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The Legend Of Zelda: Breath Of The Wild - Everything We Know

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Deleted member 465307

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Will this Hyrule Field be interconnected with Gerudo Desert, Death Mountain, Lost Woods, etc, or will they be partitioned off into separate sectors like in Ocarina of Time?

If you're asking if there are "fade-to-black" loading screens between the different regions like in Ocarina of Time and Twilight Princess, I'm 99.99% sure there are not. Internal environments like Shrines have been shown to have loading screens when you first enter them from the overworld, and I imagine other interiors will be similar. However, I'm almost certain anything that's part of the overworld is seamless.
 
If you're asking if there are "fade-to-black" loading screens between the different regions like in Ocarina of Time and Twilight Princess, I'm 99.99% sure there are not. Internal environments like Shrines have been shown to have loading screens when you first enter them from the overworld, and I imagine other interiors will be similar. However, I'm almost certain anything that's part of the overworld is seamless.

Correct.

I think the only loading that occurs is when entering the Shrines.
 

Peltz

Member
I'm a bit bummed I can't rename Link. This series was the only one in which I've always entered my first name.
 

correojon

Member
In skyward sword you could hold your sword straight up and fill it with energy, then your next attack would a wave thingy in that direction
Oh, I thought he meant something else as he said it was a secret. The charged swordlash is in fact required to activate some statues and explicitly taught at the beginning of the game.

I always name him Link, so it works for me - but I understand your frustration :)
Me too, I go so far as to usually name the MC "Link" in all adventure games I play. My Link is already exceptionally well trained for BotW after killing everything in Lordran or climbing to the highest peaks of Mira.
 
Oh, I thought he meant something else as he said it was a secret. The charged swordlash is in fact required to activate some statues and explicitly taught at the beginning of the game.


Me too, I go so far as to usually name the MC "Link" in all adventure games I play. My Link is already exceptionally well trained for BotW after killing everything in Lordran or climbing to the highest peaks of Mira.

I like the name Link, because he "links" me between my world and Hyrule.

EDIT: IGN Portugal has the Eiji Aonuma interview up: http://pt.ign.com/m/the-legend-of-z...eiji-aonuma-produtor-de-zelda-breath-of-the-w

It's a video when it's in Portuguese - can someone translate it please?
 

watershed

Banned
Did anyone else notice the names of the stable owners? I think I saw a video where the npc is named Ember and another where they went to a different stable and the npc is named Embry. Maybe I'm wrong though, hard to recall exactly,
 
Did anyone else notice the names of the stable owners? I think I saw a video where the npc is named Ember and another where they went to a different stable and the npc is named Embry. Maybe I'm wrong though, hard to recall exactly,

It would be awesome if they had a different NPC running each of the Stables across the world. It would give the game a lot more uniqueness and diversity.
 
Oh, I thought he meant something else as he said it was a secret. The charged swordlash is in fact required to activate some statues and explicitly taught at the beginning of the game.

Oh, by secret best thing I meant the fact that it was a throwback to Zelda 1's sword beam was the best low profile thing about Skyward Sword.

That would be amazing if it comes back in BotW.
 

Mister Wolf

Member
It's strange that Nintendo revealed what the other Zelda Amiibos do but not what the new ones do. Hopefully it's more than just fluff like the other ones - I mean, dropping meat, fish and plants from the sky?!?



I wonder if this is important for story reasons - or if it's just an oversight?

One of those amiibos better enable a harder difficulty if this game has no hero mode.
 
One of those amiibos better enable a harder difficulty if this game has no hero mode.

I'd hope we'd get some confirmation of a Hero mode of any sort, it'd be cool for an interview. But I'd rather not have increased damage any further, enemies already do enough damage.

If the game doesn't have it doesn't seem like too much of an issue since there's already a lot to consider in terms of tools the player has and the core gameplay seems strong.
 
I was watching a video on gonintendo showing loading from ui to the game and I noticed that Zelda uses a Skyrim-esque save system. Very much western-style with x amount of ad-hoc save slots. I've never seen that in a Nintendo game before. This is indeed a very different Nintendo.
 
Does anyone have a list of all the Zelda games actual file sizes on their original respective formats?

I want to compare the 13.4 Gigabyte file size of "The Legend Of Zelda: Breath Of The Wild" to the other games in the series - in terms of size and scope across the generations of systems and formats.
 
Does anyone have a list of all the Zelda games actual file sizes on their original respective formats?

I want to compare the 13.4 Gigabyte file size of "The Legend Of Zelda: Breath Of The Wild" to the other games in the series - in terms of size and scope across the generations of systems and formats.

Dude. It's an easy google search. Twilight princess and skyward sword are digital downloads on the eshop.
 
Dude. It's an easy google search. Twilight princess and skyward sword are digital downloads on the eshop.

Not really, I actually tried that already - which is why I'm asking for the help.

The eShop downloads are compressed - I'm talking about the actual file sizes before compression was an issue; which is why finding the exact file size is difficult.
 
Not really, I actually tried that already - which is why I'm asking for the help.

The eShop downloads are compressed - I'm talking about the actual file sizes before compression was an issue; which is why finding the exact file size is difficult.
Dude I just found it and it took me like 2 seconds. Do your own research.
 
Dude I just found it and it took me like 2 seconds. Do your own research.

The actual - uncompressed file sizes - specifically for the disc released games.

Whatever list you have, please post it here - trust me, I've already been trying to research this for over a day and a half and all I find are the compressed eShop files; so if you truly found the uncompressed file sizes, I would love to see them :)
 
Looking over that OP has me so hyped. I can not believe we are getting this game! I'm so proud of Nintendo for making this :)

There's a lot of potential for this game being the most varied game in the series in terms of gameplay which would be quite the feat. If Aounuma is to be believed in his IGN Portugal interview that is. I don't doubt them though. Everything in the game seems well fleshed out mechanically so it's up to the scenario design to match but it's looking solid so far.
 
Looking over that OP has me so hyped. I can not believe we are getting this game! I'm so proud of Nintendo for making this :)

Same here :)

There's a lot of potential for this game being the most varied game in the series in terms of gameplay which would be quite the feat. If Aounuma is to be believed in his IGN Portugal interview that is. I don't doubt them though. Everything in the game seems well fleshed out mechanically so it's up to the scenario design to match but it's looking solid so far.

According to Eiji Aonuma and Shigeru Miyamoto, this is "the ultimate Zelda game" and I truly hope that it lives up to that unbelievable level of quality and hype.
 
Not really, I actually tried that already - which is why I'm asking for the help.

The eShop downloads are compressed - I'm talking about the actual file sizes before compression was an issue; which is why finding the exact file size is difficult.

It doesn't matter as long as you are comparing apples to apples

Wind Waker is about a gig
Twilight princess is about a gig
Skyward sword is about 4 gigs
 

iFirez

Member
not sure how I feel about fast travel in a Zelda game...and it being open world is also dangerous
We've had fast travel in almost all 3D Zelda games I can think of right now.

Warp Songs in OoT, Owl Statues in MM, Ballad of Gales in WW, Twilight Portals in TP and the various landing points in SS.

While some may not think of these as fast travel, they are but to a lesser extent than we've seen in more modern games. It seems in BoTW that you can fast travel to any shrine (and maybe tower?) you've been to, which still means you have to go out there and discover these locations before being able to fast travel to them; plus you could play without even using fast travel if you wanted.
 

JaseMath

Member
I wonder if there's flight in the game. Loftwings, maybe?
I remember an interview from a looooong time ago where Aonuma said they were thinking about it. Now, I wonder...

DON'T TELL ME THE ANSWER THINKING ALOUD
 
not sure how I feel about fast travel in a Zelda game...and it being open world is also dangerous

Fast Travel only applies really to anything technological in game so it's still contextualized as working only for Link in universe like it's always been in the Zelda games. In fact, Fast Travel's always been around since OoT and I always made liberal use of it.

In addition, there seems to be a nice amount of space between each fast travel point so there's still some incentive to feel out the world and use other traversal options both to find where to go and to get where you want to go.

Plus, if you actually want to do something like get a horse back to a stable, you cannot fast travel to trivialize the process meaning you do have to keep track of things in the world.

As for the Open world, yeah it is dangerous to do something new but the way they've talked abut developing the game seems to directly tackle the main issue with Open world games in my eyes and that's how the development team has a tendency to not all be on the same page or are unaware of the routing in game which leads to the schizophrenic and poorly paced design that plagues the genre. They've solved both of those issues going by interviews.
 
Don't be a dick

Twighlight princess HD -4.5 GB
Skyward sword - 4 GB

Thanks a lot!

There's a reason why I'm trying to search for the exact file sizes for all the games and that's because I want to do a comparison between them as far as gameworld-size and the size of the file. There has to be some kind of a correlation between them, right?
 
Man I can't wait to play Skyward Sword. I'm playing through Twilight Princess for the THIRD TIME and I'm excited to finally get to the parts where I've never been before (I just beat the Goron dungeon, I think I've gotten to Zoras before but can't remember) but Skyward Sword is gonna be 100% new from beginning to end for me, just really stoked to see the "origin" story for the Legend of Zelda.

I never made the connection before but I assume the red bird (Loftwing?) Link rides in the trailers are where the red bird on the Hylian Shield come from? (Don't tell me if it is!) I liked seeing the origin of Link's Hat in Minish Cap even though I'm burning out on that one and they seemingly ignored that bit of lore in SS.
 

Xdrive05

Member
Has there been any talk about difficulty modes or damage modifiers? I believe the TP HD release had a "hero mode" and "Ganon mode" which increases damage for me challenge. Anything like that here?
 

Fanuilos

Member
Has there been any talk about difficulty modes or damage modifiers? I believe the TP HD release had a "hero mode" and "Ganon mode" which increases damage for me challenge. Anything like that here?

I don't think anything like that has been discussed or shown, but we have seen enemies taking 4+ hearts in a single blow. I think a Lizalfos attack took 7 hearts in one video. It seems like the standard mode should provide a decent challenge.

EDIT:

https://www.youtube.com/watch?v=Na1cIOmfBlU&t=50s

Yeah, this Lizalfos at about a minute in takes Link from 10 hearts to 2.5 in a jump attack. I think Link is also taking continued damage from rolling down the hill.
 
Has there been any talk about difficulty modes or damage modifiers? I believe the TP HD release had a "hero mode" and "Ganon mode" which increases damage for me challenge. Anything like that here?

All the enemies already do enough damage (Get off the plateau and you tend to die in 1-3 hits). So a "Hard" mode ought to change something other than that. The game is already balanced to at least the level of hero modes in the other games.

Not to mention because they start you with most of your abilities in this game, Nintendo can really flex designing encounters around the myriad of abilities you have.
 
I never noticed they had an expanded stamina gauge in the Game Awards footage, and I'd forgotten about that weird L shaped Sword in the inventory which looks like it could act as a boomerang when thrown.
 

watershed

Banned
I never noticed they had an expanded stamina gauge in the Game Awards footage, and I'd forgotten about that weird L shaped Sword in the inventory which looks like it could act as a boomerang when thrown.

Yeah I'm glad they Nintendo confirmed that the stamina gauge capacity can grow permanently as a reward from certain shrines. No need to just eat food for stamina buffs.
 

Philippo

Member
More than the whole matter about "traditional" dungeons, what kind of worries me is the presence of classic tools from the series. All the ones we've seen until now (Bow, Bombs, Fire Rod) were all included into weapons, but i wonder if we'll get something like longshots, boomerangs etc. for solving puzzles. Any info on those?
 
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