Haven't played a single game of pond hockey this year. Global warming or something.I want more snow, but at least it's stayed cold enough for some outdoor ice skating. Perfect timing too since I bet my internet will be back at 56k speeds tonight with all of our "allotted bandwidth" gone![]()
Man this summer is going to be a fucking barbeque.One of the reasons we moved from Houston to NYC is because my wife wanted proper seasons.
We had highs of 64 today, and it should hit 70 tomorrow. It's absolutely insane. These are record highs.
how about the caveat that its a pudge who has to farm around 8k networth to even get to that point in the first place, or does aghs just show up in your inventory before the bounty rune spawns?
Of course hooks can be dodged, but any Pudge that knows what he is doing isn't going to stand in plain sight to throw hooks into the base. Dodging hooks you can't see is an entirely different matter, and if you are pushed into your base, good luck warding outside it, assuming you didn't get dewarded.It also:
Doesn't improve his laning at all
If you get behind early you're still a pudge that's behind, good luck getting kills
Hook can not only be missed but can be dodged, there are like 3 blinks per game by the end these days which makes it easy
Invoker is looking to be the op hero right now, that huge of a winrate increase while also being picked more often AND being very successful in pros is a bad sign, he'll probably get nerfed very soon if this keeps going like this.
I like the idea, they just need to lower the level 1 Cold Snap stats. Before this change he was completely dead weight in going for the bounty rune.Giving him a free level in Invoke is fucking retarded
Please revert that garbage. Ive had an Invoker in every one of my last 5 games because of how easy mode he is
Haven't played a single game of pond hockey this year. Global warming or something.
Out of curiosity ( as a scrub whose grasp on mechanics is a thing of dreams) how broken would Io be if tether shared the effect of any rune they had personally activated and was not just limited to how tether currently interacts with the regen rune? Actual explanations with examples would be appreciated. I.E if wisp could share an arcane rune with X then such and such a combo would be possible from minute Y and that would be unreasonably difficult to stop/ draft around etc etc.
Alternatively could altering how tethered rune effects work make an Io combination strong but not broken? I.E popping illusion while tethered gives you two Io illusions but only one of your partner, activating bounty grants your partner a lesser percentage of gold and xp.
I'll keep track of people who answer with more than " lol it would be terrible" in the next 24ish hours and try and throw some of my spare immortals and bundles at as many of you as I can for indulging my curiosity.
Tether arcane rune.overcharge double damage
would just be broken. even if it only added double dmg based on Io's base dmg, its already good enough of a spell.
tether to most of your big cool down heroes and use ults.Tether arcane rune.
It's actually about 6.5k, unless you were counting Octarine pieces or something. That still isn't that tall of an order. Pudge is played in a core position these days, and even in the offlane, he can still get there by the time it's needed (seizing T3s)
28 minutes mega even though PA free farmed for a long time
"what the fuck just happened" was my reaction, our lanes were fucked (dank seer mid, gyro slardar dual safe), but I guess they fucked theirs even harder
alright I'm thinking real hard to find a way to make gyro's aghs viable. what if it didn't have a delay on the first missile ? on top of being global ofc
Sounds strong but it's a slot on a hard carry so hey
hook doesn't cost too much mana and pudge has a naturally high mana pool anyway so yeah
edit : ^ so you'd buy aghs only to get some kinda strong stun ? heh
If it didn't affect calldown it should affect flak. Make it apply orbs and modifiers (crit, etc) with aghs
Seriously though Wisp is already fp/fb material in pros(and gets picked up pretty often in high skill levels) and has been for years, buffs would break him beyond belief, especially ones as incredible as sharing runes.
Now I don't feel bad about forgetting to turn off the heat.seventy four degrees fahrenheit
fuck you dallas
fuck you
I like the idea, they just need to lower the level 1 Cold Snap stats. Before this change he was completely dead weight in going for the bounty rune.
MANY PATCHES AGO said:6.81b
-Changed Cold Snap damage from a constant 30 (60 initially) to 7/14/21/28/35/42/49, based on Quas level.![]()
Yeah, that actually makes sense. Why wouldn't they take Quas at 1 though? That seems silly to me. It's the only logical choice for the bounty rune fight.uhhhh:
Invoker may be overpowered, but it is absolutely not due to level 1 cold snap... Most invokers these days do not even have cold snap until level 3. Alacrity definitely needs a nerf (or invoker's manacosts need to go up) now that he can get it at level 2 instead of 3. The original buff(s) to alacrity before this patch feel unnecessary now that invoke is free at 1.
Yeah, that actually makes sense. Why wouldn't they take Quas at 1 though? That seems silly to me. It's the only logical choice for the bounty rune fight.
Yeah, that actually makes sense. Why wouldn't they take Quas at 1 though? That seems silly to me. It's the only logical choice for the bounty rune fight.
I don't play invoker, but wouldn't EMP be the better choice for a big fight at the bounty rune?
I was watching Zai's stream and while I don't understand Invoker he did have something to say about it. He said the last time Invoker was broken it was Q/E and it was because his forged spirits were too strong in lane, and now it's alacrity. He also said that Invokers are generally very happy once they get off to a strong start, which is what alacrity gives him now.
I don't play invoker, but wouldn't EMP be the better choice for a big fight at the bounty rune?
That would make Pit Lord pretty redundant.aghs Wisp automatically tethers every hero in a 900 aoe at the same time.
That would make Pit Lord pretty redundant.
How about: Wisp still gets his natural regen and applies it to tether targets even when he's at 100%, and tether distance is increased somewhat. No need to put the Wisp low just to heal the person on the other end, easier for Wisp to stay out of trouble.
relocating your enemies is pretty fucked up
its like fountain hook except it requires zero skill or effort
I need a new anime series in my life. Havent watched anything since steins gate and fate zero.
Recommendacions plz