First off, let me just say that I wasn't inordinately hyped for Doom 3. I didn't expect anything more than a great graphics engine tying down a solid single player game.
With that out of the way, I think the game kinda sucks. While the graphics are very nice, they are also pretty repetitive; same dark hallways, with the occasional cutscene or super high tech device working in the background. The overall gameplay really boils down to:
1. Walk down hallway
2. 2 creatures pop out, one oftentimes spawning directly behind you (to be SCARY!)
3. find the nearby medpack, armor, and ammo
4. Walk down hallway
Rinse and repeat for HOURS. There is very little variation on this concept. Yeah, every now and then you find an NPC, and every now and then you have to fight *more* than 2 creatures...but one of them still usually spawns directly behind you. It gets to the point where it doesn't even feel like I'm progressing, just walking along the same treadmill continuously.
The audio doesn't hold a candle to HL2's. The gun sounds are tinny, the sounds creatures make in the distance for effect are cool, but when they're actually in sight it's often crackly and unrefined (I found that to be the case with the imps, if I recall).
Interaction with other characters is superficial at best. You find a scientist working on something every few levels, and you often see non-possessed marines or the "important people" running off ahead of you while you watch through unbreakable glass windows, but it doesn't even feel like they're really there. Hell, as far as I know it doesn't affect anything if you just shoot those scientists and other NPCs in the head as soon as you meet them and just move on. They seem to serve very little purpose.
The PDA audio files are incredibly boring. Most of them describe the same thing -- unexplained events are starting to make the base a little creepy. They provide little to no insight into the story, but some of them seem to randomly include keycodes at the end. Since the audio logs don't have a textual transcript, you can't easily reference them, and if you don't write down those codes you can find yourself having to play back the entire log again, since the codes were always at the very end of the log. You listen to System Shock 2's audio logs because they're interesting, not because the developers almost forced you to.
One of the game's elements that might've sounded amusing but is really more tedious than anything is the reference to real-world URLs that you can visit on the non-fictional internet. Emails will contain links, prompting you to minimize the game and visit them. Except that Doom 3 minimizes very poorly, and alternatively if you want to just exit and reload the game afterwards instead, you'll have to stare at a loading screen for minutes. These websites amount to a simple splash page with a big keycode displayed (yay), or a simple flash animation that shows you nothing that wasn't in the proper game. Nothing but a gimmick.
Also, while the graphics engine might be very impressive as facilitating an indoor corridor shooter, the brief outdoor scenes don't look particularly impressive. Doom 3's engine may excel, but only under certain circumstances, and I don't see it being nearly as versatile as Source.
This, along with the totally gimpy multiplayer aspect, leaves me with a sour impression. id will make plenty of money from both normal sales and engine licensing, but as an FPS I feel Doom III doesn't further the genre at all.
That's just me, though. Most people seem to like it ;b
With that out of the way, I think the game kinda sucks. While the graphics are very nice, they are also pretty repetitive; same dark hallways, with the occasional cutscene or super high tech device working in the background. The overall gameplay really boils down to:
1. Walk down hallway
2. 2 creatures pop out, one oftentimes spawning directly behind you (to be SCARY!)
3. find the nearby medpack, armor, and ammo
4. Walk down hallway
Rinse and repeat for HOURS. There is very little variation on this concept. Yeah, every now and then you find an NPC, and every now and then you have to fight *more* than 2 creatures...but one of them still usually spawns directly behind you. It gets to the point where it doesn't even feel like I'm progressing, just walking along the same treadmill continuously.
The audio doesn't hold a candle to HL2's. The gun sounds are tinny, the sounds creatures make in the distance for effect are cool, but when they're actually in sight it's often crackly and unrefined (I found that to be the case with the imps, if I recall).
Interaction with other characters is superficial at best. You find a scientist working on something every few levels, and you often see non-possessed marines or the "important people" running off ahead of you while you watch through unbreakable glass windows, but it doesn't even feel like they're really there. Hell, as far as I know it doesn't affect anything if you just shoot those scientists and other NPCs in the head as soon as you meet them and just move on. They seem to serve very little purpose.
The PDA audio files are incredibly boring. Most of them describe the same thing -- unexplained events are starting to make the base a little creepy. They provide little to no insight into the story, but some of them seem to randomly include keycodes at the end. Since the audio logs don't have a textual transcript, you can't easily reference them, and if you don't write down those codes you can find yourself having to play back the entire log again, since the codes were always at the very end of the log. You listen to System Shock 2's audio logs because they're interesting, not because the developers almost forced you to.
One of the game's elements that might've sounded amusing but is really more tedious than anything is the reference to real-world URLs that you can visit on the non-fictional internet. Emails will contain links, prompting you to minimize the game and visit them. Except that Doom 3 minimizes very poorly, and alternatively if you want to just exit and reload the game afterwards instead, you'll have to stare at a loading screen for minutes. These websites amount to a simple splash page with a big keycode displayed (yay), or a simple flash animation that shows you nothing that wasn't in the proper game. Nothing but a gimmick.
Also, while the graphics engine might be very impressive as facilitating an indoor corridor shooter, the brief outdoor scenes don't look particularly impressive. Doom 3's engine may excel, but only under certain circumstances, and I don't see it being nearly as versatile as Source.
This, along with the totally gimpy multiplayer aspect, leaves me with a sour impression. id will make plenty of money from both normal sales and engine licensing, but as an FPS I feel Doom III doesn't further the genre at all.
That's just me, though. Most people seem to like it ;b