MightyHedgehog
Member
This has been my view for a while now. For an RTS to really take off well on a controller, the game has to be built around the control device and not concepts of control that really only well apply to a mouse and keyboard. Too bad about Massive Entertainment cancelling World in Conflict for consoles...if they're wise, I think its control scheme (an upgraded form of Ground Control's excellent camera-based view) would be perfect for a gamepad controlled RTS. Even as it still feels like a transplanted PC RTS, Halo Wars has still done pretty well for itself.ghst said:console rts developers need to look to madden and pikmin, not starcraft.
And I'm honestly surprised it has taken so long for a large drop off to occur to gaming sales. I share Charlequin's pessimism about what can even hope to sell on consoles...though I'm probably further down-feeling about it all, overall...and have been for a long time now.