I'm not simping for Bethesda here as there is zero percent chance this gets installed on any console I own until maybe XSXXX comes out in 2030 but I think we just have to be realistic about what these machines can do. There will be linear stuff like TLOU2 with baked lighting and no dynamic time of day that will look insane all the way up to the end of this gen but for anything with a bit more scope I think we'll get more poor performance, poor IQ or both.
In terms of resolution I think sub 1080p for 60fps is just to be expected going forward for open world stuff pushing any kind of technical boundary and for me FSR is useless from such a low resolution - maybe UE5 super resolution is better but I've not tried it out.
Maybe Bethesda will give a very low res 60fps version in the future (unless Starfield is also CPU bound). The engine has always made possible what no other games do but it is also a complete dog so it may just be that too.
Here are the last two games I played on PS5 so maybe anomalies (and one is a demo but I have a bridge to sell you if you think the last second day one patch will improve FF16 IQ and performance to a point where it is comparable to the cross gen stuff we've had).
Here's Jedi Survivor which as we know can drop to 648p and into the 30's in terms of FPS in performance mode. Here is a comparison between the 'graphics mode' which looks like shit and the 'performance mode' which looks like shit through eyes with cataracts. Literally nothing is happening on screen so it's a best case scenario for performance mode - looks :chefskiss: on a 65" OLED let me tell you.
And here's what it looks like with that super high quality FSR and motion blur. Simply sumptuous stuff here lads.
If people are happy with this then fine but I'm definitely not.
I can't pixel count this FF16 shot as it is so blurry but it looks like Xbox One resolution and FSR can't magic detail out of thin air. Even then outside of the swamp none of the combat sections in the demo are close to locked 60fps. Again this has drops to the 30s but isn't as bad as Jedi Survivor at least although the demo locations are absolutely tiny so I'm curious how the bigger and better looking locations perform as Jedi Survivor was acceptable on the first level then shits the bed on Koboh.
Maybe these games are just badly programmed as Ratchet and Clank still looks crazy and runs 60fps plus at a good resolution with some minor RT reflections but the best looking levels are very linear:
While the open world levels can look pretty barren so they have obviously had to tone things down to get things to run acceptably.
I think now that the cross gen period is over we are just seeing the limitations of 2019 hardware.