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But assuming "Switch2" is coming out late 2024, why not to have DLSS 3.5 ? Or, maybe "Switch2" is much closer than we expect...we'll see.Yes. 3.5 isn't out yet.
But assuming "Switch2" is coming out late 2024, why not to have DLSS 3.5 ? Or, maybe "Switch2" is much closer than we expect...we'll see.Yes. 3.5 isn't out yet.
Its going to be so you can begin laughing now .. why ..in the heavens .. nintendo would diminish their profit? The zombie like fans will buy this shit like hot cakes anyway ..Boy after all these leaks i'm gonna laugh my ass off if switch 2 is gonna be another underpowered, overpriced shitty tablet
SuperResolution and DLAA has been constantly updated.Ok, so what does DLSS 3 even mean then, compared to 2? Nothing? Or there are improvements to the upscaling as well I guess?
Nah... so be it .. I used to be one .. bought the failed wii U ..and even then bought the switch ... played two mario games , hated the most overrated zelda of all time and retired the thing to my son who barely touches....is basically retro gaming at full fledged prices.. fuck thisI didn't wanted to be TOO brutal my dude
You may want to edit that, some mods could find it...not optimal.
The stereotype that English speaking people have no clue what language is spoken in Brazil.What stereotype? Que hablas?
It's as simple as DLSS 3.5 not being available to implement in to the Matrix demo at the time.But assuming "Switch2" is coming out late 2024, why not to have DLSS 3.5 ? Or, maybe "Switch2" is much closer than we expect...we'll see.
12GB on dev kit means 6GB in retail version. Kinda scary if it's dev kit.
For a game console to come out in 2024 it has to have its main hardware set in 2022.But assuming "Switch2" is coming out late 2024, why not to have DLSS 3.5 ? Or, maybe "Switch2" is much closer than we expect...we'll see.
Good! That's portugueseNo me gusta el español!
You mean they don't speak Latin over there?The stereotype that English speaking people have no clue what language is spoken in Brazil.
How it can be 12GB on 128-bit bus? 4+4+2+2Gb seems unlikely. That's why I'm saying that 12gb is strange. However I'm sure it's not true.6GB won't happen on the 128-bit bus on the T239 chip. The memory chips to make that happen don't exist to my knowledge (would require 24Gbit LPDDR5(X) modules which are 64-bit wide). It'll either be 8GB, 12GB or 16GB. A devkit can have 32GB no problem using 128Gbit chips.
Main specs yes, but Dev kits are a different story, they are not final retail hardware, so I was wondering why DLSS 3.5 couldn't be implemented in final hardware, assuming it is released at the end of 2024; just guessing.For a game console to come out in 2024 it has to have its main hardware set in 2022.
Pretty sure older versions of DLSS had to be “trained” on certain games for it to work, while DLSS3 can just be implemented immediately a la the Starfield mods that just work by copying some dll files. But I could be wrong, not at all an expert hereOk, so what does DLSS 3 even mean then, compared to 2? Nothing? Or there are improvements to the upscaling as well I guess?
How it can be 12GB on 128-bit bus? 4+4+2+2Gb seems unlikely. That's why I'm saying that 12gb is strange. However I'm sure it's not true.
Didn't the Zombie fans of Microsoft and Sony bought their underpowered consoles at premium prices and didn't get 4K@60FPS+RT like they promised?Its going to be so you can begin laughing now .. why ..in the heavens .. nintendo would diminish their profit? The zombie like fans will buy this shit like hot cakes anyway ..
Sorry .. dont respond to retarded takes .. try again and this time turn on more than two brain cells..Didn't the Zombie fans of Microsoft and Sony bought their underpowered consoles at premium prices and didn't get 4K@60FPS+RT like they promised?
Are you still laughing?
Pretty sure older versions of DLSS had to be “trained” on certain games for it to work, while DLSS3 can just be implemented immediately a la the Starfield mods that just work by copying some dll files. But I could be wrong, not at all an expert here
After some googling it seems so, maybe DLSS 2 > 3 upgrade has more to do with frame generation. Like I said, I’m no expertWasn't that only DLSS 1?
I think you misunderstand hardware. Whether it uses tegra Orin (Ampere based) or Tegra Thor (Lovelace based) the RT cores come with the chipset. When the previous rumor said PS4 level, it meant that more in how capable it is in terms of what can all be pulled off on screen at once. World size, polygon count, etc... Having newer hardware automatically comes with the ability to use newer features, techniques, lighting, and shaders, including Ray tracing (which I don't recommend on a handheld if you want to play for more than an hour). The PS4's hardware is from 2012-13, built in ray-tracing cores were just not a thing at the time. Orin's hardware is from 2020 and comes with ray tracing cores built into it, so of course anything using the hardware will support the feature.Ray tracing on a PS4 hardware
The same language as Argentina, Paraguay, Peru, etc?The stereotype that English speaking people have no clue what language is spoken in Brazil.
But it says 12GB for consumers, so it's 24GB or dev kits.12GB on dev kit means 6GB in retail version. Kinda scary if it's dev kit.
No, they don't.The same language as Argentina, Paraguay, Peru, etc?
I wonder what the rule34 version isReads like fan fiction
DLSS3.0 is frame gen. 3.5 is the new AI denoiser.So that basically means no framegen right? Or is that DLSS 3.0+, and 3.5 is just the RT denoising stuff?
Yes but it won't be GDDR6 like the Series S, it'll be low power DDR.12gb means it'll have more RAM than the Series S. And that's if this rumor is correct vs Nintendo just going with the 16gb like that of Steam Deck and Legion Go.
I have no idea what MS was thinking with the design of that console. They went too conservative
There's nothing being wasted here. All gaming Nvidia hardware comes with Ray tracing cores, if anything it's a bonus Nintendo gets for working with Nvidia.Honestly, fuck wasting limited resources on raytracing
It's LPDDR, it's lower bandwidth with excellent latency and power efficiency while GDDR is high bandwidth, awful latency and has high power consumption. It's a tradeoff but this is a mobile device and LPDDR is what mobile devices use.The amount of ram is an indication but in the end it means nothing without the speed.
Series S amount is not its problem, it's its ridiculous speed, I mean look at this shit :
Series X : Series S : 16GB - 10GB à 560GB/s et 6GB à 336 GB/s 10GB - 8GB à 224GB/s et 2GB à 56GB/s
You wash your mouth with soup!Boy after all these leaks i'm gonna laugh my ass off if switch 2 is gonna be another underpowered, overpriced shitty tablet
You wash your mouth with soup!
My first thought as well
If they believe that the best DLSS will allow them to develop games easier by tuning them to a low res and then maxing the screen then why wouldn't they trade die space ( console margins) for game dev cycle time (SW margins)?More bullshit rumours. Why would Nintendo waste die space for Dlss 3 . Best we can hope is Dlss 2 if we are lucky.
With Metroid Prime 4 as a cross gen launch title.I bet this thing is closer than we think....
Or I hope...
Please be march.
6GB is practically impossible, it would be laughable worst case scenario6GB won't happen on the 128-bit bus on the T239 chip. The memory chips to make that happen don't exist to my knowledge (would require 24Gbit LPDDR5(X) modules which are 64-bit wide). It'll either be 8GB, 12GB or 16GB. A devkit can have 32GB no problem using 128Gbit chips.
According to Nate the Hate (apparently a credible Nintendo rumour insider) for Super Switch we are looking at Asus ROG Ally level internals with DLSS3.5 with firmware updateable ray reconstruction minus frame generation with a bit more battery life.DLSS 3.5, including the RT upscaling, will be supported on all RTX generations. So the Switch 2 will eventually support DLSS3.5
But Frame Generation is only supported on Ada Lovelace.
So the question is does the Switch 2 use Ada Lovelace and support for FG?
Haven't watched the video but if he is talking about raw power (and not just DLSS putting it up to or above the Ally) then it would be fairly similar to the Series S GPU in raw power. Which obviously means quite a bit behind PS5/XSX. I have my doubts Nintendo are going to put out a hybrid/handheld device with that much raw power but we will see. Switch GPU to Series S GPU is a bigger leap than PS4 to PS5.According to Nate the Hate (apparently a credible Nintendo rumour insider) for Super Switch we are looking at Asus ROG Ally level internals with DLSS3.5 minus frame generation with a bit more battery life.
Any techies out there know what this means compared to PS5/XSX? Suggests more capable than the Xbox Series S at least?
I don't see how this is possible given the ROG's $650 price point....yet another inflated opinion that will come crashing down later?
Ehhhhh....(apparently a credible Nintendo rumour insider)
According to Nate the Hate (apparently a credible Nintendo rumour insider) for Super Switch we are looking at Asus ROG Ally level internals with DLSS3.5 with firmware updateable ray reconstruction minus frame generation with a bit more battery life.
Any techies out there know what this means compared to PS5/XSX? Suggests more capable than the Xbox Series S at least?
I don't see how this is possible given the ROG's $650 price point....yet another inflated opinion that will come crashing down later?
Edit: so apparently the Super Switch will have a more advanced feature set like DLSS3.5 and ray reconstruction than the competition but because the SoC is completely customised direct 1 to1 comparison with successors won't be possible. Its no longer Teraflops Vs Teraflops . The unique feature set could mean it produces performance well above what it's GPU/CPU should be capable of. Memory bandwidth, RAM size , SSD speeds and size still important factors though I assume?
GymWolf . The Switch was NOT a shitty under-powered tablet when it came out. It was the first mass market mobile device able to produce better than PS3/Xbox360 visuals in a handheld form factor. Don't confuse where it is now with where it started.