As a fan of the series, warts and all, I was really looking forward to this (or rather, the next game). Then it was announced it was going to be a live service... but then it was announced that it's not going to be a live service! Then it was radio silence for years, but then we got a trailer. And people saw the trailer... but later first impressions by the media were quite positive! But then the game was actually released and people got to play it...
To say it has been a bumpy ride up to the release would be an understatement, but here we are, the game is out. I said before that I'm still going to pick this off a sale and hate-play it just to bone scout Harding. Which is exactly what I did (on base PS5 FWIW). I didn't do all of the side content because you couldn't even pay me to, but I did all the companion quests and major side quests, so I have a pretty good idea about how the game is. And... before I start ranting, credit where credit is due, the game is quite good on just a pure tech/presentation level. Really not a fan of the art style (more on that later), but the environments/lighting can look really nice and the soundtrack is suitably epic (if not particularly memorable). A special shoutout must be given to the hair, it's pretty great. All in all, FSR issues with transparencies notwithstanding (which really are not a fault of BioWare), tech-wise I have no major complaints.
So, the tech is not the issue, it's everything else. "Feels like written by an AI" gets tossed around often these days, but I think it really applies here. Not because the writing is bad (which it is, but humans are perfectly capable of that by themselves), but because it feels like they took a base GPT model, fed it the content of the Dragon Age Wiki, and used whatever output the language model produced. Yes, there are things that exist within the games/lore, but the tone is completely off. It doesn't feel like Dragon Age. I think this is most evident with the cameos. I may be in the minority, but I never really cared for the cameos in DA, having self-contained games within the same world would have been fine by me. But now it's worse than ever. They look, vaguely, like the characters you remember. The VA is the same. But what they speak is just so completely out of place for the characters it's not uncanny valley, more like uncanny Mariana Trench. Solas is the closest we get to the character we knew, and even he seems like a pussified version of himself.
Not that the new characters fare any better. Just to get this out of the way, I don't mind if a character is trans/non-binary/whathaveyou. It just needs to be handled well. Taash is handled in such a heavy-handed and preachy fashion it would make David Cage blush. But Taash is far from the only offender. I don't think any of the companions are particularly compelling, and the "decisions" one gets to make at the end of each companion arch are meaningless. Yes, there are vibes of ME2 suicide mission in the last few hours of the game (which is arguably the strongest part of the entire experience), but if you don't care about the characters, it's hard to care about who lives or dies. Again we come back to the tone, and it's really wrong here. This is very evident in some of the language used. "Oof", indeed.
The combat is tiresome. The enemies are not nearly varied enough and way too spongy towards the end. And you have only two companions with you at any given time, which you can't control. And they can't die in combat. Maybe in another game the combat could have worked better, but for me this just didn't do it here. The loot/upgrades are uninspired. Sure, I'll switch to something that has larger numbers, but there's no feel of unique gear you'd be excited to find.
The art style, ohmigod. It's one thing having a more stylizised/CGI animation look in general, with the character faces - I don't agree, but if that's what the studio wants to do, go on ahead. But I have a hard time deciding which redesign I hate the most - Qunari, Darkspawn or the demons? Because they all are terrible. You had great designs already, why spoil them? I guess in the end my vote goes to the demons. Like really, the Pride demon. Had a distinct, formidable, design. Now it's... something and missing the bottom half of the body? Who the fuck greenlit that shit?
Oh of course since this is a contemporary AAA game, the playtime must be padded with something. Let's see... ooh, puzzles, that's it! Whoever designed the "puzzles" here must struggle trying to match a round peg with a round hole. If you're going to put a mechanic in a game, at least put some effort into it, otherwise you're just wasting my time, which is exactly what this game does.
I guess if I could judge this game in a vacuum, so to speak, I could maybe think more highly of it. But as a Dragon Age game, this is the most disappointed I've been since... I can't even recall. Maybe I should call HR. I feel violated.