Too bad I haven't read your review before buying the game (a few months ago, but didn't get around to playing it yet). It was recommended to me as a great arcade- and in particular F-Zero fan, but your segment about the controls puts me so much off it that I will have a hard time motivating myself to ever play it. The fact that you have to use breaks or not accelerate like crazy at any time is supremely troublesome to me and that it cannot even be circumvented by sliding is a deal breaker to me. It is clear that you are very passionate about the game and it is a great write up, so I feel a bit bad writing something negative in here, but I also think it's a mark of a good review when even a positive review (negative review) can lead to the conclusion that a game is not for you (is exactly right for you).
First, the Rush series does have a unique control scheme, so when you play Rush 2049 (and make it a 'when'!), don't give up right away; it takes some getting used to.
Also, generally, for me, the best kind of racing game is a game where you never have to touch the brakes, and can accelerate all the time. I have little interest in sim or even part-sim racing games. After Rush 2049, probably my next favorite racing game ever is F-Zero X, for example. So yeah, I strongly prefer to be able to hold the accelerator down all the time in a racing game... and you do that most of the time in this game, excepting landings of course.
But, I don't understand, first you say that you don't ever want to have to let go of the accelerator or brake, then you say that you want to get around turns by sliding... but in most racing games, including F-Zero games, the best way to slide is to let go of the accelerator. That's how you powerslide in racing games, after all. You don't really powerslide in Rush, you skid without slowing down, but slowing down affects your speed and thus the turning radius, of course. It's the same in an F-Zero game. Just like F-Zero you want to be flooring the accelerator most of the time, but at certain sharp turns you need to do something to get around that turn without going off the track -- using your airbrakes or letting go of the accelerator in F-Zero, or using the brakes or reverse or letting go of the accelerator in Rush 2049.
Except, for many turns, you CAN get around those sharp turns in Rush 2049 without braking! You see, this is where those shortcuts come in. Whenever you aren't going at full speed you slow down, after all, a problem shortcuts solve. The game rewards skill by, if you know the shortcuts in a track and can get through them, giving you a more challenging route that you can go full speed through, as opposed to the equivalent section of the main track where you'll probably at least need a let-go-of-the-accelerator turn to get through. Don't like that slightly too twisty track segment? There are often shortcuts that get around it! Now, in track 4 and maybe one other place in the game beyond that there are turns that require slowing down, but most of the time thanks to shortcuts you can avoid those, if you know where the shortcuts are and can get through them without crashing. Learning the shortcuts, and getting through them during races, is incredibly satisfying.
Great, comprehensive overview. I really liked this game too. I favored the N64 version because the Dreamcast version didn't run right on my modded Asian machine, which sucked because almost everything else worked fine. The Stunt mode was sublime.
I agree that it deserves a revisit, preferably with modern hardware and graphics. There are a few modern heirs to this style of game,
Nitronic Rush
Asphalt 8
Riptide (a new game just came out in this series)
...but another SF Rush would be terrific.
I do mention Nitronic Rush and Distance in the review (and I like those games a lot), but another game I really should have mentioned in the review is Rocket League. It's not a racing game but a sports game with cars, but the controls and aerial component of the game have some strong similarities to Rush 2049. And it's an amazing game too, of course...