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Digital Foundry: Monster Hunter Wilds PC - Profound Perf Problems Must Be Addressed

Venom Snake

Member
Does it looks bad on Pro? I read some playing it here on List Games PS5 Pro it looks alright. Sure they should have done better. This is a bad optimize game.


To get 60fps or more on Pro you are forced to play at 1080p. AA looks ok, but generally low-res textures , flat lighting and washed out colors elevate the impression of poor image clarity.

Compared to BMW (also on Pro), the game looks like something from the previous generation, at best.
 
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viveks86

Member
No, they did the logical thing, they tested the cards that most people use in Steam. There's no point in testing cards that only 2-3% of users use, if not less, it won't affect the overall picture at all.
But that's being too logical. We need all the numbers... for science! I'm curious to know what it takes to overcome texture streaming issues and have consistent performance :/
 

Evil Calvin

Afraid of Boobs


  • Shader pre-compilation takes 6 minutes on a 9800X3D and more than 13 minutes on a Ryzen 3600
  • Awful textures even on High textures
  • Major frame time spikes when turning the camera on a 4060-powered PC at High settings and 1440p DLSS Balanced
  • The same awful textures are present using a 12GB RTX 4070 GPU
  • Have to lower texture quality to Medium on 8GB GPUs to avoid stutters and frame time spikes, but they look even worse. Quickly panning the camera still causes frame time spikes, however
  • When moving the camera slowly, those frame time spikes don't happen
  • The frame time issue remains even with low textures
  • This problem is mitigated on an RTX 4070. Alex suspects it's a streaming issue where the GPU decompression load is too much for lower-end GPU and causes massive frame time spikes
  • Does not recommend the game for 8GB GPU owners and avoids caution even for upper mid-range GPUs like the 4070
  • The game seems broken on Intel GPUs. Arc 770 is in the 15-20fps range with missing textures and other visual bugs
  • You can brute-force those issues to a degree on a high-end system
  • Right now, he cannot do optimized settings because it results in the game looking visually unacceptable
  • Another L for PCs

Just play on console
 

UnrealEck

Member
One of the worst AAA games I've seen in recent memory from a technical aspect.


The dialogue and voice acting is also so bad.
 
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delishcaek

Member
No, but it was running at 1440p DLSS Balanced Ultra+RT and maintaining 60fps. However, there are still lurches and dips and the game isn’t particularly smooth. It likely performs better but isn’t as consistent.
The game isn't consistent on the Pro either. It runs like ass everywhere, just slightly less ass on better PCs or Pro.

Anyway why is this video unlisted?
 

Idleyes

Gold Member
Luckily, I own the platform 95% of games focus their attention on.

Same here, PC has been an absolute godsend. As long as you’ve got the money to back it up, it’s unbeatable. You do realize PC has the largest game library by sheer volume, including indie and obscure titles… or were you actually referring to Android?
 
Japanese developers...
I'm really glad that Death Stranding 2 is using the Decima engine.
I'm sure that Director Kojima will be able to achieve stable PSSR 4K/60fps on the PS5 Pro with amazing image quality.
Kojima never had this problem. Mgs2 was far ahead of anything when it launch on ps2. So was mgs4 on ps3. And then we had 1080p/60 fps for mgs 5 looking glorious and plays even better. The guy pushes tech.
 

GymWolf

Member
Vs low-end PCs and at 800p. Alex is with reason angry because the game runs like shit. Considering DD2 is still running bad to this day there is little hope for this game too.
I don't think so, dogma2 is not a major brand like mh, they want to squeeze this game as much as they can so they are definitely gonna improve the game with time, they can't pull a Wild hearts like EA did.
 
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GymWolf

Member
eh I would say you need 16 gb vram if you want decent texture quality with decent performance

hd texture pack causes huge frametime spikes on the 4070 even at 1440p output so it is probably only usable at 1080p if you have 12 GB VRAM

this actually aligns well with how things were last generation. 6 GB VRAM ensured smooth performance at maximum textures in all PS4 games at 1080p and 8 GB VRAM ensured smooth performance at 1440p and 4K. this was with PS4 having a total of 8 GB memory (games only used 5.5 GB of it but the results were as such). PS5 doubling the memory of PS4, it is normal that now you need 12 GB VRAM at 1080p and 16 GB VRAM at 1440p and 4K to ensure smooth performance at maximum possible textures

it is a problem with 4070 as it has 60 tier VRAM that would realistically be suitable for 1080p only.
Do you think it's useless for me to try the texture pack at 4k with a 4080\13600k?
 

GymWolf

Member
In a lot of reviews they literally didn`t even mention the performance or only gave one liners about "being not ok" or "small hiccups" while also praising the "great visuals". Now we see how it truly is and I think that speaks volumes about the independence/objectivity of those reviewers.
I got a lot of these shills on my youtube-channel-ban list now.....
Mh shill channels are REALLY showing their asses collectively with wilds.

Everytime i hear someone saying beatiful, incredible graphic a part of my soul dies...


Next time someone bring up tank top ginger moron as a trustworthy source i'm gonna laugh emoticon carpet bomb the motherfucker :lollipop_grinning_sweat:
 
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damidu

Member
In a lot of reviews they literally didn`t even mention the performance or only gave one liners about "being not ok" or "small hiccups" while also praising the "great visuals". Now we see how it truly is and I think that speaks volumes about the independence/objectivity of those reviewers.
I got a lot of these shills on my youtube-channel-ban list now.....
its same shit for every fromsoft game as well, lot of it is down to only fanboys reviewing these games.
 

Topher

Identifies as young
Someone really stupid thought that?

Jack Hodgins Shut Up GIF by Bones
 

Zacfoldor

Member
Parks And Recreation Computer GIF by PeacockTV


Seriously though, it isn't that Capcom didn't want to optimize the game. It's the ENGINE. It takes time to optimize and they need data from a wider release as well. The same thing happened with DD2. They did FINALLY come back with that optimization pass and it runs much better now. The RE engine doesn't scale well and this is the consequence. Other engines have issues too, but this one is long in the tooth. The reach for the moon engine needs to get an upgrade.
 
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YOU PC BRO?!

Gold Member
This has to be one of the most unoptimized AAA games ever. Definitely up there with gems such as Gotham Knights and Skylines 2. The MH developers at Capcom don't seem technically capable of properly utilising the RE engine. They would be much better using UE5 even though that engine is pretty heavy also. At least then there would be far more resource to help troubleshoot performance issues available to them. Hopefully they rebuild the game in UE next time round. Its unfortunate as the devs are in for a difficult few months which will undoubtedly affect their existing content schedule.
 

SaiyanRaoh

Member
Warhorse and KCD2 once again showing how PC game optimizing should be done. Bless them.

4090 and 7800x3D. No issues performance wise actually but I do believe that I'm brute forcing my way through a lot of this games problems. That isn't lost on me.
 
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Hyet

Member
My guess is a lot of PC MASTER RACERS are very disappointed on their mid tier rigs.
To be dissapointed in the rig would mean that it doesn't perform well with adecuately optimized software and I don't think that's the case given the spec requirements for this.

Meanwhile PS5pro consumers, that got a no-compromise, no-need-to choose-performance-over-image-quality console at a record high price for the market are jumping for shaky 60fps at 1080p like they won the lottery... and that's supposedly optimized for that specific software. So...
 

kevboard

Member
UE5 at least does some new cool stuff.

new? sure... cool? absofuckinglutely not.

Lumen is the worst thing to happen to video game graphics in recent history. it's just trash tier raytracing that is used as a shortcut for devs that now don't have to add properly optimised and good looking lighting and reflections.

Nanite is another shortcut that makes it so Devs don't have to create properly optimised and decent looking LOD steps and transitions for their models, with the side effect of tanking performance dramatically.

UE5 is legitimately a cancer, in the most literal sense that can be applied here. it's shortcuts on top of shortcuts with awful visual and performance results
 
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Mister Wolf

Member
new? sure... cool? absofuckinglutely not.

Lumen is the worst thing to happen to video game graphics in recent history. it's just trash tier raytracing that is used as a shortcut for devs that now don't have to add properly optimised and good looking lighting and reflections.

Nanite is another shortcut that makes it so Devs don't have to create properly optimised and decent looking LOD steps and transitions for their models, with the side effect of tanking performance dramatically.

UE5 is legitimately a cancer, in the most literal sense that can be applied here. it's shortcuts on top of shortcuts with awful visual and performance results

Lumen looks great in Avowed.
 

rodrigolfp

Haptic Gamepads 4 Life
new? sure... cool? absofuckinglutely not.

Lumen is the worst thing to happen to video game graphics in recent history. it's just trash tier raytracing that is used as a shortcut for devs that now don't have to add properly optimised and good looking lighting.

Nanite is another shortcut that makes it so Devs don't have to create properly optimised and decent looking LOD steps and transitions for their models, with the side effect of tanking performance dramatically.

UE5 is legitimately a cancer, in the most literal sense that can be applied here. it's shortcuts on top of shortcuts with awful visual and performance results
Hardware Lumen is not trash.

Nanite is cool and doesn't tank performance dramatically, at least not on PC.
 

Gp1

Member
Every time you get a new engine focused on linear games and expand it to open world, this kind of shit happens.

Miss the ole Framework MT. At least it works.
 
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kevboard

Member
Hardware Lumen is not trash.

Hardware Lumen is still worse than even the below low RT GI settings Indiana Jones uses on Series X. and it also performs worse on top of that. so iD Tech beats Lumen first try... it also has better looking RT reflections.

besides that, on console, almost all devs use software Lumen. which results in games that have worse looking lighting than last gen titles from nearly 10 years ago.


Nanite is cool and doesn't tank performance dramatically, at least not on PC.

Nanite tanks perfomance on every system. it creates sub-pixel sized triangles which lead to inefficiencies compared to proper LODs
nanite is the least of the engine's problems tho.
 

Mister Wolf

Member
Hardware Lumen is still worse than even the below low RT GI settings Indiana Jones uses on Series X. and it also performs worse on top of that. so iD Tech beats Lumen first try... it also has better looking RT reflections.

besides that, on console, almost all devs use software Lumen. which results in games that have worse looking lighting than last gen titles from nearly 10 years ago.




Nanite tanks perfomance on every system. it creates sub-pixel sized triangles which lead to inefficiencies compared to proper LODs
nanite is the least of the engine's problems tho.

Nonsense.
 

kevboard

Member
Nonsense.

great rebuttal.

the RT GI in Indy has fewer issues with RT boiling, fewer issues with light leak and seesm to react faster/fill in faster.
every single UE5 game that uses RT GI has severe artifacting. blotches of shadows flickering around, extremely slow reaction to changing environments (one of the reasons The Finals uses a proprietary GI solution instead of Lumen btw. Lumen was literally too bad for them to use it), and literal constant shimmer and boiling on nearly all surfaces that are even remotely in shadow.
 
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xenosys

Member
RE Engine is quickly becoming another engine that essentially is a warning sign now, just like UE5

It's fine for linear, corridor games like the RE franchise. However, anytime I see open-world and RE:Engine mentioned in the same paragraph going forward, I'll be waiting 12 months for patches.
 
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