ConfusingJazz
Member
If publishers are still mad about that they really need to get it over it. it was 30 years ago so I really doubt they still have hatred over Nintendo because of it.
In relation to the N64, not currently.
If publishers are still mad about that they really need to get it over it. it was 30 years ago so I really doubt they still have hatred over Nintendo because of it.
There isn't a lot of historical precedence for this assertion.
If these companies really had a bias they would never release a single game for the system, they would not need to "hide" their bias, see EA and my avatar.
False dichotomy.
If publishers are still mad about that they really need to get it over it. it was 30 years ago so I really doubt they still have hatred over Nintendo because of it.
Except they're not dealing with a dying Sega, they're dealing with Nintendo, a company that has proven they can and will survive purely on their own created content, meaning... what happens if Microsoft and Sony weren't there anymore? Should things ever come to that point, having an on-record open bias against the only console platform maker left would easily cause very serious consequences to their bottom line.
EA openly snubbing the Dreamcast was just spitting into Sega's open grave a little while before the coffin got there. Not a comparable scenario to knowingly pissing off a cash-rich business with survival instincts.
Nintendo's poor relations with third parties did not stop with the NES. the N64 was still a poster boy for this, and nintendo didn't bother to try turning things around until things were dire with the gamecube.
even now, look at how nintendo is handling the WiiU- there have been developer complaints that nintendo does not bother to provide ANY kind of detailed documentation or developer assistance with that system. This is the exact opposite of what Sony and Microsoft have been doing.
this isn't true at all.
N64 = profitable
Gamecube = profitable
Wii = OMGWTF PROFITABLE
That's 3 systems with terrible 3rd-party support in varying degrees. Nintendo could survive them packing it up outright if they had to, which is pretty much exactly what they did with the N64.
Wii had more 3rd party support than both the 360 and PS3.
Far more 3rd party games released for the Wii.
N64 = profitable
Gamecube = profitable
Wii = OMGWTF PROFITABLE
That's 3 systems with terrible 3rd-party support in varying degrees. Nintendo could survive them packing it up outright if they had to, which is pretty much exactly what they did with the N64 before regaining token support from 3rd-parties via poorly-marketed exclusives, spin-offs, worst versions of multi-plats (SC2 excluded) and the RE4 betrayalton. A trend that has continued on ever since.
N64 = profitable
Gamecube = profitable
Wii = OMGWTF PROFITABLE
That's 3 systems with terrible 3rd-party support in varying degrees. Nintendo could survive them packing it up outright if they had to, which is pretty much exactly what they did with the N64 before regaining token support from 3rd-parties via poorly-marketed exclusives, spin-offs, worst versions of multi-plats (SC2 excluded) and the RE4 betrayalton. A trend that has continued on ever since.
Go and look up opportunity cost, then come back.
"making a profit" doesn't mean very much on it's own. how much profit? 10% YOY? 5? 2? 1? how long before making a console makes less sense than just sticking your money in risk free bonds? Nintendo IS publically traded, and I'm willing to bet that the company has an interest in keeping it's stock price out of the toilet.
each system nintendo released since the NES saw it's sales drop in half. nintendo's own created content didn't go anywhere, but consumers sure did. The SNES sold about 50 million consoles, the N64 about 35, the Gamecube about 20. the Wii was a wild success, but not due to nintendo's franchises- the hardware was very much "right place, right time" and those consumers have not returned. Now the WiiU is tracking BELOW gamecube levels.
Do you think it makes financial sense for nintendo to release a console that sells 15 million units over 7 or 8 years? this is not "surviving", this is barely on life support.
Go and look up opportunity cost, then come back.
"making a profit" doesn't mean very much on it's own. how much profit? 10% YOY? 5? 2? 1? how long before making a console makes less sense than just sticking your money in risk free bonds? Nintendo IS publically traded, and I'm willing to bet that the company has an interest in keeping it's stock price out of the toilet.
each system nintendo released since the NES saw it's sales drop in half. nintendo's own created content didn't go anywhere, but consumers sure did. The SNES sold about 50 million consoles, the N64 about 35, the Gamecube about 20. the Wii was a wild success, but not due to nintendo's franchises- the hardware was very much "right place, right time" and those consumers have not returned. Now the WiiU is tracking BELOW gamecube levels.
Do you think it makes financial sense for nintendo to release a console that sells 15 million units over 7 or 8 years? this is not "surviving", this is barely on life support.
N64 = profitable
Gamecube = profitable
Wii = OMGWTF PROFITABLE
That's 3 systems with terrible 3rd-party support in varying degrees. Nintendo could survive them packing it up outright if they had to, which is pretty much exactly what they did with the N64 before regaining token support from 3rd-parties via poorly-marketed exclusives, spin-offs, worst versions of multi-plats (SC2 excluded) and the RE4 betrayalton. A trend that has continued on ever since.
A big factor in console profitability is ROYALTIES. The more third-party games released on the system = the more royalties Nintendo rakes in.
The Wii had about 3,036 UNIQUE retail releases. Every one of those releases requires manufacturing disks, printing artwork, licensing the title for release in the region, money for development kits, etc. And that goes straight into Nintendo's bottom line.
Generally there's a correlation between console sales and software royalties (more consoles = more third-party games). It's in Nintendo's best interest to make sure as many consoles are out there as possible, but a 15-million-selling console isn't automatically "a failure" financial-wise. There's a lot of factors to take into consideration.
A big factor in console profitability is ROYALTIES. The more third-party games released on the system = the more royalties Nintendo rakes in.
The Wii had about 3,036 UNIQUE retail releases. Every one of those releases requires manufacturing disks, printing artwork, licensing the title for release in the region, money for development kits, etc. And that goes straight into Nintendo's bottom line.
Generally there's a correlation between console sales and software royalties (more consoles = more third-party games). It's in Nintendo's best interest to make sure as many consoles are out there as possible, but a 15-million-selling console isn't automatically "a failure" financial-wise. There's a lot of factors to take into consideration.
I'm aware of opportunity cost, but thanks for being condescending all the same. And I'm glad you can see 7-8 years in the future to bring back that 15-million sales number for Wii U, should save us a lot of arguments.
Consoles allow a higher ROI on games Nintendo produces for it, and thanks to that, while constantly trending lower as you stated, opportunity cost is still higher than a situation of going 3rd-party by a HUGE margin and all Nintendo has to do to capitalize further than that is outlast its competitors.
Competitors who take HUGE losses on console introductions hoping to make it all back.
By comparison, Wii U is suspected to be the first Nintendo console ever made to actually be sold at a significant loss (meaning over $20).
When you talk about opportunity cost, you have to look at how much of a gamble is involved, and Nintendo has no history of gambling away their profit margins on hardware like both of their current competitors do, to their detriment.
who needs to look into the future? we already have launch tracking numbers for the WiiU, and know it's performing worse than the gamecube did- and that system only managed 20 million sold with far better third party support, and hardware performance on par with it's contemporaries.
So 4 months of data is enough to extrapolate over 5 years into the future? Wow, you should ask Michael Pachter for a job, that skill of yours would be a GOLDMINE for Wedbush Securities, you're obviously in the wrong career.
The last NPD thread had someone (John Harker I believe) list a general breakdown of how the 3rd party Wii U games are at LTD in a range in US. Has that list been updated yet? I'm curious to see what the numbers are now for all Wii U games (1st party and 3rd).
Also, have we gotten numbers on how the ZombiU bundle has done?
It's not fair to exclude the rest of my point.
Prove it. Show me how 21 million consoles sold at $99 at a loss for a while and with a total of 208 million software sales somehow generate enough revenue to cover all R&D, manufacturing, software development, marketing, distribution, and employee paychecks.
The last NPD thread had someone (John Harker I believe) list a general breakdown of how the 3rd party Wii U games are at LTD in a range in US. Has that list been updated yet? I'm curious to see what the numbers are now for all Wii U games (1st party and 3rd).
Also, have we gotten numbers on how the ZombiU bundle has done?
let's put this another way. what exactly is nintendo going to do to radically turn around dismal sales, without third party support and with two major competitors launching in 6 months?
Prove it. Show me how 21 million consoles sold at $99 at a loss for a while and with a total of 208 million software sales somehow generate enough revenue to cover all R&D, manufacturing, software development, marketing, distribution, and employee paychecks.
I don't know. But you seem to since you're speaking to a future scenario as though it has already come to pass.
It already has come to pass. Console devs are moving away from current gen technology and making software for ps4/720. That means Wii U is out of the equation, even before you take into account the horrible sales.
I don't know. But you seem to since you're speaking to a future scenario as though it has already come to pass.
And nothing can change that, ever? Jeez, if that's true, PS3 should never have come CLOSE to catching up to the Wii in Japan.... but it DID.
Things change. All the time. Pretending they don't or can't is a fool's endeavor, ESPECIALLY when we're talking about being 4 months into a minimum 5 year product life cycle.
I don't see GC profits anywhere in that chart.
You do realise Nintendo had a very successful handheld on the market during the gamecube era.
you don't need to be a fortune teller to discuss business strategy, or what is LIKELY to happen within an industry. I do it in my own all the time. (I'm in industrial distribution).
Is it POSSIBLE that nintendo isn't screwed, and the WiiU will be a success? sure. but there's nothing announced in the near future that would make this likely. Nintendo made a gamble with the WiiU that the casual market interested in tablets would also be interested in the WiiU and that gamble did not pan out.
the remaining strategy is to attempt to convince core gamers that it's worth picking up, and they are poorly positioned to do that at this point, with two new systems launching in 6 months, and two strongly performing current consoles matching them on performance and undercutting them on price.
it's to their credit that they're actually selling the consoles that they are- if this was say, Samsung who put the WiiU on the market sales would be REALLY dire.
not sure if you're serious here. The PS3 had the benefit of being on par with the 360 and the PC, and being the ONLY viable next gen console in japan. Devs could make one version of a game for PC/360/PS3 and spread out the costs. The WiiU isn't in this position, and can't handle next gen ports at all. Once support for the PS3/360 dies off in a few years, its in a class by itself.
And nothing can change that, ever? Jeez, if that's true, PS3 should never have come CLOSE to catching up to the Wii in Japan.... but it DID.
Things change. All the time. Pretending they don't or can't is a fool's endeavor, ESPECIALLY when we're talking about being 4 months into a minimum 5 year product life cycle.
And Madden on the Vita has outsold the Wii U version.
Still don't understand how people think its a lock for Madden to show up on the Wii U this year. PS3/360 make up basically the entire revenue and considering Tiburon has get to work on next gen games that are probably coming out this year as well they're already being stretched thin. Honestly it doesn't make sense to waste resources developing versions that don't sell.
WWE I think would be pretty unlikely given the transition going from THQ to 2K.
Ah, we're at the "you can't call it a flop until 5 years later/discontinued" line of argument.
Err, what exactly changed about the ps3's software situation in Japan? It was already scheduled to receive FF, MGS, DMC, RE, etc. from day one. The ps3 had almost the entire third party industry behind it right from the beginning. You have it backwards. As the software accumulated and the price dropped, the hardware starting selling better. Not the other way around.
Wii U does not have third party support like Sony does. Nintendo can't aggressively cut the price right now. And it's released in an environment where console devs are transitioning to next gen tech.
What's the methodology behind this chart?
Nintendo first party software sales can be pretty impressive even on a system with a smaller userbase. There is no doubt in my mind they will have at least a few million sellers on the Wii U. To think otherwise is overly pessimistic.
And nothing can change that, ever? Jeez, if that's true, PS3 should never have come CLOSE to catching up to the Wii in Japan and languished in its pathetic 1st year sales figures.... and yet, here it is, slowly but surely catching up to what was thought to be an insurmountable sales momentum for Wii. And moreover, if the first 3-4 months are all it takes to predict the future, Wii sales momentum should have never slowed down.
Things change. All the time. Pretending they don't or can't is a fool's endeavor, ESPECIALLY when we're talking about being 4 months into a minimum 5 year product life cycle.
Yeah, right now, we don't know what will turn things around. So we should only be speaking to near-future scenarios. Predicting a long-term future and speaking in tones that suggest it's immutable like you have been is foolhardy.
I'm using an example of how foolish using 4 months of sales and marketing data to predict into long-term. Looking at Japan's PS3 sales in its first 4 months, 8 million+ units would be IMPOSSIBLE. And yet, things turned around, regardless of whatever was said at the time.
We should apply prior examples to our understanding of why long-term projections from 4 months of data are totally useless.
Basically to show that Nintendo could sustain three generations worth of complete losses and still be profitable life to date.
Which makes the 3 months of bad Wii U sales = Nintendo should exit the hardware biz laughable at best.
The rest of your post was core vs. casual crap. It's a false dichotomy across all games, so felt no need to include your useless "especially" particulars.
They sold about 50 million pieces of software on the GC. I haven't checked yet, but that doesn't seem much different than MS or Sony first party sales, which Nintendo fans frequently cite as weak.
No I mean...how was the data in this chart calculated / what figures was it sourced from, exactly?
I believe that EA is contractually obligated to make Madden for every viable platform as part of their deal with the NFL. There will probably be Madden Ouya and Madden Shield at some point in the near future.
Nintendo first party titles take much longer to drop in price compared to Sony/MS so they reap more profit.
Again, you're missing the point. we're not ONLY looking at 4 months of sales and saying "oh well! nintendo is fucked!"
we're looking at what nintendo has coming down the pike software wise, and seeing bad news. Third party software is selling badly, projects are being canceled.
we're looking at strong competition launching in 6 months, and nintendo getting absolutely buried in next gen marketing over the holiday.
we're looking 2 years down the line (or so) when support for the ps3 and 360 terminates, and seeing the wiiU in a position where it is literally unable to run the games it's competitors are.
Nintendo made a statement claiming the console was profitable, but even if not, I'm sure software sales made up the difference. The Wii U doom and gloom really is no big deal. I'm sure Nintendo's not happy, but they'll pull through in the next few years.
People are just suffering from (or capitalising on) the recency effect of Wii U sales for the last few months without looking at the entire picture.
And I'm sure gamecube hardware had a negligible impact on profits if it were negative.
MS and Sony only drop price once sales start to plateau. Or if the game is bombing, in which case it probably isn't contributing much to the total sales in the first place.
Of course that includes software, when companies talk about console profitability they always include software sales and licenses. Did you think the Gamecube was close to being profitable based just on hardware sales?