eventually get involved in actual Game Design (always enjoyed studying it and reading books on it, wish I had pursued it sooner), but I figure if I ever want to get involved in any capacity, I’m going to have to develop skills to do the “grunt work” until I can hopefully work my way up.
At the same time, it seems like an industry that relies a lot of personal connections and networking to find work. I’m currently based just outside DC (actually not far from Bethesda, apparently), but seems like most folks tend to do all their networking in college. Any ideas for linking up with other folks in game development when you’re new to it all?
Build games, lots of games…and do udemy courses etc (don’t bother with a games degree like I did …they barely existed when I did it, they were shit then and as I understand shit now).36 years old is pretty old to be looking at a career-change, but here I am anyways. I spent long enough working "normal" jobs, I feel like this is a path I *need* to work towards.
Just a bit unsure the most broadly applicable discipline. I'm assuming Programming? C++ or C#? Or for that matter, would I be better just getting familiar with Unreal engine and seeing what I can cobble together for a Game Design portfolio?
Any skill you develop that can get you a job in the game industry will probably get you a better, more dependable job outside of the game industry.36 years old is pretty old to be looking at a career-change, but here I am anyways. I spent long enough working "normal" jobs, I feel like this is a path I *need* to work towards.
Just a bit unsure the most broadly applicable discipline. I'm assuming Programming? C++ or C#? Or for that matter, would I be better just getting familiar with Unreal engine and seeing what I can cobble together for a Game Design portfolio?