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Alan Wake 2 has received an update for all platforms | PS5 Pro specifics: 40 FPS mode; option to toggle PSSR on/off and more

Skifi28

Member
As far as acronyms go PSSR is a big fail. Technically speaking 'upscaling' is a big fail that makes no logical sense.
Using valuable system resources to stretch out a SD display to take up more space on a bigger 4k TV.
The only point of a bigger 4k TV is to show added detail which isn't there.
Sony damaged PlayStation and gaming as a whole by taking away SD TVs and they could make the problem go away with the snap of their fingers.
Ultra Fast OLED SD display.
I have no idea what I just read.
 

bundylove

Member
Playing around with settings i have to say pssr in balanced is better but i also noticed rt reflections in some areas are now way more noisy.

Even when switching pssr off reflections on certain areas are way more noisy.

Overall the only benefit i see is the 40fps mode but something is off
 

Salz01

Member
Overall I think this patch is better. Any setting or toggle I choose has something weird to it. Maybe the Northlight engine just isnt good. 40fps with PSSR seems best though.
 

powder

Member
Any good analysis of Wukong?

Even outside game specific problems PSSR has this noise on screen ("film grain") in almost every game.
I’m waiting for this, too. I’ve been playing the Pro-patched version and I do think there are improvements to the general fluidity and image clarity but the pop-in shadows that appear when you run forward are horrendous and a clear step backward from the OG version, at least in the jungle areas. Not sure what’s going on there but they gotta fix it.
 

hlm666

Member
I’m waiting for this, too. I’ve been playing the Pro-patched version and I do think there are improvements to the general fluidity and image clarity but the pop-in shadows that appear when you run forward are horrendous and a clear step backward from the OG version, at least in the jungle areas. Not sure what’s going on there but they gotta fix it.
Maybe they stopped using vsm's to get the performance up so they have a higher res base for pssr. Remnant 2 did something similar in the patch around release to increase perf.
 

powder

Member
Maybe they stopped using vsm's to get the performance up so they have a higher res base for pssr. Remnant 2 did something similar in the patch around release to increase perf.
who knows. It really kills the vibe for me, though. I figured I’d come back for a second play through with all the new features but the pop-in is pulling me out. Hopefully they can minimize it in a future patch.

They’re probably using UE5.0 or one of the early iterations that isn’t as refined. In a perfect world they’d just update the whole game to 5.5 for stability’s sake.
 
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hlm666

Member
who knows. It really kills the vibe for me, though. I figured I’d come back for a second play through with all the new features but the pop-in is pulling me out. Hopefully they can minimize it in a future patch.

They’re probably using UE5.0 or one of the early iterations that isn’t as refined. In a perfect world they’d just update the whole game to 5.5 for stability’s sake.
The pc version is using nvidia's version of ue5, i'm not sure if they used it on consoles aswell but if they did that may have some impact on upgrading to the latest epic build.
 

SKYF@ll

Member
So PSSR look significantly sharper and better in motion in term of stability. Welp. Where are we go from here?
This video clearly shows the difference in upscaling from a lower resolution. PSSR vs. FSR
fVlqsk4.png
06u2hLh.png
 

xrnzaaas

Member
I have to say it's getting funnier, you pay 800€ for a premium console without a drive and a stand and you also become a betatester for the new technology for free.
 

Bojji

Member
I don't know but I actually have the console and the game.
And in Wukong PSSR is a fantastic update, no need for others to tell me what I should think.

Random people saying stuff on the internet are the the equivalent of "trust me bro" when it comes to credibility. That's why analysis are needed.

Wukong appears to be much better than other UE5 games. Like you said, they avoided problems SH2 had and only standard PSSR noise is there:



Newer PSSR version or difference in implementation? Who knows...

I’m waiting for this, too. I’ve been playing the Pro-patched version and I do think there are improvements to the general fluidity and image clarity but the pop-in shadows that appear when you run forward are horrendous and a clear step backward from the OG version, at least in the jungle areas. Not sure what’s going on there but they gotta fix it.

Shadow pop in is tragic, I think if it was like that at launch DF would say something - horrible stuff (same video but timestamped):



Reminds me of Horizon shadows on PS4...
 
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TrebleShot

Member
I'm not sure if people are blind or something PSSR is clearly sharper and resolves more detail in every implementation over FSR.

However it has some glitches in some instances but I'll take that for the better image quality.

For example Indiana Jones on a 4090 has DLSS has all sorts of glitches with RT eyes especially and some darker scenes. You have to toggle it off and on especially if you use the cinematic mode.
 

Bernardougf

Member
As with anything in life, if you keep at it, your brain gets used to it. We all played 30fps games on several generations. It's fine.

The problem is when you switch between the modes. Of course, everyone would 'prefer' a smoother image. But that doesn't mean that 30fps isn't completely fine to play.

I always prefer higher resolutions and the best visuals, so I always stick to the 30fps mode and, if there's one, 40fps / HFR unlocked fps.

Everyone played all of Destiny 1 at 30 fps and loved it. It had stellar gunplay. It's all about getting used to it, and it doesn't take that long. I'd say 30 minutes to an hour is more than enough for you to not care anymore in most good games.
Going to have to hardly disagree... yes we all played at 30 fps ... as we all played pixilated ugly games ... sub HD resolutions...bad controls and so on .. things just evolve to better ones ... 30 fps for me now is imho just horrible, and "forcing it" will eventually make playable but in any way make it better or equal than 60 fps. The 40 fps modes came for those who can accept 30 fps and thats it, I tried multiple times in the games with "good" implementation, for me is impossible, some lower resolution and lost of some effects dosent botter me nearly as much as the slowness of sub 60fps games. As soon as 60 fps games became widely avaible at consoles thats it, my time with 30 fps games was forever over. But It helps me greatly that Im not a graphic whore, If I was I would have to spend the cash to join the PCMR for sure.
 
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Bojji

Member
I'm not sure if people are blind or something PSSR is clearly sharper and resolves more detail in every implementation over FSR.

However it has some glitches in some instances but I'll take that for the better image quality.

For example Indiana Jones on a 4090 has DLSS has all sorts of glitches with RT eyes especially and some darker scenes. You have to toggle it off and on especially if you use the cinematic mode.

"White noise" in IJ may not be DLSS related in the end. I thought it too, game with full PT has white dots in darker areas with DLSS - but turn off HDR and see what happens. For me without HDR noise is completely gone. I wonder what exactly is causing the issues.

I still prefer game without PT running in 100FPS and with HDR, zero problems with DLSS.
 

TrebleShot

Member
"White noise" in IJ may not be DLSS related in the end. I thought it too, game with full PT has white dots in darker areas with DLSS - but turn off HDR and see what happens. For me without HDR noise is completely gone. I wonder what exactly is causing the issues.

I still prefer game without PT running in 100FPS and with HDR, zero problems with DLSS.
For me the game looks ok without PT but amazing with it, you can solve a few of the issues by toggling DLSS off and on.
 

Bojji

Member
For me the game looks ok without PT but amazing with it, you can solve a few of the issues by toggling DLSS off and on.

Only issue I saw were this white dots and for some reason they are connected with HDR+DLSS.

Game needs Ray Reconstruction.
 
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TrebleShot

Member
Only issue I saw were this white dots and for some reason they are connected with HDR+DLSS.

Game needs Ray Reconstruction.
Oh i just found out that nvidia low latency locks the game to 60 and makes it very stuttery. Disable it and now hitting 90fps ish
 

proandrad

Member
Played up to the first boss fight last night, I didn’t play the previous pro patch much to get a good comparison, but it looks pretty good now. I don’t think the ray trace reflections look sharp or good enough to justify the frame drop but the balance mode option is nice for those that want it. On performance mode it looks pretty good for such a demanding game. I haven’t notice any of the pass PSSR issues so far.
 

Tqaulity

Member
GamingTech recommends Performance mode + PSSR.
So I finally had a chance to check out the update last night. Again, seeing it in person, it's immediately obvious that PSSR is much better than FSR in this title. FSR has this "smear" over everything that results in a decidedly lower resolution looking image. Not to mention is doesn't resolve nearly as much details and still has a ton of motion artifacts throughout. PSSR does a much better job especially with regards to the motion artifacts and the resulting image is more convincingly 4K like. It's not even close IMO. I could also tell that Remedy did much to reduce the overall noise and grain present in the image previously. Much of that is just inherent to the engine and we are now reminded how much was there on the previous FSR only version on the base PS5. When I first tried the PRO patch a month ago, it was better than the base but there was still a good amount of noise/grain in the image. It looks much cleaner now.

In terms of the modes, everyone will have their opinion but most will be happiest with the balanced mode (it's my choice for sure). I think the 40fps w/RT is the best compromise to get the optimal experience in this title. For 1) this game is naturally really slow paced with a high amount of input lag (by design) and is not a prime case for 60fps. Like I said, I played the entirety of the game in the fidelity 30fps mode on the base PS5 due to the IQ looking horrible and the inconsistent perf in the Perf mode. And 2) While I'm usually not much of a proponent for hybrid RT in games today, I think the RT in Alan Wake 2 really does make a difference. This is mostly because there is no good fallback for reflections w/o RT in this game as many of the mirror reflections (mirrors, glass etc) just have an ugly blob for the character in the non-RT mode. This really detracted from the experience as the game has a ton of mirror reflections throughout and it just looks horrible. The game was clearly designed with RT reflections in mind as they are used judiciously and really grounds the world much better. The 40fps mode also doesn't really look any worse or lower resolution than the 30fps mode as the only difference is a slightly higher input resolution for quality mode but the final reconstructed image via PSSR is nearly indistinguishable (otherwise same settings). I would go as far as to say that the 40fps mode pretty much negates the 30fps mode in this game. The additional motion smoothness and higher temporal resolution is immediately noticeable over the 30fps mode and again the higher resolution and added RT really adds to the experience.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
So I finally had a chance to check out the update last night. Again, seeing it in person, it's immediately obvious that PSSR is much better than FSR in this title. FSR has this "smear" over everything that results in a decidedly lower resolution looking image. Not to mention is doesn't resolve nearly as much details and still has a ton of motion artifacts throughout. PSSR does a much better job especially with regards to the motion artifacts and the resulting image is more convincingly 4K like. It's not even close IMO. I could also tell that Remedy did much to reduce the overall noise and grain present in the image previously. Much of that is just inherent to the engine and we are now reminded how much was there on the previous FSR only version on the base PS5. When I first tried the PRO patch a month ago, it was better than the base but there was still a good amount of noise/grain in the image. It looks much cleaner now.

In terms of the modes, everyone will have their opinion but most will be happiest with the balanced mode (it's my choice for sure). I think the 40fps w/RT is the best compromise to get the optimal experience in this title. For 1) this game is naturally really slow paced with a high amount of input lag (by design) and is not a prime case for 60fps. Like I said, I played the entirety of the game in the fidelity 30fps mode on the base PS5 due to the IQ looking horrible and the inconsistent perf in the Perf mode. And 2) While I'm usually not much of a proponent for hybrid RT in games today, I think the RT in Alan Wake 2 really does make a difference. This is mostly because there is no good fallback for reflections w/o RT in this game as many of the mirror reflections (mirrors, glass etc) just have an ugly blob for the character in the non-RT mode. This really detracted from the experience as the game has a ton of mirror reflections throughout and it just looks horrible. The game was clearly designed with RT reflections in mind as they are used judiciously and really grounds the world much better. The 40fps mode also doesn't really look any worse or lower resolution than the 30fps mode as the only difference is a slightly higher input resolution for quality mode but the final reconstructed image via PSSR is nearly indistinguishable (otherwise same settings). I would go as far as to say that the 40fps mode pretty much negates the 30fps mode in this game. The additional motion smoothness and higher temporal resolution is immediately noticeable over the 30fps mode and again the higher resolution and added RT really adds to the experience.

What about us folks with a PRO, but a 60 hertz TV?
 

Rudius

Member
I honestly wish I could enjoy 40 fps modes... they feel to my eyes as dogshit as 30 fps ... yes is an improvement but barely...
To me it feels and looks exactly in between 30 and 60, which is good considering in terms of performance requirements it's much closer to 30 than 60.

45fps on a 90hz screen looks closer to 60 than 30.
 
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