weekend_warrior said:Gamespot will give it a 7.9/10
Edge will give it a 8/10
pre-order cancelled
weekend_warrior said:Gamespot will give it a 7.9/10
Edge will give it a 8/10
For me the appeal of UC2 was pretty simple. While it certainly wasn't the genre leader in Shooting mechanics, platforming, story, or puzzles, they were all paced well, and implemented through great set pieces that the game was far greater than the sum of its parts. While other games like Gears are fantastic (I really enjoy the enemy variety), they have far less gameplay elements throughout the course of the campaign. Uncharted really excels by very good but simple mechanics that are used in smart ways.nib95 said:Not to turn this in to a comparison thread, but having just completed Gears 3 and now playing through U2, I have to completely disagree. First of all, I find the controls and cover system a lot more fluid in U2. I dislike that A controls everything in Gears, as it leads to so many accidental wall clings instead of runs and vice versa. Secondly, the actual aiming reticule speed and accuracy is better in U2 as well. It seems to flow better whereas in gears it's a bit slower and more cumbersome (higher sensitivity would probably help). Also, Uncharted has more diverse battle arena's imo. More vertical or expansive gun battles where enemies can literally come from any direction, and because they climb ladders, jump around etc, there's an element of platforming involved that gives arena's more tension and added tactical consideration. Also allows AI to flex a bit better. Heck, even the cover system is more expansive, as an example, that amazing segment in Nepal where you have to use the advertising signs you've climbed on to as cover, but switch around by hoping over or jumping to the different signs, facing different directions depending on where the enemy is coming from. You don't have near this sort of diversity of breadth of gunplay options in Gears.
One area I think Gears excels is weapon sounds and certain weapon hit detection feedback. The spray of blood, popping/exploding heads etc, all makes for more satisfying shooting or killing with certain weapons over Uncharted. Uncharted, whilst better in control and fluidity is not as good with tactility, feedback and extremity.
But I'd say it's far from dull in comparison. It's still crazy fun, just not as impactful. Though U3 seems to have upped the ante a bit, since even the weapons sound a lot more dangerous. Having said all that, Killzone 2/3 is still the king of gunplay and weapon feedback for me, with respect to weapon animations, reloads etc and to the enemies being hit. Hit detection animations along with the sound effects, post processing effects, visuals et all, seriously satisfying stuff.
.
Not only it is better than average on everything you mentioned, but it is the only game I have ever played that succeeds in merging all these points into a spectacular alchemy, making it the most impressive game to play. I'm 100% sure you haven't played Uncharted 2, it's so close to perfection mentioning "all its flaws" is laughable.Shameless said:I think Uncharted has an identity crisis. It's not a puzzle game, it's not about exploring or adventuring as its completely linear with no branching paths, it's distinctly average as a shooter compared to other games in the genre, it's not a platformer as every time you jump you're latched onto the next ledge as long as you jumped in vaguely the correct directon, which results in some ridiculous horizontal teleport jumping, most of the weapons are dull and unsatisfying to use..
But it leads the way in graphics and providing a cinematic experience. Somehow this causes gamers to overlook all its flaws.
Shameless said:I think Uncharted has an identity crisis. It's not a puzzle game, it's not about exploring or adventuring as its completely linear with no branching paths, it's distinctly average as a shooter compared to other games in the genre, it's not a platformer as every time you jump you're latched onto the next ledge as long as you jumped in vaguely the correct directon, which results in some ridiculous horizontal teleport jumping, most of the weapons are dull and unsatisfying to use..
But it leads the way in graphics and providing a cinematic experience. Somehow this causes gamers to overlook all its flaws.
Second said:Only a 9.8 ?!
Nice avatar, Nib. lol
1. I'll give you the puzzle argument (though this has been said to likely be remedied in UC3Shameless said:I think Uncharted has an identity crisis. It's not a puzzle game, it's not about exploring or adventuring as its completely linear with no branching paths, it's distinctly average as a shooter compared to other games in the genre, it's not a platformer as every time you jump you're latched onto the next ledge as long as you jumped in vaguely the correct directon, which results in some ridiculous horizontal teleport jumping, most of the weapons are dull and unsatisfying to use..
But it leads the way in graphics and providing a cinematic experience. Somehow this causes gamers to overlook all its flaws.
nib95 said:No identity crisis at all. It's basically a modernised version of Indiana Jones. You have an everyman charming treasure hunter, globe trotting around, initially searching for lost treasure and then ultimately fighting an evil force, potentially saving the world. There's action, tension, emotion, romance, spectacles, epic set pieces, humour, puzzles, villains etc etc. All the key ingredients necessary for this genre of game and narrative.
It's literally the perfect balance of these ingredients coming together to make the most successful variant of the genre currently available.
nib95 said:No identity crisis at all. It's basically a modernised version of Indiana Jones. You have an everyman charming treasure hunter, globe trotting around, initially searching for lost treasure and then ultimately fighting an evil force, potentially saving the world. There's action, tension, emotion, romance, spectacles, epic set pieces, humour, puzzles, villains etc etc. All the key ingredients necessary for this genre of game and narrative.
It's literally the perfect balance of these ingredients coming together to make the most successful variant of the genre currently available.
I think new egg was doing a 48 dollar deal.rhino4evr said:So where are the deals on this game? I wasn't going to buy it, but I may not be able to resist
This this this thisnib95 said:No identity crisis at all. It's basically a modernised version of Indiana Jones. You have an everyman charming treasure hunter, globe trotting around, initially searching for lost treasure and then ultimately fighting an evil force, potentially saving the world. There's action, tension, emotion, romance, spectacles, epic set pieces, humour, puzzles, villains etc etc. All the key ingredients necessary for this genre of game and narrative.
It's literally the perfect balance of these ingredients coming together to make the most successful variant of the genre currently available.
marc^o^ said:Not only it is better than average on everything you mentioned, but it is the only game I have ever played that succeeds in merging all these points into a spectacular alchemy, making it the most impressive game to play. I'm 100% sure you haven't played Uncharted 2, it's so close to perfection mentioning "all its flaws" is laughable.
EloquentM said:1. I'll give you the puzzle argument (though this has been said to likely be remedied in UC3
2. how is linearity in this kind of cinematic experience a flaw? most games in this genre are linear as well (third person action games)
3. you're right, its not a platformer but its not trying to be. it contains platforming elements that help break up the combat. the cohesiveness and execution of these elements within in the context of the game works perfectly.
4. this is another common argument which i find silly. all weapons are greatly varied from the recoil heavy ak to the precision of the g-mal and in between. not only that but the hand-hand combat is superb and has been so since the first outting. in fact since UC1 they've greatly improved that system.
if you have a problem with the series thats fine but don't push your opinions of the franchise being mediocre as facts when according to critical acclaim and the mass majority of gamers your opinion is in the minority.
Dragon said:Oh yeah man. I can't believe fans are being fanatic. What's next? People will talk about RE4 being the best game ever?
Shameless said:Just the way I feel bro.
Shameless said:I think Resident Evil 4 and Dead Space 2 are good examples of games which have better shooting mechanics. Dead Space has excellent guns, with alternate fire modes, RE4 has excellent boss fights and set piece moments (which are not just scripted 'run away from this car'/'look at dem graphics'). As I got further through Uncharted 2 I began to dread having to do another identical shooting section, killing the same boring bullet sponge enemy types, with no interesting ways to kill them and no interesting guns to do it with. Just the way I feel bro. Towards the end of both games, unloading 4 clips into the zombies/shangri-la blue dudes was unbearable.
Loudninja said:OPM Spain said the game has 22 chapters
http://gamingeverything.com/10768/how-many-chapters-are-in-uncharted-3/
Shameless said:I have played and completed both games.
I think Resident Evil 4 and Dead Space 2 are good examples of games which have better shooting mechanics. Dead Space has excellent guns, with alternate fire modes, RE4 has excellent boss fights and set piece moments. As I got further through Uncharted 2 I began to dread having to do another identical shooting section, killing the same boring bullet sponge enemy types, with no interesting ways to kill them and no interesting guns to do it with. Just the way I feel bro. Towards the end of both games, unloading 4 clips into the zombies/shangri-la blue dudes was unbearable.
It had 26,UC1 had 22 as well.darkwing said:how many did UC2 had? i forgot
Shameless said:I think Resident Evil 4 and Dead Space 2 are good examples of games which have better shooting mechanics.
darkwing said:how many did UC2 had? i forgot
]Uncharted 2 was made up of twenty-six chapters.
The last few chapters of Uncharted 3 are apparently very long.
Weve heard conflicting reports on how long the campaign will last. Originally, we thought that it would take about eight to nine hours to complete. Then Playmania indicated that the single-player mode would offer ten hours of gameplay. OPM Spains review, which arrived today, says that the single-player mode will last ten to twelve hours.
Rengoku said:You're not supposed to be unloading clips into the shangri-la blue dudes, once you pick up the gold crossbow, they're one shot kills.
Rengoku said:You're not supposed to be unloading clips into the shangri-la blue dudes, once you pick up the gold crossbow, they're one shot kills.
Imo, what makes UC2's gunplay enjoyable isn't so much the guns or enemies you're facing, but how dynamic the fights are: you rush to cover, take out a dude, vault over while blindfiring, throw a grenade in the mix, finish off the remaining bad guys with your fists... very reminescent in a way of Infamous where mobility is the key to success in combat.Shameless said:I think Resident Evil 4 and Dead Space 2 are good examples of games which have better shooting mechanics. Dead Space has excellent guns, with alternate fire modes, RE4 has excellent boss fights and set piece moments (which are not just scripted 'run away from this car'/'look at dem graphics'). As I got further through Uncharted 2 I began to dread having to do another identical shooting section, killing the same boring bullet sponge enemy types, with no interesting ways to kill them and no interesting guns to do it with. Just the way I feel bro. Towards the end of both games, unloading 4 clips into the zombies/shangri-la blue dudes was unbearable.
LeonSKennedy90 said:I thought the shangrai-La blue dudes were a throwback to the bullet sponge enemies from UC1. Who knew t-shirt wearing pirates could take so many shots?
Pranay_ said:Some one released a desert screenshot [camera ]
http://www.gamereactor.se/media/forum/se/6757449_29.jpg
Holyshit
IonicSnake said:I wonder what that 0.1 flaw was.
thuway said:Resident Evil 4's tank controls are horrific.
Dead Space is slow as molasses.
On the topic of bullet sponges and set pieces, Dead Space was terrible about boring, repetitive, fetch-quest gameplay to artificially increase completion hours.
My experience is the totaly opposite of yours. I love the gunplay of Uncharted 2. It was fast, fluid, and tactical.
nib95 said:No identity crisis at all. It's basically a modernised version of Indiana Jones. You have an everyman charming treasure hunter, globe trotting around, initially searching for lost treasure and then ultimately fighting an evil force, potentially saving the world. There's action, tension, emotion, romance, spectacles, epic set pieces, humour, puzzles, villains etc etc. All the key ingredients necessary for this genre of game and narrative.
It's literally the perfect balance of these ingredients coming together to make the most successful variant of the genre currently available.
thuway said:When does the goddamn embargo finally lift?
Tonight 6:30PM ET on #Xplay: an EXCLUSIVE cinematic clip from @Naughty_Dog's upcoming action-adventure, Uncharted 3: Drake's Deception. #fb
Cyberia said:
upJTboogie said:Wow even more footage, with Uncharted 2 they only showed the building, carrying Jeffand if I remember correctly the train level was only seen from off screen cams. With this they're showing clips of so much before the release date.after he got shot
upJTboogie said:Wow even more footage, with Uncharted 2 they only showed the building, carrying Jeffand if I remember correctly the train level was only seen from off screen cams. With this they're showing clips of so much before the release date.after he got shot
J-Rzez said:Uncharted has it's identity, it's a summer blockbuster Indiana Jones experience. It does puzzles well enough, it has enough platforming to make it satisfying, it's firefights are intense, the brawling is a fun alternative at times, it's acting/story telling is unmatched, and it's visuals are the gold standard for console games. It does everything "good" to "top of the line", and has no real "poor" qualities. That's why Uncharted 2 won what maybe the most awards any game ever has by the players, reviewers, and developers themselves. It's an example of the quality expected out of an AAA game. And Uncharted 3 I'm sure is about to raise the bar higher yet again.
Can't believe how incredible it looks, and can't wait to be playing that sucker in 3D which is "shock", supposedly the best implementation of it in anything to date.