Little Chicken
Gold Member
I see the no standards crew are checking in for duty.
I see the no standards crew are checking in for duty.
People have become some accustomed to dumbed down open world game maps with markers telling them where every location and side objective sits so that they don't have to explore anything, they can just pound their way though to the trophies and achievements. Attention spans are dead.I'm grateful they weren't there when I played it. Dramatically enhanced the game for me. Probably the single best decision they made, and made it feel more like Morrowind than just following the Oblivion / Skyrim compass 100% of the time.
Seems they are caving to the pressure. People can stare at their mini-map now instead of learning their way through the cities. All the people that claim they want to "stumble upon things organically" refuse to do it in the cities, which is the main place you are supposed to.
If you guys honestly think they just couldn't make a map because it was beyond their ability, then that's pretty stupid. They chose to not have city maps on purpose.
Still waiting for flying cars. In any case its one the best games in the 'Cyberpunk' setting released thus far alongside Deux Ex. There's not that many choices available as an RPG but as an action RPG its fine. Still one of the most memorable gaming experiences in modern gaming as single player expereriences go. People negging on about it not meeting its expectations are just too wrapped up on the promises made a decade ago.So I quite liked getting back to CP2077 with Phantom Liberty, as an action game. But they still haven't patched in (even with the latest round of patches) a meaningful RPG where your choices matter, and this was one of the features that CDPR hyped up to the wazoo prior to launch.
A decade ago? That would be fair, but we're talking about promises made like a few months before release.[Regarding CP2077] People negging on about it not meeting its expectations are just too wrapped up on the promises made a decade ago.
This game will get better and better. Yes, it's not ideal but cyberpunk turned it around. These big rpgs can get away with it.
Looking forward to jumping back in.
I thought it was early 2024, like February but maybe I miss heard it. Not sure where I saw it tbh.I just need mods to spice things up.. when are those supposed to come again? I think they said sometimes next year but nothing since
It absolutely wasn't trash on PC. I played it day 1 and it was amazing - I encountered like two bugs and one crash. 9.5/10 at least for me, best and most engaging game I'd played in many years.Hey cyber punk made a good game from trash…. What’s the chances happens again?
Most of the complaints were that it was missing a lot of content and they have addressed a lot of them. There's a thread here a few years ago, some of which are still being updated like the Metro system in the last big patch. Didn't know car customisations was even a thing or promised.A decade ago? That would be fair, but we're talking about promises made like a few months before release.
Also still waiting for that car customization. Not that I'd personally care that much, but it was prominently featured in a trailer released in October 2020. That is a month before release (or two months, because the last delay, but still).
Many people had the same issues with Cyberpunk, including me. Game had tons of core gameplay issues.There's so many issues with Starfield. With its story, characters, game design etc that simply can't be fixed. Total non comparison.
And player mods!Bring on the expansions.
I see the no standards crew are checking in for duty.
(to the tune of Bob Marley, as sung by Todd)There's no redemption story here
Scam Citizen crew coming in like
Scam Citizen crew coming in like
Why are you attacking GHG ?
Let's see, one of the most recent Star Citizen thread with all the citizencon content, which was hype as fuck, and I created :
What is your problem?
Oh but big brain move there, "scam" citizen HURHURHUR.
Went from 8 employees behind a demo to ~800 employees at CIG, ~2 thousands worldwide with all satellite studios
Had no engine, nor like a team ready to start a project on an engine that they knew inhouse for decades, or even the employee structure that a long time studio has at the beginning of a project. Has two massive projects at the same time, the single player and the MMO. Is spending nearly all yearly fundings into operational costs, because you know, it's an UK company and all of that is available publicly..
While not finished, I had more fun with the MMO full of bugs and jank, WAY more fun in fact, than 98 hours of Starfield with all faction and main quests done.
Sometimes taking the time to set up the technology is important, Starfield can never go back
Maybe now that citizencon happened and unveiled a shitload of tech, maybe Bethesda can take a look at a map system and copy
Or... naw, took them 2 months to implement DLSS which was done by an amateur in 5 minutes at launch, there's no way they make a meaningful map. Have they even implemented a button prompt to eat food without going to inventory yet? Or is that a 2024 feature?
yep. it'd be a shame if they aren't...It has launched in a much better state than no mans sky or fallout 76 and both of those managed to make a big comeback, Starfield is very salvagable, question is if they are willing to invest the resources needed for it.
Cyberpunk was never trash, just oldgen console versions were technically fucked up.Hey cyber punk made a good game from trash…. What’s the chances happens again?
Also still waiting for that car customization. Not that I'd personally care that much, but it was prominently featured in a trailer released in October 2020. That is a month before release (or two months, because the last delay, but still).
Still waiting for flying cars.
You are actually right. Something of a Mandela effect I suppose. But I can give you a ton of clips where such a system was promised before. And also "enchangeable parts for tuning".Gonna need receipts on that. Rewatched the "rides of the future" trailer from October 2020. Not a word about car customization in it.
The guy literally says they don't have customization of cars, but have variants of the cars. Which is what the game has.You are actually right. Something of a Mandela effect I suppose. But I can give you a ton of clips where such a system was promised before. And also "enchangeable parts for tuning".
Yeah....yeah it was.Cyberpunk was trash? Things that make you go hmmm.
Yeah. Look at the clip like a few seconds more, and you'll see that "their powerful engines and exchangeable parts make them perfect for tuning". I don't know if that tuning is only for like imagining, but...The guy literally says they don't have customization of cars, but have variants of the cars. Which is what the game has.
coming from the incredible team that brought you fov sliders and hdr settings in 3 months,
city maps !!! hype is huge and growing for holidays 2024
The online discourse for the game was incredibly negative because of the bugs and the performance on base last gen consoles. On PC the game ran very well, it still had bugs but it was playable.Cyberpunk was trash? Things that make you go hmmm.
Yep, basically same deal as Cyberpunk turned out to be. In a year or two of patches and mods (if Bethesda doesn’t kill off non paid modding by then), Starfield could be decent.Going to pick it up again in a couple of years when Bethesda has updated it accordingly and brought it up from the depths of mediocrity.
I stopped playing after 5 hours and deleted it from my Xbox. One of the most boring “AAA” games I have ever played.This will be a sub 10USD purchase on Steam if I'm even interested in a few years.
For me, there's too much fundamentally wrong to fix the mediocrity.
Surprisingly, Starfield's biggest issues aren't related to bugs. The gameplay loop is it's biggest issue. To fix that would mean to redesign a large, large portion of the game.
Zero. Why? Let me explain.Hey cyber punk made a good game from trash…. What’s the chances happens again?
Surprisingly, Starfield's biggest issues aren't related to bugs. The gameplay loop is it's biggest issue. To fix that would mean to redesign a large, large portion of the game.
Also(this is my own personal gripe with the game) level scaling ruins the fun of potentially running into areas and planets that you would usually be way underleveled for. Starfield should be giving me the same feelings that Lethal Company does when exploring a dangerous planet. However, it simply doesn't aside from a small sample of creatures that are canonically supposed to be strong.
Zero. Why? Let me explain.
Cyberpunk made like 10 millions in sales in 10 days. So they actually made money. Also, CD Project Red has a history of fixing and improving their games. Look at the Witcher games.
While... Starfield is on Gamepass making small amounts of money. Also, just look at Redfall and then Halo Infinite. These games are also Xbox 1st party games Day 1 on Gamepass and both has not been improved much.
There are already quite a few non city quests in the game, but I do think a type of survival mode can somewhat help. I think it would have to involve resources being much more limited, removal of level scaling, and also spawning on a random planet in a random system with a random ship.Gameplay loop is pretty straightforward to fix here actually.
Survival mode + quests out side cities.
Will realize full potential, incentivizing proper exploration of galaxy.
Considering what they have already delivered (massive game + systems + quests) am sure even 8 years wouldn't be enough to realize their vision. Hence continued development.
There are already quite a few non city quests in the game, but I do think a type of survival mode can somewhat help. I think it would have to involve resources being much more limited, removal of level scaling, and also spawning on a random planet in a random system with a random ship.
They still designed it around waypoints as you have a marker telling you what to do, otherwise getting lost was an issue for many so it felt for many like a game designed around something which was then taken away if it makes more sense spelled out this way.I'm grateful they weren't there when I played it. Dramatically enhanced the game for me. Probably the single best decision they made, and made it feel more like Morrowind than just following the Oblivion / Skyrim compass 100% of the time.
Seems they are caving to the pressure. People can stare at their mini-map now instead of learning their way through the cities. All the people that claim they want to "stumble upon things organically" refuse to do it in the cities, which is the main place you are supposed to.
If you guys honestly think they just couldn't make a map because it was beyond their ability, then that's pretty stupid. They chose to not have city maps on purpose.
Hey cyber punk made a good game from trash…. What’s the chances happens again?
The base of cyberpunk was better than base starfield.Hey cyber punk made a good game from trash…. What’s the chances happens again?