Mibu no ookami
Demoted Member® Pro™
Sony and Jim Ryan get a lot of hate from pursuing GaaS revenue but I really think that people have no idea how much GaaS generates in revenue compared to a traditional model and traditional AAA storyline games and just how unsustainable it is to be on the outside looking in on this.
Fortnite - 6 billion dollars in 2022
PUBG - 2.5 billion revenue in 2022 (PC, Console, and Mobile)
Roblox - 2.2 billion in 2022
Genshin Impact - 2 billion annually
League of Legends - 1.8 billion in 2022
Warzone - 1.8 billion~
Apex Legends - 2 billion in 3 years
CSGO - 6.7 billion in 10 years
Rainbow Six Siege - 1.12 billion in 4 years
Sony made 27 billion in 2022 in revenue but they aren't retaining much due to the high operating cost
I've said it many times, that I have zero interest in GaaS or even online games, but I think Jim Ryan has correctly understood that Sony needs at least one or two major GaaS titles to bolster operating incomes, otherwise, it's going to fall well behind other publishers. I think they were overly ambitious with the numbers they wanted to introduce, but I also think those numbers were inflated by games like MLB The Show.
He promised 10 by March 2026
Personally, if I was Sony my GaaS push would have looked like this:
1. Dreams on PC and PS5 + VR Support
2. Gran Turismo 7 on PS5 and PC
3. MLB The Show
4. SOCOM US Navy Seals
5. Destiny 3
6. Marathon
7. Last of Us Online
8. Fairgame (just because we know it exists)
9. Concord (just because we know it exists)
10. Twisted Metal
When you consider the likely canceled Deviation game, we also know of probably two Horizon projects that might fall under that. All in all, I don't think anything is really ridiculous in nature. That being said, we know Dreams isn't one and I don't think they're including Gran Turismo.
You throw in some other things that people might actually like, like Motorstorm, Warhawk, Starhawk, MAG, Resistance, Killzone, and JetMoto/WipeOut.
Regardless, I think they have some diversity in the types of games they're looking to make, but more importantly, I don't think any of this really has much of an impact on their single-player games. I don't think ALL their studios have been "FORCED" to make GaaS games. You swap out a Destiny 3 for Deviation's game that was canceled and SOCOM for Horizon.
That doesn't begin to touch games like Firewall Ultra, Helldivers 2, and London Studios' game that probably actually round out the rest.
Fortnite - 6 billion dollars in 2022
PUBG - 2.5 billion revenue in 2022 (PC, Console, and Mobile)
Roblox - 2.2 billion in 2022
Genshin Impact - 2 billion annually
League of Legends - 1.8 billion in 2022
Warzone - 1.8 billion~
Apex Legends - 2 billion in 3 years
CSGO - 6.7 billion in 10 years
Rainbow Six Siege - 1.12 billion in 4 years
Sony made 27 billion in 2022 in revenue but they aren't retaining much due to the high operating cost
I've said it many times, that I have zero interest in GaaS or even online games, but I think Jim Ryan has correctly understood that Sony needs at least one or two major GaaS titles to bolster operating incomes, otherwise, it's going to fall well behind other publishers. I think they were overly ambitious with the numbers they wanted to introduce, but I also think those numbers were inflated by games like MLB The Show.
He promised 10 by March 2026
Personally, if I was Sony my GaaS push would have looked like this:
1. Dreams on PC and PS5 + VR Support
2. Gran Turismo 7 on PS5 and PC
3. MLB The Show
4. SOCOM US Navy Seals
5. Destiny 3
6. Marathon
7. Last of Us Online
8. Fairgame (just because we know it exists)
9. Concord (just because we know it exists)
10. Twisted Metal
When you consider the likely canceled Deviation game, we also know of probably two Horizon projects that might fall under that. All in all, I don't think anything is really ridiculous in nature. That being said, we know Dreams isn't one and I don't think they're including Gran Turismo.
You throw in some other things that people might actually like, like Motorstorm, Warhawk, Starhawk, MAG, Resistance, Killzone, and JetMoto/WipeOut.
Regardless, I think they have some diversity in the types of games they're looking to make, but more importantly, I don't think any of this really has much of an impact on their single-player games. I don't think ALL their studios have been "FORCED" to make GaaS games. You swap out a Destiny 3 for Deviation's game that was canceled and SOCOM for Horizon.
That doesn't begin to touch games like Firewall Ultra, Helldivers 2, and London Studios' game that probably actually round out the rest.
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