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Digital Foundry: Monster Hunter Wilds PC - Profound Perf Problems Must Be Addressed

Gp1

Member
well then I wish the PC review was more comprehensive

alex says high textures look horrible and hd texture pack fixes most of it. all current gen consoles have around 12.5 gb usable memory budget (ps5 pro maybe a bit more). if they can utilize hd texture pack without an issue, you should as well. how can it require 20 gb vram when it runs with 12.5 gb vram budget on a sx and ps5?

either game is broken on a different level or consoles do not use the hd texture pack either. and I don't know if that's the case or not

12gb usable of VRAM + ram

A simple gaming PC today has at least 16gb of ram alone + whatever the GPU has of VRAM
 

UnrealEck

Member
This is awful. I don't PC game, but if I was shelling out the exorbitant cost of modern GPUs and getting shit like this, I'd be fuming.
It's annoying but I don't (since 2001) buy high end parts to play one game. I have access to thousands so playing the best version of thousands of games, I can get over the ones that I need to wait for a dev/user patch to improve. And even if I don't wait it's still a better experience than I'd have gotten on a PS5 Pro.
 

yamaci17

Member
Copium. Its always the same in PC centric threads. Yes not every PC has a 5090, just like not every console gamer has a Pro. What difference does it make to the people that do?
look here's the actual facts and situation

ps5 pro runs this game at 1080p PSSR AA.

you can probably get 50-60 fps at 1080p/dlss 4 balance in this game with a 3060. meanwhile on paper it will be internally 640p, it will still produce sharper and better image quality than native PSSR AA

I've done countless tests in countless games with DLSS 4. I can safely say DLSS 4 performance at 1080p with that internal 540p resolutions looks much better than native TAA in almost every game I've tested.

actually, 1080p with dlss 4 balanced looks much better than 1080p with native dlss 3. and considering pssr can barely match dlss 3 or struggle coming close to it, I'm sure someone running this game at 1080p dlss 4 performance on a low end RTX GPU would still have better image quality than PS5 pro, let alone base ps5

internal resolutions do not tell the whole story. everything has changed, especially with dlss 4.
 
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Mister Wolf

Member
look here's the actual facts and situation

ps5 pro runs this game at 1080p PSSR AA.

you can probably get 50-60 fps at 1080p/dlss 4 balance in this game with a 3060. meanwhile on paper it will be internally 640p, it will still produce sharper and better image quality than native PSSR AA

I've done countless tests in countless games with DLSS 4. I can safely say DLSS 4 performance at 1080p with that internal 540p resolutions looks much better than native TAA in almost every game I've tested.

actually, 1080p with dlss 4 balanced looks much better than 1080p with native dlss 3. and considering pssr can barely match dlss 3 or struggle coming close to it, I'm sure someone running this game at 1080p dlss 4 performance on a low end RTX GPU would still have better image quality than PS5 pro, let alone base ps5

internal resolutions do not tell the whole story. everything has changed, especially with dlss 4.

I would love to see a 1080p DLAA comparison in this game versus the Pro version in performance mode.
 

Stuart360

Member
look here's the actual facts and situation

ps5 pro runs this game at 1080p PSSR AA.

you can probably get 50-60 fps at 1080p/dlss 4 balance in this game with a 3060. meanwhile on paper it will be internally 640p, it will still produce sharper and better image quality than native PSSR AA

I've done countless tests in countless games with DLSS 4. I can safely say DLSS 4 performance at 1080p with that internal 540p resolutions looks much better than native TAA in almost every game I've tested.

actually, 1080p with dlss 4 balanced looks much better than 1080p with native dlss 3. and considering pssr can barely match dlss 3 or struggle coming close to it, I'm sure someone running this game at 1080p dlss 4 performance on a low end RTX GPU would still have better image quality than PS5 pro, let alone base ps5

internal resolutions do not tell the whole story. everything has changed, especially with dlss 4.
That sounds fair as i was getting 40-60 fps on my 3070 at native 1440p in the benchmark. It was actually my 3700x holding the game back for me. Framegen got me to a very stable 60fps though..
I agree 100% with DLSS though, even 3. You can get pristine image quality with it, even at 1080p.
 

viveks86

Member

The blade seems to look much nicer and consistently shiny on PC and Pro Res/Balanced modes. Is RT having an effect there?

Shadows on Pro RT/Balanced looks less noisy than any other version, including PC. Perhaps PSSR is cleaning it up better?

Not seeing much difference at all in textures. Either High res texture pack is on the console versions as well or it barely makes any difference (and perhaps it helps brute-forcing texture streaming issues on PC for higher end cards)

That's fucking crazy, in a good way.

Yeah DLSS 4 is on a league of its own. The rest of the industry has some serious catching up to do
 
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yamaci17

Member
I would love to see a 1080p DLAA comparison in this game versus the Pro version in performance mode.
doesn't even need to be dlaa if we're talking about DLSS 4. dlss 4 quality is good at 1080p that it almost becomes unnecessary to run games at native 1080p, even with dlss 4 itself.

then again it is important to point out that this game uses fsr 1 at all resolutions on base consoles. which means when ps5 drops to 720p with FSR 1, it actually runs at 720p output at that moment which looks horrible. this is not comparable to running a game at 1080p upscaled, because even 1080p upscaling has its own cost. running a game at ACTUAL 720p and running it at 720p with temporal reconstruction to 1080p is different.

that is why ps5 and xbox series x doesn't even use temporal reconstruction. there simply is no performance headroom to use reconstruction. the game performs that badly.



based on here 3060, yeah, struggles. 1080p dlss quality 36-50 FPS not so good. but if you actually made 3060 run at ACTUAL 720p with FSR 1, I can assure you it would perform much better. doing this on a PS5 doesn't make it a "stable and enjoyable platform". using actual 720p with FSR 1 is just horrible no matter how you put it. if it was FSR 2 with 720p internal resolution, I would be somewhat impressed. it would look somewhat presentable. but it is not even that. and it can't be.

unless you subject the 3060 to actual 720p native rendering like FSR 1 is doing on PS5, it is impossible to get competent performance on GPUs that has similar performance level to PS5. and this has nothing to do with these GPUs and their performance levels. its just that the horrible optimization the game has on PS5 that affects all GPUs in a way
 
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CrustyBritches

Gold Member
1440p, DLSS 'Balanced', High Settings uses up to 12.1GB in the benchmark on my 4060 Ti 16GB. Don't know if that's actual use or allocation, but it might make sense cards with 8GB, or even 12GB could have issues at those settings.
 

ChoosableOne

ChoosableAll

The PS5 version is 60 fps, but it provides a smoother performance than the 80-90 fps on PC. I don't understand the reason. So even if I had a 5090, I wouldn't be able to play that smoothly, eh?
Sad Leonardo Dicaprio GIF
 

Mister Wolf

Member
The PS5 version is 60 fps, but it provides a smoother performance than the 80-90 fps on PC. I don't understand the reason. So even if I had a 5090, I wouldn't be able to play that smoothly, eh?
Sad Leonardo Dicaprio GIF

Complete nonsense. I've played the beta and can brute force it just fine even with my 4090 + 5800X3D. I shouldn't have to. The game is unimpressive and doesn't even have the RTGI Dragon's Dogma 2 has. Did we even get a confirmation that this game has a legit day/night cycle while out in the field?
 
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Haint

Member
Ugly game. They mailed it in on this Monster Hunter.

No, they're just a technically incompetent developer using an ass old engine. DD2 looks and runs like shit to. The only reason the RE games were passable is cause they were predominantly just photogrametry scans of linear corridors.
 

ChoosableOne

ChoosableAll


Do you see hitching? Look with your eyes not some graph.

I’m not really looking at the graph; what I see isn’t exactly a smooth 60+ fps experience. If you check the numbers, it goes up to 120 fps in the video I first responded to, but it didn’t feel that smooth to me. I’ve seen the kind of smoothness I’m talking about in mhr and many other games, but this game doesn’t look as smooth to me(on PC). I watched the PS5 version on a stream, and I found it very smooth. Idk maybe you're right, but I feel this way.
 

HeWhoWalks

Gold Member
Seems these days we are getting mixed results from games no matter what the platform. Hardware isn't the problem. Never was. The problem is developers.
And, of course, the most reasonable has to put things in perspective.

My tech brothers and/or sisters.....some of y'all are fighting over which shit version is less shit while attacking powerful hardware (yes, both high-end PCs and the PS5 Pro). Hint: it ain't the hardware and the dev should shoulder the blame. And please, for the love of all Holy, please don't attack Hardware Lumen. When done correctly, it is transformative. See Silent Hill 2 on PC.
 
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Mister Wolf

Member
And, of course, the most reasonable has to put things in perspective.

My tech brothers and/or sisters.....some of y'all are fighting over which shit version is less shit while attacking powerful hardware (yes, both high-end PCs and the PS5 Pro). Hint: it ain't the hardware and the dev should shoulder the blame. And please, for the love of all Holy, please don't attack Hardware Lumen. When done correctly, it is transformative. See Silent Hill 2 on PC.

Capcom like From Software is a developer that can do no wrong in the eyes of the consumer. Look at Wild's and Elden Ring's peak Steam CCU. They can get away with awful performance others could never dare.
 
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DinoD

Member
So, to summarise:
- RE engine is not designed for open world games.
- brute forcing through inefficient engines has gone up from $xxx to $xxxx.
- most console players are just happy to play their games in 30-60 fps range.
 
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Killer8

Member


Japanese social media ended up being correct:



Why spend thousands on fake frames and fuelling Jensen's leather fetish when the PS5 Pro gets you most of the way there for less than half the price, AND doesn't stutter like a colossal piece of shit?

There's a good reason why PS5 Pro is selling almost as much as the base PS5 now in Japan. Land of the rising sun and framerates.
 
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Mister Wolf

Member
Japanese social media ended up being correct:



Why spend thousands on fake frames and fuelling Jensen's leather fetish when the PS5 Pro gets you most of the way there for less than half the price, AND doesn't stutter like a colossal piece of shit?

There's a good reason why PS5 Pro is selling almost as much as the base PS5 now in Japan. Land of the rising sun and framerates.


Playing at 1080p isn't "most of the way" of anything.
 

BossLackey

Gold Member
The game looks so fucking bad, how the fuck can it run like a retarded highjumper? Holy shit, my eyes actually hurts, my shit has more life and color in it.

It's actually insane how bad it looks.

How can it possibly look significantly worse than World, which came out seven years ago!?

Looks worse and performs worse. The game is fundamentally broken.
 

yogaflame

Member
And, of course, the most reasonable has to put things in perspective.

My tech brothers and/or sisters.....some of y'all are fighting over which shit version is less shit while attacking powerful hardware (yes, both high-end PCs and the PS5 Pro). Hint: it ain't the hardware and the dev should shoulder the blame. And please, for the love of all Holy, please don't attack Hardware Lumen. When done correctly, it is transformative. See Silent Hill 2 on PC.
The bottom line is it's a great game with excellent game play and beautiful level and character design especially the monster and enjoyable customization for combat. And it's possible game of the year candidate. We cannot do anything about the bad RE engine, but I'm sure 100%, the developers are listening and fixes and updates will come up shortly especially for PC.
 

viveks86

Member
So, to summarise:
- RE engine is not designed for open world games.
- brute forcing through inefficient engines has gone up from $xxx to $xxxx.
- most console players are just happy to play their games in 30-60 fps range.
The first 2 are clearly evident for this game. The third has always been the case and should not even be part of the same summary :p
 

HeWhoWalks

Gold Member
The bottom line is it's a great game with excellent game play and beautiful level and character design especially the monster and enjoyable customization for combat. And it's possible game of the year candidate. We cannot do anything about the bad RE engine, but I'm sure 100%, the developers are listening and fixes and updates will come up shortly especially for PC.
I certainly hope so!
 

Dorago

Member
Wasn't that graphics kid warning everyone about this Nvidia bullcrap a few weeks ago?

Their fake frame gen + smudging algorithms to cover up the artifacts is the opposite of what compute graphics should be.

They are "market leader" so the problem is only going to get worse.
 

Killer8

Member
Playing at 1080p isn't "most of the way" of anything.

Balanced mode on Pro gives you:

- 1404p scaled to 4K via PSSR
- ray traced reflections
- runs at a fairly smooth 40fps

I would define that as "most of the way" - if "the way" that the Pro is aspiring to is a maxed PC version, which itself relies on Jensen's upscaling magic, looks minimally improved in terms of quality, and has a 60fps framerate read-out with more irregularity than a Resetera meetup photo.
 

Mister Wolf

Member
Balanced mode on Pro gives you:

- 1404p scaled to 4K via PSSR
- ray traced reflections
- runs at a fairly smooth 40fps

I would define that as "most of the way" - if "the way" that the Pro is aspiring to is a maxed PC version, which itself relies on Jensen's upscaling magic, looks minimally improved in terms of quality, and has a 60fps framerate read-out with more irregularity than a Resetera meetup photo.

Ain't nobody trying to play at 40fps man. Get serious. You're in a PC thread.
 

HeWhoWalks

Gold Member
Balanced mode on Pro gives you:

- 1404p scaled to 4K via PSSR
- ray traced reflections
- runs at a fairly smooth 40fps

I would define that as "most of the way" - if "the way" that the Pro is aspiring to is a maxed PC version, which itself relies on Jensen's upscaling magic, looks minimally improved in terms of quality, and has a 60fps framerate read-out with more irregularity than a Resetera meetup photo.
Not on PC, particularly if you are like the chunk of us with higher end systems. 40fps? Negative.
 

Mister Wolf

Member
Not on PC, particularly if you are like the chunk of us with higher end systems. 40fps? Negative.

I remember when this 40fps talk came about because of the Steam Deck and 120hz TVs. I tried it one time with Spiderman on my big screen before I sold my PS5 and was like "Hell naw". It's cope in it's rawest form.
 
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