tmlDan
Member
Nope, we're good, thanks.well it needs it as sony released their headset for 550$ and looks like killing support of it slightly after a year of premiere,
No need for VR, they showed Behemoth and Alien
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Nope, we're good, thanks.well it needs it as sony released their headset for 550$ and looks like killing support of it slightly after a year of premiere,
Why? They can do it hybrid. Is there a problem with gt7, nms, re4 remake and village having a vr mode? Why don't you guys saying this game dosen't need a vr mode said it with those games above? Most of us who owns a psvr2 want hybrid games and not vr only exclusives.Nope, we're good, thanks.
No need for VR, they showed Behemoth and Alien
Hybrid is a waste of time for this game, it wouldn't make it much better.Why? They can do it hybrid. Is there a problem with gt7, nms, re4 remake and village having a vr mode? Why don't you guys saying this game dosen't need a vr mode said it with those games above? Most of us who owns a psvr2 want hybrid games and not vr only exclusives.
How is it a waste of time when best games for psvr2 are hybrids: gt7, re4r, village, no mans skyHybrid is a waste of time for this game, it wouldn't make it much better.
If they make an astro VR it needs to be made for it. I don't think adding another year of dev is a good thing.
wrong, again best games for psvr2 are hybrids: gt7, re4r, village, no mans sky and expecting to release aaa vr only game is very unrealisticEven a "hybrid" game would be missed potential. The added value of VR is having gameplay and LEVEL DESIGN that can only be achieved with VR. It's dumb to limit the tech with "flat gaming" constraints.
Asobi is an incredibly talented and creative studio. The innovation they could come up with this in VR would set higher standards, but for Sony that's not a good investment, its so much better to make things like Concord or Destruction All Stars. Hail Hermen.
How is it a waste of time when best games for psvr2 are hybrids: gt7, re4r, village, no mans sky
that only realistic model we could get taking into account vr market size and even that sony didnt deliverEven if those games are amazing in VR, they aren't a fraction of what they could be with "VR native" controls and overall design.
No thanks. I'm enjoying the VR with the best controllers for now.If youre going to do VR gaming, get a PC set. PSVR1 didnt do much, and VR2 is even worse. Last gasp of hope is sales pick up later in the year when the PC dongle comes out.
Sure... because gt7, nms, re4 and 8 are a waste of time... have you tried those games? Gt7, nms and village are much better in vr than in normal mode. Sorry but you are wrong there.Hybrid is a waste of time for this game, it wouldn't make it much better.
If they make an astro VR it needs to be made for it. I don't think adding another year of dev is a good thing.
Wrong the controls are excellent. Sure a native vr game would have more immersion but the control with those hybrid feels awesome. No need to improve them or a game need to be native to be excellent on vr.Even if those games are amazing in VR, they aren't a fraction of what they could be with "VR native" controls and overall design.
I have, but dont use them often.Sure... because gt7, nms, re4 and 8 are a waste of time... have you tried those games? Gt7, nms and village are much better in vr than in normal mode. Sorry but you are wrong there.
So your take is no dev should waste time making a vr game or even a vr mode? If a devs decide to do a vr mode? Then what you do? You don't buy the game?I have, but dont use them often.
That's the point, VR is hard for extensive play time (eyes, nausea, etc.) and the RE games didn't release VR modes until after release.
I think you're wrong that they should waste dev time on a platform nobody uses, I love VR but im also a realist.
My argument is its a waste of money to make a mode the majority of people wont play. Dev time = Money. Dev time = More time before the next releaseSo your take is no dev should waste time making a vr game or even a vr mode? If a devs decide to do a vr mode? Then what you do? You don't buy the game?
VR mode doesn’t hurt you.My argument is its a waste of money to make a mode the majority of people wont play. Dev time = Money. Dev time = More time before the next release
it wont get more people to buy the game, what kind of world do you think we live in lolVR mode doesn’t hurt you.
It can’t be a waste of resources if VR mode gets more people to buy these games. I have friends who would never play a game like GT7 but ended up buying it to play it with their PSVR2s. Hybrid modes aren’t a waste of time and resources when they enhance games and give more options to gamers. I don’t understand your logic.
Maybe not but it does give more reason to get a psvr2 if they are more games with vr mode and native vr games maybe more people will buy it. I brought the psvr2 because of gt7. If a game have a vr mode then i play it in vr. AAA games for vr only is not possible. It dosen't make money. That's why most of us who owns a psvr2 want hybrid games not vr exclusive. If a dev choose to spend money and time making a vr mode because they can afford it it's fine. If a dev decide to make a vr mode how it would affect the game? Will it make the game worse somehow? Is gt7, nms, re4 and 8 worse somehow because they have a vr mode? If Astro Bot later with an update brings a vr mode how it will make the game worse?it wont get more people to buy the game, what kind of world do you think we live in lol
This. I want everyone to play Astro but it should be hybrid. Astro started as a VR IP and is a better experience in VR.Vr players didnt expect vr only title but for sure expected hybrid aproach and vr mode
I have car enthusiast buddies who only bought a PSVR2 and steering wheels for GT7 because it feels like they are actually in the cars they love in real life. You don’t know what you’re talking about.it wont get more people to buy the game, what kind of world do you think we live in lol
Would it though? The level design in Rescue Mission was built with VR in mind. A hybrid version in this case would only fall short of that game and feel like a step back imo.A simple VR mode in which you control the camera by looking around would be completely fine.
As stated throughout the entire topic already, nobody is saying to make it VR exclusive.Astrobot deserves a bigger audience and not be relegated to a niche peripheral that barely anyone owns.
Where was the outrage when Playroom didn’t support VR?
They need to game to make moneyWait.. this isn’t for PSVR2!!?? Such an obvious showpiece and possible killer app. Wtf.
every game should have vr support, even if something basic as go into photo mode and put on VR headset to look around the game world in VR and take VR / 3D pics
What's the correlation? For Sony making a full TV-based game is what's a much better investment, and they're right. This is the very first chance for the franchise to break into the mainstream.The innovation they could come up with this in VR would set higher standards, but for Sony that's not a good investment, its so much better to make things like Concord or Destruction All Stars. Hail Hermen.
Would it though? The level design in Rescue Mission was built with VR in mind. A hybrid version in this case would only fall short of that game and feel like a step back imo.
The hybrid version works well for a game like GT7 because the game already features a first-person camera.
Although I understand why some are disappointed/annoyed at the lack of support from Sony. Hopefully Astro Bot will do well both critically & commercially, giving Team Asobi the pull to make another proper, full-fat VR game in the future.
this I don’t understand. It can’t be that difficult if Capcom thinks it increases sales, whats the problem.The last 3 Resident Evil games support PSVR or PSVR2. No excuse really.
What exactly is VR design?Even if those games are amazing in VR, they aren't a fraction of what they could be with "VR native" controls and overall design.
What exactly is VR design?
NMS has "VR native" controls, unless you mean something completely out of this world?
Astrobot VR was created with VR in mind, to make you part of the world, not just a "camera".
Simulations are a natural fit for VR for obvious reasons. But it's just a waste of the VR's potential to just slap a VR mode on an existing game. The best ones are built around the actual tech, like Half Life Alyx and, yea, Astro Bot Rescue Mission. If PSVR2's best games are just VR modes, then Sony is wasting its technology - of course we all know that they are wasting it.wrong, again best games for psvr2 are hybrids: gt7, re4r, village, no mans sky and expecting to release aaa vr only game is very unrealistic
I have a PSVR2 and I was complaining that the game should be in VR ALONG with it being a 3D platformer for the PS5, much like PSVR2 owners can enjoy Resi 8 and 4 along with people who don't own the VR headset.Some people sure like to comment, too bad they were not so proactive in buying a PSVR2
Anyway they can always add it down the line, it's much better that they're focusing on making a great game that can be enjoyed by way more people.