Facism said:Demon's Souls story was told by the gameplay, your character progression and equipment, the environments, the item descriptions, the coop, the invading, the myriad of dumb deaths, getting ruined by Red-eyed skeletons, having the piss taken out of you by an escaping crystal lizard, casting rage of god's to deal with the rats in 5-1 only to find you've killed the dirty woman as well, getting spit-roasted by 2 Maneaters, surviving that spit-roast, only to be charged off the bridge whilst you eat full-moon grass to recover and finally, trolling Garl Vinland with the Scraping Spear in NG ++.
I only Plat my favourite games and baby this has been one of the best games of the generation for me. Platinum was achieved last night
Man, why didn't I think of that. Well I know what I'll be doing next time I meet him.Facism said:trolling Garl Vinland with the Scraping Spear in NG ++.
oracrest said:In addition to things you do, there are plenty of story elements that you can solve by piecing together things in game.The backstory of Tower of Latria from talking to the wealthy woman in the cells, the idea that all the characters in Valley of Defilement are trying to keep you from their saint, the Maiden. The armor attributes you get From Garl's equipment elude to how they could survive those poisonous conditions without dieing (total magic resistance.) The set of armor in the bottom of the pit that matches Biorr's implies what happened to the other "Twin Fang." Even all the soldier in Boletaria were in the ranks of King Allant before succumbing to the fog.
The story presented to you is light, but there are a lot of pieces to the puzzle that you can start to put together.
Help Me! said:Quick question: I couldn't find the answer on the wiki or gamefaqs, so:
If I killed the Fat Official in 1-3 before he lowered the stairs to Yuria, am I screwed? Is there any other way to save her?
Thanks!
Dai Kaiju said:I can't get into this game and it makes me sad
I don't want to read a wiki to be caught by the story of a game....oracrest said:
No, no they shouldn't.Fox1304 said:I don't want to read a wiki to be caught by the story of a game....
And for what many have said, I know that there's a lot of backgroud elements scattered through the game, but they should serve a more consistent story about your character, and the present time and acts, not just be hints of the past that have no real purpose except building a more complex backstory.
Help Me! said:Already cleared the level and went back to the Nexus. Oh well, that's what NG+ will be for, I guess.
Yeah, pretty sure he should be back.Mr_Appleby said:i'd at least check that he doesn't respawn. from memory the only enemies that don't are the minibosses.
That's not what I meant. I don't want a character oriented story. I love the way the world is depicted in DS, with hints and else. But any actions you do seem to change nothing in this world. I killed fake king, so what ? I always had the impressions, after killing a boss, that the only thing that would change would be a new archstone, and one more demon's soul for me, that's all.MickeyKnox said:No, no they shouldn't.
Demon's Souls had a better narrative through everything that wasn't said than every other barely interactive anime-fanfic that passes for a jRPG "character driven story" to come out in God knows how long.
I haven't finished it yet, but I'm pretty sure your character's actions do have some impact on the world in the end (for better or worse).Fox1304 said:That's not what I meant. I don't want a character oriented story. I love the way the world is depicted in DS, with hints and else. But any actions you do seem to change nothing in this world. I killed fake king, so what ? I always had the impressions, after killing a boss, that the only thing that would change would be a new archstone, and one more demon's soul for me, that's all.
What I meant is that I'd loved the universe even more if the actions and the character had some impact on it, instead of just passing through.
Mr_Appleby said:i'd at least check that he doesn't respawn. from memory the only enemies that don't are the minibosses.
Fox1304 said:I totally agree with what you said.
...
I don't need any cutscene or "pat in the back" as you say, just feeling that what I did had some meaning or repercutions in the world.
...
"You have a heart of gold, don't let them take it from you."Gee said:
I'm pretty sure everyone who has faced Maneater has fallen do their deaths at least once. It's safer to make your stand in the middle of the bridge at the big brazier. Oh, and from the sound of things, you died before Maneater could show you his big surprise. That's too badMazre said:Unfortunately when I attempted Maneater I attempted to dodge his initial charge only to discover that dodging to the side at the beginning of the fight isn't a great idea =(
B-Genius said:That's cool, Fox. Without finishing it, I don't have much of a claim, but I'm glad we're seeing eye-to-eye on the whole atmosphere thing at least
I think we're all in agreement that Dark Souls cannot come soon enough, and if they can expand on those story elements you mentioned without sacrificing anything else, then I will not be one to complain.
As for Gee's post, I believe the Crestfallen Warrior offers a slightly more negative outlook...
Well, youve found yourself a Demons Soul, have you?
Im impressed... yes, indeed I am.
Stay the path, and you will soon be a monster yourself!
Hahahahahah!
Cant you see youve fallen for their trap?
Mazre said:Unfortunately when I attempted Maneater I attempted to dodge his initial charge only to discover that dodging to the side at the beginning of the fight isn't a great idea =(
Interesting. Never knew that. I've always started on the side of the platform rolling to the other side to get by him.oracrest said:With him, you can dive INTO his lunge, and come up unscathed (provided your timing is on.) As a more advanced move, you can roll WITH his lunge (timing is a tad bit later) and come up swinging right next to him.
I love doing this to just about all enemies in this game. There is something so fun about it, I can see why people do it to other players. I just like having one on me though, for whenever someone tries to troll me. Something fun about doing the same thing to them.Facism said:trolling Garl Vinland with the Scraping Spear in NG ++.
patsu said:Use Warding on yourself. Mix melee and magic ranged attack.
Rawk Hawk said:"You have a heart of gold, don't let them take it from you."
I can no longer say that sentence in my own voice...
Help Me! said:I think I need to put this game down for a while. I have died 10 times during the second stage of Shine of Storms, by either falling, being pushed, surrounded (even though I carefully tried to avoid it by walking slow, luring enemies, etc.), or the worst of all, killed by the third Reaper after I killed him but he managed to get a shot off that went through my shield. My blood pressure is probably off the charts right now; all I can see is red. Fuck this game.
You'll be even more pissed when you are killed by what awaits you after the third Reaper.Help Me! said:I think I need to put this game down for a while. I have died 10 times during the second stage of Shine of Storms, by either falling, being pushed, surrounded (even though I carefully tried to avoid it by walking slow, luring enemies, etc.), or the worst of all, killed by the third Reaper after I killed him but he managed to get a shot off that went through my shield. My blood pressure is probably off the charts right now; all I can see is red. Fuck this game.
If you're playing online then you can go to the nexus, quit game, then load your game again. That'll move your WT towards the server average, which is usually close to pure white.Help Me! said:The irony is that I chose to do that world before 1-4 because I thought I would fly through it. Now it's pure black WT, and I will probably never be able to pass it.
brentech said:Interesting. Never knew that. I've always started on the side of the platform rolling to the other side to get by him.
Then ran to the brazier and side-rolled on his lunging attacks, ended with a heavy swing once I turned towards his back.
Unfortunately no.Timekiller said:Oh my, can't find my NTSC copy of demon's souls anywhere. Thinking of buying a PAL version, that would come with no shipping costs to where i'm currently living... the save will work with that, right?
GABDEG said:Unfortunately no.
RedSwirl said:You lose progress when you die, but the game gives you a loophole through which you can get it back (if you die twice do you lose everything from your first death?). Also, is the entrance to every boss room a locked door right near the beginning of each area?
RedSwirl said:I still haven't "bought into" the RPG element of the game though - getting loot and grinding so I can get better swords and armor and crap. What I've seen so far in the game could've worked as just an action game, but we'll see.
Syril said:Yeah, you only leave one bloodstain at a time, so your souls from your first death are lost if you die again before reaching it.
The bosses aren't ways locked at the beginning, but the levels tend to have shortcuts to reach them again quickly.
Yeah I have to agree with you there. As a pure action game, it could have been a nice 3D successor to old-school Castlevania.
RedSwirl said:Those six levels mentioned in The Nexus are the whole game right?
oracrest said:The sixth, "crumbled" archstone was intended for DLC, which never saw the light of day.
There are only five worlds.