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NPD Sales Results for July 2009

perfectchaos007 said:
What's more impressive than 7 out of the top 10 games this month are on Nintendo systems?

6 of the games on the top 10 list this month are games MADE by Nintendo.


total industry domination complete
I can see the December 09 NPD already

1) New Super Mario Bros Wii
2) Wii Fit Plus
3) Zelda Spirit Tracks
4) Mario & sonic at the winter olympics
5) Wii Sports Resort
6) Pokemon Platinum
7) Mario & Sonic at the Winter Olympics (DS)
8) Wii Fit
9) Mario Kart Wii
10) MW2
 

AniHawk

Member
Aaron Strife said:
I can see the December 09 NPD already

1) New Super Mario Bros Wii
2) Wii Fit Plus
3) Zelda Spirit Tracks
4) Mario & sonic at the winter olympics
5) Wii Sports Resort
6) Pokemon Platinum
7) Mario & Sonic at the Winter Olympics (DS)
8) Wii Fit
9) Mario Kart Wii
10) MW2

God damnit. I keep forgetting Spirit Tracks is due this year.

I'll buy it because it's a Zelda game and I'm contractually obligated to buy it, but I'm not gonna be happy about it.
 

Fuzzy

I would bang a hot farmer!
AniHawk said:
God damnit. I keep forgetting Spirit Tracks is due this year.

I'll buy it because it's a Zelda game and I'm contractually obligated to buy it, but I'm not gonna be happy about it.
Glad to see you're keeping an open mind going into it.
 

donny2112

Member
Psychotext said:
Edit - Scratch this

Microsoft does the same thing. There've even been interviews with Microsoft reps who have access to their own internal numbers who have said that NPD is usually "close enough." I think they still use the independent trackers to 1) keep track of other systems, 2) to not reveal their internal numbers, and 3) because then the numbers are from an independent source.

I think Fuzzy remembers the name of the Nintendo service, but it's escaping me at the moment. They set it up to be able to track warranty and return information back in the 90s.
 

AniHawk

Member
Fuzzy said:
Glad to see you're keeping an open mind going into it.

I suppose without a Temple of the Ocean King thing, the game cannot possibly be worse than Phantom Hourglass, but PH's problems extend beyond TotOK.
 
AniHawk said:
God damnit. I keep forgetting Spirit Tracks is due this year.

I'll buy it because it's a Zelda game and I'm contractually obligated to buy it, but I'm not gonna be happy about it.

Fight it. Remember Phantom Hourglass. REMEMBER PHANTOM HOURGLASS.
 

donny2112

Member
AniHawk said:
I suppose without a Temple of the Ocean King thing, the game cannot possibly be worse than Phantom Hourglass, but PH's problems extend beyond TotOK.

Temple of the OK

Seems like an OK temple to me.
 

donny2112

Member
Jaded Alyx said:
Did someone mention a handheld Zelda? Cuz...Minish Crap was awful.

And Oracle of Seasons/Time (together) were some of the best 2-D Zelda games ever made. Together, they about match Link's Awakening in fun and more than surpass in in substance. Four "paths," no full repeats. :D
 
donny2112 said:
And Oracle of Seasons/Time (together) were some of the best 2-D Zelda games ever made. Together, they about match Link's Awakening in fun and more than surpass in in substance. Four "paths," no full repeats. :D
This is probably true, but I would never admit it.

Link's Awakening > *
 
Segata Sanshiro said:
The sort of failure that costs you marketshare and market relevance, and causes seemingly irreparable damage with third party relations.
By that logic, the PS3 is a failure. And the Dreamcast. And the DS too.
 

donny2112

Member
Jaded Alyx said:
Link's Awakening > *

Link's Awakening > Link's Awakening DX

The glitch where you can warp to the other side of the screen at the screen transition is much greater than Game Boy Printer/Colors/Color Dungeon (lame!).

Edit:
Also, one thing I really like about Phantom Hourglass was that it continued the Wind Waker style. Indirect control of Link wasn't the best, though. :/
 

Raist

Banned
elrechazao said:
Would many people disagree with that as compared to sony's and the industry's goals in light of the ps2's impact on the industry?

Pretty much.

Now by itself, it probably won't. It's already around N64/GCN/Xbox numbers after 2.5~3years and they still have a few aces up their sleeves. I think a 50-60M LTD number when all is said and done is probably realistic, and not bad at all especially considering the fierce competition this gen and the huge initial price point. T'was also a great BRD trojan horse. I don't think Sony will eventually consider it as a failure.
 

laserbeam

Banned
The PS3 ate up every single dollar Sony made from the PS1/PS2 generation. The PS3 even if it sells 50 million units will financially be a huge failure
 

vocab

Member
laserbeam said:
The PS3 ate up every single dollar Sony made from the PS1/PS2 generation. The PS3 even if it sells 50 million units will financially be a huge failure

:lol

Alright Pachter. Tell me, how much has Microsoft used from the Xbox generation to fix every 360 that gets a RROD? I'm hoping I can get exact numbers so I can take this conversation to the next level.
 

Fuzzy

I would bang a hot farmer!
donny2112 said:
Microsoft does the same thing. There've even been interviews with Microsoft reps who have access to their own internal numbers who have said that NPD is usually "close enough." I think they still use the independent trackers to 1) keep track of other systems, 2) to not reveal their internal numbers, and 3) because then the numbers are from an independent source.

I think Fuzzy remembers the name of the Nintendo service, but it's escaping me at the moment. They set it up to be able to track warranty and return information back in the 90s.
Siras Inc.
http://ign64.ign.com/articles/073/073628p1.html

Go on and say it, I'm so awesome.
 
vocab said:
:lol

Alright Pachter. Tell me, how much has Microsoft used from the Xbox generation to fix every 360 that gets a RROD? I'm hoping I can get exact numbers so I can take this conversation to the next level.

What does one thing have to do with another? Even if your proposition were true, how would that fix things for sony? Or were you doing something other than "nuh uh, you suck too"?
 
vocab said:
Alright Pachter. Tell me, how much has Microsoft used from the Xbox generation to fix every 360 that gets a RROD? I'm hoping I can get exact numbers so I can take this conversation to the next level.
Sony does not have many billions to spare like Microsoft does. They're both big dogs but MS is on another level.
 
vocab said:
:lol

Alright Pachter. Tell me, how much has Microsoft used from the Xbox generation to fix every 360 that gets a RROD? I'm hoping I can get exact numbers so I can take this conversation to the next level.

MS has bottomless pockets, sony doesn't, hell even if the next xbox is the new wii or ps2 the profits ms will make from gaming is pittence to a corporation that has it's software in 90% of the worlds computers...The xbox was built purely to fuck with sony, and it's succeeded beyond it's wildest dreams.
 

vocab

Member
BishopLamont said:
Sony does not have many billions to spare like Microsoft does. They're both big dogs but MS is on another level.


I don't care if both companies are rich or poor. Just tell me the numbers.
 
vocab said:
I don't care if both companies are rich or poor. Just tell me the numbers.

To start with, do you not understand the difference between relative position in the industry in this gen compared to last?
 
Aaron Strife said:
I can see the December 09 NPD already

1) New Super Mario Bros Wii
2) Wii Fit Plus
3) Zelda Spirit Tracks
4) Mario & sonic at the winter olympics
5) Wii Sports Resort
6) Pokemon Platinum
7) Mario & Sonic at the Winter Olympics (DS)
8) Wii Fit
9) Mario Kart Wii
10) MW2

That's some good shit you're smoking there.
 
vocab said:
:lol

Alright Pachter. Tell me, how much has Microsoft used from the Xbox generation to fix every 360 that gets a RROD? I'm hoping I can get exact numbers so I can take this conversation to the next level.
Microsoft lost about 3.6 billion dollars on the original Xbox. Prior to recently turning profits with the 360, they sunk an additional 4 billion on it. They started combining the Xbox division in with the Zune and a couple of other things, so that conflates things somewhat, but probably overall in the games business MS is sitting at about -7 billion dollars. The 360 itself is probably about a three and a half billion dollar loss at this point but is now generating income, so who knows, it has an outside shot at breaking even by the end of the gen. Of course, before starting the Xbox project, Microsoft committed themselves to losing about four or five billion just to gain some console marketshare.

This of course has nothing to do with Sony's financial situation, but I thought I'd humour you.

Now, as for Sony. Sony made about 3 billion on the PS1. They made an additional 3 billion on the PS2. Thus far, the PS3 has lost 4 billion. Going by their last quarterly report, they're still losing quite a lot of money. Hopefully the Slim brings with it a chance to stop the massive bleeding before they really get into trouble. Even if the PS3 has a miraculous turnaround at this point and somehow generates the same amount of income that the PS2 did, the PS3 will still have lost a billion dollars. Additionally, the PS3 has seen Sony lose about 40% of the marketshare that they once held. I'm not sure what else someone needs to call the system a failure.
 
shykyoichi said:
By that logic, the PS3 is a failure. And the Dreamcast. And the DS too.
Um, yes. I believe I said just on the last page that the PS3 and the Dreamcast are both failures. Reading comprehension, friend.

As for the DS, conjunction junction, what's your function? I put the 'and' in there for a reason. The DS has lost marketshare thanks to having competition, but the Nintendo brand and the DS itself enjoy a much higher relevance to the market on the whole than any portable system ever. So since it fails on one of the 'and' clauses, I'm afraid the DS does not qualify as a failure.

Unfortunately, your English skills do qualify as a failure and thus I am giving you a D+ for this semester. Please get your parents to sign this post and report for extra credit sessions during lunchtime involving not-inconsiderable amounts of sexual favours.
 

ZAK

Member
vocab said:
:lol

Alright Pachter. Tell me, how much has Microsoft used from the Xbox generation to fix every 360 that gets a RROD? I'm hoping I can get exact numbers so I can take this conversation to the next level.
They're probably in the hole by like six billion dollars. Now let's talk about how Nintendo could possibly be subsidizing the Wii after bleeding away all its NES/SNES profits via the N64 and GC. Oh, wait.

Is there yet another level we could take this to?
 
vocab said:
Virtual Boy. Go.
Companies rarely report financial results for individual consoles, so all we can really say about the VB is that whatever losses were associated with it were more than covered by the SNES and Game Boy, since Nintendo showed healthy profits as usual at that time.
 

laserbeam

Banned
Code:
	   Sony		    Nintendo	      Microsoft	        Total
Y/E 1998     $902,811,090   $1,023,333,867                      $1,926,144,957
Y/E 1999   $1,102,563,557   $1,301,350,000                      $2,403,913,557
Y/E 2000     $722,738,949   $1,368,207,547                      $2,090,946,497
Y/E 2001    -$449,776,290     $677,576,000                        $227,799,710
Y/E 2002     $629,101,056     $895,872,180   -$1,135,000,000      $389,973,237
Y/E 2003     $935,569,253     $834,333,333   -$1,191,000,000      $578,902,586
Y/E 2004     $627,195,212     $993,161,303   -$1,337,000,000      $283,356,515
Y/E 2005     $419,888,799   $1,056,056,202     -$539,000,000      $936,945,001
Y/E 2006      $69,129,058     $774,478,055   -$1,339,000,000     -$495,392,887
Y/E 2007  -$1,970,923,859   $1,914,666,388   -$1,969,000,000   -$2,025,257,471
Y/E 2008  -$1,079,994,103   $4,322,637,887      $426,000,000    $3,668,643,783
Y/E 2009    -$577,207,240   $5,691,428,301      $169,000,000    $5,283,221,061

Y/E 10Q1    -$413,541,667     $420,843,750               N/A               N/A

Total				
	     $917,553,815  $21,273,944,815   -$6,844,000,000   $15,347,498,630
				
Full Year Average
	     $110,924,623   $1,737,758,422   -$1,001,857,143      $914,270,499

Profitable Years				
			8		12		   2		     10
				
Non Profitable Years				
			4		 0		   6		     2
				
Average in Loss Year				
	  -$1,019,475,373              N/A   -$1,251,666,667   -$1,260,325,179
				
Average in Profit Year				
	     $676,124,622   $1,737,758,422      $333,000,000    $1,389,625,094

credit to Psychotext
 

Htown

STOP SHITTING ON MY MOTHER'S HEADSTONE
Yeah, we know. That's why Sega considers The Conduit a success and Madworld not so much.
 
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