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Silent Hill 2 Remake takes over 20 hours to complete, says Bloober Team

ae873c8e27a6647bbfcadced78451f01c6ba8005.gif


If this ends up good they can remake 3, 4, and fix Downpour.
I really hope they expand on the walter sullivan subplot from the original sh2
 
About the length of Alien: Isolation, which a bunch of people complained was way too long way back when. I think 20 hours is OK if there's good pacing.

Yes, but it's also 20 hours of intense, amazing gameplay and story. I think the major concern here is added bloat. Hopefully that's not the case.
 
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luca_29_bg

Member
IF they are adding places to visit as new rooms or doors that were previously closed or inaccessible I think that could expand on the game length, and at this graphic fidelity I want to visit and admire the rooms. This is what excite me about UE5 the level of detail within enclosed spaces must be incredible.
I hope Masahiro Itoh designed at least a couple of new monsters, that would be great.
I hope you can at least walk in the shore when James gets off the boat on the other side. I don't remember that part very well, I will revisit the OG before the Remake is released.

There are no new monsters, just variants of them, like the spider mannequin.
 

MiguelItUp

Member
So then that probably means the core game is 10-12 hours if not slightly more. I know the original depending on a number of things could take about 13-15 hours. So, this doesn't seem too crazy on paper, but it really does depend on what they've done, how it's implemented, etc.

I just hope the game is decent. It's starting to look a little bit better here and there. I mean, I thought that story trailer actually looked really good all things considered. But there's still so much that we don't know and we haven't seen.
 

Matsuchezz

Member
That is really strange, because we didn’t see anything new at all (perhaps the vinyl glue thing)..

So either there is really only a tiny bit of added stuff or they are not confident in the quality of their additions.
Actually the bit part where James move a garbage container to enter a building through a window is new. I do not recall that shit from the OG. And they mentioned in a preview video that new rooms and places are added. Also I don't remember the record store. That's new i think

And what’s with the fear mongering with your last sentence. It’s really annoying when people make assumptions like that if it’s not this is that.

Stop It Michael Jordan GIF
 
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Killer8

Member
The time will be extended just by virtue of fleshing out the areas and making everything more detailed. It takes more time to visually absorb and explore a more detailed scene. I would even argue that better graphics can extend game length all by itself.



This cafe was not able to be entered in the original but is now fully realized in the remake. You could spend a good 15 minutes in there just looking at things. There will no doubt be many more optional locations like this in the remake. Detractors, always looking for something to moan about, will no doubt say something about how that harms pacing. I don't think it will at all, as everyone explored the town sections at different paces anyway.

I suspect some people have simply ground their original memory of the game into dust by replaying it too many times. When you've memorized it to the point that you can speedrun from plot point A to plot point B in 5 minutes, when back in the day you spent hours in your first play-through exploring those same routes, any sort of reversal back to a normally paced experience is going to have people screaming.

A leisurely paced play-through of SH2 is as long as 13.5 hours according to How Long to Beat. The average completionist time is nearly 16 hours and up to 32 hours if a leisurely pace is taken.
 

luca_29_bg

Member
So then that probably means the core game is 10-12 hours if not slightly more. I know the original depending on a number of things could take about 13-15 hours. So, this doesn't seem too crazy on paper, but it really does depend on what they've done, how it's implemented, etc.

I just hope the game is decent. It's starting to look a little bit better here and there. I mean, I thought that story trailer actually looked really good all things considered. But there's still so much that we don't know and we haven't seen.

I have a save results when i played normally and it's clocked 5 hours and 16. Of course it was a playtrough done years ago after already completed multiple playtrough, and i don't run in games, i take all the time of this world. So the remake will last me 30 hours basically (54 hours first resident evil 4 remake... :p)
 

Matsuchezz

Member
Yes, from Masahiro Ito, look for his interview with the press from the demo thing about Silent hill remake some days ago!
I'm trying to find it to no avail, by any chance do you have a link? The only Interview I have seen it's from the presentation/reveal.
 

TGO

Hype Train conductor. Works harder than it steams.
The original was a 12 hours, 8 if you rushed and it can be finished in less if you know what you're doing, given that they have made the town more explorable instead of everything being locked it makes sense that the rest of the game has been expanded too, the opening is longer too.
If you finished the original in 8 or less I'd say you missed a lot.
 

Cao Cao

Member
The original was a 12 hours, 8 if you rushed and it can be finished in less if you know what you're doing, given that they have made the town more explorable instead of everything being locked it makes sense that the rest of the game has been expanded too, the opening is longer too.
If you finished the original in 8 or less I'd say you missed a lot.

The average first time playthrough is around 8 hours. Just check some youtube videos, they are between 7-10h.
Good job bloating that up to 20 hours. Smells like FF7 Remake.
 

luca_29_bg

Member
I'm trying to find it to no avail, by any chance do you have a link? The only Interview I have seen it's from the presentation/reveal.

in another one he talked about the spider mannequin but i can't find it! But these are in the game! Maybe these should be in the 27 minutes of gameplay ? (i only watched the first minutes!)
 
Yeah, because even with looking over every nook and cranny in the original SH2 took more than what... 10, 12 hours at most even on the first try?



So basically, lots of irrelevant crap that's just there to prolong the game? How does that contradict what me and other said?
Nothing that's optional prolongs the game.... Why not reserve judgement until you play it? Or can you not hold your shit that long?
 
Quality > quantity, Bloober. None of the OG Silent Hill games were longer than they needed to.

Ah yes, a typical gatekeeping Silent Hill fan. You're telling me Silent Hill 4 wasn't a drag in some areas? Not to mention having to redo the same places twice? Having a long escort sequence? The story of 4 was great, but come on now, that game had some lows and did drag on.

Silent Hill 3 wasn't exactly the most fun either, outside the story and maybe like 3 or 4 areas. 3 can be rough getting through it's levels. The train station is boring the hell out of me now just remembering it. Yes, it is tied to story, but the wee grey dinosaur looking things are just not scary or impactful, the penis boss, and that fucking ending song. I know it is liked for being so bad, but holy fuck.

People just have this weird Mandela Effect that Team Silent always made perfect games instead of great games with flaws.
 

TGO

Hype Train conductor. Works harder than it steams.
The average first time playthrough is around 8 hours. Just check some youtube videos, they are between 7-10h.
Good job bloating that up to 20 hours. Smells like FF7 Remake.
Kinda hard to find first time playthroughs from 2001 on YouTube.
An A-Z completion is about 8 hours with the objective of just completing it.
As mentioned on https://howlongtobeat.com/game/8523
And that's where that number comes from
But also mentioned, it 15 hours for a proper playthrough and that doesn't include the multiple endings.
When looking at those stats the real measurement of how long it takes is the Leisure category which is a lot longer and more realistic to what other will do on their first playthrough.
 
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GrayChild

Member
Ah yes, a typical gatekeeping Silent Hill fan. You're telling me Silent Hill 4 wasn't a drag in some areas? Not to mention having to redo the same places twice? Having a long escort sequence? The story of 4 was great, but come on now, that game had some lows and did drag on.

Backtracking =/= dragging on for eternity. The second part introduces some of the best puzzles and new ghosts in the game. Also the hauntings in the apartment were one of the most memorable things in the entire series.

Was SH4 twice the playtime of the previous games just for the sake of lasting longer?

Silent Hill 3 wasn't exactly the most fun either, outside the story and maybe like 3 or 4 areas. 3 can be rough getting through it's levels. The train station is boring the hell out of me now just remembering it. Yes, it is tied to story, but the wee grey dinosaur looking things are just not scary or impactful, the penis boss, and that fucking ending song. I know it is liked for being so bad, but holy fuck.

How are the level design, soundtrack and monsters relevant to the topic of pacing?

People just have this weird Mandela Effect that Team Silent always made perfect games instead of great games with flaws.

Nothing beats people nitpicking even the most mundane things about the first 4 games in order to make the later installments look good.

A lot of people gave Origins, Homecoming and Downpour a chance, not caring about them not being made by TS. In the end they just weren't that good. Not every criticism of the post-SH4 games comes from "not a Team Silent game, therefore bad".

Then again, we have people defending Book of Memories and Ascension, so what do I know....
 

ElCasual

Member
Only hope that they keep the random scream of Mary saying "JAMEEEES" when you enter to the hotel.
Because in the new trailer I don't hear the "roar" sound when James is on the side west of the lake.
 

TGO

Hype Train conductor. Works harder than it steams.
So is there actually new content like new scenes not in the original?
New scenes, expanded layouts, more rooms, new puzzles, more buildings in the town can now be entered, some stuff has been reworked so they play out differently, Etc
Oh and
there's a new monster apparently
 
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Backtracking =/= dragging on for eternity. The second part introduces some of the best puzzles and new ghosts in the game hauntings in the apartment were one of the most memorable things in the entire series.

Was SH4 twice the playtime of the previous games just for the sake of lasting longer?



How are the level design, soundtrack and monsters relevant to the topic of pacing?



Nothing beats people nitpicking even the most mundane things about the first 4 games in order to make the later installments look good.

A lot of people gave Origins, Homecoming and Downpour a chance, not caring about them not being made by TS. In the end they just weren't that good. Not every criticism of the post-SH4 games comes from "not a Team Silent game, therefore bad".

Then again, we have people defending Book of Memories and Ascension, so what do I know....
Well first off all you actually said "QUALITY>Quantity" not pacing, so yes absolutely it counts.

There you go again, though, saying that the only negatives against the first game are "nitpicking" and "mundane". If you honestly feel those games didnt have quality and even some pacing issues, you need to take a step back. Like I said about 4, repeating the same areas was rough and disappointing, regardless of the few new added things, including having to escort a character with rough A.I. behaviour on top of horrible gameplay. The story dragged that game through to the end.
Silent Hill 3, I mentioned the train station as 1 example, but you passed over it and seen what I wrote about the design and audio and stuck with that. Design and audio can add to the quality of the game.

The opposite is also true. People complain and moan about anything not Team Silent, just like they complain and moan with anything Bloober, even though this is a remake, not an origional ip. They have old members of the early Silent Hill games involved in this too.
It's disingenuous seeing people act like the first games had no issues, and only the non Team Silent games were complete garbage. While I'm not defending any game in particular, I thought Silent Hill 3 was worse than some of the non Team Silent ones in terms of gameplay and boss design etc.
The stories after 4 did get jumbled, had a lot plot holes, and sometimes were plain stupid, but a game doesn't need to perfect or have Team Silent to be fun. The entire spinoff stuff is just horrific, no defending that.
 

Jesb

Member
New scenes, expanded layouts, more rooms, new puzzles, more buildings in the town can now be entered, some stuff has been reworked so they play out differently, Etc
Oh and
there's a new monster apparently
Oh ok. So new stuff like re4 remake. Obviously not expecting same level of quality. But it’s looking like a decent remake.
 

TGO

Hype Train conductor. Works harder than it steams.
Oh ok. So new stuff like re4 remake. Obviously not expecting same level of quality. But it’s looking like a decent remake.
That really depends, graphically it's above RE4remake even if we don't like some designs.
Music & Atmosphere, it's Silent Hill 2
Story wise, yet again it's Silent Hill 2
Gameplay, I'd give to RE4 but they're different games.
How polished it is, now that's the question.
 

NT80

Member
More padded modern garbage to ruin the flow and pacing of classics.

To all the devs that do this shit:

Confused Jimmy Fallon GIF by The Tonight Show Starring Jimmy Fallon
I remember the original having padding in the form of long corridors with lots of doors you couldn't open trying to find the only one you could. I hope that sort of stuff is gone.
 

TGO

Hype Train conductor. Works harder than it steams.
Hope it's not like the HD Remaster. That took 20 hours to complete, too. If you were a developer for it, anyway.
I remember them saying they lost the master for it and they had to work from an unfinished build, then Bluepoint came out and said why didn't you just use the retail version, we've done it 🤣
But still that was not a good excuse.
 
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Alan Wake

Member
Translation: The game is only 8-10 hours long. 6 hours if you are really good. 12-20 if you want to collect all the things.

And let's be honest. All the endings will be revealed on day 1. And then gamers who buy SH2R will just make multiple saves to get them all in one go.

@killatopak I doubt there will be much if any expansion on Silent Hill lore. My Uncle and I used to speculate that Silent Hill was a supernatural place and that it's influence would grow and spread through the resentment, trauma and misery of others. That Silent Hill the town itself was an entity and very much alive. A cursed place that lures in cursed souls and only thrives and survives because of them.
8-10 hours is perfect for me. That mean I will have time to finish it without sacrificing all my spare time.
 

GrayChild

Member
Silent Hill 3, I mentioned the train station as 1 example, but you passed over it and seen what I wrote about the design and audio and stuck with that. Design and audio can add to the quality of the game.
Just because YOU think the train station is bad, that makes the area objectively bad?

People complain and moan about anything not Team Silent, just like they complain and moan with anything Bloober, even though this is a remake, not an origional ip.
As previously said, people gave Origins, Downpour and Homecoming a fair chance. They didn't live up to the legacy of the previous titles (yes, even with their flaws).

Considering their critical and commercial reception, the way Konami's been handling the franchise for the last 2 decades, Bloober's unconvincing track record (not to mention they've been doing nothing but pure walking sims before the remake), and the way the first 2 SH products since the series' revival under Okamoto's reign (Ascension and The Short Message) turned out, fans have the full right to be skeptical until the very end.

RE did hit the rock bottom with Operation Raccoon City and 6 a decade ago, but Capcom managed to turn the series around. Konami is yet to prove they can do the same.
 
Just because YOU think the train station is bad, that makes the area objectively bad?


As previously said, people gave Origins, Downpour and Homecoming a fair chance. They didn't live up to the legacy of the previous titles (yes, even with their flaws).

Considering their critical and commercial reception, the way Konami's been handling the franchise for the last 2 decades, Bloober's unconvincing track record (not to mention they've been doing nothing but pure walking sims before the remake), and the way the first 2 SH products since the series' revival under Okamoto's reign (Ascension and The Short Message) turned out, fans have the full right to be skeptical until the very end.

RE did hit the rock bottom with Operation Raccoon City and 6 a decade ago, but Capcom managed to turn the series around. Konami is yet to prove they can do the same.
Well I did say the train station sucked as it's my opinion. Just like I'm disagreeing with your opinion, it's fine. The consensus on Silent Hill 4 for years was that it was terrible and the worst game of the series. People slated it for the repetitiveness, escorting, dull and lifeless main character etc, Then for some reason people started to appreciate the story and realised it was worth putting up with the rest of the game. You are talking about something different, anyway, in regard to Konami and its handling of the franchise. Too many Silent Hill fans have a bizarre ego and entitlement that they talk shit about a game because it is not the precious first 4 (not claiming that's you, for the record.) While Origins was kinda stupid all round I had fun with it after accepting what it was. The retcon of some of the story was brutal, like making Lisa a druggy slut for some reason. Being able to pick up all those weapons like toasters, drip stands, TVs etc and then have them all stored in your pockets was comedic. Probably the biggest flaw was making the otherworld a player action by touching the mirrors. Like Shattered Dreams, knowing there is only danger when you are in the ice world, took away the suspense. Homecoming had some cool bosses at least. Downpour didn't have much going for it except maybe an odd side quest, maybe.

The remake looks very good to me apart from the frame rate which I hope will get fixed or improved on. In terms of the length, if they are opening more buildings and locked rooms, then it should be longer to play through, in theory anyway. Though I don't know if the location of items or puzzles will be any different, but I think even returning players will want to look around and take their time with it.

SH4 has fart noises, just saying
You know something, I forgot all the burping nurses through all this. Man, that was something, especially when they fell down the stairs.
 

Arachnid

Member
The time will be extended just by virtue of fleshing out the areas and making everything more detailed. It takes more time to visually absorb and explore a more detailed scene. I would even argue that better graphics can extend game length all by itself.



This cafe was not able to be entered in the original but is now fully realized in the remake. You could spend a good 15 minutes in there just looking at things. There will no doubt be many more optional locations like this in the remake. Detractors, always looking for something to moan about, will no doubt say something about how that harms pacing. I don't think it will at all, as everyone explored the town sections at different paces anyway.

I suspect some people have simply ground their original memory of the game into dust by replaying it too many times. When you've memorized it to the point that you can speedrun from plot point A to plot point B in 5 minutes, when back in the day you spent hours in your first play-through exploring those same routes, any sort of reversal back to a normally paced experience is going to have people screaming.

A leisurely paced play-through of SH2 is as long as 13.5 hours according to How Long to Beat. The average completionist time is nearly 16 hours and up to 32 hours if a leisurely pace is taken.

SH2 was always a somber slow paced game. There was never much of a rush to the plot so exploration shouldn't hurt the pacing much. Just mostly character moments like Maria at the strip club, Angela with the knife on the ground, or Eddie chilling with Laura eating pizza. If anything, exploring to get a bit more backstory to the town and locals/characters should only add to the experience. It can easily be explained by James subconsciously putting off accepting the truth of his situation. I doubt dude really wants to get to Lakeview Hotel, deep down.

I'm just worried about bloober being too hamfisted with some of those aspects (like they usually are). We'll see if the new additions maintain quality.
 
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