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To the people saying they'll skip this game over 30fps.
Immediately goes into the 'Buy at 10 euro' list no matter how great it is.
Im not paying triple A prices for a 30 fps experience, you can f off with that. If it takes 1440p with FSR to get at 60, you better implement it.
60fps was the norm in the 80s. 30fps was normalized during the PS1 generation.30fps can go back to the 1980’s.
Basically your argument is limit what your game does in order to fit an arbitrary metric in presentation.
Have you played a 30 fps game on an OLED sir? There is no 'interactivity' because its a f**king slideshow
Do we really need to do the "it's joever" song and dance every time a 30fps game releases? It's happened before and the majority of games since retained a 60fps mode. For many reasons there will always be some 30fps targets, but all this Nostradamus doom and gloom business is once again unnecessary. If anything, we're seeing more and more impressive releases that target 60fps while also using RT like Spiderman2, avatar, robocop as developers get more familiar with the hardware and their new engines.Get used console folk, games are getting more demanding (especially in the CPU department), so this will be the norm moving forward unless you want tech and visuals to stagnate for the consoles.
Lmao who's the GAF user that's linking this thread on reddit?
No thanks. There are plenty of other games to play at 60 fps. I wont buy/play any shitty 30 fps game on my OLED - See what i did there, i voted with my wallet.If it bothers you that much get a high-end PC where even in the worst case you'll be able to brute force it eventually.
I’d rather they keep as close to 4k at 25-30fps.I would honestly rather they took the game down to 720p to make the game run at 60fps instead of just not having the option at all
Top 5 Game of the Year baby.Starfield is a shit game though so these kinds of weird fucking statements can fuck off.
Yeah as long as you dont pan the camera.Yup, and it’s still amazing to look at in 4k@30 fps.
So not even a locked 30, you're happy with a stuttering, judder fest. I can just about tolerate 40fps, but even then I'd rather it was 45+. To each their own though.I’d rather they keep as close to 4k at 25-30fps.
Bro, I gamed on the N64 and loved it. It’s all uphill from there.Yeah as long as you dont pan the camera.
So not even a locked 30, you're happy with a stuttering, judder fest. I can just about tolerate 40fps, but even then I'd rather it was 45+. To each their own though.
Yeah I had an N64. Bought it just to play Turok. I also used to play on an Amiga with really, really shitty frame rates. And I gamed for a few years at 30fps with the X1X. But these days I just love having things smoother. I love it when games give us options.Bro, I gamed on the N64 and loved it. It’s all uphill from there.
I think if more people took this position, just maybe sales would be shitty enough where they start listening to us.
In which case, why do so many games have options these days?Thankfully they don't, and they won't.
No thanks. There are plenty of other games to play at 60 fps. I wont buy/play any shitty 30 fps game on my OLED - See what i did there, i voted with my wallet.
You seem to have it backwards. You think i need to bend to developer choices - its the other way around son. They're trying to sell me something.
I think if more people took this position, just maybe sales would be shitty enough where they start listening to us.
Ehhh. I’m good with just firing up a game and it plays as intended. Looking forward to that inevitable day of just cloud gaming. Seems like less work would be needed by devs. Less options to have to optimize to.Yeah I had an N64. Bought it just to play Turok. I also used to play on an Amiga with really, really shitty frame rates. And I gamed for a few years at 30fps with the X1X. But these days I just love having things smoother. I love it when games give us options.
Its what happens since they went zen 2 instead of 3 can’t wait for the pro actually hope its 600-700 and give us a real upgradeCould have told you this back in 2020, once the cross-gen period ends, expect more new games shipping with just 30 FPS modes
its why it was a big mistake using zen 2 over 3 in console. Oh well at least the pro is cominglol this is funny. as I expected if a 3600x barely gets 30 fps, you will need upwards of 5800x 3d to hit rock solid 60 fps with decent %1 lows
naturally they cannot even give recommendations for 60 fps specs because then chaos would ensue over forums
Its what happens since they went zen 2 instead of 3 can’t wait for the pro actually hope its 600-700 and give us a real upgrade
In which case, why do so many games have options these days?
Great demonstration of your graphics knowledgeI thought the visuals were poor enough that we might get a 60fps option
I was just pretty underwhelmed. I haven't seen any of the newer previews or footage because I didn't want to spoil myself too much.Great demonstration of your graphics knowledge
Easily skippable nowTo the people saying they'll skip this game over 30fps.
I thought the visuals were poor enough that we might get a 60fps option, but if the game is good then 30fps is fine.
Well, you're assuming things in assuming that I'm assuming, so going by your own silly criteria, you should be aiming that brain dead insult back at yourself.Options are good, but when a feature becomes mandatory it can detract from everything else.
Console performance is a zero-sum game. You cannot pretend that the sacrifices necessary to DOUBLE the frame-rate cannot have worse knock-on effects!
Stop with the brain-dead assumptions that frame-rate can always be adjusted simply by lowering resolution or visual detail; render budget is just one aspect of the code.
My point was, that devs and publishers clearly do know gamers want options beyond 30fps, otherwise they wouldnt go out of their way implementing VRR, 120fps modes, 40fps and 60fps options.
They do it when its feasible to do so!
How do you think this all works? Seriously?
Devs have targets in mind for performance, so if they are aiming for a high frame-rate they need to build for it based on the capabilities of each hardware SKU they are building for. Every aspect is budgeted in advance, and if the game/scenario design presents situations that will in all likelihood stress resources to the extent that for extended periods will demand a 33ms window to process, the choice is (1) cut those elements so like the rest of the game it can fit in ~16ms, (2) cap the framerate at a constant level, or (3) allow it to run unlocked - this last case likely being perceived as frame-rate buckling and they will end up eating shit for it regardless of how well the game runs outside of these worst-case scenarios.
So you tell me, what's the logical course of action to take?
Also, if you look at what DD2 aims to offer from a game-play perspective, its evident that load is going to fluctuate drastically depending on what's happening to a degree that basic optimizations/countermeasures like variable resolution are not going to cut it. Its not a design that is amenable to traditional smoke and mirrors trickery either (e.g. reduced geometric detail in areas where large enemy encounters are the focus) because its all about dynamics and scene variability.
This all should be entirely obvious if you've played the original game, and are aware of how few games since have even tried to offer a similar formula and feature-set.
Yeah I heard all of this when Starfield was announced at 30fps only. Yet on XSX I can play Skyrim, with numerous mods and it run at a native 4k and 60fps. I can play Fallout 4 at 4k 60fps, heavily modded. I was told it was due to the engine being able to remember where a million bits of tat are. They called it a creative choice. Called it engine limitations. Just call it whatever you like whilst a violin concerto plays the saddest song for the devs. I dont care. If you can only manage 30fps, then, either use a better engine, get better developers or dont expect my spondolics.They do it when its feasible to do so!
How do you think this all works? Seriously?
Devs have targets in mind for performance, so if they are aiming for a high frame-rate they need to build for it based on the capabilities of each hardware SKU they are building for. Every aspect is budgeted in advance, and if the game/scenario design presents situations that will in all likelihood stress resources to the extent that for extended periods will demand a 33ms window to process, the choice is (1) cut those elements so like the rest of the game it can fit in ~16ms, (2) cap the framerate at a constant level, or (3) allow it to run unlocked - this last case likely being perceived as frame-rate buckling and they will end up eating shit for it regardless of how well the game runs outside of these worst-case scenarios.
So you tell me, what's the logical course of action to take?
Also, if you look at what DD2 aims to offer from a game-play perspective, its evident that load is going to fluctuate drastically depending on what's happening to a degree that basic optimizations/countermeasures like variable resolution are not going to cut it. Its not a design that is amenable to traditional smoke and mirrors trickery either (e.g. reduced geometric detail in areas where large enemy encounters are the focus) because its all about dynamics and scene variability.
This all should be entirely obvious if you've played the original game, and are aware of how few games since have even tried to offer a similar formula and feature-set.
Devil May Cry 5 already felt outdated for a 2019 game. I guess the problem is the director.The more I read about Dragon's Dogma 2, the less I like, lots of design decisions that have been discovered recently that aren't great imo. A shame really, the combat and character creation look good, I would have played it if the director wasn't so dead set on bringing back poor design mechanics from the first game which were already outdated at the time, 12 years ago, mechanics which cost it alot of review points at the time.
Guess maybe I will play it on PC where mods will likely drop to fix those mechanics.
It doesn't have multiplayer.To the people saying they'll skip this game over 30fps.
All this and at $70 as well. I was hyped when it was announced but this one seems like you might be better off waiting for a sale on it.
Devil May Cry 5 already felt outdated for a 2019 game. I guess the problem is the director.
Yeah I heard all of this when Starfield was announced at 30fps only. Yet on XSX I can play Skyrim, with numerous mods and it run at a native 4k and 60fps. I can play Fallout 4 at 4k 60fps, heavily modded. I was told it was due to the engine being able to remember where a million bits of tat are. They called it a creative choice. Called it engine limitations. Just call it whatever you like whilst a violin concerto plays the saddest song for the devs. I dont care. If you can only manage 30fps, then, either use a better engine, get better developers or dont expect my spondolics.
PS5 pro is coming near future, we should be able to get more 60fps game on pro at least.
It was bound to happen, eventually. These consoles CPUs are weak now.
Next gen was a mistake.
What the hell is this? There no more excuses for poorly optimized games. Tool sets have advanced as well as hardware, and yet we still have devs thinking they can swindlle the console owners into buying this type of crap. Ridiculous....