The Xtortionist
Member
It's not like the hand-holding is even a major part of gameplay. Combat was the meat and taters of UC2 and goddamn that game had some amazing combat bowls. Quite challenging too, even on normal.
Agree with this.Amir0x said:it's good to see people standing up against Uncharted series flaws. It's a decent-to-good series, but it really does have a lot of potentially really simple problems to fix that are holding it back from true greatness.
Plus that fuckin' automated platforming. Christ devs is it so hard to let me die? I won't be mad, you can let the pussy mode stay for people who need their mommies to gently guide them to each ledge. Let the men play the game with some tension plz
CVG said:Think back to Uncharted 2's highlights - the train level (both in the opening climb and, later, the moving warzone), rifle battles on huge Himalayan bridges, the unexpected calm of a native village - and Uncharted 3 out-does them all, comprehensively. Its visual effects are more arresting, its action more hyperbolic. Dammit, even the peaceful bits are more peaceful.
When I saw that 'Where am I' level in Uncharted 2, the first thing that came to my mind was, "Man, I hope they make an RPG with this engine." I guess the hardware limitations doesn't allow them to make it less linear at that graphical fidelity, or maybe it's intentional. But you're right, the platforming is one of the weakest parts and I hope they rectify it if they make an another Uncharted game.EatChildren said:I always find it strange when fans get all upperty at criticisms against the franchise for its extreme hand holding and linearity. I personally believe Naughty Dog is one of, if not the most talented developers when it comes to seamlessly blending a movie-like experience with the interactive medium of video games, but it does come at a price, and there's still room to expand the concept while retaining the same authentic blockbuster presentation, narrative and set pieces.
The Xtortionist said:It's not like the hand-holding is even a major part of gameplay. Combat was the meat and taters of UC2 and goddamn that game had some amazing combat bowls. Quite challenging too, even on normal.
The Xtortionist said:It's not like the hand-holding is even a major part of gameplay. Combat was the meat and taters of UC2 and goddamn that game had some amazing combat bowls. Quite challenging too, even on normal.
EatChildren said:There is quite a bit of hand holding and linearity to the franchise though, notably in the climbing/jumping sequences, of which are scattered quite generously throughout both games. For good reason too, as they give Drake and co their Indiana Jones-esque pitfall moments and show off the scale of environments, something of which has become a trademark of the series.
But since Call of Duty has been mentioned, let me pose a question; Let's say a reviewer writes a piece on any Call of Duty game of your choice, and in describing the moment-to-moment linearity of level progression and encounter design suggests that the game lacks stimulating, rewarding and challenging game design due to excessive hand holding and that, regardless of how exciting or visually pleasing the sequences might be, wishes the developer would explore richer, complex game design that challenges and rewards player thinking over pushing them always in the right direction.
Would this be a fair criticism, and warrant the reviewer imposing a lower score for what he/she feels is gameplay that could and should be taken to greater heights?
And if this is okay, then surely the Uncharted series warrants equally valid criticism for it's moment-to-moment climbing/jumping sequences which, in both games, amount to little more than tilting the analogue stick in one direction and mashing X. A reviewer complaining that these climbing/jumping sequences are overly scripted and linear, wishing Naughty Dog would expand on the formula for more open ended platforming sequences, and feeling nothing of the franchise's trademark cinematic presentation would be lost in doing so, would be coming from a similar angle as the above Call of Duty complaints, right?
EatChildren said:But since Call of Duty has been mentioned, let me pose a question; Let's say a reviewer writes a piece on any Call of Duty game of your choice, and in describing the moment-to-moment linearity of level progression and encounter design suggests that the game lacks stimulating, rewarding and challenging game design due to excessive hand holding and that, regardless of how exciting or visually pleasing the sequences might be, wishes the developer would explore richer, complex game design that challenges and rewards player thinking over pushing them always in the right direction.
sp3000 said:Perfect. I hope this game gets ripped by reviewers just to see the hilarious fanboy rage on this forum.
I think this series has the saddest fanboys of any game. Some of those comments. I mean....jesus. To think that people on this forum are that emotionally invested in review scores.
Meisadragon said:When I saw that 'Where am I' level in Uncharted 2, the first thing that came to my mind was, "Man, I hope they make an RPG with this engine." I guess the hardware limitations doesn't allow them to make it less linear at that graphical fidelity, or maybe it's intentional. But you're right, the platforming is one of the weakest parts and I hope they rectify it if they make an another Uncharted game.
Infamous Chris said:Haha, awesome. Let the UC3/PS3 fanboy quotes be etched into the internets for all to see/mock!
Well I totally facepalm from this 'argument', if the developer's aim was to create a piece of turd, no critic would give the resultant turd a ten because 'it was totally what the developer strove out to do'. And even suppose that a critic would not rate a media experience according to how he experienced it, and goes along with your train of thought, I reckon it was Naughty Dog's intention to create an immersive blockbuster experience, where the player becomes Drake. Apparently there were moments where the EG reviewer felt the game didn't succeed in achieving this goal, because there was a lack of player agency and because of this it ultimately felt like you weren't Drake. He didn't expect or even want actual player agency (nb the use of the words smoke and mirrors), just for this illusion to not shatter so often.jonnyp said:That was the developers' aim, that's what they have to do in order to create that cinematic experience for the player and that's what a lot of us actually like about these games and it can't be used as a valid criticism against the games. It's like criticising a 2D side scroller for being too 2D and not enough 3D. It's totally missing the point and aim of the developer.
Now that is an attentionwhore.Inorigo said:
ULTROS! said:I was expecting 8.5 low. Oh well, I doubt I'm buying this game anyway (probably in the future).
Yes, you're a perfect example for this.
alr1ghtstart said:Someone looking for hits. His site hasn't reviewed a game in 2+ years.
EatChildren said:But since Call of Duty has been mentioned, let me pose a question; Let's say a reviewer writes a piece on any Call of Duty game of your choice, and in describing the moment-to-moment linearity of level progression and encounter design suggests that the game lacks stimulating, rewarding and challenging game design due to excessive hand holding and that, regardless of how exciting or visually pleasing the sequences might be, wishes the developer would explore richer, complex game design that challenges and rewards player thinking over pushing them always in the right direction.
Would this be a fair criticism, and warrant the reviewer imposing a lower score for what he/she feels is gameplay that could and should be taken to greater heights?
Raonak said:I disagree. I myself, can't see linearity being much of a negative except for in replay value.
would more open platforming really make the game any different the first time you're playing it?
And it seems a bit unfair for a reviewer to degrade a game because he/she thinks it could be better. It should stand on it's own merits.
And if anything, the "simpleness" of COD is what makes it successful.
Sneds said:I'd say that's one of the core purposes of a review.
The simpleness of COD is probably what made it successful but that doesn't meant that people can't criticise it's simplicity.
Raonak said:In my opinion
A review should critisize flaws in the game. rather than the style itself.
I wouldn't write a heavy rain review complaining about the fact theres abosutely no challenge in it, because thats what it is. I would complain about plot holes, horrible voice acting, some dodgy controls, etc. (I still love it though)
views on styles of games vary, ie: a game that plays itself wouldn't bother me, but would other people.
but we will all get bothered by bad framerate, or blocky graphics, lack of content, unresponsive controls, repetiveness etc.
Inorigo said:
Yes but if I wrote a review on heavy rain i would definitely criticise it for not actually implementing any meaningful gameplay whatsoever. like what is that stuff where you turn the fridge handle or the other gazillion QTEs in the game. the style of the game is still a crime story adventure game, but you can definitely criticise it for lack of challenge.
EatChildren said:I'm not talking about any specific review, and certainly not Eurogamers. I'm simply commenting on the tendency for fans of the series (and many other series, mind you) to dismiss valid personal complaints against a game that they think is the bees knees. Uncharted is an interesting specimen because though it's clear why people love the series, and for good reasons, its also a series where it's obvious why people might not love it. It's dressing up the series as an untouchable, flawless God's gift to gaming of which can never be criticised that I disagree with.
Not that I'm making any particular accusations here, just playing devil's advocate to the gushing love for the franchise.
Raonak said:well would you do the same to any telltale game? look at sam and max, no challenge per se. no gameplay whatsoever. But thats the style of game. a point and click adventure. which is also what heavy rain evolved from. It's the style of game it is.
QTE's could be a critisim (but i personally think it adds to the game)
dark10x said:Looking at their other recent reviews I see that Gears of War 3 also received an 8. I've always felt the two series are quite similar despite the differences in themes. Uncharted has a bit more variety, but the experiences are definitely similar. The Eurogamer review for Gears 3 actually made many of the same points as the Uncharted 3 review. They simply want more than a straight forward roller coaster ride. It's their opinion and at least that gives some consistency to the site (which I enjoy reading).
Hydrargyrus said:Is expecting something the core purpose of a review?
I think the core purpose is to analyze without previous expectations or prejudices
crazy monkey said:OH god. I watch reviews on the run daily so it will be intresting. Scott is kinda odd though and victor some times get carried away.
"
ScottCJones Slight correction re: my 6.5/10 for Uncharted 3: I WAS COMPLETELY WRONG. ORDER IS RESTORED. THE WORLD MAKES SENSE AGAIN, PEOPLE. (PHEW.)"
He corrected it. He was trolling i guess lol
Inorigo said:
sp3000 said:Perfect. I hope this game gets ripped by reviewers just to see the hilarious fanboy rage on this forum.
I think this series has the saddest fanboys of any game. Some of those comments. I mean....jesus. To think that people on this forum are that emotionally invested in review scores.
Mael said:Wait! People actually liked the platforming in Uncharted?
arbok26 said:i haven't played the latest tell tale games for sam and max - but i did play the old version and the old versions tested me and got my mind stimulated, thats gameplay to me - I had to think about how to solve the puzzle. I think in heavy rain you are just controlling the guy around - heavy rain is like that but with the thinking removed.
i don't know.... i know where you're coming from, but calling out a game like Uncharted 3 where its basically best in class in what it does for being linear.... well what about the other million and one games that are exactly the same as this....
i do admit uncharted 2 in hindsight is awfully linear! but it was still spectacular - thats the trade off! You don't get the train level by being not linear... yeah it could work in an open world game but nowhere near as well.... there's a huge build up leading to that point in time... it felt amazing.
Chinner said:so you guys are still doing this.
Combichristoffersen said:I liked it. It's not particularly complicated, and would probably be better if they added a bit more platforming to the mix, but for what it is, I think it's fine.
Mael said:As far as platforming goes they're a means to an end, they're never anything interesting since the path is quite clear anyway and they're never challenging anyway.
It's clearly no Mario/Sonic. Then again it never tries to be it anyway.
Hopefully there won't be one.Dr Eggman said:I wonder what Uncharted 4's metacritic score will be...
I agree, hopefully Metacritic won't exist by the time the next generation of consoles launches.StuBurns said:Hopefully there won't be one.
Well way and they're boring too which why I think they'd better do away with it or....vastly improve it.Combichristoffersen said:Exactly. It's a means to an end to tell a story, not really an integral part of the gameplay.
Mael said:Well way and they're boring too which why I think they'd better do away with it or....vastly improve it.
Haha.badcrumble said:I agree, hopefully Metacritic won't exist by the time the next generation of consoles launches.
All I know is I'm not replaying the games when they're there since they bore me to death on anything but the initial playthrough.Combichristoffersen said:I'd rather have them improve it than completely remove it. Hell, I'd even rather just have it as it is rather than have them completely remove it. If they made the UC games about nothing but shooting foreigners in the face, I'd get bored rather quickly, I guess.