I'm really starting to hate using Laura -_-
Laura's story costume looks like it wouldn't contain her if she lightly sneezed, let alone during complex fighting maneuvers. Double sided tape manufacturers have really upped their tech.
what about her
There's probably 0 way to determine if someone used one, especially if it's offline.
Also the survival mod > trainer.
I used it a while ago and I haven't been banned. It doesn't work with online matches either, so I don't see Capcom caring about it too much.
They'll be able to tell if they start checking the scores/time on the server, should they have been saved there.
So if you do it online, the server will definitely log your time/score. Good luck faking that properly to look like a real run with a trainer. Offline is probably hard to detect though; they could see what colors you're using and use that to check their server to see if you did it online, but unless scores/times from offline eventually get uploaded if completion is detected, this is not an imminent threat.
If people do it online, they certainly have a reason to care.
Between survival hard and hell, without factoring in level ups from the experience and FM awarded because of that, doing both with a character nets you an award of 30k FM. 30k x 17 characters = 510k FM. Depending on how much zenny ends up being sold for and how much is needed to unlock a character, this is probably $25 or so in possible lost sales. I don't think Capcom will be happy about that if people start abusing it... then again, who knows, I could be wrong.
Drop her and move to Alex![]()
Only 6 more Character Trials for me to finish. 5 or less on all of them. Vega, Bison, FANG, Ken, Birdie and Rashid.
Dhalsim's was definitely tricky, especially with the one you have to have to hit low on to get the most time to continue the combo. I have a hard time seeing it being viable considering how slow the move is, though. Maybe you can do it off of a Teleport?
Zangief wasn't any trouble until the final...2-3, where you had to do the insanely fast air grab. That just doesn't seem very viable to me since there's basically no room for error. I don't think I could do these at 60.
Mika's last 3 were...somewhat tricky, but I'm sure I could do one of them no problem at 60. All of them, however is a a bit trickier.
Laura's last 3 were easy. I know I can do those at 60, because I did them at 60 afterwards.
Necalli's last 6 only gave me trouble in that it doesn't count V-trigger starts as continuous after activated (poor/lazy programming IMO since it's not 1 string) and the fact that my stick is basically broken.
Primer: I'm doing these at 30fps for Fight Money AND so I can learn where I'm supposed to start buffering easier. It's just so I can get this stuff wired into my brain.
You can fake it pretty nicely, just give yourself infinite health or bar and just play it.
Also the FM well will run dry halfway through S2.
Huh? Wouldn't 30fps make it harder to get the inputs in?
That would help on the time, but not on the score. If you enable infinite health it counts as a perfect. Even if you select the most expensive buff every round, unless you got a constant string of 25000 full health refills, I'm pretty sure your score is going to be much higher than anyone elses on the server.
It's only gonna get worse as time passes. Maybe tomorrow's maintenance will smooth things over.
For god's sake I need to stop throwing out Alex dives.
For god's sake I need to stop throwing out Alex dives.
For god's sake I need to stop throwing out Alex dives.
I just pretend he doesn't even have that move.
We're 1/3 into the month lolApril is almost halfway over and the new character isn't here yet??
lol
give them time.
Saw that earlier, great work. I need to ask them how they do the emissive light on her mask
after hearing all about karins 6 trail i tried it out...shits not that hard guys.
Sweet
Saw that earlier, great work. I need to ask them how they do the emissive light on her mask![]()
Why is Chun Li top 3 in almost SF every game she's in? USFIV being the most glaring exception I think.
Why is Chun Li top 3 in almost SF every game she's in? USFIV being the most glaring exception I think.
"You know, Chun is broken in 3S, but so is Genei-Jin. WHAT IF WE MADE HER V-TRIGGER GENEI-JIN!?" -Ono, maybebecause reasons!
Why is Chun Li top 3 in almost SF every game she's in? USFIV being the most glaring exception I think.
Saw that earlier, great work. I need to ask them how they do the emissive light on her mask![]()
Those thighs makes her kicks do a LOT of damage.Why is Chun Li top 3 in almost SF every game she's in? USFIV being the most glaring exception I think.
Strong fundamental design.
Two things I will never be okay with in this game:
1. Down constituting a quick rise. It's horrible, it costs me dearly (my bad for trying to crouch block on wakeup, I guess I should press buttons?), it should be 3K or, here's a CRAZY idea: up. ::whoa::
2: Gief's super being instant and comboable and not even requiring a dash to execute on the ground. I know, he needs some advantages besides insane health and good normals, because... well, I don't know why but I'll roll with it. But my philosophy is if you have a really high utility super, it probably shouldn't be super damaging. If it's super damaging, it probably shouldn't be really high utility. If it happens to be both, your health had better suck or something (like Akuma). With that said, what crossed the line for me is learning that you can't reset the dude when he has super. He is un-resettable, because once his feet touch the ground and they mash that super nothing you do matters. That's extra cheesy.
3P does quick rise though. And 3K is back roll recovery.Two things I will never be okay with in this game:
1. Down constituting a quick rise. It's horrible, it costs me dearly (my bad for trying to crouch block on wakeup, I guess I should press buttons?), it should be 3K or, here's a CRAZY idea: up. ::whoa::.