• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

EXCLUSIVE - PS5 Pro in Development, Could Release Late 2024

No clue honestly

Honestly, maybe smarter to stick with Zen 2 and use the smaller node just to boost higher clock rates. When Sony went from 28nm to 16nm for the PS4 Pro they only gave the Jaguar core a 31% improvement in clock speed over vanilla PS4, but still seemed to help out. I'm just curious which node they will use if the PS5 Pro is real. 3nm would be ideal, but might not be ready for a 2024 launch.

This is a good sign though.

"On December 29, 2022 TSMC announced that volume production using its 3nm process technology N3 is under way with good yields. The company plans to start volume manufacturing using refined 3nm process technology called N3E in the second half of 2023."
 
Last edited:
A Pro would improve both already existing games and newer games. Your analogy doesn't make sense to me, if I'm being honest.

These game engines are incredibly scalable, so the PS5 Pro existing would not hurt the vanilla PS5, no different than the PS4 Pro. It's just a way to take games made for the vanilla unit and play them even better. Nobody expects devs to design games around the Pro versions.

I've been really happy with the performance of the PS5 overall, but there are still some games I wished didn't make as much graphical cuts to hit 60fps, a Pro model could fix that.
Well that's my point really...these Pro models are a symptom of a current mentality that allows these consoles to be marketed to consumers in the first place. because we're chasing a spec that shouldn't be a top priority...in my opinion. (Or at least isn't the most important factor in graphical WOW factor)

Ps4 Pro was released to chase "4k 60fps" in a sense, and here we are...a gen later, with more Pro models trying to chase "4k 60fps"...

A feat 3/4 series cards still don't achieve easily at max.

I guess it's all in context, one could argue there were ps2 slims, and ps3 slim models etc. But those consoles had a catalogue at this point. And in my mind why are we allocating resources to increasing hardware specs when devs aren't going to building around it?

Tldr. Always felt like a con job to me
 
I play a lot of Hell Let Loose on the PS5 and that game alone would justify my purchase of a pro console with how poorly it runs at times on the PS5

I know its poorly optimized and thats a whole other problem but if possible just let me throw more power at it

And I wont play shooters on PCs with how many more cheaters there are there
I see, I mainly play overwatch on PC so cheaters haven't really been an issue to me.
 

rofif

Can’t Git Gud
99.9% of people interested in a Pro are not thinking about 8K. We are thinking about more games hitting closer to 120fps in high performance modes and 60fps in their 4K Fidelity modes.
Just get a pc.
Pro would not be that powerful. It’s still around 200 watt box. We got good io and cpu. Not going to change much.
Gpu? 2070 super now. Pro can’t do maybe 2080-super
 
Well that's my point really...these Pro models are a symptom of a current mentality that allows these consoles to be marketed to consumers in the first place. because we're chasing a spec that shouldn't be a top priority...in my opinion. (Or at least isn't the most important factor in graphical WOW factor)

Ps4 Pro was released to chase "4k 60fps" in a sense, and here we are...a gen later, with more Pro models trying to chase "4k 60fps"...

A feat 3/4 series cards still don't achieve easily at max.

I guess it's all in context, one could argue there were ps2 slims, and ps3 slim models etc. But those consoles had a catalogue at this point. And in my mind why are we allocating resources to increasing hardware specs when devs aren't going to building around it?

Tldr. Always felt like a con job to me
It's not just chasing 4K though, its chasing overall better performance. Every console has its limits, and the fact there are already games on PS5 that get capped to 30fps in their fidelity mode shows you there is clearly already a limit of the current PS5's performance.

Who wants to play games at 30fps in 2023, not me lol.

It's no more a con than PC gamers upgrading their GPU/CPU to gain back performance.
 
Just get a pc.
Pro would not be that powerful. It’s still around 200 watt box. We got good io and cpu. Not going to change much.
Gpu? 2070 super now. Pro can’t do maybe 2080-super

Please show me this $600 - $700 PC that would be equivelent to a potential 18+ Teraflop PS5 Pro.

I've said this before in this very thread, a PC is not an alternative to someone who prefers the console approach to gaming.

I prefer sitting on my couch, I prefer the console interface, I don't like navigating through a huge list of individual settings and most importantly I'm big on price to performance.

Just to build the equivalent of a vanilla PS5 with PC parts will cost you around 2x the cost, let alone what the equivelant of a PS5 Pro would cost.
 
Last edited:
FrMv2r2WIAETEjj


maris-a-ps5-pron-dolgozik-a-sony_1.jpg
 
Last edited:

Azurro

Banned
Just get a pc.
Pro would not be that powerful. It’s still around 200 watt box. We got good io and cpu. Not going to change much.
Gpu? 2070 super now. Pro can’t do maybe 2080-super

You are welcome to your opinion, but when you give out false information to support your points, then that's being dishonest.

PS4 -> PS4 PRO was about a 2.5x increase in performance. 1.8 TF to 4.2 TF GPU performance, higher CPU clocks, memory bandwidth could have been better but it still resulted in games that mostly ran at a minimum of 1440p with better framerates.

If we get a PS5 PRO, it would be in line with a 6800 XT or so, around 20 TFs.
 
Last edited:

Neofire

Member
You are welcome to your opinion, but when you give out false information to support your points, then that's being dishonest.

PS4 -> PS4 PRO was about a 2.5x increase in performance. 1.8 TF to 4.2 TF GPU performance, higher CPU clocks, memory bandwidth could have been better but it still resulted in games that mostly ran at a minimum of 1440p with better framerates.

If we get a PS5 PRO, it would be in line with a 6800 XT or so, around 20 TFs.
Individuals love trying to sheep herd onto the PC because they don't like or appreciate consoles. Instead of embracing different platforms people have devolved into this one platform elitism nonsense.
 
I think one of the reasons why people are so against the idea of a mid gen systems is due to the somewhat false belief that graphics improve throughout a generation. This is only partly true. On average graphics improve but the best looking games at the end of a generation aren't much better than the best looking games at the start. Infamous and Killazone Shadowfall are still comfortably in the top 25% of the best looking PS4 games. Rogue Squadron on the Game Cube in the top 10% on that system. The only exception is the PS3 where there was a big difference but I don't think developers had a clue early.on. Graphics will improve this generation but it won't be much better that what we have with Demon Souls and Ratchet. What is always the case is that performance doesn't improve and neither does image clarity. If you want games to look say 50% better than what we have now while still remaing at 1440p 60 you will need new hardware. It will be 1080p 30 by the end. Developers aren't magicians.
 

Azurro

Banned
As M Madserb2023 says, people have a somewhat warped idea that graphics get significantly better during the generation. They can, if there's something new in the pipeline. Xbox brought normal mapping and suddenly models looked they had more detail. With PS3/360 you had multi cpu programming, as well as modern programmable GPUs. That was a huge jump from the Xbox 1.

PS4 though? Higher polygon counts and stuff like screen space reflections looked amazing, but there wasn't much new really. Most of the improvements came from engine updates, physics based rendering, getting better at pre baking lighting information into textures and so on, but nothing really looked much better than Infamous on PS4. TLOU2 looks really nice, but it's all prebaked lighting.

With the PS5, it's mostly the same as PS4 and the I/O improvements and the Geometry Engine, which means stuff like Nanite in UE5, but it has a processing cost, and it won't be cheap, and neither is ray tracing.

People think that just dropping last gen consoles from projects will magically give us the Matrix graphics through optimization, but that's not how things work. Everything is already "taking advantage" of the PS5, every single game.
 

rofif

Can’t Git Gud
You are welcome to your opinion, but when you give out false information to support your points, then that's being dishonest.

PS4 -> PS4 PRO was about a 2.5x increase in performance. 1.8 TF to 4.2 TF GPU performance, higher CPU clocks, memory bandwidth could have been better but it still resulted in games that mostly ran at a minimum of 1440p with better framerates.

If we get a PS5 PRO, it would be in line with a 6800 XT or so, around 20 TFs.
You are delusional if you think pro games ran 2.5x faster than base
 
As M Madserb2023 says, people have a somewhat warped idea that graphics get significantly better during the generation. They can, if there's something new in the pipeline. Xbox brought normal mapping and suddenly models looked they had more detail. With PS3/360 you had multi cpu programming, as well as modern programmable GPUs. That was a huge jump from the Xbox 1.

PS4 though? Higher polygon counts and stuff like screen space reflections looked amazing, but there wasn't much new really. Most of the improvements came from engine updates, physics based rendering, getting better at pre baking lighting information into textures and so on, but nothing really looked much better than Infamous on PS4. TLOU2 looks really nice, but it's all prebaked lighting.

With the PS5, it's mostly the same as PS4 and the I/O improvements and the Geometry Engine, which means stuff like Nanite in UE5, but it has a processing cost, and it won't be cheap, and neither is ray tracing.

People think that just dropping last gen consoles from projects will magically give us the Matrix graphics through optimization, but that's not how things work. Everything is already "taking advantage" of the PS5, every single game.
A lot of it comes from the PS3 which did have a big difference. In that case I don't think developers were using 50% of the available performance at the beginning, as to why you have such a notable improvement by the end. But even with the PS2 you had games like Metal Gear Solid 2 and Gran Turismo 3 launch early on and while they aren't the best looking games they are near the top. Tekken Tag was still one of the best looking fighting games on the system. Xbox was the same etc. I think the PS3 have given people false hope in regards to the difference that can made by developers finding better ways of using the hardware. That won't be the case with what we have now which Is basically a PC.
 

Hunnybun

Banned
I think one of the reasons why people are so against the idea of a mid gen systems is due to the somewhat false belief that graphics improve throughout a generation. This is only partly true. On average graphics improve but the best looking games at the end of a generation aren't much better than the best looking games at the start. Infamous and Killazone Shadowfall are still comfortably in the top 25% of the best looking PS4 games. Rogue Squadron on the Game Cube in the top 10% on that system. The only exception is the PS3 where there was a big difference but I don't think developers had a clue early.on. Graphics will improve this generation but it won't be much better that what we have with Demon Souls and Ratchet. What is always the case is that performance doesn't improve and neither does image clarity. If you want games to look say 50% better than what we have now while still remaing at 1440p 60 you will need new hardware. It will be 1080p 30 by the end. Developers aren't magicians.

I don't think this is true at all.

I remember being pretty much incredulous when I first saw, say, Spiderman at E3 2016. I straight up didn't believe it was possible.

That last batch of PS4 games like Ragnarok, HFW and Miles Morales absolutely destroy something like Infamous Second Son.

There have been major advances within every generation I can remember, right back to PS1.
 
I don't think this is true at all.

I remember being pretty much incredulous when I first saw, say, Spiderman at E3 2016. I straight up didn't believe it was possible.

That last batch of PS4 games like Ragnarok, HFW and Miles Morales absolutely destroy something like Infamous Second Son.

There have been major advances within every generation I can remember, right back to PS1.
I disagree. God of War Ragnarok looks marginally better than God of War that came out in 2018 which is more than 4 years ago. God of War 2018 is ever so slightly better than Uncharted 4 which came out in 2016. That's more than 6 years ago. That's very little difference in 6 years. I don't think Uncharted 4 was much better than Order 1886 which came out not long after Launch. I actually think the last one looks better than most games now.
 

Hunnybun

Banned
I disagree. God of War Ragnarok looks marginally better than God of War that came out in 2018 which is more than 4 years ago. God of War 2018 is ever so slightly better than Uncharted 4 which came out in 2016. That's more than 6 years ago. That's very little difference in 6 years. I don't think Uncharted 4 was much better than Order 1886 which came out not long after Launch. I actually think the last one looks better than most games now.

The Order is barely more than a tech demo given the scope and size of it, running at a low resolution thanks to those ugly black bars. It looks good but it's hardly representative. If there were an equivalent short, linear, game made in 2020 with a total focus on visuals, then I'm betting it'd look way better than it.

And yes, Uncharted 4 looks great, and further improvements after it were more marginal, but that's hardly the point: it still represented a big advance on the launch period games. When you add up further increments to Spider-Man/GOW, and then Death Stranding/TLOU2, and finally to the cross gen games, the cumulative difference from UC4 is actually fairly significant.

And then when you compare those last titles to early stuff like Second Son - which was actually your original example, after all - it's clear as day that there was a huge improvement over the generation.
 

BlackTron

Member
Well that's my point really...these Pro models are a symptom of a current mentality that allows these consoles to be marketed to consumers in the first place. because we're chasing a spec that shouldn't be a top priority...in my opinion. (Or at least isn't the most important factor in graphical WOW factor)

Ps4 Pro was released to chase "4k 60fps" in a sense, and here we are...a gen later, with more Pro models trying to chase "4k 60fps"...

A feat 3/4 series cards still don't achieve easily at max.

I guess it's all in context, one could argue there were ps2 slims, and ps3 slim models etc. But those consoles had a catalogue at this point. And in my mind why are we allocating resources to increasing hardware specs when devs aren't going to building around it?

Tldr. Always felt like a con job to me

Too bad we aren't still using CRT tech, imagine how much power could have been harnessed for game design and rendering instead of trying to keep up with TVs
 
Too bad we aren't still using CRT tech, imagine how much power could have been harnessed for game design and rendering instead of trying to keep up with TVs
Sarcasm

360p vs 1080p (standard def vs HD)

And 4k vs 1080p (HD vs HD)the difference isn't as vast to the naked eye. On paper yes, but to the eye? Hell no.

But if you're the type that thinks 4k God of War 2 raytraced at 60 fpsis better than God of War 3 in 1080p. Then we have very different priorities in visuals lol

That's essentially the level of sacrifice we're making if we want everything native 4k at 60 fps. To me, that doesn't make a game look better than what could be possible at a lower HD res
 
Last edited:

Azurro

Banned
The Order is barely more than a tech demo given the scope and size of it, running at a low resolution thanks to those ugly black bars. It looks good but it's hardly representative. If there were an equivalent short, linear, game made in 2020 with a total focus on visuals, then I'm betting it'd look way better than it.

And yes, Uncharted 4 looks great, and further improvements after it were more marginal, but that's hardly the point: it still represented a big advance on the launch period games. When you add up further increments to Spider-Man/GOW, and then Death Stranding/TLOU2, and finally to the cross gen games, the cumulative difference from UC4 is actually fairly significant.

And then when you compare those last titles to early stuff like Second Son - which was actually your original example, after all - it's clear as day that there was a huge improvement over the generation.

I really think you are seeing big improvements because you want to. Neither model complexity, texture quality, resolution changed all that much between Second Son and The Order 1886 and Uncharted/HFW, I really struggle to find where you think these big advancements are. Hell, AC Unity looked better than all the other AC that came after it.
 

BlackTron

Member
Sarcasm

360p vs 1080p (standard def vs HD)

And 4k vs 1080p (HD vs HD)the difference isn't as vast to the naked eye. On paper yes, but to the eye? Hell no.

But if you're the type that thinks 4k God of War 2 raytraced is better than God of War 3 in 1080p. Then we have very different priorities in visuals lol

That's essentially the level of sacrifice we're making if we want everything native 4k at 60 fps. To me, that doesn't make a game look better than what could be possible at a lower HD res

Perhaps 1080 HD was the sweet spot. Thing is CRT gave us a lot of benefits that new tech needs a lot of performance to start getting back. Like crazy high framerates and refresh rates to get motion clarity we always had on CRT. It also had its own pixel-smoothing effect that made resolution less critical. Now so much power is spent pumping pixels and frames...
 
Perhaps 1080 HD was the sweet spot. Thing is CRT gave us a lot of benefits that new tech needs a lot of performance to start getting back. Like crazy high framerates and refresh rates to get motion clarity we always had on CRT. It also had its own pixel-smoothing effect that made resolution less critical. Now so much power is spent pumping pixels and frames...
Oh okay, that's an interesting take. I actually thought you were being sarcastic possibly lol

But yeah I think the 4k 60fps obsession is slowing down the medium and lead us to an underwhelming generation thus far. Add raytracing on to that and we have no chance lol
 

Hunnybun

Banned
I really think you are seeing big improvements because you want to. Neither model complexity, texture quality, resolution changed all that much between Second Son and The Order 1886 and Uncharted/HFW, I really struggle to find where you think these big advancements are. Hell, AC Unity looked better than all the other AC that came after it.

Don't be silly.

HFW and Ragnarok, even the PS4 versions, look practically a generation ahead of Second Son. I'm not going to bother breaking down exactly why. Anyone can see the difference if they care to look.
 

PeteBull

Member
Don't be silly.

HFW and Ragnarok, even the PS4 versions, look practically a generation ahead of Second Son. I'm not going to bother breaking down exactly why. Anyone can see the difference if they care to look.
Gotta strongly disagree here, just compare same generation tekken 1 vs tekken 2 vs tekken 3, which were on same playstation 1(and footage from there, not cherrypicked screenies).

From that u can clearly see that software had big room for improvement on same hardware (ps1, once again, no arcade/pc emulation, but actual ps1 footage for fair comparision).
Now Comparing HFW and Ragnarok, even to 1,8tf mashines infamous second son, there is clear difference but only if u compare ps4 ISS vs ps5's verion of new GoW or Horizon.

Infamous Second Son was open world and looked pretty amazing early 2014 already here tons of footage from launch, DF aproved framerate test, so u know game was solid/always above 30fps, not some 15-20fps dips fest

I played ps4 version at launch and it was magnificent, game quality was solid and graphics/gameplay wise u fellt right away its next gen showcase( back then, early 2014 ;P)
I would say the feeling was comparable to playing demon's souls remaster for ppl who didnt play og game on ps3(very few actually played it, big props to sony for remaster)
especially its 1440p60fps mode.

I think in terms of sony's first party output/performance/quality (first party so not counting forspoken ofc, which looked worse from even many multiplats, hell it looked worse from ff15 on ps4 which is running on same engine even ) software isnt the bottleneck like it was in early ps1 days(hence huge improvement in later years of first playstation), but bottleneck lies mostly on the hardware, aka we need stronger mashine, so ps5pro will be perfect solution for that.

Once again- expecting games looking like in fidelity/resolution mode, but running/performing like in performance mode, maybe with bit of rt on top (since by then rdna4 will be much more accustomed to rt, not only stronger gpu but simply rt effects wont have as huge impact performance wise like they do on base ps5, aka rdna2 architecture ).
 

Hunnybun

Banned
Gotta strongly disagree here, just compare same generation tekken 1 vs tekken 2 vs tekken 3, which were on same playstation 1(and footage from there, not cherrypicked screenies).

From that u can clearly see that software had big room for improvement on same hardware (ps1, once again, no arcade/pc emulation, but actual ps1 footage for fair comparision).
Now Comparing HFW and Ragnarok, even to 1,8tf mashines infamous second son, there is clear difference but only if u compare ps4 ISS vs ps5's verion of new GoW or Horizon.

Infamous Second Son was open world and looked pretty amazing early 2014 already here tons of footage from launch, DF aproved framerate test, so u know game was solid/always above 30fps, not some 15-20fps dips fest

I played ps4 version at launch and it was magnificent, game quality was solid and graphics/gameplay wise u fellt right away its next gen showcase( back then, early 2014 ;P)
I would say the feeling was comparable to playing demon's souls remaster for ppl who didnt play og game on ps3(very few actually played it, big props to sony for remaster)
especially its 1440p60fps mode.

I think in terms of sony's first party output/performance/quality (first party so not counting forspoken ofc, which looked worse from even many multiplats, hell it looked worse from ff15 on ps4 which is running on same engine even ) software isnt the bottleneck like it was in early ps1 days(hence huge improvement in later years of first playstation), but bottleneck lies mostly on the hardware, aka we need stronger mashine, so ps5pro will be perfect solution for that.

Once again- expecting games looking like in fidelity/resolution mode, but running/performing like in performance mode, maybe with bit of rt on top (since by then rdna4 will be much more accustomed to rt, not only stronger gpu but simply rt effects wont have as huge impact performance wise like they do on base ps5, aka rdna2 architecture ).


That's just a long way of saying that Second Son looks as good as TLOU2, GOW etc. When it just obviously doesn't.

Even a game by the same developer, Ghost of Tsushima, looks spectacularly better.

(Fwiw, I was NEVER that impressed by SS, even at the time. It looked good, but it never exactly blew me away. Uncharted 4, say, had more of a wow factor and that was compared to quite a few next gen only games).

Do I really have to start posting comparison screenshots? Shouldn't this just be completely obvious?
 

onQ123

Member
As M Madserb2023 says, people have a somewhat warped idea that graphics get significantly better during the generation. They can, if there's something new in the pipeline. Xbox brought normal mapping and suddenly models looked they had more detail. With PS3/360 you had multi cpu programming, as well as modern programmable GPUs. That was a huge jump from the Xbox 1.

PS4 though? Higher polygon counts and stuff like screen space reflections looked amazing, but there wasn't much new really. Most of the improvements came from engine updates, physics based rendering, getting better at pre baking lighting information into textures and so on, but nothing really looked much better than Infamous on PS4. TLOU2 looks really nice, but it's all prebaked lighting.

With the PS5, it's mostly the same as PS4 and the I/O improvements and the Geometry Engine, which means stuff like Nanite in UE5, but it has a processing cost, and it won't be cheap, and neither is ray tracing.

People think that just dropping last gen consoles from projects will magically give us the Matrix graphics through optimization, but that's not how things work. Everything is already "taking advantage" of the PS5, every single game.

Actually no they are taking advantage of PS5 as far as traditional development goes but a game made around PS5 specs will be a lot different from what we have now.

PS5 can gave a really high level of detail because of the memory system.
 

Macaron

Banned
How naive do you have to be to believe this? Especially when you give their site a click and see how bootleg it looks
 
This rumor is rubbish of course, but it's just such a bad idea anyway. Don't give the devs even less reason to optimize the code and push the PS5 to its limit.. 🙄

WWe're still just scratching the surface of what the PS5 is capable of.
 

SeraphJan

Member
Maybe 7700 XT tier GPU? With FSR 3 its good enough I guess, its still going to be way more powerful than 5700 XT (the current PS5)

I'm looking forward to get one if the spec is at least as good as I expected, the vanilla PS5 is good, but its slowly becoming a 30fps machine

Actually if they are keep doing this mid-gen refresh strategy, wouldn't it be a wiser choice just to skip the base model entirely for next gen (PS6), I mean by the time mid-gen refresh happens, you get a large enough library, the base model will mostly be cross-gen anyways, I guess that's what I'm going to do now, get the PS5 PRO, and play it until PS6 PRO
 
Last edited:
WWe're still just scratching the surface of what the PS5 is capable of.
we were still scratching the surface of the what the ps3 was capable of (mmm SPUs).
but at the same time, devs were also never going to achieve high fps, modern graphics on a ps3.
it was right to move on.

and now, console architectures like the ps5 are much less unique/exotic, so it's a lot easier to extract performance from day one.
so ps5 performance probably wont get a ton better later into this generation.

advancements in tools like upscaling can have a big performance benefit... but the ps5 doesnt have any real secret sauce to unlock. it's basically generic PC hardware w/ a few minor custom bits.
 

M1987

Member
Maybe 7700 XT tier GPU? With FSR 3 its good enough I guess, its still going to be way more powerful than 5700 XT (the current PS5)

I'm looking forward to get one if the spec is at least as good as I expected, the vanilla PS5 is good, but its slowly becoming a 30fps machine

Actually if they are keep doing this mid-gen refresh strategy, wouldn't it be a wiser choice just to skip the base model entirely for next gen (PS6), I mean by the time mid-gen refresh happens, you get a large enough library, the base model will mostly be cross-gen anyways, I guess that's what I'm going to do now, get the PS5 PRO, and play it until PS6 PRO
5700XT? some clown on reddit was telling me it was better than my 6800 😂
 

SeraphJan

Member
5700XT? some clown on reddit was telling me it was better than my 6800 😂
With RDNA 2's RT, I think 6600 XT would be more accurate than 5700 XT, its around that spec, PS5's GPU's architecture is close to RDNA 2, with around 10Tflops, so either 5700 XT or 6600 XT, however, games on console is much more optimized, in practice it might perform better than PC for the same spec, thus giving people a sense of better than it actually was, I guess that's where the 6800 assumption came from
 
Last edited:

onQ123

Member
This rumor is rubbish of course, but it's just such a bad idea anyway. Don't give the devs even less reason to optimize the code and push the PS5 to its limit.. 🙄

WWe're still just scratching the surface of what the PS5 is capable of.
That's pretty strange to say when devs still pushing the PS4 which had a Pro version
 

SlimySnake

Flashless at the Golden Globes
Just get a pc.
Pro would not be that powerful. It’s still around 200 watt box. We got good io and cpu. Not going to change much.
Gpu? 2070 super now. Pro can’t do maybe 2080-super
lol what? 2070 super to 2080 super is maybe 13-15% performance difference max. Why would anyone create a new console for such a small performance increase?

Azurro Azurro is right. Sony doubled the tflops of the PS4 with the PS4 Pro and thats how you got 1080p games (2.1 million pixels) like Horizon Zero Dawn and Death Stranding running at 4kcb (4.1 million pixels) on the Pro. Some 60 fps games didnt give you 1:1 performance per tflops because they only increased the CPU speeds by 20% and RAM bandwidth by 25%. X1X did not make the same mistake and went with 360 GBps RAM which allowed their 6 tflops GPU to hit native 4k or 8.2 million pixels in SEVERAL big games like RDR2, Far Cry 5 and Tomb Raider.

Hopefully, with the PS5 Pro doesnt skimp on RAM bandwidth because otherwise their 20 tflops GPU will not perform like one. At least when running 60 fps games. Their current setup is already bandwidth starved as seen in several games really struggling to run 60 fps modes at decent resolutions despite having zero issues running native 4k 30 fps in fidelity modes.

20 tflops 6800xt is the obvious candidate but I hope they go with the 15% more powerful 6950xt just to leave some headroom in case they cant get a big CPU clock increase. Their 5nm 52 tflops 7900xt is pushing the same 300watts their 24 tflops 6950 xt did on 7nm. So they should be able to get the same 200-225 Watt box to have a 20-24 tflops GPU. The main problem is going to be the vram which will need to be in the 600 GBps range if they are trying to do native 4k 60 fps in games like Horizon Forbidden West. Probably more since they have to share it with the CPU.
 
Last edited:

MarkMe2525

Gold Member
MS will just have to unlock their second GPU with a software update...

On a more serious note, mister media still has an active forum. It's pretty dead nowadays, but it's great to visit and go through some of the older posts....... It's pretty awesome.
 
I would expect anywhere between 15 and 20 teraflops. Maybe an increase of the CPU clock to 4.0 ghz. They might go for faster ram but I am unsure if they would add more. The lower end TF number might disappoint many, but I actually think a pro model should be more than just additional power. I would like to see a bigger hard drive and potentially the pro controller included.
 
Top Bottom